From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-June/000443.html | 102 ++++++++++++++++++++++++++++++++++++ 1 file changed, 102 insertions(+) create mode 100644 pipermail/nel/2001-June/000443.html (limited to 'pipermail/nel/2001-June/000443.html') diff --git a/pipermail/nel/2001-June/000443.html b/pipermail/nel/2001-June/000443.html new file mode 100644 index 00000000..8aea0e1e --- /dev/null +++ b/pipermail/nel/2001-June/000443.html @@ -0,0 +1,102 @@ + + + + [Nel] Congratulations + concerns + + + + + + +

[Nel] Congratulations + concerns

+ x5101920@fedro.ugr.es + x5101920@fedro.ugr.es
+ Sat, 30 Jun 2001 21:25:55 +0200 (MET DST) +

+
+ +
> Then you take the GPL game rules on the other side of the API, delete
+> them,
+> and write your totally new rules, using only the API.  Tah da, they are
+> yours, and you don't have to release your code to anyone.  The game
+> rules
+> are a separate binary (library, .o file) just like the game data.  Use
+> dynamically linked libraries if you want more separation.  (But I'm
+> pretty
+> sure that when compiling proprietary apps (see below) under GNU/Linux,
+> at
+> least some GPL code gets bound directly in.  Also, the concept of
+> "contamination" my apply, but hey, we are talking a GAME here.  Do you
+> really think anyone is going to bother suing you?  Unlikely I think. )
+
+You are totally wrong...
+Please go and read about LIBRARY and GPL License...
+
+What ever you link to a GPL app MUST be GPL. :)
+So you have to publish your source under GPL.
+
+And yes you will be sued... you are using the work of thousand of people and you 
+can't share a few stupid lines of code!?!?!?!... 
+
+> This is the same as developing proprietary apps on GNU/Linux.  GNU/Linux
+> provides a public, GPL'd API, but the app you write that interfaces to
+> that API is totally your own.
+
+You are wrong again...
+>From what I understood by a mail from FSF, the only way you have to skip GPL is:
+1) Get a License from Nel.
+2) Code the whole client under a different license. Unless the Net protocol is 
+propietary... that I think it is not the case.
+
+ 
+> (I'm pretty sure that when compiling proprietary apps under GNU/Linux,
+> at
+> least some GPL code gets bound directly in, though this doesn't seem to
+> bother anyone.  Also, the concept of "contamination" may apply, but hey,
+> we
+> are talking a GAME here.  Do you really think anyone is going to bother
+> suing you for GPL license violation?  Unlikely I think, unless you
+> really do
+> overtly violate the license. )
+
+No, it is not the same... Please ask a lawyer about it, he will explain it more 
+clearly that I can.
+
+IMO if someone violate even a bit the license i set, I will sue him.
+
+Regards.
+
+                  Miguel Angel Blanch Lardin
+
+nuclear cia fbi spy password code encrypt president bomb iran irak korea cuba
+Ala yihad mosad kgb free freedom human rights yugoslavia kosovo ebola dna 
+ 
+                    -- Echelon must die --
+
+
+ + + +
+

+ -- cgit v1.2.1