From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-June/000425.html | 56 +++++++++++++++++++++++++++++++++++++ 1 file changed, 56 insertions(+) create mode 100644 pipermail/nel/2001-June/000425.html (limited to 'pipermail/nel/2001-June/000425.html') diff --git a/pipermail/nel/2001-June/000425.html b/pipermail/nel/2001-June/000425.html new file mode 100644 index 00000000..e0575a2e --- /dev/null +++ b/pipermail/nel/2001-June/000425.html @@ -0,0 +1,56 @@ + + + + [Nel] RE: Nel digest, Vol 1 #107 - 1 msg + + + + + + +

[Nel] RE: Nel digest, Vol 1 #107 - 1 msg

+ Daniel Miller + miller@nevrax.com
+ Mon, 18 Jun 2001 12:35:43 +0200 +

+
+ +
Within Nevrax we are planning to develop clients for Linux (tested on PCs)
+and Microsoft Windows.  This said, we will be happy to provide support to
+anyone who feels like porting it to Mac OS X or any other platform.
+
+
+Brandon Barker wrote:
+>The game will still be available for Mac OS X,  Linux, and maybe even other
+>operating systems, correct?  After all, the user could just compile the
+>sources and buy the game at a store with the data files and play it on his
+>system of choice.
+
+
+
+ + + +
+

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