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diff --git a/pipermail/nel/2001-January/000109.html b/pipermail/nel/2001-January/000109.html new file mode 100644 index 00000000..89f05c04 --- /dev/null +++ b/pipermail/nel/2001-January/000109.html @@ -0,0 +1,81 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> Re[2]: [Nel] File formats+other stuff</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:robofly%40in-orbit.net"> + <LINK REL="Previous" HREF="000107.html"> + <LINK REL="Next" HREF="000113.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>Re[2]: [Nel] File formats+other stuff</H1> + <B>robofly</B> + <A HREF="mailto:robofly%40in-orbit.net" + TITLE="Re[2]: [Nel] File formats+other stuff">robofly@in-orbit.net</A><BR> + <I>Mon, 8 Jan 2001 11:16:45 -0800</I> + <P><UL> + <LI> Previous message: <A HREF="000107.html">[Nel] File formats+other stuff</A></li> + <LI> Next message: <A HREF="000113.html">Re[2]: [Nel] File formats+other stuff</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#109">[ date ]</a> + <a href="thread.html#109">[ thread ]</a> + <a href="subject.html#109">[ subject ]</a> + <a href="author.html#109">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>Hi Vianney, + +Monday, January 08, 2001, 3:15:48 AM, you wrote: +VL> Just a question, why do you want the client config file? +VL> The client automatically create the config file if the config file is not +VL> found. + +I just wanted it to see what initial configuration +elements you were using. I wanted this to gain +better understanding of the NeL platform. I had already +taken a look at the link you sent me earlier and +it does not reveal anything about the actual content +of the config file. + +VL> Anyway, you *can't* run the client because game data are not available for +VL> now. +VL> (you should wait few weeks ;-) + +Why did you decide to release NeL as an Open Source +project on the Internet if there is no way to +run it once compiled? + +We have a lot of game assets ready that we would +love to test out in the NeL engine. We use mostly +Maya for our content but we have a couple of 3D Max +licences as well. Our content currently includes; +textured characters with animations, buildings, +props, height maps and landscape textures. + +Warm regard, +Róbert Viđar Bjarnason +<A HREF="mailto:robofly@in-orbit.net">robofly@in-orbit.net</A> + + + +</pre> + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000107.html">[Nel] File formats+other stuff</A></li> + <LI> Next message: <A HREF="000113.html">Re[2]: [Nel] File formats+other stuff</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#109">[ date ]</a> + <a href="thread.html#109">[ thread ]</a> + <a href="subject.html#109">[ subject ]</a> + <a href="author.html#109">[ author ]</a> + </LI> + </UL> +</body></html> |