From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-January/000109.html | 81 ++++++++++++++++++++++++++++++++++ 1 file changed, 81 insertions(+) create mode 100644 pipermail/nel/2001-January/000109.html (limited to 'pipermail/nel/2001-January/000109.html') diff --git a/pipermail/nel/2001-January/000109.html b/pipermail/nel/2001-January/000109.html new file mode 100644 index 00000000..89f05c04 --- /dev/null +++ b/pipermail/nel/2001-January/000109.html @@ -0,0 +1,81 @@ + + + + Re[2]: [Nel] File formats+other stuff + + + + + + +

Re[2]: [Nel] File formats+other stuff

+ robofly + robofly@in-orbit.net
+ Mon, 8 Jan 2001 11:16:45 -0800 +

+
+ +
Hi Vianney,
+
+Monday, January 08, 2001, 3:15:48 AM, you wrote:
+VL> Just a question, why do you want the client config file?
+VL> The client automatically create the config file if the config file is not
+VL> found.
+
+I just wanted it to see what initial configuration
+elements you were using.  I wanted this to gain
+better understanding of the NeL platform.  I had already
+taken a look at the link you sent me earlier and
+it does not reveal anything about the actual content
+of the config file.
+
+VL> Anyway, you *can't* run the client because game data are not available for
+VL> now.
+VL> (you should wait few weeks ;-)
+
+Why did you decide to release NeL as an Open Source
+project on the Internet if there is no way to
+run it once compiled?
+
+We have a lot of game assets ready that we would
+love to test out in the NeL engine.  We use mostly
+Maya for our content but we have a couple of 3D Max
+licences as well.  Our content currently includes;
+textured characters with animations, buildings,
+props, height maps and landscape textures.
+
+Warm regard,
+Róbert Viđar Bjarnason
+robofly@in-orbit.net
+
+
+
+
+ + + + + +
+

+ -- cgit v1.2.1