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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
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+ <TITLE> [Nel] Gamer question</TITLE>
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+ <H1>[Nel] Gamer question</H1>
+ <B>Cyril 'Hulud' Corvazier</B>
+ <A HREF="mailto:corvazier%40nevrax.com"
+ TITLE="[Nel] Gamer question">corvazier@nevrax.com</A><BR>
+ <I>Thu, 13 Dec 2001 15:30:22 +0100</I>
+ <P><UL>
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+<PRE>&gt;<i> I would be curious to know just how much more there is in the
+</I>&gt;<i> Official game client compared to the Snowballs client.
+</I>
+Don't forget the snwoball client have been written in 2 weeks. :-)
+
+Imagine the work done on the Ryzom client by our game developpers
+team working on it for a lot of monthes..
+
+&gt;<i> Does anyone who uses NEL actually have to release
+</I>&gt;<i> there code as long as they don't alter the NEL code itself.
+</I>
+At this question i can answer yes, by distributing a program using
+NeL, you have to release your source code.
+
+Cyril Corvazier.
+
+
+
+</pre>
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