From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2001-December/000792.html | 82 +++++++++++++++++++++++++++++++++ 1 file changed, 82 insertions(+) create mode 100644 pipermail/nel/2001-December/000792.html (limited to 'pipermail/nel/2001-December/000792.html') diff --git a/pipermail/nel/2001-December/000792.html b/pipermail/nel/2001-December/000792.html new file mode 100644 index 00000000..f803a52e --- /dev/null +++ b/pipermail/nel/2001-December/000792.html @@ -0,0 +1,82 @@ + + + + [Nel] Gamer question + + + + + + +

[Nel] Gamer question

+ Valerio Santinelli + tanis@mediacom.it
+ Thu, 13 Dec 2001 15:42:53 +0100 +

+
+ +
----- Original Message -----
+From: "Cyril 'Hulud' Corvazier" <corvazier@nevrax.com>
+To: <nel@nevrax.org>
+Sent: Thursday, December 13, 2001 3:30 PM
+Subject: Re: [Nel] Gamer question
+
+
+> > I would be curious to know just how much more there is in the
+> > Official game client compared to the Snowballs client.
+>
+> Don't forget the snwoball client have been written in 2 weeks. :-)
+>
+> Imagine the work done on the Ryzom client by our game developpers
+> team working on it for a lot of monthes..
+>
+> > Does anyone who uses NEL actually have to release
+> > there code as long as they don't alter the NEL code itself.
+>
+> At this question i can answer yes, by distributing a program using
+> NeL, you have to release your source code.
+
+Does this mean that you should also release the source code of Ryzom
+client??
+
+--
+Valerio Santinelli
+HateSeed.com Founder (http://www.hateseed.com)
+In Flames Italia Webmaster (http://www.inflames.it)
+My Lab (http://tanis.hateseed.com)
+
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+

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