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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /pipermail/nel/2001-December/000818.html | |
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diff --git a/pipermail/nel/2001-December/000818.html b/pipermail/nel/2001-December/000818.html new file mode 100644 index 00000000..09a14474 --- /dev/null +++ b/pipermail/nel/2001-December/000818.html @@ -0,0 +1,82 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Landscapes without 3DSMax</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:Markus_Ewald%40gmx.net"> + <LINK REL="Previous" HREF="000786.html"> + <LINK REL="Next" HREF="000824.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Landscapes without 3DSMax</H1> + <B>Markus Ewald</B> + <A HREF="mailto:Markus_Ewald%40gmx.net" + TITLE="[Nel] Landscapes without 3DSMax">Markus_Ewald@gmx.net</A><BR> + <I>Sat, 15 Dec 2001 13:02:07 +0100</I> + <P><UL> + <LI> Previous message: <A HREF="000786.html">[Nel] Landscapes without 3DSMax</A></li> + <LI> Next message: <A HREF="000824.html">Re[2]: [Nel] Landscapes without 3DSMax</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#818">[ date ]</a> + <a href="thread.html#818">[ thread ]</a> + <a href="subject.html#818">[ subject ]</a> + <a href="author.html#818">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>Tony Hoyt schrieb: + +><i> Paul Siegel wrote: +</I>><i> > +</I>><i> > Hi everyone - +</I>><i> > +</I>><i> > I'm wondering if there's a way to build landscapes without 3D Studio Max. +</I>><i> > That's some pricey software just to do level editing. Is anything +</I>><i> > available, or being worked on? Or am I going to have to learn how to +</I>><i> > rewrite the max plugins for Blender? +</I>><i> +</I>><i> Blender is my choice as well for a good free alternative 3d editor. +</I>><i> I'm not sure how you make plug-in's for Blender other then with python +</I>><i> but if you can do it, I wish you all the best of luck. I think the +</I>><i> problem with doing a port is that if your not able to see the original +</I>><i> in action or see what library calls it's makeing, etc. It's going to be +</I>><i> rough going. But if your serious about it, I'm willing to give a hand +</I>><i> although I don't have 3D Studio Max as well. +</I> +There's also a free landscape modeller at +-> www.geofrac2000.com + +It was once commercial and its interface is very much like that of 3dsmax. +The author discontinued the project and made it available for free, but it's +still worth a look. You can use standard algorithms (perlin, etc.) for +landscape generation, create mountains and craters or just paint with the +raise/lower-tool. Realtime 3D-display just like 3dsmax as well. + +><i> +</I>><i> +</I>><i> Tony +</I>><i> +</I> +-Markus- + + + +</pre> + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000786.html">[Nel] Landscapes without 3DSMax</A></li> + <LI> Next message: <A HREF="000824.html">Re[2]: [Nel] Landscapes without 3DSMax</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#818">[ date ]</a> + <a href="thread.html#818">[ thread ]</a> + <a href="subject.html#818">[ subject ]</a> + <a href="author.html#818">[ author ]</a> + </LI> + </UL> +</body></html> |