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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <H1>[Nel] Game Rules</H1>
+ <B>Yann Morvan</B>
+ <A HREF="mailto:ymorvan%40mrl.nyu.edu"
+ TITLE="[Nel] Game Rules">ymorvan@mrl.nyu.edu</A><BR>
+ <I>Sat, 30 Jun 2001 17:42:11 -0400</I>
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+<PRE>Ok John, thanks for your answer, I think
+I have a more realist vision now:
+rules are too abstract to be protected in themselves
+and their implementation will be reverse-engineered
+if they are popular.
+So all you have to do is give yourself the means to ensure that your
+game will be good enough to discourage people from trying to steal
+your players. Sounds like the hard, but honest way ...
+
+And Stephane, I don't think that free software is a joke,
+you know I even think that K. Marx had good ideas ...:)
+
+
+</pre>
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