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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TITLE> Re[2]: [Nel] File formats+other stuff</TITLE>
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+ <H1>Re[2]: [Nel] File formats+other stuff</H1>
+ <B>robofly</B>
+ <A HREF="mailto:robofly%40in-orbit.net"
+ TITLE="Re[2]: [Nel] File formats+other stuff">robofly@in-orbit.net</A><BR>
+ <I>Mon, 8 Jan 2001 11:16:45 -0800</I>
+ <P><UL>
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+<PRE>Hi Vianney,
+
+Monday, January 08, 2001, 3:15:48 AM, you wrote:
+VL&gt; Just a question, why do you want the client config file?
+VL&gt; The client automatically create the config file if the config file is not
+VL&gt; found.
+
+I just wanted it to see what initial configuration
+elements you were using. I wanted this to gain
+better understanding of the NeL platform. I had already
+taken a look at the link you sent me earlier and
+it does not reveal anything about the actual content
+of the config file.
+
+VL&gt; Anyway, you *can't* run the client because game data are not available for
+VL&gt; now.
+VL&gt; (you should wait few weeks ;-)
+
+Why did you decide to release NeL as an Open Source
+project on the Internet if there is no way to
+run it once compiled?
+
+We have a lot of game assets ready that we would
+love to test out in the NeL engine. We use mostly
+Maya for our content but we have a couple of 3D Max
+licences as well. Our content currently includes;
+textured characters with animations, buildings,
+props, height maps and landscape textures.
+
+Warm regard,
+Róbert Viđar Bjarnason
+<A HREF="mailto:robofly@in-orbit.net">robofly@in-orbit.net</A>
+
+
+
+</pre>
+
+
+
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