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class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>seg_remanence_shape.cpp</h1><a href="seg__remanence__shape_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00006 <font class="comment">/* Copyright, 2000, 2001, 2002 Nevrax Ltd.</font> +00007 <font class="comment"> *</font> +00008 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00009 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00010 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00011 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00012 <font class="comment"> * any later version.</font> +00013 <font class="comment"></font> +00014 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00015 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00016 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00017 <font class="comment"> * General Public License for more details.</font> +00018 <font class="comment"></font> +00019 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00020 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00021 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00022 <font class="comment"> * MA 02111-1307, USA.</font> +00023 <font class="comment"> */</font> +00024 +00025 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font> +00026 +00027 <font class="preprocessor">#include "<a class="code" href="seg__remanence__shape_8h.html">3d/seg_remanence_shape.h</a>"</font> +00028 <font class="preprocessor">#include "<a class="code" href="seg__remanence_8h.html">3d/seg_remanence.h</a>"</font> +00029 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="scene_8h.html">3d/scene.h</a>"</font> +00031 +00032 +00033 +00034 +00035 <font class="keyword">namespace </font>NL3D +00036 { +00037 +00038 +00039 <font class="comment">//===========================================================</font> +<a name="l00040"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#z789_0">00040</a> CSegRemanenceShape::CSegRemanenceShape() : _GeomTouched(true), +00041 _MatTouched(true), +00042 _TextureShifting(true), +00043 _NumSlices(8), +00044 _SliceTime(0.05f), +00045 _RollUpRatio(1.f), +00046 _AnimatedMat(NULL) +00047 { +00048 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o10">_BBox</a>.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_0">setCenter</a>(<a class="code" href="classNLMISC_1_1CVector.html#p0">NLMISC::CVector::Null</a>); +00049 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o10">_BBox</a>.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_1">setHalfSize</a>(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(3, 3, 3)); +00050 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a6">setNumCorners</a>(2); +00051 } +00052 +00053 <font class="comment">//===========================================================</font> +<a name="l00054"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#z789_4">00054</a> <font class="keywordtype">void</font> CSegRemanenceShape::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream) +00055 { +00056 sint ver = f.serialVersion(1); +00057 f.serial(_NumSlices); +00058 f.serial(_SliceTime); +00059 f.serialCont(_Corners); +00060 f.serial(_Mat); +00061 f.serial(_BBox); +00062 f.serial(_TextureShifting); +00063 f.serialPtr(_AnimatedMat); +00064 <font class="keywordflow">if</font> (f.isReading()) +00065 { +00066 _GeomTouched = <font class="keyword">true</font>; +00067 _MatTouched = <font class="keyword">true</font>; +00068 } +00069 <font class="keywordflow">if</font> (ver >= 1) +00070 { +00071 f.serial(_RollUpRatio); +00072 } +00073 } +00074 +00075 <font class="comment">//===========================================================</font> +<a name="l00076"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a5">00076</a> <font class="keywordtype">void</font> CSegRemanenceShape::setSliceTime(<font class="keywordtype">float</font> sliceTime) +00077 { +00078 <a class="code" href="debug_8h.html#a6">nlassert</a>(sliceTime > 0); +00079 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o4">_SliceTime</a> = sliceTime; +00080 } +00081 +00082 <font class="comment">//===========================================================</font> +<a name="l00083"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a8">00083</a> <font class="keywordtype">void</font> CSegRemanenceShape::setCorner(uint corner, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>) +00084 { +00085 <a class="code" href="debug_8h.html#a6">nlassert</a>(corner < <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o6">_Corners</a>.size()); +00086 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o6">_Corners</a>[corner] = value; +00087 } +00088 +00089 <font class="comment">//===========================================================</font> +<a name="l00090"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a2">00090</a> <font class="keywordtype">void</font> CSegRemanenceShape::setNumSlices(uint32 numSlices) +00091 { +00092 <a class="code" href="debug_8h.html#a6">nlassert</a>(numSlices >= 2); +00093 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> = numSlices; +00094 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o0">_GeomTouched</a> = <font class="keyword">true</font>; +00095 } +00096 +00097 <font class="comment">//===========================================================</font> +<a name="l00098"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a9">00098</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> CSegRemanenceShape::getCorner(uint corner)<font class="keyword"> const</font> +00099 <font class="keyword"></font>{ +00100 <a class="code" href="debug_8h.html#a6">nlassert</a>(corner < <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o6">_Corners</a>.size()); +00101 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o6">_Corners</a>[corner]; +00102 } +00103 +00104 <font class="comment">//===========================================================</font> +<a name="l00105"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a6">00105</a> <font class="keywordtype">void</font> CSegRemanenceShape::setNumCorners(uint numCorners) +00106 { +00107 <a class="code" href="debug_8h.html#a6">nlassert</a>(numCorners >= 2); +00108 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o6">_Corners</a>.resize(numCorners); +00109 std::fill(<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o6">_Corners</a>.begin(), <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o6">_Corners</a>.end(), <a class="code" href="classNLMISC_1_1CVector.html#p0">NLMISC::CVector::Null</a>); +00110 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o0">_GeomTouched</a> = <font class="keyword">true</font>; +00111 } +00112 +00113 <font class="comment">//===========================================================</font> +<a name="l00114"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#z790_0">00114</a> <font class="keywordtype">void</font> CSegRemanenceShape::render(IDriver *drv, CTransformShape *trans, <font class="keywordtype">bool</font> opaquePass) +00115 { +00116 <font class="keywordflow">if</font> ((!opaquePass && <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a>.getBlend()) +00117 || (opaquePass && !<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a>.getBlend()) +00118 ) +00119 { +00120 CSegRemanence *sr = NLMISC::safe_cast<CSegRemanence *>(trans); +00121 <font class="keywordflow">if</font> (!sr->isStarted()) <font class="keywordflow">return</font>; +00122 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#c0">setupVBnPB</a>(); +00123 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#c1">setupMaterial</a>(); +00124 <font class="comment">// vertices are rendered in world space</font> +00125 drv->setupModelMatrix(<a class="code" href="classNLMISC_1_1CMatrix.html#p0">NLMISC::CMatrix::Identity</a>); +00126 <font class="comment">// </font> +00127 sr->render(drv, <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o8">_VB</a>, <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o9">_PB</a>, <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a>); +00128 } +00129 } +00130 +00131 +00132 <font class="comment">//===========================================================</font> +<a name="l00133"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#z790_1">00133</a> <font class="keywordtype">void</font> CSegRemanenceShape::flushTextures(IDriver &driver) +00134 { +00135 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a>.flushTextures(driver); +00136 } +00137 +00138 <font class="comment">//===========================================================</font> +<a name="l00139"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#z790_2">00139</a> CTransformShape *CSegRemanenceShape::createInstance(CScene &scene) +00140 { +00141 CSegRemanence *sr = NLMISC::safe_cast<CSegRemanence *>(scene.createModel(NL3D::SegRemanenceShapeId) ); +00142 sr->Shape = <font class="keyword">this</font>; +00143 CAnimatedMaterial *aniMat = NULL; +00144 <font class="keywordflow">if</font> (_AnimatedMat) +00145 { +00146 aniMat = <font class="keyword">new</font> CAnimatedMaterial(<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o11">_AnimatedMat</a>); +00147 aniMat->setMaterial(&<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a>); +00148 } +00149 sr->setAnimatedMaterial(aniMat); +00150 sr->setupFromShape(); +00151 <font class="comment">// SegRemanence are added to the "Fx" Load Balancing Group.</font> +00152 sr->setLoadBalancingGroup(<font class="stringliteral">"Fx"</font>); +00153 <font class="keywordflow">return</font> sr; +00154 } +00155 +00156 +00157 <font class="comment">//===========================================================</font> +<a name="l00158"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#z790_3">00158</a> <font class="keywordtype">float</font> CSegRemanenceShape::getNumTriangles(<font class="keywordtype">float</font> distance) +00159 { +00160 <font class="keywordflow">return</font> (float) (<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> * 2); +00161 } +00162 +00163 +00164 <font class="comment">//===========================================================</font> +<a name="l00165"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#c0">00165</a> <font class="keywordtype">void</font> CSegRemanenceShape::setupVBnPB() +00166 { +00167 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o0">_GeomTouched</a>) <font class="keywordflow">return</font>; +00168 +00169 uint numCorners = <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o6">_Corners</a>.size(); +00170 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o8">_VB</a>.setVertexFormat(CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag); +00171 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o8">_VB</a>.setNumVertices(numCorners * (<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> + 1)); +00172 uint k, <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>; +00173 +00174 <font class="comment">// set tex coords</font> +00175 <font class="keywordflow">for</font>(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> < numCorners; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>) +00176 { +00177 <font class="keywordflow">for</font>(k = 0; k <= <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a>; ++k) +00178 { +00179 +00180 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o8">_VB</a>.setTexCoord((<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> + 1) * <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + k, 0, (<font class="keywordtype">float</font>) k / <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a>, (<font class="keywordtype">float</font>) <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> / (numCorners - 1)); +00181 } +00182 } +00183 <font class="comment">// create primitive block</font> +00184 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o9">_PB</a>.setNumTri(2 * (numCorners - 1) * <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a>); +00185 <font class="comment">//</font> +00186 <font class="keywordflow">for</font>(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> < numCorners - 1; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>) +00187 { +00188 <font class="keywordflow">for</font>(k = 0; k < <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a>; ++k) +00189 { +00190 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o9">_PB</a>.setTri(2 * (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> * <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> + k), (<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> + 1) * <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + k, (<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> + 1) * (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + 1) + k + 1, (<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> + 1) * (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + 1) + k); +00191 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o9">_PB</a>.setTri(2 * (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> * <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> + k) + 1, (<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> + 1) * <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + k, (<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> + 1) * <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + k + 1, (<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> + 1) * (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + 1) + k + 1); +00192 } +00193 } +00194 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o0">_GeomTouched</a> = <font class="keyword">false</font>; +00195 } +00196 +00197 <font class="comment">//===========================================================</font> +<a name="l00198"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a10">00198</a> <font class="keywordtype">void</font> CSegRemanenceShape::setBBox(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &bbox) +00199 { +00200 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o10">_BBox</a> = bbox; +00201 } +00202 +00203 <font class="comment">//===========================================================</font> +<a name="l00204"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a0">00204</a> <font class="keywordtype">void</font> CSegRemanenceShape::setMaterial(<font class="keyword">const</font> CMaterial &mat) +00205 { +00206 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a> = mat; +00207 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o1">_MatTouched</a> = <font class="keyword">true</font>; +00208 } +00209 +00210 <font class="comment">//===========================================================</font> +<a name="l00211"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a11">00211</a> <font class="keywordtype">void</font> CSegRemanenceShape::setTextureShifting(<font class="keywordtype">bool</font> on <font class="comment">/*=true*/</font>) +00212 { +00213 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o2">_TextureShifting</a> = on; +00214 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o1">_MatTouched</a> = <font class="keyword">true</font>; +00215 } +00216 +00217 <font class="comment">//===========================================================</font> +<a name="l00218"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a16">00218</a> <font class="keywordtype">void</font> CSegRemanenceShape::setRollupRatio(<font class="keywordtype">float</font> ratio) +00219 { +00220 <a class="code" href="debug_8h.html#a6">nlassert</a>(ratio > 0); +00221 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o5">_RollUpRatio</a> = ratio; +00222 } +00223 +00224 <font class="comment">//===========================================================</font> +<a name="l00225"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#c1">00225</a> <font class="keywordtype">void</font> CSegRemanenceShape::setupMaterial() +00226 { +00227 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o1">_MatTouched</a>) <font class="keywordflow">return</font>; +00228 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a>.enableUserTexMat(0); +00229 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a>.getTexture(0)->setWrapS(ITexture::Clamp); +00230 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a>.setDoubleSided(<font class="keyword">true</font>); +00231 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a>.setLighting(<font class="keyword">false</font>); <font class="comment">// lighting not supported (the vb has no normals anyway..)</font> +00232 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o1">_MatTouched</a> = <font class="keyword">false</font>; +00233 } +00234 +00235 <font class="comment">//===========================================================</font> +<a name="l00236"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a14">00236</a> <font class="keywordtype">void</font> CSegRemanenceShape::setAnimatedMaterial(<font class="keyword">const</font> std::string &name) +00237 { +00238 <a class="code" href="debug_8h.html#a6">nlassert</a>(!name.empty()); +00239 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o11">_AnimatedMat</a> == NULL); +00240 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o11">_AnimatedMat</a> = <font class="keyword">new</font> CMaterialBase; +00241 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o11">_AnimatedMat</a>->Name = name; +00242 } +00243 +00244 +00245 +00246 <font class="comment">//===========================================================</font> +<a name="l00247"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#z789_2">00247</a> CSegRemanenceShape::CSegRemanenceShape(<font class="keyword">const</font> CSegRemanenceShape &other) : IShape(other), _AnimatedMat(NULL) +00248 { +00249 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#c2">copyFromOther</a>(other); +00250 } +00251 +00252 <font class="comment">//===========================================================</font> +<a name="l00253"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#z789_3">00253</a> CSegRemanenceShape &CSegRemanenceShape::operator = (<font class="keyword">const</font> CSegRemanenceShape &other) +00254 { +00255 <font class="keywordflow">if</font> (&other != <font class="keyword">this</font>) +00256 { +00257 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#c2">copyFromOther</a>(other); +00258 (<a class="code" href="classNL3D_1_1IShape.html#a0">IShape</a> &) *<font class="keyword">this</font> = (<a class="code" href="classNL3D_1_1IShape.html#a0">IShape</a> &) other; <font class="comment">// copy base part </font> +00259 } +00260 <font class="keywordflow">return</font> *<font class="keyword">this</font>; +00261 } +00262 +00263 <font class="comment">//===========================================================</font> +<a name="l00264"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#z789_1">00264</a> CSegRemanenceShape::~CSegRemanenceShape() +00265 { +00266 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o11">_AnimatedMat</a>; +00267 } +00268 +00269 <font class="comment">//===========================================================</font> +<a name="l00270"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#c2">00270</a> <font class="keywordtype">void</font> CSegRemanenceShape::copyFromOther(<font class="keyword">const</font> CSegRemanenceShape &other) +00271 { +00272 <font class="keywordflow">if</font> (&other == <font class="keyword">this</font>) <font class="keywordflow">return</font>; +00273 CMaterialBase *otherAnimatedMat = other._AnimatedMat != NULL ? <font class="keyword">new</font> CMaterialBase(*other._AnimatedMat) +00274 : NULL; +00275 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o11">_AnimatedMat</a>; +00276 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o11">_AnimatedMat</a> = otherAnimatedMat; +00277 +00278 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o0">_GeomTouched</a> = other._GeomTouched; +00279 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o1">_MatTouched</a> = other._MatTouched; +00280 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o2">_TextureShifting</a> = other._TextureShifting; +00281 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> = other._NumSlices; +00282 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o4">_SliceTime</a> = other._SliceTime; +00283 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o6">_Corners</a> = other._Corners; +00284 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a> = other._Mat; +00285 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o8">_VB</a> = other._VB; +00286 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o9">_PB</a> = other._PB; +00287 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o10">_BBox</a> = other._BBox; +00288 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o5">_RollUpRatio</a> = other._RollUpRatio; +00289 } +00290 +00291 } +00292 +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |