From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-June/000448.html | 58 +++++++++++++++++++++++++++++++++++++ 1 file changed, 58 insertions(+) create mode 100644 pipermail/nel/2001-June/000448.html (limited to 'pipermail/nel/2001-June/000448.html') diff --git a/pipermail/nel/2001-June/000448.html b/pipermail/nel/2001-June/000448.html new file mode 100644 index 00000000..7f7134fb --- /dev/null +++ b/pipermail/nel/2001-June/000448.html @@ -0,0 +1,58 @@ + + + + [Nel] Game Rules + + + + + + +

[Nel] Game Rules

+ Yann Morvan + ymorvan@mrl.nyu.edu
+ Sat, 30 Jun 2001 17:42:11 -0400 +

+
+ +
Ok John, thanks for your answer, I think 
+I have a more realist vision now:
+rules are too abstract to be protected in themselves
+and their implementation will be reverse-engineered
+if they are popular. 
+So all you have to do is give yourself the means to ensure that your
+game will be good enough to discourage people from trying to steal
+your players. Sounds like the hard, but honest way ...
+
+And Stephane, I don't think that free software is a joke,
+you know I even think that K. Marx had good ideas ...:)
+
+
+
+ + + + +
+

+ -- cgit v1.2.1