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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
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+ <HEAD>
+ <TITLE> [Nel] RE: Nel digest, Vol 1 #107 - 1 msg</TITLE>
+ <LINK REL="Index" HREF="index.html" >
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+ <H1>[Nel] RE: Nel digest, Vol 1 #107 - 1 msg</H1>
+ <B>Daniel Miller</B>
+ <A HREF="mailto:miller%40nevrax.com"
+ TITLE="[Nel] RE: Nel digest, Vol 1 #107 - 1 msg">miller@nevrax.com</A><BR>
+ <I>Mon, 18 Jun 2001 12:35:43 +0200</I>
+ <P><UL>
+ <LI> Previous message: <A HREF="000424.html">[Nel] Re: Nel digest, Vol 1 #106 - 2 msgs</A></li>
+ <LI> Next message: <A HREF="000426.html">[Nel] More news from the nevrax teams...</A></li>
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+<!--beginarticle-->
+<PRE>Within Nevrax we are planning to develop clients for Linux (tested on PCs)
+and Microsoft Windows. This said, we will be happy to provide support to
+anyone who feels like porting it to Mac OS X or any other platform.
+
+
+Brandon Barker wrote:
+&gt;<i>The game will still be available for Mac OS X, Linux, and maybe even other
+</I>&gt;<i>operating systems, correct? After all, the user could just compile the
+</I>&gt;<i>sources and buy the game at a store with the data files and play it on his
+</I>&gt;<i>system of choice.
+</I>
+
+</pre>
+
+
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