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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
+<HTML>
+ <HEAD>
+ <TITLE> [Nel] 3dsmax 3.1 plug-ins</TITLE>
+ <LINK REL="Index" HREF="index.html" >
+ <LINK REL="made" HREF="mailto:corvazier%40nevrax.com">
+ <LINK REL="Previous" HREF="000413.html">
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+ <BODY BGCOLOR="#ffffff">
+ <H1>[Nel] 3dsmax 3.1 plug-ins</H1>
+ <B>Cyril Corvazier</B>
+ <A HREF="mailto:corvazier%40nevrax.com"
+ TITLE="[Nel] 3dsmax 3.1 plug-ins">corvazier@nevrax.com</A><BR>
+ <I>Thu, 26 Apr 2001 19:56:44 +0200</I>
+ <P><UL>
+ <LI> Previous message: <A HREF="000413.html">[Nel] A small document for your consumption</A></li>
+
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+ <HR>
+<!--beginarticle-->
+<PRE>This is a multi-part message in MIME format.
+
+------=_NextPart_000_0007_01C0CE8B.05058E00
+Content-Type: text/plain;
+ charset=&quot;iso-8859-1&quot;
+Content-Transfer-Encoding: quoted-printable
+
+Hi,
+
+The good news:
+
+We have released the source code of some of our plug-ins for 3dsmax 3.1.
+
+The sources available are:
+
+* Scene exporter plug-in. Export NeL binary meshes, animations, skeleton =
+etc..
+* Patch converter plug-in. Convert a 3dsmax PatchMesh in a NeLPatchMesh.
+* TileUtility plug-in. Use tile banks in 3dsmax.
+
+You can find thoses plugins in the CVS tree in nel/tools/3d/plugins_max
+
+The bad news:
+
+1) One of our plugin, the landscape painter, is not in this package =
+because it is based=20
+on Discreet EditPatch source code, and we can't distribute this modified =
+source code.
+
+2) Given that Max plug-ins are linked to the 3DSMax SDK (which is not =
+Gnu GPL)=20
+and to NeL (which is Gnu GPL), anyone distributing plug-ins in binary =
+form will be in=20
+breach of the Gnu GPL.
+
+In English than means that you shouldn't distribute the plug-ins as =
+binaries.
+You are, of course, free to distribute the source code.
+
+Regards,
+Cyril Corvazier
+Lead 3d programmer
+Nevrax France
+
+
+
+------=_NextPart_000_0007_01C0CE8B.05058E00
+Content-Type: text/html;
+ charset=&quot;iso-8859-1&quot;
+Content-Transfer-Encoding: quoted-printable
+
+&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0 Transitional//EN&quot;&gt;
+&lt;HTML&gt;&lt;HEAD&gt;
+&lt;META content=3D&quot;text/html; charset=3Diso-8859-1&quot; =
+http-equiv=3DContent-Type&gt;
+&lt;META content=3D&quot;MSHTML 5.00.2919.6307&quot; name=3DGENERATOR&gt;
+&lt;STYLE&gt;&lt;/STYLE&gt;
+&lt;/HEAD&gt;
+&lt;BODY bgColor=3D#c8bcb0&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;Hi,&lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;The good news:&lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;We have released the source code of =
+some of our=20
+plug-ins for 3dsmax 3.1.&lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;The sources available are:&lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;* Scene exporter plug-in. Export NeL =
+binary meshes,=20
+animations, skeleton etc..&lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;* Patch converter plug-in. Convert a =
+3dsmax=20
+PatchMesh in a NeLPatchMesh.&lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;* TileUtility plug-in. Use tile banks =
+in=20
+3dsmax.&lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;You can find thoses plugins in the CVS =
+tree in=20
+nel/tools/3d/plugins_max&lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;The bad news:&lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;1) One of our plugin, the landscape =
+painter, is not=20
+in this package because it is based &lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;on Discreet EditPatch source code, and =
+we can't=20
+distribute this modified source code.&lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&amp;nbsp;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;2) Given that Max plug-ins are linked =
+to the 3DSMax=20
+SDK (which is not Gnu GPL) &lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;and to NeL (which is Gnu GPL), anyone =
+distributing=20
+plug-ins in binary form will be in &lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;breach of the Gnu GPL.&lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;In English than means that you =
+shouldn't distribute=20
+the plug-ins as binaries.&lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;You are, of course, free to distribute =
+the source=20
+code.&lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;&lt;/FONT&gt;&amp;nbsp;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;Regards,&lt;/FONT&gt;&lt;/DIV&gt;
+&lt;DIV&gt;&lt;FONT face=3DArial size=3D2&gt;
+&lt;P class=3DMsoNormal&gt;&lt;FONT color=3Dblack face=3DArial size=3D2&gt;&lt;SPAN=20
+style=3D&quot;COLOR: black; FONT-FAMILY: Arial; FONT-SIZE: 10pt&quot;&gt;Cyril=20
+Corvazier&lt;BR&gt;Lead 3d programmer&lt;BR&gt;Nevrax =
+France&lt;BR&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/FONT&gt;&lt;FONT=20
+face=3DArial size=3D2&gt;&lt;/P&gt;&lt;/FONT&gt;&lt;/DIV&gt;&lt;/BODY&gt;&lt;/HTML&gt;
+
+------=_NextPart_000_0007_01C0CE8B.05058E00--
+
+
+</pre>
+
+
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