From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2000-November/000067.html | 106 ++++++++++++++++++++++++++++++++ 1 file changed, 106 insertions(+) create mode 100644 pipermail/nel/2000-November/000067.html (limited to 'pipermail/nel/2000-November/000067.html') diff --git a/pipermail/nel/2000-November/000067.html b/pipermail/nel/2000-November/000067.html new file mode 100644 index 00000000..0bc5e9a7 --- /dev/null +++ b/pipermail/nel/2000-November/000067.html @@ -0,0 +1,106 @@ + + + + [Nel] pointers on documentation? + + + + + + +

[Nel] pointers on documentation?

+ Cyril Corvazier + corvazier@nevrax.com
+ Wed, 29 Nov 2000 16:02:21 +0100 +

+
+ +
Hi David,
+
+We have started a kind of "NeL Programmer Guide". You can acces it from
+http://www.nevrax.org/docs/doxygen/nel/pages.html We have some topics there,
+but nothing about MOT (Model Observer Traversal) yet. The guide grow up with
+the
+code so stay tuned!
+
+For information, MOT is inspired by Java 3d architecture.
+
+Bye.
+
+Cyril Corvazier
+
+----- Original Message -----
+From: "David Mentre" <David.Mentre@irisa.fr>
+To: <nel@nevrax.org>
+Sent: Wednesday, November 29, 2000 12:55 PM
+Subject: [Nel] pointers on documentation?
+
+
+> Hi all,
+>
+> I've looked very briefly at source code. As I'm newbie to 3D and games
+> areas, I've been unable to understand concepts as "Traversers", or what
+> is exactly a Model, a Scene, etc.
+>
+> Has somebody a good pointer on some basic documentation (URL, book,
+> paper) that details those concepts found in 3D and distributed games?
+>
+> For the nel guys, is there any "Global Architecture Overview" paper
+> planned? I know about the white paper, but I would be more interested in
+> how you see the architecture in place. For example, it would be nice to
+> read a paper describing a typical interaction: "you setup object like
+> this, with this server and this client; when game starts, at each time
+> step, the client send this info to the server; to model a scene, you
+> need at least this and that...". It needs not to be very precise, but
+> fill the gap between the white papers and the source code.
+>
+> Of course, I would understand that such a paper would not be on top
+> priority list. ;)
+>
+> Maybe when some usable server/client will be released on Linux platform,
+> we could write an architecture description paper.
+>
+>
+> d.
+> --
+>  David.Mentre@irisa.fr -- http://www.irisa.fr/prive/dmentre/
+>  Opinions expressed here are only mine.
+> _______________________________________________
+> Nel mailing list
+> Nel@nevrax.org
+> http://www.nevrax.org/mailman/listinfo.cgi/nel
+
+
+
+ + + + + + + + + +
+

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