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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TITLE> [Nel] Congratulations + concerns</TITLE>
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+ <H1>[Nel] Congratulations + concerns</H1>
+ <B>x5101920@fedro.ugr.es</B>
+ <A HREF="mailto:x5101920%40fedro.ugr.es"
+ TITLE="[Nel] Congratulations + concerns">x5101920@fedro.ugr.es</A><BR>
+ <I>Sat, 30 Jun 2001 21:25:55 +0200 (MET DST)</I>
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+<PRE>&gt;<i> Then you take the GPL game rules on the other side of the API, delete
+</I>&gt;<i> them,
+</I>&gt;<i> and write your totally new rules, using only the API. Tah da, they are
+</I>&gt;<i> yours, and you don't have to release your code to anyone. The game
+</I>&gt;<i> rules
+</I>&gt;<i> are a separate binary (library, .o file) just like the game data. Use
+</I>&gt;<i> dynamically linked libraries if you want more separation. (But I'm
+</I>&gt;<i> pretty
+</I>&gt;<i> sure that when compiling proprietary apps (see below) under GNU/Linux,
+</I>&gt;<i> at
+</I>&gt;<i> least some GPL code gets bound directly in. Also, the concept of
+</I>&gt;<i> &quot;contamination&quot; my apply, but hey, we are talking a GAME here. Do you
+</I>&gt;<i> really think anyone is going to bother suing you? Unlikely I think. )
+</I>
+You are totally wrong...
+Please go and read about LIBRARY and GPL License...
+
+What ever you link to a GPL app MUST be GPL. :)
+So you have to publish your source under GPL.
+
+And yes you will be sued... you are using the work of thousand of people and you
+can't share a few stupid lines of code!?!?!?!...
+
+&gt;<i> This is the same as developing proprietary apps on GNU/Linux. GNU/Linux
+</I>&gt;<i> provides a public, GPL'd API, but the app you write that interfaces to
+</I>&gt;<i> that API is totally your own.
+</I>
+You are wrong again...
+&gt;<i>From what I understood by a mail from FSF, the only way you have to skip GPL is:
+</I>1) Get a License from Nel.
+2) Code the whole client under a different license. Unless the Net protocol is
+propietary... that I think it is not the case.
+
+
+&gt;<i> (I'm pretty sure that when compiling proprietary apps under GNU/Linux,
+</I>&gt;<i> at
+</I>&gt;<i> least some GPL code gets bound directly in, though this doesn't seem to
+</I>&gt;<i> bother anyone. Also, the concept of &quot;contamination&quot; may apply, but hey,
+</I>&gt;<i> we
+</I>&gt;<i> are talking a GAME here. Do you really think anyone is going to bother
+</I>&gt;<i> suing you for GPL license violation? Unlikely I think, unless you
+</I>&gt;<i> really do
+</I>&gt;<i> overtly violate the license. )
+</I>
+No, it is not the same... Please ask a lawyer about it, he will explain it more
+clearly that I can.
+
+IMO if someone violate even a bit the license i set, I will sue him.
+
+Regards.
+
+ Miguel Angel Blanch Lardin
+
+nuclear cia fbi spy password code encrypt president bomb iran irak korea cuba
+Ala yihad mosad kgb free freedom human rights yugoslavia kosovo ebola dna
+
+ -- Echelon must die --
+
+</pre>
+
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