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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TITLE> [Nel] my last email :)</TITLE>
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+ <H1>[Nel] my last email :)</H1>
+ <B>Vianney Lecroart</B>
+ <A HREF="mailto:lecroart%40nevrax.com"
+ TITLE="[Nel] my last email :)">lecroart@nevrax.com</A><BR>
+ <I>Tue, 14 Nov 2000 10:11:39 +0100</I>
+ <P><UL>
+ <LI> Previous message: <A HREF="000025.html">[Nel] Greetings! And some questions / comments</A></li>
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+<!--beginarticle-->
+<PRE>Hello all,
+
+&gt;<i> Thanks for your time in answering my questions. I took the time the
+</I>&gt;<i> other day to read all the documentation, and look at the source code. I
+</I>&gt;<i> must say, it is well structured, easy to understand, and well commented.
+</I>&gt;<i> And its good to see that the code is being documented well at such an
+</I>early
+&gt;<i> stage. Good work, and I hope it keeps it up like this!
+</I>
+Thanks a lot :) We hope to continue in this way!
+
+&gt;<i> A client executable would be nice, I'm interested in playing with all
+</I>&gt;<i> this neat stuff! This would logically be needed for testing and
+</I>developing
+&gt;<i> new features, also.
+</I>
+In a first time, this client will do nothing else than init the nel lib and
+perhaps
+display a text and a triangle :) be patient!
+
+&gt;<i> Btw, I noticed that the OpenGL renderer is well abstracted, and it
+</I>seems
+&gt;<i> to me that a Direct3D renderer would not be very hard to create.
+</I>&gt;<i> Coincidentally I'm working on a new DirectX 8/d3d renderer for xclient. If
+</I>&gt;<i> theres interest I could help create a Direct3D implementation of your
+</I>&gt;<i> rendering interface in the future. Or is one already in progress? ( I
+</I>have
+&gt;<i> nothing against OpenGL, its just that I have experience in d3d that might
+</I>be
+&gt;<i> of help, and Direct3D performs well on my system. )
+</I>
+Yeah!!! It was in our external todo list. We wrote a list containing all
+things that
+the free software community could do on nel and the dx driver is on it! :)
+You 'only' have to rewrite the 3d layer1 ! ;)
+In fact, the 3d driver layer (layer1) isn't really fixed for now so you
+should wait the
+end this month before write a dx version because the API may change.
+
+&gt;<i> This raises a question I've been pondering myself. I've also recently
+</I>&gt;<i> created MAX plugins for xclient, for exporting skeletal animated
+</I>characters
+&gt;<i> from character studio. Do you (or anyone) know offhand if the sources to
+</I>&gt;<i> these are distributable? Or does the sdk licensing prohibit it? I wasn't
+</I>&gt;<i> able to resolve this from the documention included. I know that the sdk
+</I>&gt;<i> itself isn't distributable, but I had hoped that derivative works were
+</I>&gt;<i> o.k...
+</I>
+I'm not able to answer, perhaps our 3d code lead could answer this.
+
+Best regards,
+
+Vianney Lecroart
+---
+lead programmer / nevrax.com
+icq#: 6870415
+homepage: <A HREF="http://ace.planet-d.net">http://ace.planet-d.net</A>
+www.geek.com: GCS/E d- s+++: a-- C+++$ UL++ P- L+++&gt;+$ E+&gt;- W++ N+ o? K-
+w++$ O- M- V- PS- PE? Y PGP t 5? X+ R- tv++ b- DI D+ G e++ h+ r-- y?
+
+
+
+</pre>
+
+
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