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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>seg_remanence_shape.cpp</h1><a href="seg__remanence__shape_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00006 <font class="comment">/* Copyright, 2000, 2001, 2002 Nevrax Ltd.</font>
+00007 <font class="comment"> *</font>
+00008 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00009 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00010 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00011 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00012 <font class="comment"> * any later version.</font>
+00013 <font class="comment"></font>
+00014 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00015 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00016 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00017 <font class="comment"> * General Public License for more details.</font>
+00018 <font class="comment"></font>
+00019 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00020 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00021 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00022 <font class="comment"> * MA 02111-1307, USA.</font>
+00023 <font class="comment"> */</font>
+00024
+00025 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00026
+00027 <font class="preprocessor">#include "<a class="code" href="seg__remanence__shape_8h.html">3d/seg_remanence_shape.h</a>"</font>
+00028 <font class="preprocessor">#include "<a class="code" href="seg__remanence_8h.html">3d/seg_remanence.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="scene_8h.html">3d/scene.h</a>"</font>
+00031
+00032
+00033
+00034
+00035 <font class="keyword">namespace </font>NL3D
+00036 {
+00037
+00038
+00039 <font class="comment">//===========================================================</font>
+<a name="l00040"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#z789_0">00040</a> CSegRemanenceShape::CSegRemanenceShape() : _GeomTouched(true),
+00041 _MatTouched(true),
+00042 _TextureShifting(true),
+00043 _NumSlices(8),
+00044 _SliceTime(0.05f),
+00045 _RollUpRatio(1.f),
+00046 _AnimatedMat(NULL)
+00047 {
+00048 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o10">_BBox</a>.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_0">setCenter</a>(<a class="code" href="classNLMISC_1_1CVector.html#p0">NLMISC::CVector::Null</a>);
+00049 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o10">_BBox</a>.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_1">setHalfSize</a>(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(3, 3, 3));
+00050 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a6">setNumCorners</a>(2);
+00051 }
+00052
+00053 <font class="comment">//===========================================================</font>
+<a name="l00054"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#z789_4">00054</a> <font class="keywordtype">void</font> CSegRemanenceShape::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
+00055 {
+00056 sint ver = f.serialVersion(1);
+00057 f.serial(_NumSlices);
+00058 f.serial(_SliceTime);
+00059 f.serialCont(_Corners);
+00060 f.serial(_Mat);
+00061 f.serial(_BBox);
+00062 f.serial(_TextureShifting);
+00063 f.serialPtr(_AnimatedMat);
+00064 <font class="keywordflow">if</font> (f.isReading())
+00065 {
+00066 _GeomTouched = <font class="keyword">true</font>;
+00067 _MatTouched = <font class="keyword">true</font>;
+00068 }
+00069 <font class="keywordflow">if</font> (ver &gt;= 1)
+00070 {
+00071 f.serial(_RollUpRatio);
+00072 }
+00073 }
+00074
+00075 <font class="comment">//===========================================================</font>
+<a name="l00076"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a5">00076</a> <font class="keywordtype">void</font> CSegRemanenceShape::setSliceTime(<font class="keywordtype">float</font> sliceTime)
+00077 {
+00078 <a class="code" href="debug_8h.html#a6">nlassert</a>(sliceTime &gt; 0);
+00079 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o4">_SliceTime</a> = sliceTime;
+00080 }
+00081
+00082 <font class="comment">//===========================================================</font>
+<a name="l00083"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a8">00083</a> <font class="keywordtype">void</font> CSegRemanenceShape::setCorner(uint corner, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)
+00084 {
+00085 <a class="code" href="debug_8h.html#a6">nlassert</a>(corner &lt; <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o6">_Corners</a>.size());
+00086 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o6">_Corners</a>[corner] = value;
+00087 }
+00088
+00089 <font class="comment">//===========================================================</font>
+<a name="l00090"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a2">00090</a> <font class="keywordtype">void</font> CSegRemanenceShape::setNumSlices(uint32 numSlices)
+00091 {
+00092 <a class="code" href="debug_8h.html#a6">nlassert</a>(numSlices &gt;= 2);
+00093 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> = numSlices;
+00094 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o0">_GeomTouched</a> = <font class="keyword">true</font>;
+00095 }
+00096
+00097 <font class="comment">//===========================================================</font>
+<a name="l00098"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a9">00098</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> CSegRemanenceShape::getCorner(uint corner)<font class="keyword"> const</font>
+00099 <font class="keyword"></font>{
+00100 <a class="code" href="debug_8h.html#a6">nlassert</a>(corner &lt; <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o6">_Corners</a>.size());
+00101 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o6">_Corners</a>[corner];
+00102 }
+00103
+00104 <font class="comment">//===========================================================</font>
+<a name="l00105"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a6">00105</a> <font class="keywordtype">void</font> CSegRemanenceShape::setNumCorners(uint numCorners)
+00106 {
+00107 <a class="code" href="debug_8h.html#a6">nlassert</a>(numCorners &gt;= 2);
+00108 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o6">_Corners</a>.resize(numCorners);
+00109 std::fill(<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o6">_Corners</a>.begin(), <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o6">_Corners</a>.end(), <a class="code" href="classNLMISC_1_1CVector.html#p0">NLMISC::CVector::Null</a>);
+00110 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o0">_GeomTouched</a> = <font class="keyword">true</font>;
+00111 }
+00112
+00113 <font class="comment">//===========================================================</font>
+<a name="l00114"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#z790_0">00114</a> <font class="keywordtype">void</font> CSegRemanenceShape::render(IDriver *drv, CTransformShape *trans, <font class="keywordtype">bool</font> opaquePass)
+00115 {
+00116 <font class="keywordflow">if</font> ((!opaquePass &amp;&amp; <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a>.getBlend())
+00117 || (opaquePass &amp;&amp; !<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a>.getBlend())
+00118 )
+00119 {
+00120 CSegRemanence *sr = NLMISC::safe_cast&lt;CSegRemanence *&gt;(trans);
+00121 <font class="keywordflow">if</font> (!sr-&gt;isStarted()) <font class="keywordflow">return</font>;
+00122 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#c0">setupVBnPB</a>();
+00123 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#c1">setupMaterial</a>();
+00124 <font class="comment">// vertices are rendered in world space</font>
+00125 drv-&gt;setupModelMatrix(<a class="code" href="classNLMISC_1_1CMatrix.html#p0">NLMISC::CMatrix::Identity</a>);
+00126 <font class="comment">// </font>
+00127 sr-&gt;render(drv, <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o8">_VB</a>, <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o9">_PB</a>, <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a>);
+00128 }
+00129 }
+00130
+00131
+00132 <font class="comment">//===========================================================</font>
+<a name="l00133"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#z790_1">00133</a> <font class="keywordtype">void</font> CSegRemanenceShape::flushTextures(IDriver &amp;driver)
+00134 {
+00135 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a>.flushTextures(driver);
+00136 }
+00137
+00138 <font class="comment">//===========================================================</font>
+<a name="l00139"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#z790_2">00139</a> CTransformShape *CSegRemanenceShape::createInstance(CScene &amp;scene)
+00140 {
+00141 CSegRemanence *sr = NLMISC::safe_cast&lt;CSegRemanence *&gt;(scene.createModel(NL3D::SegRemanenceShapeId) );
+00142 sr-&gt;Shape = <font class="keyword">this</font>;
+00143 CAnimatedMaterial *aniMat = NULL;
+00144 <font class="keywordflow">if</font> (_AnimatedMat)
+00145 {
+00146 aniMat = <font class="keyword">new</font> CAnimatedMaterial(<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o11">_AnimatedMat</a>);
+00147 aniMat-&gt;setMaterial(&amp;<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a>);
+00148 }
+00149 sr-&gt;setAnimatedMaterial(aniMat);
+00150 sr-&gt;setupFromShape();
+00151 <font class="comment">// SegRemanence are added to the "Fx" Load Balancing Group.</font>
+00152 sr-&gt;setLoadBalancingGroup(<font class="stringliteral">"Fx"</font>);
+00153 <font class="keywordflow">return</font> sr;
+00154 }
+00155
+00156
+00157 <font class="comment">//===========================================================</font>
+<a name="l00158"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#z790_3">00158</a> <font class="keywordtype">float</font> CSegRemanenceShape::getNumTriangles(<font class="keywordtype">float</font> distance)
+00159 {
+00160 <font class="keywordflow">return</font> (float) (<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> * 2);
+00161 }
+00162
+00163
+00164 <font class="comment">//===========================================================</font>
+<a name="l00165"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#c0">00165</a> <font class="keywordtype">void</font> CSegRemanenceShape::setupVBnPB()
+00166 {
+00167 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o0">_GeomTouched</a>) <font class="keywordflow">return</font>;
+00168
+00169 uint numCorners = <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o6">_Corners</a>.size();
+00170 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o8">_VB</a>.setVertexFormat(CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag);
+00171 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o8">_VB</a>.setNumVertices(numCorners * (<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> + 1));
+00172 uint k, <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>;
+00173
+00174 <font class="comment">// set tex coords</font>
+00175 <font class="keywordflow">for</font>(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> &lt; numCorners; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
+00176 {
+00177 <font class="keywordflow">for</font>(k = 0; k &lt;= <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a>; ++k)
+00178 {
+00179
+00180 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o8">_VB</a>.setTexCoord((<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> + 1) * <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + k, 0, (<font class="keywordtype">float</font>) k / <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a>, (<font class="keywordtype">float</font>) <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> / (numCorners - 1));
+00181 }
+00182 }
+00183 <font class="comment">// create primitive block</font>
+00184 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o9">_PB</a>.setNumTri(2 * (numCorners - 1) * <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a>);
+00185 <font class="comment">//</font>
+00186 <font class="keywordflow">for</font>(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> &lt; numCorners - 1; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
+00187 {
+00188 <font class="keywordflow">for</font>(k = 0; k &lt; <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a>; ++k)
+00189 {
+00190 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o9">_PB</a>.setTri(2 * (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> * <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> + k), (<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> + 1) * <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + k, (<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> + 1) * (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + 1) + k + 1, (<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> + 1) * (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + 1) + k);
+00191 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o9">_PB</a>.setTri(2 * (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> * <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> + k) + 1, (<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> + 1) * <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + k, (<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> + 1) * <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + k + 1, (<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> + 1) * (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + 1) + k + 1);
+00192 }
+00193 }
+00194 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o0">_GeomTouched</a> = <font class="keyword">false</font>;
+00195 }
+00196
+00197 <font class="comment">//===========================================================</font>
+<a name="l00198"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a10">00198</a> <font class="keywordtype">void</font> CSegRemanenceShape::setBBox(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;bbox)
+00199 {
+00200 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o10">_BBox</a> = bbox;
+00201 }
+00202
+00203 <font class="comment">//===========================================================</font>
+<a name="l00204"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a0">00204</a> <font class="keywordtype">void</font> CSegRemanenceShape::setMaterial(<font class="keyword">const</font> CMaterial &amp;mat)
+00205 {
+00206 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a> = mat;
+00207 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o1">_MatTouched</a> = <font class="keyword">true</font>;
+00208 }
+00209
+00210 <font class="comment">//===========================================================</font>
+<a name="l00211"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a11">00211</a> <font class="keywordtype">void</font> CSegRemanenceShape::setTextureShifting(<font class="keywordtype">bool</font> on <font class="comment">/*=true*/</font>)
+00212 {
+00213 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o2">_TextureShifting</a> = on;
+00214 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o1">_MatTouched</a> = <font class="keyword">true</font>;
+00215 }
+00216
+00217 <font class="comment">//===========================================================</font>
+<a name="l00218"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a16">00218</a> <font class="keywordtype">void</font> CSegRemanenceShape::setRollupRatio(<font class="keywordtype">float</font> ratio)
+00219 {
+00220 <a class="code" href="debug_8h.html#a6">nlassert</a>(ratio &gt; 0);
+00221 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o5">_RollUpRatio</a> = ratio;
+00222 }
+00223
+00224 <font class="comment">//===========================================================</font>
+<a name="l00225"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#c1">00225</a> <font class="keywordtype">void</font> CSegRemanenceShape::setupMaterial()
+00226 {
+00227 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o1">_MatTouched</a>) <font class="keywordflow">return</font>;
+00228 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a>.enableUserTexMat(0);
+00229 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a>.getTexture(0)-&gt;setWrapS(ITexture::Clamp);
+00230 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a>.setDoubleSided(<font class="keyword">true</font>);
+00231 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a>.setLighting(<font class="keyword">false</font>); <font class="comment">// lighting not supported (the vb has no normals anyway..)</font>
+00232 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o1">_MatTouched</a> = <font class="keyword">false</font>;
+00233 }
+00234
+00235 <font class="comment">//===========================================================</font>
+<a name="l00236"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a14">00236</a> <font class="keywordtype">void</font> CSegRemanenceShape::setAnimatedMaterial(<font class="keyword">const</font> std::string &amp;name)
+00237 {
+00238 <a class="code" href="debug_8h.html#a6">nlassert</a>(!name.empty());
+00239 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o11">_AnimatedMat</a> == NULL);
+00240 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o11">_AnimatedMat</a> = <font class="keyword">new</font> CMaterialBase;
+00241 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o11">_AnimatedMat</a>-&gt;Name = name;
+00242 }
+00243
+00244
+00245
+00246 <font class="comment">//===========================================================</font>
+<a name="l00247"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#z789_2">00247</a> CSegRemanenceShape::CSegRemanenceShape(<font class="keyword">const</font> CSegRemanenceShape &amp;other) : IShape(other), _AnimatedMat(NULL)
+00248 {
+00249 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#c2">copyFromOther</a>(other);
+00250 }
+00251
+00252 <font class="comment">//===========================================================</font>
+<a name="l00253"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#z789_3">00253</a> CSegRemanenceShape &amp;CSegRemanenceShape::operator = (<font class="keyword">const</font> CSegRemanenceShape &amp;other)
+00254 {
+00255 <font class="keywordflow">if</font> (&amp;other != <font class="keyword">this</font>)
+00256 {
+00257 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#c2">copyFromOther</a>(other);
+00258 (<a class="code" href="classNL3D_1_1IShape.html#a0">IShape</a> &amp;) *<font class="keyword">this</font> = (<a class="code" href="classNL3D_1_1IShape.html#a0">IShape</a> &amp;) other; <font class="comment">// copy base part </font>
+00259 }
+00260 <font class="keywordflow">return</font> *<font class="keyword">this</font>;
+00261 }
+00262
+00263 <font class="comment">//===========================================================</font>
+<a name="l00264"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#z789_1">00264</a> CSegRemanenceShape::~CSegRemanenceShape()
+00265 {
+00266 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o11">_AnimatedMat</a>;
+00267 }
+00268
+00269 <font class="comment">//===========================================================</font>
+<a name="l00270"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#c2">00270</a> <font class="keywordtype">void</font> CSegRemanenceShape::copyFromOther(<font class="keyword">const</font> CSegRemanenceShape &amp;other)
+00271 {
+00272 <font class="keywordflow">if</font> (&amp;other == <font class="keyword">this</font>) <font class="keywordflow">return</font>;
+00273 CMaterialBase *otherAnimatedMat = other._AnimatedMat != NULL ? <font class="keyword">new</font> CMaterialBase(*other._AnimatedMat)
+00274 : NULL;
+00275 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o11">_AnimatedMat</a>;
+00276 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o11">_AnimatedMat</a> = otherAnimatedMat;
+00277
+00278 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o0">_GeomTouched</a> = other._GeomTouched;
+00279 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o1">_MatTouched</a> = other._MatTouched;
+00280 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o2">_TextureShifting</a> = other._TextureShifting;
+00281 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> = other._NumSlices;
+00282 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o4">_SliceTime</a> = other._SliceTime;
+00283 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o6">_Corners</a> = other._Corners;
+00284 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a> = other._Mat;
+00285 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o8">_VB</a> = other._VB;
+00286 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o9">_PB</a> = other._PB;
+00287 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o10">_BBox</a> = other._BBox;
+00288 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o5">_RollUpRatio</a> = other._RollUpRatio;
+00289 }
+00290
+00291 }
+00292
+</pre></div>
+
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