From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2000-November/000026.html | 106 ++++++++++++++++++++++++++++++++ 1 file changed, 106 insertions(+) create mode 100644 pipermail/nel/2000-November/000026.html (limited to 'pipermail/nel/2000-November/000026.html') diff --git a/pipermail/nel/2000-November/000026.html b/pipermail/nel/2000-November/000026.html new file mode 100644 index 00000000..c330ea8e --- /dev/null +++ b/pipermail/nel/2000-November/000026.html @@ -0,0 +1,106 @@ + + + + [Nel] my last email :) + + + + + + +

[Nel] my last email :)

+ Vianney Lecroart + lecroart@nevrax.com
+ Tue, 14 Nov 2000 10:11:39 +0100 +

+
+ +
Hello all,
+
+>     Thanks for your time in answering my questions.  I took the time the
+> other day to read all the documentation, and look at the source code.  I
+> must say, it is well structured, easy to understand, and well commented.
+> And its good to see that the code is being documented well at such an
+early
+> stage. Good work, and I hope it keeps it up like this!
+
+Thanks a lot :) We hope to continue in this way!
+
+>     A client executable would be nice, I'm interested in playing with all
+> this neat stuff!  This would logically be needed for testing and
+developing
+> new features, also.
+
+In a first time, this client will do nothing else than init the nel lib and
+perhaps
+display a text and a triangle :) be patient!
+
+>     Btw, I noticed that the OpenGL renderer is well abstracted, and it
+seems
+> to me that a Direct3D renderer would not be very hard to create.
+> Coincidentally I'm working on a new DirectX 8/d3d renderer for xclient. If
+> theres interest I could help create a Direct3D implementation of your
+> rendering interface in the future. Or is one already in progress?   ( I
+have
+> nothing against OpenGL, its just that I have experience in d3d that might
+be
+> of help, and Direct3D performs well on my system. )
+
+Yeah!!! It was in our external todo list. We wrote a list containing all
+things that
+the free software community could do on nel and the dx driver is on it! :)
+You 'only' have to rewrite the 3d layer1 ! ;)
+In fact, the 3d driver layer (layer1) isn't really fixed for now so you
+should wait the
+end this month before write a dx version because the API may change.
+
+>     This raises a question I've been pondering myself.  I've also recently
+> created MAX plugins for xclient, for exporting skeletal animated
+characters
+> from character studio.  Do you (or anyone) know offhand if the sources to
+> these are distributable? Or does the sdk licensing prohibit it?  I wasn't
+> able to resolve this from the documention included.  I know that the sdk
+> itself isn't distributable, but I had hoped that derivative works were
+> o.k...
+
+I'm not able to answer, perhaps our 3d code lead could answer this.
+
+Best regards,
+
+Vianney Lecroart
+---
+lead programmer / nevrax.com
+icq#: 6870415
+homepage: http://ace.planet-d.net
+www.geek.com: GCS/E d- s+++: a-- C+++$ UL++ P- L+++>+$ E+>- W++ N+ o? K-
+w++$ O- M- V- PS- PE? Y PGP t 5? X+ R- tv++ b- DI D+ G e++ h+ r-- y?
+
+
+
+
+ + + +
+

+ -- cgit v1.2.1