From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- .../nel/lod__character__shape_8h-source.html | 259 +++++++++++++++++++++ 1 file changed, 259 insertions(+) create mode 100644 docs/doxygen/nel/lod__character__shape_8h-source.html (limited to 'docs/doxygen/nel/lod__character__shape_8h-source.html') diff --git a/docs/doxygen/nel/lod__character__shape_8h-source.html b/docs/doxygen/nel/lod__character__shape_8h-source.html new file mode 100644 index 00000000..c29351ae --- /dev/null +++ b/docs/doxygen/nel/lod__character__shape_8h-source.html @@ -0,0 +1,259 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
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lod_character_shape.h

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00001 
+00007 /* Copyright, 2000-2002 Nevrax Ltd.
+00008  *
+00009  * This file is part of NEVRAX NEL.
+00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
+00011  * it under the terms of the GNU General Public License as published by
+00012  * the Free Software Foundation; either version 2, or (at your option)
+00013  * any later version.
+00014 
+00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
+00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
+00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+00018  * General Public License for more details.
+00019 
+00020  * You should have received a copy of the GNU General Public License
+00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
+00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+00023  * MA 02111-1307, USA.
+00024  */
+00025 
+00026 #ifndef NL_LOD_CHARACTER_SHAPE_H
+00027 #define NL_LOD_CHARACTER_SHAPE_H
+00028 
+00029 #include "nel/misc/types_nl.h"
+00030 #include "nel/misc/common.h"
+00031 #include "3d/mesh.h"
+00032 
+00033 
+00034 namespace NL3D 
+00035 {
+00036 
+00037 
+00038 // ***************************************************************************
+00046 class CLodCharacterShapeBuild
+00047 {
+00048 public:
+00049         // The Vertices of the shapes
+00050         std::vector<CVector>                    Vertices;
+00051 
+00052         // Palette Skinning Vertices array (same size as Vertices).
+00053         std::vector<CMesh::CSkinWeight> SkinWeights;
+00054 
+00055         // Bones name. Each matrix id used in SkinWeights must have a corresponding string in the bone name array.
+00056         std::vector<std::string>                BonesNames;
+00057 
+00058         // Faces array
+00059         std::vector<uint32>                             TriangleIndices;
+00060 
+00061 
+00062         void    serial(NLMISC::IStream &f);
+00063 
+00064 };
+00065 
+00066 
+00067 // ***************************************************************************
+00074 class CLodCharacterShape
+00075 {
+00076 public:
+00077 
+00079         struct  CAnimBuild
+00080         {
+00082                 std::string             Name;
+00084                 uint                    NumKeys;
+00086                 float                   AnimLength;
+00087 
+00089                 std::vector<CVector>    Keys;
+00090         };
+00091 
+00093         struct  CVector3s
+00094         {
+00095                 sint16  x,y,z;
+00096 
+00097                 void            serial(NLMISC::IStream &f)
+00098                 {
+00099                         f.serial(x,y,z);
+00100                 }
+00101         };
+00102 
+00103 public:
+00104 
+00106         CLodCharacterShape();
+00107 
+00111         void                    buildMesh(const std::string &name, const CLodCharacterShapeBuild &lodBuild);
+00112 
+00116         bool                    addAnim(const CAnimBuild &animBuild);
+00117 
+00119         void                    serial(NLMISC::IStream &f);
+00120 
+00122         const std::string &             getName() const {return _Name;}
+00123 
+00125         sint                    getAnimIdByName(const std::string &name) const;
+00126 
+00128         uint                    getNumVertices() const {return _NumVertices;}
+00129 
+00131         uint                    getNumTriangles() const {return _NumTriangles;}
+00132 
+00134         uint                    getNumBones() const {return _Bones.size();}
+00135 
+00137         sint                    getBoneIdByName(const std::string &name) const;
+00138 
+00140         const uint32    *getTriangleArray() const;
+00141 
+00143         // @{
+00144 
+00146         void                    startBoneColor(std::vector<NLMISC::CRGBAF>      &tmpColors) const;
+00147 
+00149         void                    addBoneColor(uint boneId, CRGBA color, std::vector<NLMISC::CRGBAF> &tmpColors) const;
+00150 
+00156         void                    endBoneColor(const std::vector<NLMISC::CRGBAF> &tmpColors, std::vector<NLMISC::CRGBA>   &dstColors) const;
+00157 
+00158         // @}
+00159 
+00165         const CVector3s *getAnimKey(uint animId, TGlobalAnimationTime time, bool wrapMode, CVector &unPackScaleFactor) const;
+00166 
+00167 
+00168 // *******************************
+00169 private:
+00170 
+00172         struct  CAnim
+00173         {
+00175                 std::string             Name;
+00177                 uint32                  NumKeys;
+00179                 float                   AnimLength;
+00180                 float                   OOAnimLength;
+00182                 CVector                 UnPackScaleFactor;
+00183 
+00185                 std::vector<CVector3s>  Keys;
+00186 
+00187                 void                    serial(NLMISC::IStream &f);
+00188         };
+00189 
+00190         struct  CVertexInf
+00191         {
+00192                 // Id of the vertex that the bone influence.
+00193                 uint32          VertexId;
+00194                 // weight of influence
+00195                 float           Influence;
+00196 
+00197                 void            serial(NLMISC::IStream &f)
+00198                 {
+00199                         f.serial(VertexId);
+00200                         f.serial(Influence);
+00201                 }
+00202         };
+00203 
+00205         struct  CBoneInfluence
+00206         {
+00207                 // Name of the bone.
+00208                 std::string                             Name;
+00209 
+00210                 // list of vertex this bone influence.
+00211                 std::vector<CVertexInf> InfVertices;
+00212 
+00213                 void            serial(NLMISC::IStream &f);
+00214         };
+00215 
+00217         typedef std::map<std::string, uint32>   TStrIdMap;
+00218         typedef TStrIdMap::iterator                             ItStrIdMap;
+00219         typedef TStrIdMap::const_iterator               CstItStrIdMap;
+00220 
+00221 private:
+00222         std::string                     _Name;
+00223         uint32                          _NumVertices;
+00224         uint32                          _NumTriangles;
+00226         std::vector<CBoneInfluence>             _Bones;
+00227 
+00228         // The map of bone.
+00229         TStrIdMap                       _BoneMap;
+00230 
+00232         std::vector<uint32>     _TriangleIndices;
+00233 
+00235         std::vector<CAnim>      _Anims;
+00236 
+00237         // The map of animation.
+00238         TStrIdMap                       _AnimMap;
+00239 
+00240 };
+00241 
+00242 
+00243 } // NL3D
+00244 
+00245 
+00246 #endif // NL_LOD_CHARACTER_SHAPE_H
+00247 
+00248 /* End of lod_character_shape.h */
+
+ + +
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