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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /pipermail/nel/2001-April/000412.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
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diff --git a/pipermail/nel/2001-April/000412.html b/pipermail/nel/2001-April/000412.html new file mode 100644 index 00000000..61445ed5 --- /dev/null +++ b/pipermail/nel/2001-April/000412.html @@ -0,0 +1,162 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [Nel] 3dsmax 3.1 plug-ins</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:corvazier%40nevrax.com"> + <LINK REL="Previous" HREF="000413.html"> + + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[Nel] 3dsmax 3.1 plug-ins</H1> + <B>Cyril Corvazier</B> + <A HREF="mailto:corvazier%40nevrax.com" + TITLE="[Nel] 3dsmax 3.1 plug-ins">corvazier@nevrax.com</A><BR> + <I>Thu, 26 Apr 2001 19:56:44 +0200</I> + <P><UL> + <LI> Previous message: <A HREF="000413.html">[Nel] A small document for your consumption</A></li> + + <LI> <B>Messages sorted by:</B> + <a href="date.html#412">[ date ]</a> + <a href="thread.html#412">[ thread ]</a> + <a href="subject.html#412">[ subject ]</a> + <a href="author.html#412">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>This is a multi-part message in MIME format. + +------=_NextPart_000_0007_01C0CE8B.05058E00 +Content-Type: text/plain; + charset="iso-8859-1" +Content-Transfer-Encoding: quoted-printable + +Hi, + +The good news: + +We have released the source code of some of our plug-ins for 3dsmax 3.1. + +The sources available are: + +* Scene exporter plug-in. Export NeL binary meshes, animations, skeleton = +etc.. +* Patch converter plug-in. Convert a 3dsmax PatchMesh in a NeLPatchMesh. +* TileUtility plug-in. Use tile banks in 3dsmax. + +You can find thoses plugins in the CVS tree in nel/tools/3d/plugins_max + +The bad news: + +1) One of our plugin, the landscape painter, is not in this package = +because it is based=20 +on Discreet EditPatch source code, and we can't distribute this modified = +source code. + +2) Given that Max plug-ins are linked to the 3DSMax SDK (which is not = +Gnu GPL)=20 +and to NeL (which is Gnu GPL), anyone distributing plug-ins in binary = +form will be in=20 +breach of the Gnu GPL. + +In English than means that you shouldn't distribute the plug-ins as = +binaries. +You are, of course, free to distribute the source code. + +Regards, +Cyril Corvazier +Lead 3d programmer +Nevrax France + + + +------=_NextPart_000_0007_01C0CE8B.05058E00 +Content-Type: text/html; + charset="iso-8859-1" +Content-Transfer-Encoding: quoted-printable + +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> +<HTML><HEAD> +<META content=3D"text/html; charset=3Diso-8859-1" = +http-equiv=3DContent-Type> +<META content=3D"MSHTML 5.00.2919.6307" name=3DGENERATOR> +<STYLE></STYLE> +</HEAD> +<BODY bgColor=3D#c8bcb0> +<DIV><FONT face=3DArial size=3D2>Hi,</FONT></DIV> +<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV> +<DIV><FONT face=3DArial size=3D2>The good news:</FONT></DIV> +<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV> +<DIV><FONT face=3DArial size=3D2>We have released the source code of = +some of our=20 +plug-ins for 3dsmax 3.1.</FONT></DIV> +<DIV>&nbsp;</DIV> +<DIV><FONT face=3DArial size=3D2>The sources available are:</FONT></DIV> +<DIV>&nbsp;</DIV> +<DIV><FONT face=3DArial size=3D2>* Scene exporter plug-in. Export NeL = +binary meshes,=20 +animations, skeleton etc..</FONT></DIV> +<DIV><FONT face=3DArial size=3D2>* Patch converter plug-in. Convert a = +3dsmax=20 +PatchMesh in a NeLPatchMesh.</FONT></DIV> +<DIV><FONT face=3DArial size=3D2>* TileUtility plug-in. Use tile banks = +in=20 +3dsmax.</FONT></DIV> +<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV> +<DIV><FONT face=3DArial size=3D2>You can find thoses plugins in the CVS = +tree in=20 +nel/tools/3d/plugins_max</FONT></DIV> +<DIV>&nbsp;</DIV> +<DIV><FONT face=3DArial size=3D2>The bad news:</FONT></DIV> +<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV> +<DIV><FONT face=3DArial size=3D2>1) One of our plugin, the landscape = +painter, is not=20 +in this package because it is based </FONT></DIV> +<DIV><FONT face=3DArial size=3D2>on Discreet EditPatch source code, and = +we can't=20 +distribute this modified source code.</FONT></DIV> +<DIV>&nbsp;</DIV> +<DIV><FONT face=3DArial size=3D2>2) Given that Max plug-ins are linked = +to the 3DSMax=20 +SDK (which is not Gnu GPL) </FONT></DIV> +<DIV><FONT face=3DArial size=3D2>and to NeL (which is Gnu GPL), anyone = +distributing=20 +plug-ins in binary form will be in </FONT></DIV> +<DIV><FONT face=3DArial size=3D2>breach of the Gnu GPL.</FONT></DIV> +<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV> +<DIV><FONT face=3DArial size=3D2>In English than means that you = +shouldn't distribute=20 +the plug-ins as binaries.</FONT></DIV> +<DIV><FONT face=3DArial size=3D2>You are, of course, free to distribute = +the source=20 +code.</FONT></DIV> +<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV> +<DIV><FONT face=3DArial size=3D2>Regards,</FONT></DIV> +<DIV><FONT face=3DArial size=3D2> +<P class=3DMsoNormal><FONT color=3Dblack face=3DArial size=3D2><SPAN=20 +style=3D"COLOR: black; FONT-FAMILY: Arial; FONT-SIZE: 10pt">Cyril=20 +Corvazier<BR>Lead 3d programmer<BR>Nevrax = +France<BR></SPAN></FONT></FONT><FONT=20 +face=3DArial size=3D2></P></FONT></DIV></BODY></HTML> + +------=_NextPart_000_0007_01C0CE8B.05058E00-- + + +</pre> + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000413.html">[Nel] A small document for your consumption</A></li> + + <LI> <B>Messages sorted by:</B> + <a href="date.html#412">[ date ]</a> + <a href="thread.html#412">[ thread ]</a> + <a href="subject.html#412">[ subject ]</a> + <a href="author.html#412">[ author ]</a> + </LI> + </UL> +</body></html> |