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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /pipermail/nel/2000-November/000065.html | |
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diff --git a/pipermail/nel/2000-November/000065.html b/pipermail/nel/2000-November/000065.html new file mode 100644 index 00000000..6ab4ca99 --- /dev/null +++ b/pipermail/nel/2000-November/000065.html @@ -0,0 +1,72 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> +<HTML> + <HEAD> + <TITLE> [NOISE] Re: [Nel] pointers on documentation?</TITLE> + <LINK REL="Index" HREF="index.html" > + <LINK REL="made" HREF="mailto:cblt%40cblt.org"> + <LINK REL="Previous" HREF="000064.html"> + <LINK REL="Next" HREF="000066.html"> + </HEAD> + <BODY BGCOLOR="#ffffff"> + <H1>[NOISE] Re: [Nel] pointers on documentation?</H1> + <B>Nicolas Hognon</B> + <A HREF="mailto:cblt%40cblt.org" + TITLE="[NOISE] Re: [Nel] pointers on documentation?">cblt@cblt.org</A><BR> + <I>Wed, 29 Nov 2000 13:16:32 +0100</I> + <P><UL> + <LI> Previous message: <A HREF="000064.html">[Nel] pointers on documentation?</A></li> + <LI> Next message: <A HREF="000066.html">[Nel] Distributed server algo</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#65">[ date ]</a> + <a href="thread.html#65">[ thread ]</a> + <a href="subject.html#65">[ subject ]</a> + <a href="author.html#65">[ author ]</a> + </LI> + </UL> + <HR> +<!--beginarticle--> +<PRE>><i> Has somebody a good pointer on some basic documentation (URL, book, +</I>><i> paper) that details those concepts found in 3D and distributed games? +</I>><i> +</I> +you can look at this book : 3D Game Engine Design +by David H. Eberly +or at this website : <A HREF="http://www.flipcode.com/">http://www.flipcode.com/</A> + +><i> For the nel guys, is there any "Global Architecture Overview" paper +</I>><i> planned? I know about the white paper, but I would be more interested in +</I>><i> how you see the architecture in place. For example, it would be nice to +</I>><i> read a paper describing a typical interaction: "you setup object like +</I>><i> this, with this server and this client; when game starts, at each time +</I>><i> step, the client send this info to the server; to model a scene, you +</I>><i> need at least this and that...". It needs not to be very precise, but +</I>><i> fill the gap between the white papers and the source code. +</I>><i> +</I>><i> Of course, I would understand that such a paper would not be on top +</I>><i> priority list. ;) +</I>><i> +</I>><i> Maybe when some usable server/client will be released on Linux platform, +</I>><i> we could write an architecture description paper. +</I>><i> +</I>><i> +</I>><i> d. +</I> + + +</pre> + + +<!--endarticle--> + <HR> + <P><UL> + <!--threads--> + <LI> Previous message: <A HREF="000064.html">[Nel] pointers on documentation?</A></li> + <LI> Next message: <A HREF="000066.html">[Nel] Distributed server algo</A></li> + <LI> <B>Messages sorted by:</B> + <a href="date.html#65">[ date ]</a> + <a href="thread.html#65">[ thread ]</a> + <a href="subject.html#65">[ subject ]</a> + <a href="author.html#65">[ author ]</a> + </LI> + </UL> +</body></html> |