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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /pipermail/nel/2001-February/000219.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
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diff --git a/pipermail/nel/2001-February/000219.html b/pipermail/nel/2001-February/000219.html new file mode 100644 index 00000000..67b4f8c2 --- /dev/null +++ b/pipermail/nel/2001-February/000219.html @@ -0,0 +1,144 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Building a FAQ?</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:jmark4%40home.com"> + <LINK REL="Previous" HREF="000214.html"> + <LINK REL="Next" HREF="000236.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Building a FAQ?</H1> + <B>Jared Mark</B> + <A HREF="mailto:jmark4%40home.com" + TITLE="[Nel] Building a FAQ?">jmark4@home.com</A><BR> + <I>Mon, 19 Feb 2001 15:56:00 -0600</I> + <P><UL> + <LI> Previous message: <A HREF="000214.html">[Nel] RE: Dave Null</A></li> + <LI> Next message: <A HREF="000236.html">[Nel] Building a FAQ?</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#219">[ date ]</a> + <a href="thread.html#219">[ thread ]</a> + <a href="subject.html#219">[ subject ]</a> + <a href="author.html#219">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>This is a multi-part message in MIME format. + +------=_NextPart_000_0012_01C09A8C.74599220 +Content-Type: text/plain; + charset="iso-8859-1" +Content-Transfer-Encoding: quoted-printable + +What better way to build a FAQ than to have questions that are actually = +"frequently asked", right? + +Well, as everyone has probably guessed by now, I'm not exactly an = +above-average programmer... so I'm going to ask some very basic = +questions that will probably get asked quite a bit by others of my = +limited experience and expertise. + +1) Now that I have NeL, the Client, and Services packages all compiled, = +what do I do with it to actually start building MY world? Do I HAVE to = +edit the code and recompile? Or is this package meant to handle all = +game-specific stuff in that /data directory, independant from the core = +components? + +2) What are the limitations on world size, max number of connections, = +etc, etc? I understand there are obvious hardware restrictions that you = +can't really say anything about... but I'm talking about software = +restrictions (for example, will I run into problems with say, a bank = +account in my game going over 64k in size due to an overflow? Will I = +have issues with my map being too big for the services to handle in = +terms of latteral area?) + +That's it for now...=20 + +Jared Mark (aka EagleEye) +--- Please don't hate me because I'm an idiot with this stuff still. :) + +------=_NextPart_000_0012_01C09A8C.74599220 +Content-Type: text/html; + charset="iso-8859-1" +Content-Transfer-Encoding: quoted-printable + +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> +<HTML><HEAD> +<META http-equiv=3DContent-Type content=3D"text/html; = +charset=3Diso-8859-1"> +<META content=3D"MSHTML 5.50.4522.1801" name=3DGENERATOR> +<STYLE></STYLE> +</HEAD> +<BODY bgColor=3D#ffffff> +<DIV><FONT size=3D2>What better way to build a FAQ than to have = +questions that are=20 +actually "frequently asked", right?</FONT></DIV> +<DIV><FONT size=3D2></FONT>&nbsp;</DIV> +<DIV><FONT size=3D2>Well, as everyone has probably guessed by now, I'm = +not exactly=20 +an above-average programmer... so I'm going to ask some very basic = +questions=20 +that will probably get asked quite a bit by others of my limited = +experience and=20 +expertise.</FONT></DIV> +<DIV><FONT size=3D2></FONT>&nbsp;</DIV> +<DIV><FONT size=3D2>1) Now that I have NeL, the Client, and Services = +packages all=20 +compiled, what do I do with it to actually start building MY = +world?&nbsp; Do I=20 +HAVE to edit the code and recompile?&nbsp; Or is this package meant to = +handle=20 +all game-specific stuff in that /data directory, independant from the = +core=20 +components?</FONT></DIV> +<DIV><FONT size=3D2></FONT>&nbsp;</DIV> +<DIV><FONT size=3D2>2) What are the limitations on world size, max = +number of=20 +connections, etc, etc?&nbsp; I understand there are obvious hardware=20 +restrictions that you can't really say anything about... but I'm talking = +about=20 +software restrictions (for example, will I run into problems with say, a = +bank=20 +account in my game going over 64k in size due to an overflow?&nbsp; Will = +I have=20 +issues with my map being too big for the services to handle in terms of = +latteral=20 +area?)<BR></FONT><FONT size=3D2></FONT></DIV> +<DIV><FONT size=3D2>That's it for now... </FONT></DIV> +<DIV><FONT size=3D2></FONT>&nbsp;</DIV> +<DIV><FONT size=3D2>Jared Mark (aka EagleEye)</FONT></DIV> +<DIV><FONT size=3D2>--- Please don't hate me because I'm an idiot with = +this stuff=20 +still. :)</DIV></FONT></BODY></HTML> + +------=_NextPart_000_0012_01C09A8C.74599220-- + + +</pre> + + + + + + + + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000214.html">[Nel] RE: Dave Null</A></li> + <LI> Next message: <A HREF="000236.html">[Nel] Building a FAQ?</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#219">[ date ]</a> + <a href="thread.html#219">[ thread ]</a> + <a href="subject.html#219">[ subject ]</a> + <a href="author.html#219">[ author ]</a> + </LI> + </UL> +</body></html> |