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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TITLE> [Nel] Greetings! And some questions / comments</TITLE>
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+ <H1>[Nel] Greetings! And some questions / comments</H1>
+ <B>Vianney Lecroart</B>
+ <A HREF="mailto:lecroart%40nevrax.com"
+ TITLE="[Nel] Greetings! And some questions / comments">lecroart@nevrax.com</A><BR>
+ <I>Mon, 13 Nov 2000 12:37:49 +0100</I>
+ <P><UL>
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+<PRE>Hello sal!
+
+&gt;<i> 3) What features/goals are there for the 3d engine? What's being
+</I>targeted
+&gt;<i> (high end/low end hardware)? What rendering APIs? Software mode?
+</I>
+you can take a look on the nel whitepaper, it explains (briefly) all
+features
+of the 3d engine (<A HREF="http://www.nevrax.org/docs/doxygen/nel/general.html">http://www.nevrax.org/docs/doxygen/nel/general.html</A>)
+that we plan to develop.
+
+&gt;<i> 5) What are the capabilities of the current codebase?
+</I>
+hum... good question :-) today, the code is not able to do lot of things but
+it'll change in few weeks. the misc component contains lot of really cool
+tools like serializable system, input events system, internationalization,
+math classes, etc...
+there's only the skeleton of the 3d engine but, low level layers start to
+work
+and it'll display polygons in few days :) the low interface font manager is
+ready
+to display text and we work hardly on tools for the graphics team (but
+theses
+tools are still private cause of 3ds max sdk).
+for the network components, all communication layers are available.
+the service based class is ready too and will be extented in the futur.
+few services run too, so you can compile our first service executables :)
+we'll work on a &quot;client&quot; exectuable to explains how to use nel and
+perhaps, display someting :)
+
+&gt;<i> 6) Is development open to outside influence? Or are you following an
+</I>&gt;<i> internal-only plan, and just opensourcing the results?
+</I>
+We Want You! :-) of course we hope to work with the free software community.
+
+&gt;<i> 8) Would it be possible to get a brief description of what Nevrax will
+</I>use
+&gt;<i> in the following areas:
+</I>
+is the whitepaper not enough? ok , we ll add some stuffs on it :)
+
+&gt;<i> - Protocol (UDP? TCP/IP?)
+</I>
+for now, we only manage TCP/IP and plan to use UDP only the visual effect
+like
+smooth dead reckoning (the standard dead reckoning will be in TCP/IP for
+some
+cheating reasons)
+
+&gt;<i> - Mapfile format (Custom? XML? Binary? Database-Driven?)
+</I>
+we use a generic streamable and serializable system so we don't have any
+file format :-)
+it's a really powerful system!!! and so easy to manage!
+
+&gt;<i> - Mapfile editors (What existing tools will be used, if
+</I>&gt;<i> any?)
+</I>
+we use 3ds max only, and we create plugins for our needs.
+
+&gt;<i> - Model format(s)
+</I>
+same as mapfile :)
+
+&gt;<i> - Texture format(s)
+</I>
+we use .dds format for pre-compressed texture format (DXTC*) and
+pre-computed mimap.
+we also use .tga for normal texture/image :-)
+
+&gt;<i> 9) How the heck do you guys manage to pay a full development team off of
+</I>&gt;<i> free software? :-)
+</I>
+we are paid, i can confirm :-)
+
+&gt;<i> Thats about all I have for now. I'm sure more will come up in the
+</I>&gt;<i> future. You might want to put a few of those in the FAQ, I've noticed its
+</I>&gt;<i> in need of some fulfilling... and other people may have similair
+</I>questions.
+
+yes, we'll add these questions in the FAQ!
+
+&gt;<i> Anyhow, thanks in advance, and Congratulations and Good Luck in your
+</I>&gt;<i> efforts. Its a challenging and rewarding goal that we are working
+</I>towards.
+&gt;<i> I look forward to exchanging thoughts and ideas in the near future!
+</I>
+thanks
+
+Vianney Lecroart
+---
+lead programmer / nevrax.com
+icq#: 6870415
+homepage: <A HREF="http://ace.planet-d.net">http://ace.planet-d.net</A>
+www.geek.com: GCS/E d- s+++: a-- C+++$ UL++ P- L+++&gt;+$ E+&gt;- W++ N+ o? K-
+w++$ O- M- V- PS- PE? Y PGP t 5? X+ R- tv++ b- DI D+ G e++ h+ r-- y?
+
+
+
+</pre>
+
+
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