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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /pipermail/nel/2001-June/000426.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
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diff --git a/pipermail/nel/2001-June/000426.html b/pipermail/nel/2001-June/000426.html new file mode 100644 index 00000000..f51e9a5a --- /dev/null +++ b/pipermail/nel/2001-June/000426.html @@ -0,0 +1,130 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] More news from the nevrax teams...</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:valignat%40nevrax.com"> + <LINK REL="Previous" HREF="000425.html"> + <LINK REL="Next" HREF="000427.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] More news from the nevrax teams...</H1> + <B>Cedric Valignat</B> + <A HREF="mailto:valignat%40nevrax.com" + TITLE="[Nel] More news from the nevrax teams...">valignat@nevrax.com</A><BR> + <I>Wed, 20 Jun 2001 19:22:02 +0200</I> + <P><UL> + <LI> Previous message: <A HREF="000425.html">[Nel] RE: Nel digest, Vol 1 #107 - 1 msg</A></li> + <LI> Next message: <A HREF="000427.html">[Nel] More news from the nevrax teams...</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#426">[ date ]</a> + <a href="thread.html#426">[ thread ]</a> + <a href="subject.html#426">[ subject ]</a> + <a href="author.html#426">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE> + +Network +------- + +- Modified behaviour of service main loop to avoid exploding input buffers. + The user 'update' callback is now not called until all incoming messages + have been processed. + +- Improved responsiveness of API for naming service + Each service now keeps a local cache of the addressses stored by the naming + service. They are automaticaly updated whenever new services are registered + with, or old services removed from, the naming service. This means that the + API never needs to contact the naming service in order to find addresses. + +- The message type compression has been dissabled + An automatic system made string/ uint32 associations for message types that + were repeatedly sent from one executable to another, so that the uint32 + value could be sent in place of the string. + This system was causing problems (due to a specification problem) and has + been removed. + An alternative compression mechanism will be implemented later. + +- New example for using 'login system' + It can be found in the samples directory + +- Improved performance of log messages + Under Windows services are now Win32 applications which means that large + numbers of log messages no longer bring the system to its knees + +- On a transformer les services en appli Win32 pour des raisons de + performance. les log sont maintenant dans un fenetre Win32 au lieu d une + console "DOS" (commite la semaine prochaine) + +- New debugging aid + There is a new system for recording all of the input to a service in + situation and for playing back the input to the same application running + stand alone. This allows the application to be traced, etc. + The system will go up on CVS within the next few days + + +PACS +---- + +- First version of path finding functional (still requires work), Windows only + at the moment. + + +3D +-- + +- The header file have moved! + The private header files are in the /nel/src/3d tree (allong with their + respective source files) + The public include files are now in nel/include/nel/3d + +- System for generating object positions on the landscape completed + This system works out which patch the object is attached to and the position + within the patch. It then generates a 3D world position based on the patch + tesselation. Objects using this system will stay attached to the ground + regardless of the level of detail that the landsacep is displayed at. + +- In development... + Light maps for interiors, collisions (for interiors and exteriors) and the + editor for the particle system are in development. + + +Audio +----- + +- Work is starting on the audio library. + During the next couple of months we will develop the base of the system and + a Direct Sound driver implementation. We will have a look at doing an OpenAL + diver in the autumn. + + +AI +-- + +- Silence from the AI team + The AI team are plunged into product specific code right now. There will be + little news from them for a few months + + + + +</pre> + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000425.html">[Nel] RE: Nel digest, Vol 1 #107 - 1 msg</A></li> + <LI> Next message: <A HREF="000427.html">[Nel] More news from the nevrax teams...</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#426">[ date ]</a> + <a href="thread.html#426">[ thread ]</a> + <a href="subject.html#426">[ subject ]</a> + <a href="author.html#426">[ author ]</a> + </LI> + </UL> +</body></html> |