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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <H1>[Nel] pointers on documentation?</H1>
+ <B>Cyril Corvazier</B>
+ <A HREF="mailto:corvazier%40nevrax.com"
+ TITLE="[Nel] pointers on documentation?">corvazier@nevrax.com</A><BR>
+ <I>Wed, 29 Nov 2000 16:02:21 +0100</I>
+ <P><UL>
+ <LI> Previous message: <A HREF="000073.html">[offtopic] distributed scripting language (was: Re: [Nel] Distributed server algo)</A></li>
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+<PRE>Hi David,
+
+We have started a kind of &quot;NeL Programmer Guide&quot;. You can acces it from
+<A HREF="http://www.nevrax.org/docs/doxygen/nel/pages.html">http://www.nevrax.org/docs/doxygen/nel/pages.html</A> We have some topics there,
+but nothing about MOT (Model Observer Traversal) yet. The guide grow up with
+the
+code so stay tuned!
+
+For information, MOT is inspired by Java 3d architecture.
+
+Bye.
+
+Cyril Corvazier
+
+----- Original Message -----
+From: &quot;David Mentre&quot; &lt;<A HREF="mailto:David.Mentre@irisa.fr">David.Mentre@irisa.fr</A>&gt;
+To: &lt;<A HREF="mailto:nel@nevrax.org">nel@nevrax.org</A>&gt;
+Sent: Wednesday, November 29, 2000 12:55 PM
+Subject: [Nel] pointers on documentation?
+
+
+&gt;<i> Hi all,
+</I>&gt;<i>
+</I>&gt;<i> I've looked very briefly at source code. As I'm newbie to 3D and games
+</I>&gt;<i> areas, I've been unable to understand concepts as &quot;Traversers&quot;, or what
+</I>&gt;<i> is exactly a Model, a Scene, etc.
+</I>&gt;<i>
+</I>&gt;<i> Has somebody a good pointer on some basic documentation (URL, book,
+</I>&gt;<i> paper) that details those concepts found in 3D and distributed games?
+</I>&gt;<i>
+</I>&gt;<i> For the nel guys, is there any &quot;Global Architecture Overview&quot; paper
+</I>&gt;<i> planned? I know about the white paper, but I would be more interested in
+</I>&gt;<i> how you see the architecture in place. For example, it would be nice to
+</I>&gt;<i> read a paper describing a typical interaction: &quot;you setup object like
+</I>&gt;<i> this, with this server and this client; when game starts, at each time
+</I>&gt;<i> step, the client send this info to the server; to model a scene, you
+</I>&gt;<i> need at least this and that...&quot;. It needs not to be very precise, but
+</I>&gt;<i> fill the gap between the white papers and the source code.
+</I>&gt;<i>
+</I>&gt;<i> Of course, I would understand that such a paper would not be on top
+</I>&gt;<i> priority list. ;)
+</I>&gt;<i>
+</I>&gt;<i> Maybe when some usable server/client will be released on Linux platform,
+</I>&gt;<i> we could write an architecture description paper.
+</I>&gt;<i>
+</I>&gt;<i>
+</I>&gt;<i> d.
+</I>&gt;<i> --
+</I>&gt;<i> <A HREF="mailto:David.Mentre@irisa.fr">David.Mentre@irisa.fr</A> -- <A HREF="http://www.irisa.fr/prive/dmentre/">http://www.irisa.fr/prive/dmentre/</A>
+</I>&gt;<i> Opinions expressed here are only mine.
+</I>&gt;<i> _______________________________________________
+</I>&gt;<i> Nel mailing list
+</I>&gt;<i> <A HREF="mailto:Nel@nevrax.org">Nel@nevrax.org</A>
+</I>&gt;<i> <A HREF="http://www.nevrax.org/mailman/listinfo.cgi/nel">http://www.nevrax.org/mailman/listinfo.cgi/nel</A>
+</I>
+
+</pre>
+
+
+
+
+
+
+
+
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