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<hr><h1>ps_face.cpp</h1><a href="ps__face_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="ps__face_8h.html">3d/ps_face.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="ps__macro_8h.html">3d/ps_macro.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="ps__iterator_8h.html">3d/ps_iterator.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="quat_8h.html">nel/misc/quat.h</a>"</font>
00033 
00034 
00035 
00036 <font class="keyword">namespace </font>NL3D 
00037 {
00038 
00039 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CQuat.html">NLMISC::CQuat</a>;
00040 
00042 <font class="comment">// CPSFace implementation //</font>
00044 <font class="comment"></font>
<a name="l00050"></a><a class="code" href="classNL3D_1_1CPSFaceHelper.html">00050</a> <font class="comment"></font><font class="keyword">class </font>CPSFaceHelper
00051 {
00052 <font class="keyword">public</font>:
00053         <font class="keyword">template</font> &lt;<font class="keyword">class</font> T, <font class="keyword">class</font> U&gt;     
<a name="l00054"></a><a class="code" href="classNL3D_1_1CPSFaceHelper.html#d0">00054</a>         <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFaceHelper.html#d0">drawFaces</a>(T posIt, U indexIt, CPSFace &amp;f, uint size, uint32 srcStep)
00055         {
00056                 PARTICLES_CHECK_MEM;
00057                 <a class="code" href="debug_8h.html#a6">nlassert</a>(f._Owner);             
00058                 IDriver *driver = f.getDriver();
00059 
00060                 f.updateMatBeforeRendering(driver);
00061 
00062                 CVertexBuffer &amp;vb = f.getNeededVB();
00063                 uint8 *currVertex;      
00064 
00065                 <font class="comment">// number of left faces to draw, number of faces to process at once</font>
00066                 uint32 leftFaces = size, toProcess;
00067                 f._Owner-&gt;incrementNbDrawnParticles(size); <font class="comment">// for benchmark purpose             </font>
00068                 f.setupDriverModelMatrix();
00069                 driver-&gt;activeVertexBuffer(vb);
00070                 <font class="keywordflow">if</font> (f.isMultiTextureEnabled())
00071                 {
00072                         f.setupMaterial(f._Tex, driver, f._Mat);
00073                 }
00074                 <font class="keywordtype">float</font> sizeBuf[CPSQuad::quadBufSize];
00075                 <font class="keywordtype">float</font> *ptSize;          
00076                 T endPosIt;
00077 
00078                 <font class="comment">// if constant size is used, the pointer points always the same float </font>
00079                 uint32 ptSizeIncrement = f._SizeScheme ? 1 : 0;
00080 
00081                 <font class="keywordflow">if</font> (f._PrecompBasis.size()) <font class="comment">// do we use precomputed basis ?</font>
00082                 {                                       
00083                         <font class="keywordflow">do</font>
00084                         {               
00085                                 toProcess = leftFaces &gt; CPSQuad::quadBufSize ? CPSQuad::quadBufSize : leftFaces;
00086                                 currVertex = (uint8 *) vb.getVertexCoordPointer() ; 
00087                                 <font class="keywordflow">if</font> (f._SizeScheme)
00088                                 {                               
00089                                         ptSize = (<font class="keywordtype">float</font> *) (f._SizeScheme-&gt;make(f._Owner, size - leftFaces, sizeBuf, <font class="keyword">sizeof</font>(<font class="keywordtype">float</font>), toProcess, <font class="keyword">true</font>, srcStep));                                                         
00090                                 }
00091                                 <font class="keywordflow">else</font>
00092                                 {       
00093                                         ptSize = &amp;f._ParticleSize;                      
00094                                 }                                       
00095                                 f.updateVbColNUVForRender(vb, size - leftFaces, toProcess, srcStep);                    
00096                                 <font class="keyword">const</font> uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a> = vb.getVertexSize();
00097                                 endPosIt = posIt + toProcess;                                                   
00098                                 <font class="keywordflow">do</font>              
00099                                 {                       
00100                                         <font class="keyword">const</font> CPlaneBasis &amp;currBasis = f._PrecompBasis[*indexIt].Basis;
00101                                         <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(vb, currVertex);
00102                                         ((CVector *) currVertex)-&gt;x = (*posIt).x  + *ptSize * currBasis.X.x;                    
00103                                         ((CVector *) currVertex)-&gt;y = (*posIt).y  + *ptSize * currBasis.X.y;                    
00104                                         ((CVector *) currVertex)-&gt;z = (*posIt).z  + *ptSize * currBasis.X.z;                    
00105                                         currVertex += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>;
00106 
00107                                         <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(vb, currVertex);
00108                                         ((CVector *) currVertex)-&gt;x = (*posIt).x  + *ptSize * currBasis.Y.x;                    
00109                                         ((CVector *) currVertex)-&gt;y = (*posIt).y  + *ptSize * currBasis.Y.y;                    
00110                                         ((CVector *) currVertex)-&gt;z = (*posIt).z  + *ptSize * currBasis.Y.z;                    
00111                                         currVertex += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>;
00112 
00113                                         <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(vb, currVertex);
00114                                         ((CVector *) currVertex)-&gt;x = (*posIt).x  - *ptSize * currBasis.X.x;                    
00115                                         ((CVector *) currVertex)-&gt;y = (*posIt).y  - *ptSize * currBasis.X.y;                    
00116                                         ((CVector *) currVertex)-&gt;z = (*posIt).z  - *ptSize * currBasis.X.z;                    
00117                                         currVertex += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>;
00118 
00119                                         <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(vb, currVertex);
00120                                         ((CVector *) currVertex)-&gt;x = (*posIt).x  - *ptSize * currBasis.Y.x;                    
00121                                         ((CVector *) currVertex)-&gt;y = (*posIt).y  - *ptSize * currBasis.Y.y;                    
00122                                         ((CVector *) currVertex)-&gt;z = (*posIt).z  - *ptSize * currBasis.Y.z;                    
00123                                         currVertex += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>;                                           
00124                                         ptSize += ptSizeIncrement;
00125                                         ++indexIt;
00126                                         ++posIt;
00127                                 }
00128                                 <font class="keywordflow">while</font> (posIt != endPosIt);
00129                                 driver-&gt;renderQuads(f._Mat, 0, toProcess);
00130                                 leftFaces -= toProcess;
00131                         }
00132                         <font class="keywordflow">while</font> (leftFaces);
00133                 }
00134                 <font class="keywordflow">else</font>
00135                 {
00136                         <font class="comment">// must compute each particle basis at each time</font>
00137                         <font class="keyword">static</font> CPlaneBasis planeBasis[CPSQuad::quadBufSize]; <font class="comment">// buffer to compute each particle basis</font>
00138                         CPlaneBasis *currBasis;
00139                         uint32    ptPlaneBasisIncrement = f._PlaneBasisScheme ? 1 : 0;
00140                         <font class="keyword">const</font> uint32 vSize = vb.getVertexSize();
00141                         <font class="keywordflow">do</font>
00142                         {                       
00143                                 toProcess = leftFaces &gt; CPSQuad::quadBufSize ? CPSQuad::quadBufSize : leftFaces;
00144                                 currVertex = (uint8 *) vb.getVertexCoordPointer() ; 
00145                                 <font class="keywordflow">if</font> (f._SizeScheme)
00146                                 {                               
00147                                         ptSize  = (<font class="keywordtype">float</font> *) (f._SizeScheme-&gt;make(f._Owner, size - leftFaces, sizeBuf, <font class="keyword">sizeof</font>(<font class="keywordtype">float</font>), toProcess, <font class="keyword">true</font>, srcStep));                                                                
00148                                 }
00149                                 <font class="keywordflow">else</font>
00150                                 {       
00151                                         ptSize = &amp;f._ParticleSize;                      
00152                                 }
00153 
00154                                 <font class="keywordflow">if</font> (f._PlaneBasisScheme)
00155                                 {
00156                                         currBasis = (CPlaneBasis *) (f._PlaneBasisScheme-&gt;make(f._Owner, size - leftFaces, planeBasis, <font class="keyword">sizeof</font>(CPlaneBasis), toProcess, <font class="keyword">true</font>, srcStep));                         
00157                                 }
00158                                 <font class="keywordflow">else</font>
00159                                 {
00160                                         currBasis = &amp;f._PlaneBasis;
00161                                 }                                               
00162                                 f.updateVbColNUVForRender(vb, size - leftFaces, toProcess, srcStep);                                            
00163                                 endPosIt = posIt + toProcess;                                   
00164                                 <font class="keywordflow">do</font>              
00165                                 {                       
00166                                         <font class="comment">// we use this instead of the + operator, because we avoid 4 constructor calls this way</font>
00167                                         <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(vb, currVertex);
00168                                         ((CVector *) currVertex)-&gt;x = (*posIt).x  + *ptSize * currBasis-&gt;X.x;                   
00169                                         ((CVector *) currVertex)-&gt;y = (*posIt).y  + *ptSize * currBasis-&gt;X.y;                   
00170                                         ((CVector *) currVertex)-&gt;z = (*posIt).z  + *ptSize * currBasis-&gt;X.z;                   
00171                                         currVertex += vSize;
00172 
00173                                         <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(vb, currVertex);
00174                                         ((CVector *) currVertex)-&gt;x = (*posIt).x  + *ptSize * currBasis-&gt;Y.x;                   
00175                                         ((CVector *) currVertex)-&gt;y = (*posIt).y  + *ptSize * currBasis-&gt;Y.y;                   
00176                                         ((CVector *) currVertex)-&gt;z = (*posIt).z  + *ptSize * currBasis-&gt;Y.z;                   
00177                                         currVertex += vSize;
00178 
00179                                         <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(vb, currVertex);
00180                                         ((CVector *) currVertex)-&gt;x = (*posIt).x  - *ptSize * currBasis-&gt;X.x;                   
00181                                         ((CVector *) currVertex)-&gt;y = (*posIt).y  - *ptSize * currBasis-&gt;X.y;                   
00182                                         ((CVector *) currVertex)-&gt;z = (*posIt).z  - *ptSize * currBasis-&gt;X.z;                   
00183                                         currVertex += vSize;
00184 
00185                                         <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(vb, currVertex);
00186                                         ((CVector *) currVertex)-&gt;x = (*posIt).x  - *ptSize * currBasis-&gt;Y.x;                   
00187                                         ((CVector *) currVertex)-&gt;y = (*posIt).y  - *ptSize * currBasis-&gt;Y.y;                   
00188                                         ((CVector *) currVertex)-&gt;z = (*posIt).z  - *ptSize * currBasis-&gt;Y.z;                   
00189                                         currVertex += vSize;
00190                                         ptSize += ptSizeIncrement;                                              
00191                                         ++posIt;
00192                                         currBasis += ptPlaneBasisIncrement;
00193                                 }
00194                                 <font class="keywordflow">while</font> (posIt != endPosIt);
00195                                 driver-&gt;renderQuads(f._Mat, 0, toProcess);
00196                                 leftFaces -= toProcess;
00197                         }
00198                         <font class="keywordflow">while</font> (leftFaces);
00199                 }
00200                 PARTICLES_CHECK_MEM;    
00201         }
00202 };
00203 
<a name="l00205"></a><a class="code" href="classNL3D_1_1CPSFace.html#a0">00205</a> CPSFace::CPSFace(CSmartPtr&lt;ITexture&gt; tex) : CPSQuad(tex)
00206 {   
00207         <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"Face"</font>);    
00208 }
00209 
<a name="l00211"></a><a class="code" href="classNL3D_1_1CPSFace.html#b0">00211</a> <font class="keywordtype">void</font> CPSFace::step(<a class="code" href="namespaceNL3D.html#a484">TPSProcessPass</a> pass, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a>)
00212 {
00213         <font class="keywordflow">if</font> (pass == <a class="code" href="namespaceNL3D.html#a484a171">PSToolRender</a>) <font class="comment">// edition mode only</font>
00214         {                       
00215                 <a class="code" href="classNL3D_1_1CPSParticle.html#a8">showTool</a>();
00216                 <font class="keywordflow">return</font>;
00217         }
00218         <font class="keywordflow">else</font> <font class="keywordflow">if</font> (pass == <a class="code" href="namespaceNL3D.html#a484a168">PSMotion</a>)
00219         {
00220                 
00221                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSFace.html#n2">_PrecompBasis</a>.size()) <font class="comment">// do we use precomputed basis ?</font>
00222                 {                       
00223                         <font class="comment">// rotate all precomputed basis         </font>
00224                         <font class="keywordflow">for</font> (std::vector&lt; CPlaneBasisPair &gt;::iterator it = <a class="code" href="classNL3D_1_1CPSFace.html#n2">_PrecompBasis</a>.begin(); it != <a class="code" href="classNL3D_1_1CPSFace.html#n2">_PrecompBasis</a>.end(); ++it)
00225                         {
00226                                 <font class="comment">// not optimized at all, but this will apply to very few elements anyway...</font>
00227                                 CMatrix mat;
00228                                 mat.rotate(CQuat(it-&gt;Axis, ellapsedTime * it-&gt;AngularVelocity));
00229                                 CVector n = mat * it-&gt;Basis.getNormal();
00230                                 it-&gt;Basis = CPlaneBasis(n);
00231                         }
00232                 }
00233                 <font class="keywordflow">return</font>;
00234         }
00235         <font class="keywordflow">else</font>    <font class="comment">// check this is the right pass</font>
00236         <font class="keywordflow">if</font> (!
00237                 (       (pass == <a class="code" href="namespaceNL3D.html#a484a170">PSBlendRender</a> &amp;&amp; <a class="code" href="classNL3D_1_1CPSQuad.html#a1">hasTransparentFaces</a>())
00238                         || (pass == <a class="code" href="namespaceNL3D.html#a484a169">PSSolidRender</a> &amp;&amp; <a class="code" href="classNL3D_1_1CPSQuad.html#a2">hasOpaqueFaces</a>())
00239                 )
00240            )
00241         {
00242                 <font class="keywordflow">return</font>;
00243         }
00244         
00245         
00246 
00247         <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getSize()) <font class="keywordflow">return</font>; 
00248         uint32 <a class="code" href="classNL3D_1_1CPSFace.html#b0">step</a>;
00249         uint   numToProcess;
00250         <a class="code" href="classNL3D_1_1CPSParticle.html#b4">computeSrcStep</a>(<a class="code" href="classNL3D_1_1CPSFace.html#b0">step</a>, numToProcess);     
00251         <font class="keywordflow">if</font> (!numToProcess) <font class="keywordflow">return</font>;
00252 
00253         
00254         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSFace.html#b0">step</a> == (1 &lt;&lt; 16))
00255         {
00257                 std::vector&lt;uint32&gt;::const_iterator indexIt = <a class="code" href="classNL3D_1_1CPSFace.html#n3">_IndexInPrecompBasis</a>.begin();
00258 
00260                 CPSFaceHelper::drawFaces(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos().begin(),      
00261                                                                  indexIt,
00262                                                                  *<font class="keyword">this</font>,
00263                                                                  numToProcess,
00264                                                                  <a class="code" href="classNL3D_1_1CPSFace.html#b0">step</a>
00265                                                                 );
00266         }
00267         <font class="keywordflow">else</font>
00268         {               
00270                 CAdvance1616Iterator&lt;std::vector&lt;uint32&gt;::const_iterator, <font class="keyword">const</font> uint32&gt;                 
00271                         indexIt(<a class="code" href="classNL3D_1_1CPSFace.html#n3">_IndexInPrecompBasis</a>.begin(), 0, <a class="code" href="classNL3D_1_1CPSFace.html#b0">step</a>);
00272                 CPSFaceHelper::drawFaces(<a class="code" href="namespaceNL3D.html#a199">TIteratorVectStep1616</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos().begin(), 0, <a class="code" href="classNL3D_1_1CPSFace.html#b0">step</a>),
00273                                                                  indexIt,
00274                                                                  *<font class="keyword">this</font>,
00275                                                                  numToProcess,
00276                                                                  <a class="code" href="classNL3D_1_1CPSFace.html#b0">step</a>                           
00277                                                                 );
00278         }
00279         
00280 }
00281 
00282 
<a name="l00284"></a><a class="code" href="classNL3D_1_1CPSFace.html#a1">00284</a> <font class="keywordtype">void</font> CPSFace::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00285 {
00286         f.serialVersion(1);
00287         CPSQuad::serial(f);
00288         CPSRotated3DPlaneParticle::serialPlaneBasisScheme(f);
00289 
00290         <font class="keywordflow">if</font> (f.isReading())
00291         {
00292                 uint32 nbConfigurations;
00293                 f.serial(nbConfigurations);
00294                 <font class="keywordflow">if</font> (nbConfigurations)
00295                 {
00296                         f.serial(_MinAngularVelocity, _MaxAngularVelocity);             
00297                 }
00298                 hintRotateTheSame(nbConfigurations, _MinAngularVelocity, _MaxAngularVelocity);
00299 
00300                 init();         
00301         }
00302         <font class="keywordflow">else</font>    
00303         {                               
00304                 uint32 nbConfigurations = _PrecompBasis.size();
00305                 f.serial(nbConfigurations);
00306                 <font class="keywordflow">if</font> (nbConfigurations)
00307                 {
00308                         f.serial(_MinAngularVelocity, _MaxAngularVelocity);             
00309                 }
00310         }
00311 }
00312         
00313         
00316 <font class="keyword">static</font> CVector <a class="code" href="namespaceNL3D.html#a421">MakeRandomUnitVect</a>(<font class="keywordtype">void</font>) 
00317 {
00318         CVector <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>((<font class="keywordtype">float</font>) ((rand() % 20000) - 10000)
00319                           ,(<font class="keywordtype">float</font>) ((rand() % 20000) - 10000)
00320                           ,(<font class="keywordtype">float</font>) ((rand() % 20000) - 10000)
00321                           );
00322         <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.normalize();
00323         <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>;
00324 }
00325 
<a name="l00327"></a><a class="code" href="classNL3D_1_1CPSFace.html#a3">00327</a> <font class="keywordtype">void</font> CPSFace::hintRotateTheSame(uint32 nbConfiguration
00328                                                 , <font class="keywordtype">float</font> minAngularVelocity
00329                                                 , <font class="keywordtype">float</font> maxAngularVelocity
00330                                           )
00331 {
00332         <a class="code" href="classNL3D_1_1CPSFace.html#n0">_MinAngularVelocity</a> = minAngularVelocity;
00333         <a class="code" href="classNL3D_1_1CPSFace.html#n1">_MaxAngularVelocity</a> = maxAngularVelocity;
00334         <a class="code" href="classNL3D_1_1CPSFace.html#n2">_PrecompBasis</a>.resize(nbConfiguration);
00335         <font class="keywordflow">if</font> (nbConfiguration)
00336         {
00337                 <font class="comment">// each precomp basis is created randomly;</font>
00338                 <font class="keywordflow">for</font> (uint k = 0; k &lt; nbConfiguration; ++k)
00339                 {
00340                          CVector <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a> = <a class="code" href="namespaceNL3D.html#a421">MakeRandomUnitVect</a>();
00341                         <a class="code" href="classNL3D_1_1CPSFace.html#n2">_PrecompBasis</a>[k].Basis = CPlaneBasis(<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>);
00342                         <a class="code" href="classNL3D_1_1CPSFace.html#n2">_PrecompBasis</a>[k].Axis = <a class="code" href="namespaceNL3D.html#a421">MakeRandomUnitVect</a>();
00343                         <a class="code" href="classNL3D_1_1CPSFace.html#n2">_PrecompBasis</a>[k].AngularVelocity = minAngularVelocity 
00344                                                                                            + (rand() % 20000) / 20000.f * (maxAngularVelocity - minAngularVelocity);
00345 
00346                 }       
00347                 <font class="comment">// we need to do this because nbConfs may have changed</font>
00348                 <a class="code" href="classNL3D_1_1CPSFace.html#b4">fillIndexesInPrecompBasis</a>();
00349         }
00350 }
00351 
<a name="l00353"></a><a class="code" href="classNL3D_1_1CPSFace.html#b4">00353</a> <font class="keywordtype">void</font> CPSFace::fillIndexesInPrecompBasis(<font class="keywordtype">void</font>)
00354 {
00355         <font class="keyword">const</font> uint32 nbConf = <a class="code" href="classNL3D_1_1CPSFace.html#n2">_PrecompBasis</a>.size();
00356         <font class="keywordflow">if</font> (_Owner)
00357         {
00358                 <a class="code" href="classNL3D_1_1CPSFace.html#n3">_IndexInPrecompBasis</a>.resize( <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getMaxSize() );
00359         }       
00360         <font class="keywordflow">for</font> (std::vector&lt;uint32&gt;::iterator it = <a class="code" href="classNL3D_1_1CPSFace.html#n3">_IndexInPrecompBasis</a>.begin(); it != <a class="code" href="classNL3D_1_1CPSFace.html#n3">_IndexInPrecompBasis</a>.end(); ++it)
00361         {
00362                 *it = rand() % nbConf;
00363         }
00364 }
00365 
<a name="l00367"></a><a class="code" href="classNL3D_1_1CPSFace.html#b1">00367</a> <font class="keywordtype">void</font> CPSFace::newElement(CPSLocated *emitterLocated, uint32 emitterIndex)
00368 {
00369         CPSQuad::newElement(emitterLocated, emitterIndex);
00370         <a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#b1">newPlaneBasisElement</a>(emitterLocated, emitterIndex);
00371         <font class="keyword">const</font> uint32 nbConf = <a class="code" href="classNL3D_1_1CPSFace.html#n2">_PrecompBasis</a>.size();
00372         <font class="keywordflow">if</font> (nbConf) <font class="comment">// do we use precomputed basis ?</font>
00373         {
00374                 <a class="code" href="classNL3D_1_1CPSFace.html#n3">_IndexInPrecompBasis</a>[<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getNewElementIndex()] = rand() % nbConf;
00375         }       
00376 }
00377         
<a name="l00379"></a><a class="code" href="classNL3D_1_1CPSFace.html#b2">00379</a>         <font class="keywordtype">void</font> CPSFace::deleteElement(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
00380 {
00381         CPSQuad::deleteElement(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00382         <a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#b2">deletePlaneBasisElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00383         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSFace.html#n2">_PrecompBasis</a>.size()) <font class="comment">// do we use precomputed basis ?</font>
00384         {
00385                 <font class="comment">// replace ourself by the last element...</font>
00386                 <a class="code" href="classNL3D_1_1CPSFace.html#n3">_IndexInPrecompBasis</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>] = <a class="code" href="classNL3D_1_1CPSFace.html#n3">_IndexInPrecompBasis</a>[<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getSize() - 1];
00387         }       
00388 }
00389 
<a name="l00391"></a><a class="code" href="classNL3D_1_1CPSFace.html#b3">00391</a> <font class="keywordtype">void</font> CPSFace::resize(uint32 size)
00392 {
00393         <a class="code" href="debug_8h.html#a6">nlassert</a>(size &lt; (1 &lt;&lt; 16));
00394         <a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#b3">resizePlaneBasis</a>(size);
00395         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSFace.html#n2">_PrecompBasis</a>.size()) <font class="comment">// do we use precomputed basis ?</font>
00396         {
00397                 <a class="code" href="classNL3D_1_1CPSFace.html#n3">_IndexInPrecompBasis</a>.resize(size);
00398         }
00399         CPSQuad::resize(size);
00400 }
00401 
00402 } <font class="comment">// NL3D</font>
</pre></div>

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