From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-January/000108.html | 137 +++++++++++++++++++++++++++++++++ 1 file changed, 137 insertions(+) create mode 100644 pipermail/nel/2001-January/000108.html (limited to 'pipermail/nel/2001-January/000108.html') diff --git a/pipermail/nel/2001-January/000108.html b/pipermail/nel/2001-January/000108.html new file mode 100644 index 00000000..bf7bc723 --- /dev/null +++ b/pipermail/nel/2001-January/000108.html @@ -0,0 +1,137 @@ + + + + Re[2]: [Nel] File formats+other stuff + + + + + + +

Re[2]: [Nel] File formats+other stuff

+ robofly + robofly@in-orbit.net
+ Mon, 8 Jan 2001 11:03:49 -0800 +

+
+ +
Hi Olivier,
+
+Monday, January 08, 2001, 3:08:59 AM, you wrote:
+OL> How is your organisation working ? What is the task of each office ?
+OL> How much funding did you receive ? Why did you head for San Fransisco ? 
+
+Here is how our organization works:
+We have a management team of 8 people:
+President/Director, CFO, Producer, Lead World
+Builder/Lead Writer, Production Manager, VP of
+Computer Graphics, Lead Graphics Designer and
+Lead Animator.
+
+We have a Concept & Illustration team of 6
+full time people.  This team is creating the
+look of the Warp Storm universe.
+
+We have a Computer Graphics team of 5 full time
+people.  This teams includes Donald Graham who
+did for an example the first 3D model of the
+International Space Station for NASA and Jim Citron
+who was the Technical Director for Tippett studios
+and worked for example on Starship Troopers,
+Armageddon and Godzilla.
+
+We have a Game Mechanics team of 3 full time
+people.  This team is responsible for designed
+the complex skill based role-playing system
+for Warp Storm.
+
+We have programming team of 4 full time
+programmers.  This team is currently focusing
+on the game mechanics and evaluating different
+Open Source technologies that we are considering
+for the Warp Storm platform.
+
+Currently we only have 3 employees in Reykjavík,
+Iceland.  Our CFO, Lead Graphics Designer and
+Interface Designer are working out of Reykjavík
+the rest of the team is working out of San
+Francisco.
+
+We have received $760.000 in seed funding,
+this investments is all from Icelandic
+sources.  We are in the progress of opening
+our 1st Round of financing and plan to raise
+$6.000.000 from sources here in the USA.
+
+The reason for why we choose San Francisco
+are: I worked here in 1996/1997 for a company
+now called http://www.smartvr.com/ and I
+made a lot of connections here then.  It is
+relatively easy to get high quality illustrators
+and CG people here.
+
+OL> That would be nice. We'd have to find a working methodology though: we
+OL> didn't expect other gaming companies to jump in so soon,  even though it 
+OL> was inevitable in the long term.
+
+We would very much like to figure out the best way for
+us to work together.
+
+OL> How many programmers is there in your dev team ?
+
+We currently have only 4 programmers but we are looking
+for 2 right now and will be looking for over 10 when
+we receive our 1st round of financing.
+
+We have a prototype written in Java3D that has
+been active since 1998.  We have a more recent prototype
+that helped us secure our seed funding written in C++
+that uses Crystal Space for the rendering part.
+
+Currently, Dmitry, our lead programmer is working on
+creating a prototype using NeL as the net platform and
+using the Nebula Device for 3D rendering.   Nebula has a
+bunch of advanced 3D stuff, you can check it out at
+http://www.radonlabs.de/ or
+http://sourceforge.net/projects/nebuladevice/
+
+Warm regards,
+Róbert Viðar Bjarnason
+robofly@in-orbit.net
+
+President, InOrbit Entertainment, Inc.
+http://www.in-orbit.net
+
+
+
+
+ + + + + + + +
+

+ -- cgit v1.2.1