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+<hr><h1>lod_character_shape.h</h1><a href="lod__character__shape_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_LOD_CHARACTER_SHAPE_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_LOD_CHARACTER_SHAPE_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="common_8h.html">nel/misc/common.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="mesh_8h.html">3d/mesh.h</a>"</font>
+00032
+00033
+00034 <font class="keyword">namespace </font>NL3D
+00035 {
+00036
+00037
+00038 <font class="comment">// ***************************************************************************</font>
+<a name="l00046"></a><a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html">00046</a> <font class="comment"></font><font class="keyword">class </font>CLodCharacterShapeBuild
+00047 {
+00048 <font class="keyword">public</font>:
+00049 <font class="comment">// The Vertices of the shapes</font>
+<a name="l00050"></a><a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#m0">00050</a> std::vector&lt;CVector&gt; <a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#m0">Vertices</a>;
+00051
+00052 <font class="comment">// Palette Skinning Vertices array (same size as Vertices).</font>
+<a name="l00053"></a><a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#m1">00053</a> std::vector&lt;CMesh::CSkinWeight&gt; <a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#m1">SkinWeights</a>;
+00054
+00055 <font class="comment">// Bones name. Each matrix id used in SkinWeights must have a corresponding string in the bone name array.</font>
+<a name="l00056"></a><a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#m2">00056</a> std::vector&lt;std::string&gt; <a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#m2">BonesNames</a>;
+00057
+00058 <font class="comment">// Faces array</font>
+<a name="l00059"></a><a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#m3">00059</a> std::vector&lt;uint32&gt; <a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#m3">TriangleIndices</a>;
+00060
+00061
+00062 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f);
+00063
+00064 };
+00065
+00066
+00067 <font class="comment">// ***************************************************************************</font>
+<a name="l00074"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html">00074</a> <font class="comment"></font><font class="keyword">class </font>CLodCharacterShape
+00075 {
+00076 <font class="keyword">public</font>:
+00077
+<a name="l00079"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html">00079</a> <font class="keyword">struct </font>CAnimBuild
+00080 {
+<a name="l00082"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html#m0">00082</a> std::string <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html#m0">Name</a>;
+<a name="l00084"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html#m1">00084</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html#m1">NumKeys</a>;
+<a name="l00086"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html#m2">00086</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html#m2">AnimLength</a>;
+00087
+<a name="l00089"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html#m3">00089</a> std::vector&lt;CVector&gt; <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html#m3">Keys</a>;
+00090 };
+00091
+<a name="l00093"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html">00093</a> <font class="keyword">struct </font>CVector3s
+00094 {
+<a name="l00095"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#m2">00095</a> <a class="code" href="types__nl_8h.html#a7">sint16</a> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#m0">x</a>,<a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#m1">y</a>,<a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#m2">z</a>;
+00096
+<a name="l00097"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#a0">00097</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
+00098 {
+00099 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#m0">x</a>,<a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#m1">y</a>,<a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#m2">z</a>);
+00100 }
+00101 };
+00102
+00103 <font class="keyword">public</font>:
+00104
+00106 <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a0">CLodCharacterShape</a>();
+00107
+00111 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a1">buildMesh</a>(<font class="keyword">const</font> std::string &amp;name, <font class="keyword">const</font> CLodCharacterShapeBuild &amp;lodBuild);
+00112
+00116 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a2">addAnim</a>(<font class="keyword">const</font> CAnimBuild &amp;animBuild);
+00117
+00119 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a3">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f);
+00120
+<a name="l00122"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#a4">00122</a> <font class="keyword">const</font> std::string &amp; <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a4">getName</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o0">_Name</a>;}
+00123
+00125 <a class="code" href="types__nl_8h.html#a13">sint</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a5">getAnimIdByName</a>(<font class="keyword">const</font> std::string &amp;name) <font class="keyword">const</font>;
+00126
+<a name="l00128"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#a6">00128</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a6">getNumVertices</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o1">_NumVertices</a>;}
+00129
+<a name="l00131"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#a7">00131</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a7">getNumTriangles</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o2">_NumTriangles</a>;}
+00132
+<a name="l00134"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#a8">00134</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a8">getNumBones</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o3">_Bones</a>.size();}
+00135
+00137 <a class="code" href="types__nl_8h.html#a13">sint</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a9">getBoneIdByName</a>(<font class="keyword">const</font> std::string &amp;name) <font class="keyword">const</font>;
+00138
+00140 <font class="keyword">const</font> <a class="code" href="types__nl_8h.html#a10">uint32</a> *<a class="code" href="classNL3D_1_1CLodCharacterShape.html#a10">getTriangleArray</a>() <font class="keyword">const</font>;
+00141
+00143 <font class="comment">// @{</font>
+00144
+00146 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#z516_0">startBoneColor</a>(std::vector&lt;NLMISC::CRGBAF&gt; &amp;tmpColors) <font class="keyword">const</font>;
+00147
+00149 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#z516_1">addBoneColor</a>(<a class="code" href="types__nl_8h.html#a14">uint</a> boneId, CRGBA color, std::vector&lt;NLMISC::CRGBAF&gt; &amp;tmpColors) <font class="keyword">const</font>;
+00150
+00156 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#z516_2">endBoneColor</a>(<font class="keyword">const</font> std::vector&lt;NLMISC::CRGBAF&gt; &amp;tmpColors, std::vector&lt;NLMISC::CRGBA&gt; &amp;dstColors) <font class="keyword">const</font>;
+00157
+00158 <font class="comment">// @}</font>
+00159
+00165 <font class="keyword">const</font> CVector3s *<a class="code" href="classNL3D_1_1CLodCharacterShape.html#a11">getAnimKey</a>(<a class="code" href="types__nl_8h.html#a14">uint</a> animId, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time, <font class="keywordtype">bool</font> wrapMode, CVector &amp;unPackScaleFactor) <font class="keyword">const</font>;
+00166
+00167
+00168 <font class="comment">// *******************************</font>
+00169 <font class="keyword">private</font>:
+00170
+<a name="l00172"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html">00172</a> <font class="keyword">struct </font>CAnim
+00173 {
+<a name="l00175"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m0">00175</a> std::string <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m0">Name</a>;
+<a name="l00177"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m1">00177</a> <a class="code" href="types__nl_8h.html#a10">uint32</a> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m1">NumKeys</a>;
+<a name="l00179"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m2">00179</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m2">AnimLength</a>;
+<a name="l00180"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m3">00180</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m3">OOAnimLength</a>;
+<a name="l00182"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m4">00182</a> CVector <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m4">UnPackScaleFactor</a>;
+00183
+<a name="l00185"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m5">00185</a> std::vector&lt;CVector3s&gt; <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m5">Keys</a>;
+00186
+00187 <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f);
+00188 };
+00189
+<a name="l00190"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html">00190</a> <font class="keyword">struct </font>CVertexInf
+00191 {
+00192 <font class="comment">// Id of the vertex that the bone influence.</font>
+<a name="l00193"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html#m0">00193</a> <a class="code" href="types__nl_8h.html#a10">uint32</a> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html#m0">VertexId</a>;
+00194 <font class="comment">// weight of influence</font>
+<a name="l00195"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html#m1">00195</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html#m1">Influence</a>;
+00196
+<a name="l00197"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html#a0">00197</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
+00198 {
+00199 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html#m0">VertexId</a>);
+00200 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html#m1">Influence</a>);
+00201 }
+00202 };
+00203
+<a name="l00205"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CBoneInfluence.html">00205</a> <font class="keyword">struct </font>CBoneInfluence
+00206 {
+00207 <font class="comment">// Name of the bone.</font>
+<a name="l00208"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CBoneInfluence.html#m0">00208</a> std::string <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CBoneInfluence.html#m0">Name</a>;
+00209
+00210 <font class="comment">// list of vertex this bone influence.</font>
+<a name="l00211"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CBoneInfluence.html#m1">00211</a> std::vector&lt;CVertexInf&gt; <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CBoneInfluence.html#m1">InfVertices</a>;
+00212
+00213 <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CBoneInfluence.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f);
+00214 };
+00215
+<a name="l00217"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#u0">00217</a> <font class="keyword">typedef</font> std::map&lt;std::string, uint32&gt; <a class="code" href="classNL3D_1_1CLodCharacterShape.html#u0">TStrIdMap</a>;
+<a name="l00218"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#u1">00218</a> <font class="keyword">typedef</font> TStrIdMap::iterator <a class="code" href="classNL3D_1_1CLodCharacterShape.html#u1">ItStrIdMap</a>;
+<a name="l00219"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#u2">00219</a> <font class="keyword">typedef</font> TStrIdMap::const_iterator <a class="code" href="classNL3D_1_1CLodCharacterShape.html#u2">CstItStrIdMap</a>;
+00220
+00221 <font class="keyword">private</font>:
+<a name="l00222"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#o0">00222</a> std::string <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o0">_Name</a>;
+<a name="l00223"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#o1">00223</a> <a class="code" href="types__nl_8h.html#a10">uint32</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o1">_NumVertices</a>;
+<a name="l00224"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#o2">00224</a> <a class="code" href="types__nl_8h.html#a10">uint32</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o2">_NumTriangles</a>;
+<a name="l00226"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#o3">00226</a> std::vector&lt;CBoneInfluence&gt; <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o3">_Bones</a>;
+00227
+00228 <font class="comment">// The map of bone.</font>
+<a name="l00229"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#o4">00229</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#u0">TStrIdMap</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o4">_BoneMap</a>;
+00230
+<a name="l00232"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#o5">00232</a> std::vector&lt;uint32&gt; <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o5">_TriangleIndices</a>;
+00233
+<a name="l00235"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#o6">00235</a> std::vector&lt;CAnim&gt; <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o6">_Anims</a>;
+00236
+00237 <font class="comment">// The map of animation.</font>
+<a name="l00238"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#o7">00238</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#u0">TStrIdMap</a> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o7">_AnimMap</a>;
+00239
+00240 };
+00241
+00242
+00243 } <font class="comment">// NL3D</font>
+00244
+00245
+00246 <font class="preprocessor">#endif // NL_LOD_CHARACTER_SHAPE_H</font>
+00247 <font class="preprocessor"></font>
+00248 <font class="comment">/* End of lod_character_shape.h */</font>
+</pre></div>
+
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