From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-June/000426.html | 130 ++++++++++++++++++++++++++++++++++++ 1 file changed, 130 insertions(+) create mode 100644 pipermail/nel/2001-June/000426.html (limited to 'pipermail/nel/2001-June/000426.html') diff --git a/pipermail/nel/2001-June/000426.html b/pipermail/nel/2001-June/000426.html new file mode 100644 index 00000000..f51e9a5a --- /dev/null +++ b/pipermail/nel/2001-June/000426.html @@ -0,0 +1,130 @@ + + + + [Nel] More news from the nevrax teams... + + + + + + +

[Nel] More news from the nevrax teams...

+ Cedric Valignat + valignat@nevrax.com
+ Wed, 20 Jun 2001 19:22:02 +0200 +

+
+ +
+
+Network
+-------
+
+- Modified behaviour of service main loop to avoid exploding input buffers.
+  The user 'update' callback is now not called until all incoming messages
+  have been processed.
+
+- Improved responsiveness of API for naming service
+  Each service now keeps a local cache of the addressses stored by the naming
+  service.  They are automaticaly updated whenever new services are registered
+  with, or old services removed from, the naming service. This means that the
+  API never needs to contact the naming service in order to find addresses.
+
+- The message type compression has been dissabled
+  An automatic system made string/ uint32 associations for message types that
+  were repeatedly sent from one executable to another, so that the uint32
+  value could be sent in place of the string.
+  This system was causing problems (due to a specification problem) and has
+  been removed.
+  An alternative compression mechanism will be implemented later.
+
+- New example for using 'login system'
+  It can be found in the samples directory
+
+- Improved performance of log messages
+  Under Windows services are now Win32 applications which means that large
+  numbers of log messages no longer bring the system to its knees
+
+- On a transformer les services en appli Win32 pour des raisons de
+  performance. les log sont maintenant dans un fenetre Win32 au lieu d une
+  console "DOS" (commite la semaine prochaine)
+
+- New debugging aid
+  There is a new system for recording all of the input to a service in
+  situation and for playing back the input to the same application running
+  stand alone.  This allows the application to be traced, etc.
+  The system will go up on CVS within the next few days
+
+
+PACS
+----
+
+- First version of path finding functional (still requires work), Windows only
+  at the moment.
+
+
+3D
+--
+
+- The header file have moved!
+  The private header files are in the /nel/src/3d tree (allong with their
+  respective source files)
+  The public include files are now in nel/include/nel/3d
+
+- System for generating object positions on the landscape completed
+  This system works out which patch the object is attached to and the position
+  within the patch. It then generates a 3D world position based on the patch
+  tesselation.  Objects using this system will stay attached to the ground
+  regardless of the level of detail that the landsacep is displayed at.
+
+- In development...
+  Light maps for interiors, collisions (for interiors and exteriors) and the
+  editor for the particle system are in development.
+
+
+Audio
+-----
+
+- Work is starting on the audio library.
+  During the next couple of months we will develop the base of the system and
+  a Direct Sound driver implementation. We will have a look at doing an OpenAL
+  diver in the autumn.
+
+
+AI
+--
+
+- Silence from the AI team
+  The AI team are plunged into product specific code right now.  There will be
+  little news from them for a few months
+
+
+
+
+
+ + + +
+

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