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+ <H1>[Nel] Landscapes without 3DSMax</H1>
+ <B>Markus Ewald</B>
+ <A HREF="mailto:Markus_Ewald%40gmx.net"
+ TITLE="[Nel] Landscapes without 3DSMax">Markus_Ewald@gmx.net</A><BR>
+ <I>Sat, 15 Dec 2001 13:02:07 +0100</I>
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+<PRE>Tony Hoyt schrieb:
+
+&gt;<i> Paul Siegel wrote:
+</I>&gt;<i> &gt;
+</I>&gt;<i> &gt; Hi everyone -
+</I>&gt;<i> &gt;
+</I>&gt;<i> &gt; I'm wondering if there's a way to build landscapes without 3D Studio Max.
+</I>&gt;<i> &gt; That's some pricey software just to do level editing. Is anything
+</I>&gt;<i> &gt; available, or being worked on? Or am I going to have to learn how to
+</I>&gt;<i> &gt; rewrite the max plugins for Blender?
+</I>&gt;<i>
+</I>&gt;<i> Blender is my choice as well for a good free alternative 3d editor.
+</I>&gt;<i> I'm not sure how you make plug-in's for Blender other then with python
+</I>&gt;<i> but if you can do it, I wish you all the best of luck. I think the
+</I>&gt;<i> problem with doing a port is that if your not able to see the original
+</I>&gt;<i> in action or see what library calls it's makeing, etc. It's going to be
+</I>&gt;<i> rough going. But if your serious about it, I'm willing to give a hand
+</I>&gt;<i> although I don't have 3D Studio Max as well.
+</I>
+There's also a free landscape modeller at
+-&gt; www.geofrac2000.com
+
+It was once commercial and its interface is very much like that of 3dsmax.
+The author discontinued the project and made it available for free, but it's
+still worth a look. You can use standard algorithms (perlin, etc.) for
+landscape generation, create mountains and craters or just paint with the
+raise/lower-tool. Realtime 3D-display just like 3dsmax as well.
+
+&gt;<i>
+</I>&gt;<i>
+</I>&gt;<i> Tony
+</I>&gt;<i>
+</I>
+-Markus-
+
+
+
+</pre>
+
+
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