From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2000-November/000065.html | 72 +++++++++++++++++++++++++++++++++ 1 file changed, 72 insertions(+) create mode 100644 pipermail/nel/2000-November/000065.html (limited to 'pipermail/nel/2000-November/000065.html') diff --git a/pipermail/nel/2000-November/000065.html b/pipermail/nel/2000-November/000065.html new file mode 100644 index 00000000..6ab4ca99 --- /dev/null +++ b/pipermail/nel/2000-November/000065.html @@ -0,0 +1,72 @@ + + + + [NOISE] Re: [Nel] pointers on documentation? + + + + + + +

[NOISE] Re: [Nel] pointers on documentation?

+ Nicolas Hognon + cblt@cblt.org
+ Wed, 29 Nov 2000 13:16:32 +0100 +

+
+ +
> Has somebody a good pointer on some basic documentation (URL, book,
+> paper) that details those concepts found in 3D and distributed games?
+> 
+
+you can look at this book : 3D Game Engine Design
+by David H. Eberly
+or at this website : http://www.flipcode.com/
+
+> For the nel guys, is there any "Global Architecture Overview" paper
+> planned? I know about the white paper, but I would be more interested in
+> how you see the architecture in place. For example, it would be nice to
+> read a paper describing a typical interaction: "you setup object like
+> this, with this server and this client; when game starts, at each time
+> step, the client send this info to the server; to model a scene, you
+> need at least this and that...". It needs not to be very precise, but
+> fill the gap between the white papers and the source code.
+> 
+> Of course, I would understand that such a paper would not be on top
+> priority list. ;)
+> 
+> Maybe when some usable server/client will be released on Linux platform,
+> we could write an architecture description paper.
+> 
+> 
+> d.
+
+
+
+
+ + + +
+

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