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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /pipermail/nel/2001-December/000792.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
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diff --git a/pipermail/nel/2001-December/000792.html b/pipermail/nel/2001-December/000792.html new file mode 100644 index 00000000..f803a52e --- /dev/null +++ b/pipermail/nel/2001-December/000792.html @@ -0,0 +1,82 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] Gamer question</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:tanis%40mediacom.it"> + <LINK REL="Previous" HREF="000791.html"> + <LINK REL="Next" HREF="000794.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] Gamer question</H1> + <B>Valerio Santinelli</B> + <A HREF="mailto:tanis%40mediacom.it" + TITLE="[Nel] Gamer question">tanis@mediacom.it</A><BR> + <I>Thu, 13 Dec 2001 15:42:53 +0100</I> + <P><UL> + <LI> Previous message: <A HREF="000791.html">[Nel] Gamer question</A></li> + <LI> Next message: <A HREF="000794.html">[Nel] Gamer question</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#792">[ date ]</a> + <a href="thread.html#792">[ thread ]</a> + <a href="subject.html#792">[ subject ]</a> + <a href="author.html#792">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>----- Original Message ----- +From: "Cyril 'Hulud' Corvazier" <<A HREF="mailto:corvazier@nevrax.com">corvazier@nevrax.com</A>> +To: <<A HREF="mailto:nel@nevrax.org">nel@nevrax.org</A>> +Sent: Thursday, December 13, 2001 3:30 PM +Subject: Re: [Nel] Gamer question + + +><i> > I would be curious to know just how much more there is in the +</I>><i> > Official game client compared to the Snowballs client. +</I>><i> +</I>><i> Don't forget the snwoball client have been written in 2 weeks. :-) +</I>><i> +</I>><i> Imagine the work done on the Ryzom client by our game developpers +</I>><i> team working on it for a lot of monthes.. +</I>><i> +</I>><i> > Does anyone who uses NEL actually have to release +</I>><i> > there code as long as they don't alter the NEL code itself. +</I>><i> +</I>><i> At this question i can answer yes, by distributing a program using +</I>><i> NeL, you have to release your source code. +</I> +Does this mean that you should also release the source code of Ryzom +client?? + +-- +Valerio Santinelli +HateSeed.com Founder (<A HREF="http://www.hateseed.com">http://www.hateseed.com</A>) +In Flames Italia Webmaster (<A HREF="http://www.inflames.it">http://www.inflames.it</A>) +My Lab (<A HREF="http://tanis.hateseed.com">http://tanis.hateseed.com</A>) + + + + +</pre> + + + + + + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000791.html">[Nel] Gamer question</A></li> + <LI> Next message: <A HREF="000794.html">[Nel] Gamer question</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#792">[ date ]</a> + <a href="thread.html#792">[ thread ]</a> + <a href="subject.html#792">[ subject ]</a> + <a href="author.html#792">[ author ]</a> + </LI> + </UL> +</body></html> |