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+ <TITLE> Re[2]: [Nel] File formats+other stuff</TITLE>
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+ <H1>Re[2]: [Nel] File formats+other stuff</H1>
+ <B>robofly</B>
+ <A HREF="mailto:robofly%40in-orbit.net"
+ TITLE="Re[2]: [Nel] File formats+other stuff">robofly@in-orbit.net</A><BR>
+ <I>Mon, 8 Jan 2001 11:03:49 -0800</I>
+ <P><UL>
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+<!--beginarticle-->
+<PRE>Hi Olivier,
+
+Monday, January 08, 2001, 3:08:59 AM, you wrote:
+OL&gt; How is your organisation working ? What is the task of each office ?
+OL&gt; How much funding did you receive ? Why did you head for San Fransisco ?
+
+Here is how our organization works:
+We have a management team of 8 people:
+President/Director, CFO, Producer, Lead World
+Builder/Lead Writer, Production Manager, VP of
+Computer Graphics, Lead Graphics Designer and
+Lead Animator.
+
+We have a Concept &amp; Illustration team of 6
+full time people. This team is creating the
+look of the Warp Storm universe.
+
+We have a Computer Graphics team of 5 full time
+people. This teams includes Donald Graham who
+did for an example the first 3D model of the
+International Space Station for NASA and Jim Citron
+who was the Technical Director for Tippett studios
+and worked for example on Starship Troopers,
+Armageddon and Godzilla.
+
+We have a Game Mechanics team of 3 full time
+people. This team is responsible for designed
+the complex skill based role-playing system
+for Warp Storm.
+
+We have programming team of 4 full time
+programmers. This team is currently focusing
+on the game mechanics and evaluating different
+Open Source technologies that we are considering
+for the Warp Storm platform.
+
+Currently we only have 3 employees in Reykjavík,
+Iceland. Our CFO, Lead Graphics Designer and
+Interface Designer are working out of Reykjavík
+the rest of the team is working out of San
+Francisco.
+
+We have received $760.000 in seed funding,
+this investments is all from Icelandic
+sources. We are in the progress of opening
+our 1st Round of financing and plan to raise
+$6.000.000 from sources here in the USA.
+
+The reason for why we choose San Francisco
+are: I worked here in 1996/1997 for a company
+now called <A HREF="http://www.smartvr.com/">http://www.smartvr.com/</A> and I
+made a lot of connections here then. It is
+relatively easy to get high quality illustrators
+and CG people here.
+
+OL&gt; That would be nice. We'd have to find a working methodology though: we
+OL&gt; didn't expect other gaming companies to jump in so soon, even though it
+OL&gt; was inevitable in the long term.
+
+We would very much like to figure out the best way for
+us to work together.
+
+OL&gt; How many programmers is there in your dev team ?
+
+We currently have only 4 programmers but we are looking
+for 2 right now and will be looking for over 10 when
+we receive our 1st round of financing.
+
+We have a prototype written in Java3D that has
+been active since 1998. We have a more recent prototype
+that helped us secure our seed funding written in C++
+that uses Crystal Space for the rendering part.
+
+Currently, Dmitry, our lead programmer is working on
+creating a prototype using NeL as the net platform and
+using the Nebula Device for 3D rendering. Nebula has a
+bunch of advanced 3D stuff, you can check it out at
+<A HREF="http://www.radonlabs.de/">http://www.radonlabs.de/</A> or
+<A HREF="http://sourceforge.net/projects/nebuladevice/">http://sourceforge.net/projects/nebuladevice/</A>
+
+Warm regards,
+Róbert Viðar Bjarnason
+<A HREF="mailto:robofly@in-orbit.net">robofly@in-orbit.net</A>
+
+President, InOrbit Entertainment, Inc.
+<A HREF="http://www.in-orbit.net">http://www.in-orbit.net</A>
+
+
+
+</pre>
+
+
+
+
+
+
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