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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>lod_character_shape.h</h1><a href="lod__character__shape_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_LOD_CHARACTER_SHAPE_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_LOD_CHARACTER_SHAPE_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="common_8h.html">nel/misc/common.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="mesh_8h.html">3d/mesh.h</a>"</font> +00032 +00033 +00034 <font class="keyword">namespace </font>NL3D +00035 { +00036 +00037 +00038 <font class="comment">// ***************************************************************************</font> +<a name="l00046"></a><a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html">00046</a> <font class="comment"></font><font class="keyword">class </font>CLodCharacterShapeBuild +00047 { +00048 <font class="keyword">public</font>: +00049 <font class="comment">// The Vertices of the shapes</font> +<a name="l00050"></a><a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#m0">00050</a> std::vector<CVector> <a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#m0">Vertices</a>; +00051 +00052 <font class="comment">// Palette Skinning Vertices array (same size as Vertices).</font> +<a name="l00053"></a><a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#m1">00053</a> std::vector<CMesh::CSkinWeight> <a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#m1">SkinWeights</a>; +00054 +00055 <font class="comment">// Bones name. Each matrix id used in SkinWeights must have a corresponding string in the bone name array.</font> +<a name="l00056"></a><a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#m2">00056</a> std::vector<std::string> <a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#m2">BonesNames</a>; +00057 +00058 <font class="comment">// Faces array</font> +<a name="l00059"></a><a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#m3">00059</a> std::vector<uint32> <a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#m3">TriangleIndices</a>; +00060 +00061 +00062 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f); +00063 +00064 }; +00065 +00066 +00067 <font class="comment">// ***************************************************************************</font> +<a name="l00074"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html">00074</a> <font class="comment"></font><font class="keyword">class </font>CLodCharacterShape +00075 { +00076 <font class="keyword">public</font>: +00077 +<a name="l00079"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html">00079</a> <font class="keyword">struct </font>CAnimBuild +00080 { +<a name="l00082"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html#m0">00082</a> std::string <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html#m0">Name</a>; +<a name="l00084"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html#m1">00084</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html#m1">NumKeys</a>; +<a name="l00086"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html#m2">00086</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html#m2">AnimLength</a>; +00087 +<a name="l00089"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html#m3">00089</a> std::vector<CVector> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html#m3">Keys</a>; +00090 }; +00091 +<a name="l00093"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html">00093</a> <font class="keyword">struct </font>CVector3s +00094 { +<a name="l00095"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#m2">00095</a> <a class="code" href="types__nl_8h.html#a7">sint16</a> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#m0">x</a>,<a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#m1">y</a>,<a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#m2">z</a>; +00096 +<a name="l00097"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#a0">00097</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) +00098 { +00099 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#m0">x</a>,<a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#m1">y</a>,<a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#m2">z</a>); +00100 } +00101 }; +00102 +00103 <font class="keyword">public</font>: +00104 +00106 <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a0">CLodCharacterShape</a>(); +00107 +00111 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a1">buildMesh</a>(<font class="keyword">const</font> std::string &name, <font class="keyword">const</font> CLodCharacterShapeBuild &lodBuild); +00112 +00116 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a2">addAnim</a>(<font class="keyword">const</font> CAnimBuild &animBuild); +00117 +00119 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a3">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f); +00120 +<a name="l00122"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#a4">00122</a> <font class="keyword">const</font> std::string & <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a4">getName</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o0">_Name</a>;} +00123 +00125 <a class="code" href="types__nl_8h.html#a13">sint</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a5">getAnimIdByName</a>(<font class="keyword">const</font> std::string &name) <font class="keyword">const</font>; +00126 +<a name="l00128"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#a6">00128</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a6">getNumVertices</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o1">_NumVertices</a>;} +00129 +<a name="l00131"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#a7">00131</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a7">getNumTriangles</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o2">_NumTriangles</a>;} +00132 +<a name="l00134"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#a8">00134</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a8">getNumBones</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o3">_Bones</a>.size();} +00135 +00137 <a class="code" href="types__nl_8h.html#a13">sint</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a9">getBoneIdByName</a>(<font class="keyword">const</font> std::string &name) <font class="keyword">const</font>; +00138 +00140 <font class="keyword">const</font> <a class="code" href="types__nl_8h.html#a10">uint32</a> *<a class="code" href="classNL3D_1_1CLodCharacterShape.html#a10">getTriangleArray</a>() <font class="keyword">const</font>; +00141 +00143 <font class="comment">// @{</font> +00144 +00146 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#z516_0">startBoneColor</a>(std::vector<NLMISC::CRGBAF> &tmpColors) <font class="keyword">const</font>; +00147 +00149 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#z516_1">addBoneColor</a>(<a class="code" href="types__nl_8h.html#a14">uint</a> boneId, CRGBA color, std::vector<NLMISC::CRGBAF> &tmpColors) <font class="keyword">const</font>; +00150 +00156 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#z516_2">endBoneColor</a>(<font class="keyword">const</font> std::vector<NLMISC::CRGBAF> &tmpColors, std::vector<NLMISC::CRGBA> &dstColors) <font class="keyword">const</font>; +00157 +00158 <font class="comment">// @}</font> +00159 +00165 <font class="keyword">const</font> CVector3s *<a class="code" href="classNL3D_1_1CLodCharacterShape.html#a11">getAnimKey</a>(<a class="code" href="types__nl_8h.html#a14">uint</a> animId, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time, <font class="keywordtype">bool</font> wrapMode, CVector &unPackScaleFactor) <font class="keyword">const</font>; +00166 +00167 +00168 <font class="comment">// *******************************</font> +00169 <font class="keyword">private</font>: +00170 +<a name="l00172"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html">00172</a> <font class="keyword">struct </font>CAnim +00173 { +<a name="l00175"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m0">00175</a> std::string <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m0">Name</a>; +<a name="l00177"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m1">00177</a> <a class="code" href="types__nl_8h.html#a10">uint32</a> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m1">NumKeys</a>; +<a name="l00179"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m2">00179</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m2">AnimLength</a>; +<a name="l00180"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m3">00180</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m3">OOAnimLength</a>; +<a name="l00182"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m4">00182</a> CVector <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m4">UnPackScaleFactor</a>; +00183 +<a name="l00185"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m5">00185</a> std::vector<CVector3s> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m5">Keys</a>; +00186 +00187 <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f); +00188 }; +00189 +<a name="l00190"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html">00190</a> <font class="keyword">struct </font>CVertexInf +00191 { +00192 <font class="comment">// Id of the vertex that the bone influence.</font> +<a name="l00193"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html#m0">00193</a> <a class="code" href="types__nl_8h.html#a10">uint32</a> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html#m0">VertexId</a>; +00194 <font class="comment">// weight of influence</font> +<a name="l00195"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html#m1">00195</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html#m1">Influence</a>; +00196 +<a name="l00197"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html#a0">00197</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) +00198 { +00199 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html#m0">VertexId</a>); +00200 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html#m1">Influence</a>); +00201 } +00202 }; +00203 +<a name="l00205"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CBoneInfluence.html">00205</a> <font class="keyword">struct </font>CBoneInfluence +00206 { +00207 <font class="comment">// Name of the bone.</font> +<a name="l00208"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CBoneInfluence.html#m0">00208</a> std::string <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CBoneInfluence.html#m0">Name</a>; +00209 +00210 <font class="comment">// list of vertex this bone influence.</font> +<a name="l00211"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CBoneInfluence.html#m1">00211</a> std::vector<CVertexInf> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CBoneInfluence.html#m1">InfVertices</a>; +00212 +00213 <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CBoneInfluence.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f); +00214 }; +00215 +<a name="l00217"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#u0">00217</a> <font class="keyword">typedef</font> std::map<std::string, uint32> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#u0">TStrIdMap</a>; +<a name="l00218"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#u1">00218</a> <font class="keyword">typedef</font> TStrIdMap::iterator <a class="code" href="classNL3D_1_1CLodCharacterShape.html#u1">ItStrIdMap</a>; +<a name="l00219"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#u2">00219</a> <font class="keyword">typedef</font> TStrIdMap::const_iterator <a class="code" href="classNL3D_1_1CLodCharacterShape.html#u2">CstItStrIdMap</a>; +00220 +00221 <font class="keyword">private</font>: +<a name="l00222"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#o0">00222</a> std::string <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o0">_Name</a>; +<a name="l00223"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#o1">00223</a> <a class="code" href="types__nl_8h.html#a10">uint32</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o1">_NumVertices</a>; +<a name="l00224"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#o2">00224</a> <a class="code" href="types__nl_8h.html#a10">uint32</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o2">_NumTriangles</a>; +<a name="l00226"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#o3">00226</a> std::vector<CBoneInfluence> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o3">_Bones</a>; +00227 +00228 <font class="comment">// The map of bone.</font> +<a name="l00229"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#o4">00229</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#u0">TStrIdMap</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o4">_BoneMap</a>; +00230 +<a name="l00232"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#o5">00232</a> std::vector<uint32> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o5">_TriangleIndices</a>; +00233 +<a name="l00235"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#o6">00235</a> std::vector<CAnim> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o6">_Anims</a>; +00236 +00237 <font class="comment">// The map of animation.</font> +<a name="l00238"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#o7">00238</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#u0">TStrIdMap</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o7">_AnimMap</a>; +00239 +00240 }; +00241 +00242 +00243 } <font class="comment">// NL3D</font> +00244 +00245 +00246 <font class="preprocessor">#endif // NL_LOD_CHARACTER_SHAPE_H</font> +00247 <font class="preprocessor"></font> +00248 <font class="comment">/* End of lod_character_shape.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |