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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /pipermail/nel/2001-June/000443.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
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diff --git a/pipermail/nel/2001-June/000443.html b/pipermail/nel/2001-June/000443.html new file mode 100644 index 00000000..8aea0e1e --- /dev/null +++ b/pipermail/nel/2001-June/000443.html @@ -0,0 +1,102 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Congratulations + concerns</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:x5101920%40fedro.ugr.es"> + <LINK REL="Previous" HREF="000442.html"> + <LINK REL="Next" HREF="000444.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Congratulations + concerns</H1> + <B>x5101920@fedro.ugr.es</B> + <A HREF="mailto:x5101920%40fedro.ugr.es" + TITLE="[Nel] Congratulations + concerns">x5101920@fedro.ugr.es</A><BR> + <I>Sat, 30 Jun 2001 21:25:55 +0200 (MET DST)</I> + <P><UL> + <LI> Previous message: <A HREF="000442.html">[Nel] Congratulations + concerns</A></li> + <LI> Next message: <A HREF="000444.html">[Nel] Congratulations + concerns</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#443">[ date ]</a> + <a href="thread.html#443">[ thread ]</a> + <a href="subject.html#443">[ subject ]</a> + <a href="author.html#443">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>><i> Then you take the GPL game rules on the other side of the API, delete +</I>><i> them, +</I>><i> and write your totally new rules, using only the API. Tah da, they are +</I>><i> yours, and you don't have to release your code to anyone. The game +</I>><i> rules +</I>><i> are a separate binary (library, .o file) just like the game data. Use +</I>><i> dynamically linked libraries if you want more separation. (But I'm +</I>><i> pretty +</I>><i> sure that when compiling proprietary apps (see below) under GNU/Linux, +</I>><i> at +</I>><i> least some GPL code gets bound directly in. Also, the concept of +</I>><i> "contamination" my apply, but hey, we are talking a GAME here. Do you +</I>><i> really think anyone is going to bother suing you? Unlikely I think. ) +</I> +You are totally wrong... +Please go and read about LIBRARY and GPL License... + +What ever you link to a GPL app MUST be GPL. :) +So you have to publish your source under GPL. + +And yes you will be sued... you are using the work of thousand of people and you +can't share a few stupid lines of code!?!?!?!... + +><i> This is the same as developing proprietary apps on GNU/Linux. GNU/Linux +</I>><i> provides a public, GPL'd API, but the app you write that interfaces to +</I>><i> that API is totally your own. +</I> +You are wrong again... +><i>From what I understood by a mail from FSF, the only way you have to skip GPL is: +</I>1) Get a License from Nel. +2) Code the whole client under a different license. Unless the Net protocol is +propietary... that I think it is not the case. + + +><i> (I'm pretty sure that when compiling proprietary apps under GNU/Linux, +</I>><i> at +</I>><i> least some GPL code gets bound directly in, though this doesn't seem to +</I>><i> bother anyone. Also, the concept of "contamination" may apply, but hey, +</I>><i> we +</I>><i> are talking a GAME here. Do you really think anyone is going to bother +</I>><i> suing you for GPL license violation? Unlikely I think, unless you +</I>><i> really do +</I>><i> overtly violate the license. ) +</I> +No, it is not the same... Please ask a lawyer about it, he will explain it more +clearly that I can. + +IMO if someone violate even a bit the license i set, I will sue him. + +Regards. + + Miguel Angel Blanch Lardin + +nuclear cia fbi spy password code encrypt president bomb iran irak korea cuba +Ala yihad mosad kgb free freedom human rights yugoslavia kosovo ebola dna + + -- Echelon must die -- + +</pre> + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000442.html">[Nel] Congratulations + concerns</A></li> + <LI> Next message: <A HREF="000444.html">[Nel] Congratulations + concerns</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#443">[ date ]</a> + <a href="thread.html#443">[ thread ]</a> + <a href="subject.html#443">[ subject ]</a> + <a href="author.html#443">[ author ]</a> + </LI> + </UL> +</body></html> |