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<hr><h1>seg_remanence_shape.cpp</h1><a href="seg__remanence__shape_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00006 <font class="comment">/* Copyright, 2000, 2001, 2002 Nevrax Ltd.</font>
00007 <font class="comment"> *</font>
00008 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00009 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00010 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00011 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00012 <font class="comment"> * any later version.</font>
00013 <font class="comment"></font>
00014 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00015 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00016 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00017 <font class="comment"> * General Public License for more details.</font>
00018 <font class="comment"></font>
00019 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00020 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00021 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00022 <font class="comment"> * MA 02111-1307, USA.</font>
00023 <font class="comment"> */</font>
00024
00025 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00026
00027 <font class="preprocessor">#include "<a class="code" href="seg__remanence__shape_8h.html">3d/seg_remanence_shape.h</a>"</font>
00028 <font class="preprocessor">#include "<a class="code" href="seg__remanence_8h.html">3d/seg_remanence.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="scene_8h.html">3d/scene.h</a>"</font>
00031
00032
00033
00034
00035 <font class="keyword">namespace </font>NL3D
00036 {
00037
00038
00039 <font class="comment">//===========================================================</font>
<a name="l00040"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#z789_0">00040</a> CSegRemanenceShape::CSegRemanenceShape() : _GeomTouched(true),
00041 _MatTouched(true),
00042 _TextureShifting(true),
00043 _NumSlices(8),
00044 _SliceTime(0.05f),
00045 _RollUpRatio(1.f),
00046 _AnimatedMat(NULL)
00047 {
00048 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o10">_BBox</a>.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_0">setCenter</a>(<a class="code" href="classNLMISC_1_1CVector.html#p0">NLMISC::CVector::Null</a>);
00049 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o10">_BBox</a>.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_1">setHalfSize</a>(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(3, 3, 3));
00050 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a6">setNumCorners</a>(2);
00051 }
00052
00053 <font class="comment">//===========================================================</font>
<a name="l00054"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#z789_4">00054</a> <font class="keywordtype">void</font> CSegRemanenceShape::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00055 {
00056 sint ver = f.serialVersion(1);
00057 f.serial(_NumSlices);
00058 f.serial(_SliceTime);
00059 f.serialCont(_Corners);
00060 f.serial(_Mat);
00061 f.serial(_BBox);
00062 f.serial(_TextureShifting);
00063 f.serialPtr(_AnimatedMat);
00064 <font class="keywordflow">if</font> (f.isReading())
00065 {
00066 _GeomTouched = <font class="keyword">true</font>;
00067 _MatTouched = <font class="keyword">true</font>;
00068 }
00069 <font class="keywordflow">if</font> (ver >= 1)
00070 {
00071 f.serial(_RollUpRatio);
00072 }
00073 }
00074
00075 <font class="comment">//===========================================================</font>
<a name="l00076"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a5">00076</a> <font class="keywordtype">void</font> CSegRemanenceShape::setSliceTime(<font class="keywordtype">float</font> sliceTime)
00077 {
00078 <a class="code" href="debug_8h.html#a6">nlassert</a>(sliceTime > 0);
00079 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o4">_SliceTime</a> = sliceTime;
00080 }
00081
00082 <font class="comment">//===========================================================</font>
<a name="l00083"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a8">00083</a> <font class="keywordtype">void</font> CSegRemanenceShape::setCorner(uint corner, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)
00084 {
00085 <a class="code" href="debug_8h.html#a6">nlassert</a>(corner < <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o6">_Corners</a>.size());
00086 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o6">_Corners</a>[corner] = value;
00087 }
00088
00089 <font class="comment">//===========================================================</font>
<a name="l00090"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a2">00090</a> <font class="keywordtype">void</font> CSegRemanenceShape::setNumSlices(uint32 numSlices)
00091 {
00092 <a class="code" href="debug_8h.html#a6">nlassert</a>(numSlices >= 2);
00093 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> = numSlices;
00094 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o0">_GeomTouched</a> = <font class="keyword">true</font>;
00095 }
00096
00097 <font class="comment">//===========================================================</font>
<a name="l00098"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a9">00098</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> CSegRemanenceShape::getCorner(uint corner)<font class="keyword"> const</font>
00099 <font class="keyword"></font>{
00100 <a class="code" href="debug_8h.html#a6">nlassert</a>(corner < <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o6">_Corners</a>.size());
00101 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o6">_Corners</a>[corner];
00102 }
00103
00104 <font class="comment">//===========================================================</font>
<a name="l00105"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a6">00105</a> <font class="keywordtype">void</font> CSegRemanenceShape::setNumCorners(uint numCorners)
00106 {
00107 <a class="code" href="debug_8h.html#a6">nlassert</a>(numCorners >= 2);
00108 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o6">_Corners</a>.resize(numCorners);
00109 std::fill(<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o6">_Corners</a>.begin(), <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o6">_Corners</a>.end(), <a class="code" href="classNLMISC_1_1CVector.html#p0">NLMISC::CVector::Null</a>);
00110 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o0">_GeomTouched</a> = <font class="keyword">true</font>;
00111 }
00112
00113 <font class="comment">//===========================================================</font>
<a name="l00114"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#z790_0">00114</a> <font class="keywordtype">void</font> CSegRemanenceShape::render(IDriver *drv, CTransformShape *trans, <font class="keywordtype">bool</font> opaquePass)
00115 {
00116 <font class="keywordflow">if</font> ((!opaquePass && <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a>.getBlend())
00117 || (opaquePass && !<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a>.getBlend())
00118 )
00119 {
00120 CSegRemanence *sr = NLMISC::safe_cast<CSegRemanence *>(trans);
00121 <font class="keywordflow">if</font> (!sr->isStarted()) <font class="keywordflow">return</font>;
00122 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#c0">setupVBnPB</a>();
00123 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#c1">setupMaterial</a>();
00124 <font class="comment">// vertices are rendered in world space</font>
00125 drv->setupModelMatrix(<a class="code" href="classNLMISC_1_1CMatrix.html#p0">NLMISC::CMatrix::Identity</a>);
00126 <font class="comment">// </font>
00127 sr->render(drv, <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o8">_VB</a>, <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o9">_PB</a>, <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a>);
00128 }
00129 }
00130
00131
00132 <font class="comment">//===========================================================</font>
<a name="l00133"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#z790_1">00133</a> <font class="keywordtype">void</font> CSegRemanenceShape::flushTextures(IDriver &driver)
00134 {
00135 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a>.flushTextures(driver);
00136 }
00137
00138 <font class="comment">//===========================================================</font>
<a name="l00139"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#z790_2">00139</a> CTransformShape *CSegRemanenceShape::createInstance(CScene &scene)
00140 {
00141 CSegRemanence *sr = NLMISC::safe_cast<CSegRemanence *>(scene.createModel(NL3D::SegRemanenceShapeId) );
00142 sr->Shape = <font class="keyword">this</font>;
00143 CAnimatedMaterial *aniMat = NULL;
00144 <font class="keywordflow">if</font> (_AnimatedMat)
00145 {
00146 aniMat = <font class="keyword">new</font> CAnimatedMaterial(<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o11">_AnimatedMat</a>);
00147 aniMat->setMaterial(&<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a>);
00148 }
00149 sr->setAnimatedMaterial(aniMat);
00150 sr->setupFromShape();
00151 <font class="comment">// SegRemanence are added to the "Fx" Load Balancing Group.</font>
00152 sr->setLoadBalancingGroup(<font class="stringliteral">"Fx"</font>);
00153 <font class="keywordflow">return</font> sr;
00154 }
00155
00156
00157 <font class="comment">//===========================================================</font>
<a name="l00158"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#z790_3">00158</a> <font class="keywordtype">float</font> CSegRemanenceShape::getNumTriangles(<font class="keywordtype">float</font> distance)
00159 {
00160 <font class="keywordflow">return</font> (float) (<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> * 2);
00161 }
00162
00163
00164 <font class="comment">//===========================================================</font>
<a name="l00165"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#c0">00165</a> <font class="keywordtype">void</font> CSegRemanenceShape::setupVBnPB()
00166 {
00167 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o0">_GeomTouched</a>) <font class="keywordflow">return</font>;
00168
00169 uint numCorners = <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o6">_Corners</a>.size();
00170 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o8">_VB</a>.setVertexFormat(CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag);
00171 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o8">_VB</a>.setNumVertices(numCorners * (<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> + 1));
00172 uint k, <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>;
00173
00174 <font class="comment">// set tex coords</font>
00175 <font class="keywordflow">for</font>(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> < numCorners; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
00176 {
00177 <font class="keywordflow">for</font>(k = 0; k <= <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a>; ++k)
00178 {
00179
00180 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o8">_VB</a>.setTexCoord((<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> + 1) * <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + k, 0, (<font class="keywordtype">float</font>) k / <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a>, (<font class="keywordtype">float</font>) <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> / (numCorners - 1));
00181 }
00182 }
00183 <font class="comment">// create primitive block</font>
00184 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o9">_PB</a>.setNumTri(2 * (numCorners - 1) * <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a>);
00185 <font class="comment">//</font>
00186 <font class="keywordflow">for</font>(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> < numCorners - 1; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
00187 {
00188 <font class="keywordflow">for</font>(k = 0; k < <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a>; ++k)
00189 {
00190 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o9">_PB</a>.setTri(2 * (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> * <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> + k), (<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> + 1) * <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + k, (<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> + 1) * (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + 1) + k + 1, (<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> + 1) * (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + 1) + k);
00191 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o9">_PB</a>.setTri(2 * (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> * <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> + k) + 1, (<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> + 1) * <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + k, (<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> + 1) * <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + k + 1, (<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> + 1) * (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + 1) + k + 1);
00192 }
00193 }
00194 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o0">_GeomTouched</a> = <font class="keyword">false</font>;
00195 }
00196
00197 <font class="comment">//===========================================================</font>
<a name="l00198"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a10">00198</a> <font class="keywordtype">void</font> CSegRemanenceShape::setBBox(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &bbox)
00199 {
00200 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o10">_BBox</a> = bbox;
00201 }
00202
00203 <font class="comment">//===========================================================</font>
<a name="l00204"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a0">00204</a> <font class="keywordtype">void</font> CSegRemanenceShape::setMaterial(<font class="keyword">const</font> CMaterial &mat)
00205 {
00206 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a> = mat;
00207 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o1">_MatTouched</a> = <font class="keyword">true</font>;
00208 }
00209
00210 <font class="comment">//===========================================================</font>
<a name="l00211"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a11">00211</a> <font class="keywordtype">void</font> CSegRemanenceShape::setTextureShifting(<font class="keywordtype">bool</font> on <font class="comment">/*=true*/</font>)
00212 {
00213 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o2">_TextureShifting</a> = on;
00214 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o1">_MatTouched</a> = <font class="keyword">true</font>;
00215 }
00216
00217 <font class="comment">//===========================================================</font>
<a name="l00218"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a16">00218</a> <font class="keywordtype">void</font> CSegRemanenceShape::setRollupRatio(<font class="keywordtype">float</font> ratio)
00219 {
00220 <a class="code" href="debug_8h.html#a6">nlassert</a>(ratio > 0);
00221 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o5">_RollUpRatio</a> = ratio;
00222 }
00223
00224 <font class="comment">//===========================================================</font>
<a name="l00225"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#c1">00225</a> <font class="keywordtype">void</font> CSegRemanenceShape::setupMaterial()
00226 {
00227 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o1">_MatTouched</a>) <font class="keywordflow">return</font>;
00228 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a>.enableUserTexMat(0);
00229 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a>.getTexture(0)->setWrapS(ITexture::Clamp);
00230 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a>.setDoubleSided(<font class="keyword">true</font>);
00231 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a>.setLighting(<font class="keyword">false</font>); <font class="comment">// lighting not supported (the vb has no normals anyway..)</font>
00232 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o1">_MatTouched</a> = <font class="keyword">false</font>;
00233 }
00234
00235 <font class="comment">//===========================================================</font>
<a name="l00236"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a14">00236</a> <font class="keywordtype">void</font> CSegRemanenceShape::setAnimatedMaterial(<font class="keyword">const</font> std::string &name)
00237 {
00238 <a class="code" href="debug_8h.html#a6">nlassert</a>(!name.empty());
00239 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o11">_AnimatedMat</a> == NULL);
00240 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o11">_AnimatedMat</a> = <font class="keyword">new</font> CMaterialBase;
00241 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o11">_AnimatedMat</a>->Name = name;
00242 }
00243
00244
00245
00246 <font class="comment">//===========================================================</font>
<a name="l00247"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#z789_2">00247</a> CSegRemanenceShape::CSegRemanenceShape(<font class="keyword">const</font> CSegRemanenceShape &other) : IShape(other), _AnimatedMat(NULL)
00248 {
00249 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#c2">copyFromOther</a>(other);
00250 }
00251
00252 <font class="comment">//===========================================================</font>
<a name="l00253"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#z789_3">00253</a> CSegRemanenceShape &CSegRemanenceShape::operator = (<font class="keyword">const</font> CSegRemanenceShape &other)
00254 {
00255 <font class="keywordflow">if</font> (&other != <font class="keyword">this</font>)
00256 {
00257 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#c2">copyFromOther</a>(other);
00258 (<a class="code" href="classNL3D_1_1IShape.html#a0">IShape</a> &) *<font class="keyword">this</font> = (<a class="code" href="classNL3D_1_1IShape.html#a0">IShape</a> &) other; <font class="comment">// copy base part </font>
00259 }
00260 <font class="keywordflow">return</font> *<font class="keyword">this</font>;
00261 }
00262
00263 <font class="comment">//===========================================================</font>
<a name="l00264"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#z789_1">00264</a> CSegRemanenceShape::~CSegRemanenceShape()
00265 {
00266 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o11">_AnimatedMat</a>;
00267 }
00268
00269 <font class="comment">//===========================================================</font>
<a name="l00270"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#c2">00270</a> <font class="keywordtype">void</font> CSegRemanenceShape::copyFromOther(<font class="keyword">const</font> CSegRemanenceShape &other)
00271 {
00272 <font class="keywordflow">if</font> (&other == <font class="keyword">this</font>) <font class="keywordflow">return</font>;
00273 CMaterialBase *otherAnimatedMat = other._AnimatedMat != NULL ? <font class="keyword">new</font> CMaterialBase(*other._AnimatedMat)
00274 : NULL;
00275 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o11">_AnimatedMat</a>;
00276 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o11">_AnimatedMat</a> = otherAnimatedMat;
00277
00278 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o0">_GeomTouched</a> = other._GeomTouched;
00279 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o1">_MatTouched</a> = other._MatTouched;
00280 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o2">_TextureShifting</a> = other._TextureShifting;
00281 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> = other._NumSlices;
00282 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o4">_SliceTime</a> = other._SliceTime;
00283 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o6">_Corners</a> = other._Corners;
00284 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a> = other._Mat;
00285 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o8">_VB</a> = other._VB;
00286 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o9">_PB</a> = other._PB;
00287 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o10">_BBox</a> = other._BBox;
00288 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o5">_RollUpRatio</a> = other._RollUpRatio;
00289 }
00290
00291 }
00292
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