From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- pipermail/nel/2000-November/000023.html | 143 ++++++++++++++++++++++++++++++++ 1 file changed, 143 insertions(+) create mode 100644 pipermail/nel/2000-November/000023.html (limited to 'pipermail/nel/2000-November/000023.html') diff --git a/pipermail/nel/2000-November/000023.html b/pipermail/nel/2000-November/000023.html new file mode 100644 index 00000000..a729cb58 --- /dev/null +++ b/pipermail/nel/2000-November/000023.html @@ -0,0 +1,143 @@ + + + + [Nel] Greetings! And some questions / comments + + + + + + +

[Nel] Greetings! And some questions / comments

+ Vianney Lecroart + lecroart@nevrax.com
+ Mon, 13 Nov 2000 12:37:49 +0100 +

+
+ +
Hello sal!
+
+> 3)  What features/goals are there for the 3d engine?  What's being
+targeted
+> (high end/low end hardware)?  What rendering APIs?  Software mode?
+
+you can take a look on the nel whitepaper, it explains (briefly) all
+features
+of the 3d engine (http://www.nevrax.org/docs/doxygen/nel/general.html)
+that we plan to develop.
+
+> 5)  What are the capabilities of the current codebase?
+
+hum... good question :-) today, the code is not able to do lot of things but
+it'll change in few weeks. the misc component contains lot of really cool
+tools like serializable system, input events system, internationalization,
+math classes, etc...
+there's only the skeleton of the 3d engine but, low level layers start to
+work
+and it'll display polygons in few days :) the low interface font manager is
+ready
+to display text and we work hardly on tools for the graphics team (but
+theses
+tools are still private cause of 3ds max sdk).
+for the network components, all communication layers are available.
+the service based class is ready too and will be extented in the futur.
+few services run too, so you can compile our first service executables :)
+we'll work on a "client" exectuable to explains how to use nel and
+perhaps, display someting :)
+
+> 6)  Is development open to outside influence? Or are you following an
+> internal-only plan, and just opensourcing the results?
+
+We Want You! :-) of course we hope to work with the free software community.
+
+> 8)  Would it be possible to get a brief description of what Nevrax will
+use
+> in the following areas:
+
+is the whitepaper not enough? ok , we ll add some stuffs on it :)
+
+>                 - Protocol (UDP? TCP/IP?)
+
+for now, we only manage TCP/IP and plan to use UDP only the visual effect
+like
+smooth dead reckoning (the standard dead reckoning will be in TCP/IP for
+some
+cheating reasons)
+
+>                 - Mapfile format (Custom? XML? Binary? Database-Driven?)
+
+we use a generic streamable and serializable system so we don't have any
+file format :-)
+it's a really powerful system!!! and so easy to manage!
+
+>                 - Mapfile editors (What existing tools will be used, if
+> any?)
+
+we use 3ds max only, and we create plugins for our needs.
+
+>                 - Model format(s)
+
+same as mapfile :)
+
+>                 - Texture format(s)
+
+we use .dds format for pre-compressed texture format (DXTC*) and
+pre-computed mimap.
+we also use .tga for normal texture/image :-)
+
+> 9)  How the heck do you guys manage to pay a full development team off of
+> free software? :-)
+
+we are paid, i can confirm :-)
+
+>     Thats about all I have for now.  I'm sure more will come up in the
+> future.  You might want to put a few of those in the FAQ, I've noticed its
+> in need of some fulfilling... and other people may have similair
+questions.
+
+yes, we'll add these questions in the FAQ!
+
+>     Anyhow, thanks in advance, and Congratulations and Good Luck in your
+> efforts.  Its a challenging and rewarding goal that we are working
+towards.
+> I look forward to exchanging thoughts and ideas in the near future!
+
+thanks
+
+Vianney Lecroart
+---
+lead programmer / nevrax.com
+icq#: 6870415
+homepage: http://ace.planet-d.net
+www.geek.com: GCS/E d- s+++: a-- C+++$ UL++ P- L+++>+$ E+>- W++ N+ o? K-
+w++$ O- M- V- PS- PE? Y PGP t 5? X+ R- tv++ b- DI D+ G e++ h+ r-- y?
+
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+ + + +
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