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<hr><h1>lod_character_shape.h</h1><a href="lod__character__shape_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_LOD_CHARACTER_SHAPE_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_LOD_CHARACTER_SHAPE_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="common_8h.html">nel/misc/common.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="mesh_8h.html">3d/mesh.h</a>"</font>
00032 
00033 
00034 <font class="keyword">namespace </font>NL3D 
00035 {
00036 
00037 
00038 <font class="comment">// ***************************************************************************</font>
<a name="l00046"></a><a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html">00046</a> <font class="comment"></font><font class="keyword">class </font>CLodCharacterShapeBuild
00047 {
00048 <font class="keyword">public</font>:
00049         <font class="comment">// The Vertices of the shapes</font>
<a name="l00050"></a><a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#m0">00050</a>         std::vector&lt;CVector&gt;                    <a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#m0">Vertices</a>;
00051 
00052         <font class="comment">// Palette Skinning Vertices array (same size as Vertices).</font>
<a name="l00053"></a><a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#m1">00053</a>         std::vector&lt;CMesh::CSkinWeight&gt; <a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#m1">SkinWeights</a>;
00054 
00055         <font class="comment">// Bones name. Each matrix id used in SkinWeights must have a corresponding string in the bone name array.</font>
<a name="l00056"></a><a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#m2">00056</a>         std::vector&lt;std::string&gt;                <a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#m2">BonesNames</a>;
00057 
00058         <font class="comment">// Faces array</font>
<a name="l00059"></a><a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#m3">00059</a>         std::vector&lt;uint32&gt;                             <a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#m3">TriangleIndices</a>;
00060 
00061 
00062         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CLodCharacterShapeBuild.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f);
00063 
00064 };
00065 
00066 
00067 <font class="comment">// ***************************************************************************</font>
<a name="l00074"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html">00074</a> <font class="comment"></font><font class="keyword">class </font>CLodCharacterShape
00075 {
00076 <font class="keyword">public</font>:
00077 
<a name="l00079"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html">00079</a>         <font class="keyword">struct  </font>CAnimBuild
00080         {
<a name="l00082"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html#m0">00082</a>                 std::string             <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html#m0">Name</a>;
<a name="l00084"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html#m1">00084</a>                 <a class="code" href="types__nl_8h.html#a14">uint</a>                    <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html#m1">NumKeys</a>;
<a name="l00086"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html#m2">00086</a>                 <font class="keywordtype">float</font>                   <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html#m2">AnimLength</a>;
00087 
<a name="l00089"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html#m3">00089</a>                 std::vector&lt;CVector&gt;    <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnimBuild.html#m3">Keys</a>;
00090         };
00091 
<a name="l00093"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html">00093</a>         <font class="keyword">struct  </font>CVector3s
00094         {
<a name="l00095"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#m2">00095</a>                 <a class="code" href="types__nl_8h.html#a7">sint16</a>  <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#m0">x</a>,<a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#m1">y</a>,<a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#m2">z</a>;
00096 
<a name="l00097"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#a0">00097</a>                 <font class="keywordtype">void</font>            <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
00098                 {
00099                         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#m0">x</a>,<a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#m1">y</a>,<a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html#m2">z</a>);
00100                 }
00101         };
00102 
00103 <font class="keyword">public</font>:
00104 
00106         <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a0">CLodCharacterShape</a>();
00107 
00111         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a1">buildMesh</a>(<font class="keyword">const</font> std::string &amp;name, <font class="keyword">const</font> CLodCharacterShapeBuild &amp;lodBuild);
00112 
00116         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a2">addAnim</a>(<font class="keyword">const</font> CAnimBuild &amp;animBuild);
00117 
00119         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a3">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f);
00120 
<a name="l00122"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#a4">00122</a>         <font class="keyword">const</font> std::string &amp;             <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a4">getName</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o0">_Name</a>;}
00123 
00125         <a class="code" href="types__nl_8h.html#a13">sint</a>                    <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a5">getAnimIdByName</a>(<font class="keyword">const</font> std::string &amp;name) <font class="keyword">const</font>;
00126 
<a name="l00128"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#a6">00128</a>         <a class="code" href="types__nl_8h.html#a14">uint</a>                    <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a6">getNumVertices</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o1">_NumVertices</a>;}
00129 
<a name="l00131"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#a7">00131</a>         <a class="code" href="types__nl_8h.html#a14">uint</a>                    <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a7">getNumTriangles</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o2">_NumTriangles</a>;}
00132 
<a name="l00134"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#a8">00134</a>         <a class="code" href="types__nl_8h.html#a14">uint</a>                    <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a8">getNumBones</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o3">_Bones</a>.size();}
00135 
00137         <a class="code" href="types__nl_8h.html#a13">sint</a>                    <a class="code" href="classNL3D_1_1CLodCharacterShape.html#a9">getBoneIdByName</a>(<font class="keyword">const</font> std::string &amp;name) <font class="keyword">const</font>;
00138 
00140         <font class="keyword">const</font> <a class="code" href="types__nl_8h.html#a10">uint32</a>    *<a class="code" href="classNL3D_1_1CLodCharacterShape.html#a10">getTriangleArray</a>() <font class="keyword">const</font>;
00141 
00143         <font class="comment">// @{</font>
00144 
00146         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLodCharacterShape.html#z516_0">startBoneColor</a>(std::vector&lt;NLMISC::CRGBAF&gt;      &amp;tmpColors) <font class="keyword">const</font>;
00147 
00149         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLodCharacterShape.html#z516_1">addBoneColor</a>(<a class="code" href="types__nl_8h.html#a14">uint</a> boneId, CRGBA color, std::vector&lt;NLMISC::CRGBAF&gt; &amp;tmpColors) <font class="keyword">const</font>;
00150 
00156         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLodCharacterShape.html#z516_2">endBoneColor</a>(<font class="keyword">const</font> std::vector&lt;NLMISC::CRGBAF&gt; &amp;tmpColors, std::vector&lt;NLMISC::CRGBA&gt;   &amp;dstColors) <font class="keyword">const</font>;
00157 
00158         <font class="comment">// @}</font>
00159 
00165         <font class="keyword">const</font> CVector3s *<a class="code" href="classNL3D_1_1CLodCharacterShape.html#a11">getAnimKey</a>(<a class="code" href="types__nl_8h.html#a14">uint</a> animId, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time, <font class="keywordtype">bool</font> wrapMode, CVector &amp;unPackScaleFactor) <font class="keyword">const</font>;
00166 
00167 
00168 <font class="comment">// *******************************</font>
00169 <font class="keyword">private</font>:
00170 
<a name="l00172"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html">00172</a>         <font class="keyword">struct  </font>CAnim
00173         {
<a name="l00175"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m0">00175</a>                 std::string             <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m0">Name</a>;
<a name="l00177"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m1">00177</a>                 <a class="code" href="types__nl_8h.html#a10">uint32</a>                  <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m1">NumKeys</a>;
<a name="l00179"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m2">00179</a>                 <font class="keywordtype">float</font>                   <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m2">AnimLength</a>;
<a name="l00180"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m3">00180</a>                 <font class="keywordtype">float</font>                   <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m3">OOAnimLength</a>;
<a name="l00182"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m4">00182</a>                 CVector                 <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m4">UnPackScaleFactor</a>;
00183 
<a name="l00185"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m5">00185</a>                 std::vector&lt;CVector3s&gt;  <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m5">Keys</a>;
00186 
00187                 <font class="keywordtype">void</font>                    <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f);
00188         };
00189 
<a name="l00190"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html">00190</a>         <font class="keyword">struct  </font>CVertexInf
00191         {
00192                 <font class="comment">// Id of the vertex that the bone influence.</font>
<a name="l00193"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html#m0">00193</a>                 <a class="code" href="types__nl_8h.html#a10">uint32</a>          <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html#m0">VertexId</a>;
00194                 <font class="comment">// weight of influence</font>
<a name="l00195"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html#m1">00195</a>                 <font class="keywordtype">float</font>           <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html#m1">Influence</a>;
00196 
<a name="l00197"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html#a0">00197</a>                 <font class="keywordtype">void</font>            <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
00198                 {
00199                         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html#m0">VertexId</a>);
00200                         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CVertexInf.html#m1">Influence</a>);
00201                 }
00202         };
00203 
<a name="l00205"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CBoneInfluence.html">00205</a>         <font class="keyword">struct  </font>CBoneInfluence
00206         {
00207                 <font class="comment">// Name of the bone.</font>
<a name="l00208"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CBoneInfluence.html#m0">00208</a>                 std::string                             <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CBoneInfluence.html#m0">Name</a>;
00209 
00210                 <font class="comment">// list of vertex this bone influence.</font>
<a name="l00211"></a><a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CBoneInfluence.html#m1">00211</a>                 std::vector&lt;CVertexInf&gt; <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CBoneInfluence.html#m1">InfVertices</a>;
00212 
00213                 <font class="keywordtype">void</font>            <a class="code" href="structNL3D_1_1CLodCharacterShape_1_1CBoneInfluence.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f);
00214         };
00215 
<a name="l00217"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#u0">00217</a>         <font class="keyword">typedef</font> std::map&lt;std::string, uint32&gt;   <a class="code" href="classNL3D_1_1CLodCharacterShape.html#u0">TStrIdMap</a>;
<a name="l00218"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#u1">00218</a>         <font class="keyword">typedef</font> TStrIdMap::iterator                             <a class="code" href="classNL3D_1_1CLodCharacterShape.html#u1">ItStrIdMap</a>;
<a name="l00219"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#u2">00219</a>         <font class="keyword">typedef</font> TStrIdMap::const_iterator               <a class="code" href="classNL3D_1_1CLodCharacterShape.html#u2">CstItStrIdMap</a>;
00220 
00221 <font class="keyword">private</font>:
<a name="l00222"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#o0">00222</a>         std::string                     <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o0">_Name</a>;
<a name="l00223"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#o1">00223</a>         <a class="code" href="types__nl_8h.html#a10">uint32</a>                          <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o1">_NumVertices</a>;
<a name="l00224"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#o2">00224</a>         <a class="code" href="types__nl_8h.html#a10">uint32</a>                          <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o2">_NumTriangles</a>;
<a name="l00226"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#o3">00226</a>         std::vector&lt;CBoneInfluence&gt;             <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o3">_Bones</a>;
00227 
00228         <font class="comment">// The map of bone.</font>
<a name="l00229"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#o4">00229</a>         <a class="code" href="classNL3D_1_1CLodCharacterShape.html#u0">TStrIdMap</a>                       <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o4">_BoneMap</a>;
00230 
<a name="l00232"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#o5">00232</a>         std::vector&lt;uint32&gt;     <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o5">_TriangleIndices</a>;
00233 
<a name="l00235"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#o6">00235</a>         std::vector&lt;CAnim&gt;      <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o6">_Anims</a>;
00236 
00237         <font class="comment">// The map of animation.</font>
<a name="l00238"></a><a class="code" href="classNL3D_1_1CLodCharacterShape.html#o7">00238</a>         <a class="code" href="classNL3D_1_1CLodCharacterShape.html#u0">TStrIdMap</a>                       <a class="code" href="classNL3D_1_1CLodCharacterShape.html#o7">_AnimMap</a>;
00239 
00240 };
00241 
00242 
00243 } <font class="comment">// NL3D</font>
00244 
00245 
00246 <font class="preprocessor">#endif // NL_LOD_CHARACTER_SHAPE_H</font>
00247 <font class="preprocessor"></font>
00248 <font class="comment">/* End of lod_character_shape.h */</font>
</pre></div>

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