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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <H1>[Nel] Gamer question</H1>
+ <B>Valerio Santinelli</B>
+ <A HREF="mailto:tanis%40mediacom.it"
+ TITLE="[Nel] Gamer question">tanis@mediacom.it</A><BR>
+ <I>Thu, 13 Dec 2001 15:42:53 +0100</I>
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+<PRE>----- Original Message -----
+From: &quot;Cyril 'Hulud' Corvazier&quot; &lt;<A HREF="mailto:corvazier@nevrax.com">corvazier@nevrax.com</A>&gt;
+To: &lt;<A HREF="mailto:nel@nevrax.org">nel@nevrax.org</A>&gt;
+Sent: Thursday, December 13, 2001 3:30 PM
+Subject: Re: [Nel] Gamer question
+
+
+&gt;<i> &gt; I would be curious to know just how much more there is in the
+</I>&gt;<i> &gt; Official game client compared to the Snowballs client.
+</I>&gt;<i>
+</I>&gt;<i> Don't forget the snwoball client have been written in 2 weeks. :-)
+</I>&gt;<i>
+</I>&gt;<i> Imagine the work done on the Ryzom client by our game developpers
+</I>&gt;<i> team working on it for a lot of monthes..
+</I>&gt;<i>
+</I>&gt;<i> &gt; Does anyone who uses NEL actually have to release
+</I>&gt;<i> &gt; there code as long as they don't alter the NEL code itself.
+</I>&gt;<i>
+</I>&gt;<i> At this question i can answer yes, by distributing a program using
+</I>&gt;<i> NeL, you have to release your source code.
+</I>
+Does this mean that you should also release the source code of Ryzom
+client??
+
+--
+Valerio Santinelli
+HateSeed.com Founder (<A HREF="http://www.hateseed.com">http://www.hateseed.com</A>)
+In Flames Italia Webmaster (<A HREF="http://www.inflames.it">http://www.inflames.it</A>)
+My Lab (<A HREF="http://tanis.hateseed.com">http://tanis.hateseed.com</A>)
+
+
+
+
+</pre>
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