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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
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+ <HEAD>
+ <TITLE> [Nel] Building a FAQ?</TITLE>
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+ <H1>[Nel] Building a FAQ?</H1>
+ <B>Jared Mark</B>
+ <A HREF="mailto:jmark4%40home.com"
+ TITLE="[Nel] Building a FAQ?">jmark4@home.com</A><BR>
+ <I>Mon, 19 Feb 2001 15:56:00 -0600</I>
+ <P><UL>
+ <LI> Previous message: <A HREF="000214.html">[Nel] RE: Dave Null</A></li>
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+<!--beginarticle-->
+<PRE>This is a multi-part message in MIME format.
+
+------=_NextPart_000_0012_01C09A8C.74599220
+Content-Type: text/plain;
+ charset=&quot;iso-8859-1&quot;
+Content-Transfer-Encoding: quoted-printable
+
+What better way to build a FAQ than to have questions that are actually =
+&quot;frequently asked&quot;, right?
+
+Well, as everyone has probably guessed by now, I'm not exactly an =
+above-average programmer... so I'm going to ask some very basic =
+questions that will probably get asked quite a bit by others of my =
+limited experience and expertise.
+
+1) Now that I have NeL, the Client, and Services packages all compiled, =
+what do I do with it to actually start building MY world? Do I HAVE to =
+edit the code and recompile? Or is this package meant to handle all =
+game-specific stuff in that /data directory, independant from the core =
+components?
+
+2) What are the limitations on world size, max number of connections, =
+etc, etc? I understand there are obvious hardware restrictions that you =
+can't really say anything about... but I'm talking about software =
+restrictions (for example, will I run into problems with say, a bank =
+account in my game going over 64k in size due to an overflow? Will I =
+have issues with my map being too big for the services to handle in =
+terms of latteral area?)
+
+That's it for now...=20
+
+Jared Mark (aka EagleEye)
+--- Please don't hate me because I'm an idiot with this stuff still. :)
+
+------=_NextPart_000_0012_01C09A8C.74599220
+Content-Type: text/html;
+ charset=&quot;iso-8859-1&quot;
+Content-Transfer-Encoding: quoted-printable
+
+&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0 Transitional//EN&quot;&gt;
+&lt;HTML&gt;&lt;HEAD&gt;
+&lt;META http-equiv=3DContent-Type content=3D&quot;text/html; =
+charset=3Diso-8859-1&quot;&gt;
+&lt;META content=3D&quot;MSHTML 5.50.4522.1801&quot; name=3DGENERATOR&gt;
+&lt;STYLE&gt;&lt;/STYLE&gt;
+&lt;/HEAD&gt;
+&lt;BODY bgColor=3D#ffffff&gt;
+&lt;DIV&gt;&lt;FONT size=3D2&gt;What better way to build a FAQ than to have =
+questions that are=20
+actually &quot;frequently asked&quot;, right?&lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT size=3D2&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT size=3D2&gt;Well, as everyone has probably guessed by now, I'm =
+not exactly=20
+an above-average programmer... so I'm going to ask some very basic =
+questions=20
+that will probably get asked quite a bit by others of my limited =
+experience and=20
+expertise.&lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT size=3D2&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT size=3D2&gt;1) Now that I have NeL, the Client, and Services =
+packages all=20
+compiled, what do I do with it to actually start building MY =
+world?&amp;nbsp; Do I=20
+HAVE to edit the code and recompile?&amp;nbsp; Or is this package meant to =
+handle=20
+all game-specific stuff in that /data directory, independant from the =
+core=20
+components?&lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT size=3D2&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT size=3D2&gt;2) What are the limitations on world size, max =
+number of=20
+connections, etc, etc?&amp;nbsp; I understand there are obvious hardware=20
+restrictions that you can't really say anything about... but I'm talking =
+about=20
+software restrictions (for example, will I run into problems with say, a =
+bank=20
+account in my game going over 64k in size due to an overflow?&amp;nbsp; Will =
+I have=20
+issues with my map being too big for the services to handle in terms of =
+latteral=20
+area?)&lt;BR&gt;&lt;/FONT&gt;&lt;FONT size=3D2&gt;&lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT size=3D2&gt;That's it for now... &lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT size=3D2&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT size=3D2&gt;Jared Mark (aka EagleEye)&lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT size=3D2&gt;--- Please don't hate me because I'm an idiot with =
+this stuff=20
+still. :)&lt;/DIV&gt;&lt;/FONT&gt;&lt;/BODY&gt;&lt;/HTML&gt;
+
+------=_NextPart_000_0012_01C09A8C.74599220--
+
+
+</pre>
+
+
+
+
+
+
+
+
+
+
+
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