From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-February/000219.html | 144 ++++++++++++++++++++++++++++++++ 1 file changed, 144 insertions(+) create mode 100644 pipermail/nel/2001-February/000219.html (limited to 'pipermail/nel/2001-February/000219.html') diff --git a/pipermail/nel/2001-February/000219.html b/pipermail/nel/2001-February/000219.html new file mode 100644 index 00000000..67b4f8c2 --- /dev/null +++ b/pipermail/nel/2001-February/000219.html @@ -0,0 +1,144 @@ + + + + [Nel] Building a FAQ? + + + + + + +

[Nel] Building a FAQ?

+ Jared Mark + jmark4@home.com
+ Mon, 19 Feb 2001 15:56:00 -0600 +

+
+ +
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+What better way to build a FAQ than to have questions that are actually =
+"frequently asked", right?
+
+Well, as everyone has probably guessed by now, I'm not exactly an =
+above-average programmer... so I'm going to ask some very basic =
+questions that will probably get asked quite a bit by others of my =
+limited experience and expertise.
+
+1) Now that I have NeL, the Client, and Services packages all compiled, =
+what do I do with it to actually start building MY world?  Do I HAVE to =
+edit the code and recompile?  Or is this package meant to handle all =
+game-specific stuff in that /data directory, independant from the core =
+components?
+
+2) What are the limitations on world size, max number of connections, =
+etc, etc?  I understand there are obvious hardware restrictions that you =
+can't really say anything about... but I'm talking about software =
+restrictions (for example, will I run into problems with say, a bank =
+account in my game going over 64k in size due to an overflow?  Will I =
+have issues with my map being too big for the services to handle in =
+terms of latteral area?)
+
+That's it for now...=20
+
+Jared Mark (aka EagleEye)
+--- Please don't hate me because I'm an idiot with this stuff still. :)
+
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
+<HTML><HEAD>
+<META http-equiv=3DContent-Type content=3D"text/html; =
+charset=3Diso-8859-1">
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+<BODY bgColor=3D#ffffff>
+<DIV><FONT size=3D2>What better way to build a FAQ than to have =
+questions that are=20
+actually "frequently asked", right?</FONT></DIV>
+<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
+<DIV><FONT size=3D2>Well, as everyone has probably guessed by now, I'm =
+not exactly=20
+an above-average programmer... so I'm going to ask some very basic =
+questions=20
+that will probably get asked quite a bit by others of my limited =
+experience and=20
+expertise.</FONT></DIV>
+<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
+<DIV><FONT size=3D2>1) Now that I have NeL, the Client, and Services =
+packages all=20
+compiled, what do I do with it to actually start building MY =
+world?&nbsp; Do I=20
+HAVE to edit the code and recompile?&nbsp; Or is this package meant to =
+handle=20
+all game-specific stuff in that /data directory, independant from the =
+core=20
+components?</FONT></DIV>
+<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
+<DIV><FONT size=3D2>2) What are the limitations on world size, max =
+number of=20
+connections, etc, etc?&nbsp; I understand there are obvious hardware=20
+restrictions that you can't really say anything about... but I'm talking =
+about=20
+software restrictions (for example, will I run into problems with say, a =
+bank=20
+account in my game going over 64k in size due to an overflow?&nbsp; Will =
+I have=20
+issues with my map being too big for the services to handle in terms of =
+latteral=20
+area?)<BR></FONT><FONT size=3D2></FONT></DIV>
+<DIV><FONT size=3D2>That's it for now... </FONT></DIV>
+<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
+<DIV><FONT size=3D2>Jared Mark (aka EagleEye)</FONT></DIV>
+<DIV><FONT size=3D2>--- Please don't hate me because I'm an idiot with =
+this stuff=20
+still. :)</DIV></FONT></BODY></HTML>
+
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+ + + + + + + + + + + + +
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