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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>ps_face.cpp</h1><a href="ps__face_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="ps__face_8h.html">3d/ps_face.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="ps__macro_8h.html">3d/ps_macro.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="ps__iterator_8h.html">3d/ps_iterator.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="quat_8h.html">nel/misc/quat.h</a>"</font>
+00033
+00034
+00035
+00036 <font class="keyword">namespace </font>NL3D
+00037 {
+00038
+00039 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CQuat.html">NLMISC::CQuat</a>;
+00040
+00042 <font class="comment">// CPSFace implementation //</font>
+00044 <font class="comment"></font>
+<a name="l00050"></a><a class="code" href="classNL3D_1_1CPSFaceHelper.html">00050</a> <font class="comment"></font><font class="keyword">class </font>CPSFaceHelper
+00051 {
+00052 <font class="keyword">public</font>:
+00053 <font class="keyword">template</font> &lt;<font class="keyword">class</font> T, <font class="keyword">class</font> U&gt;
+<a name="l00054"></a><a class="code" href="classNL3D_1_1CPSFaceHelper.html#d0">00054</a> <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFaceHelper.html#d0">drawFaces</a>(T posIt, U indexIt, CPSFace &amp;f, uint size, uint32 srcStep)
+00055 {
+00056 PARTICLES_CHECK_MEM;
+00057 <a class="code" href="debug_8h.html#a6">nlassert</a>(f._Owner);
+00058 IDriver *driver = f.getDriver();
+00059
+00060 f.updateMatBeforeRendering(driver);
+00061
+00062 CVertexBuffer &amp;vb = f.getNeededVB();
+00063 uint8 *currVertex;
+00064
+00065 <font class="comment">// number of left faces to draw, number of faces to process at once</font>
+00066 uint32 leftFaces = size, toProcess;
+00067 f._Owner-&gt;incrementNbDrawnParticles(size); <font class="comment">// for benchmark purpose </font>
+00068 f.setupDriverModelMatrix();
+00069 driver-&gt;activeVertexBuffer(vb);
+00070 <font class="keywordflow">if</font> (f.isMultiTextureEnabled())
+00071 {
+00072 f.setupMaterial(f._Tex, driver, f._Mat);
+00073 }
+00074 <font class="keywordtype">float</font> sizeBuf[CPSQuad::quadBufSize];
+00075 <font class="keywordtype">float</font> *ptSize;
+00076 T endPosIt;
+00077
+00078 <font class="comment">// if constant size is used, the pointer points always the same float </font>
+00079 uint32 ptSizeIncrement = f._SizeScheme ? 1 : 0;
+00080
+00081 <font class="keywordflow">if</font> (f._PrecompBasis.size()) <font class="comment">// do we use precomputed basis ?</font>
+00082 {
+00083 <font class="keywordflow">do</font>
+00084 {
+00085 toProcess = leftFaces &gt; CPSQuad::quadBufSize ? CPSQuad::quadBufSize : leftFaces;
+00086 currVertex = (uint8 *) vb.getVertexCoordPointer() ;
+00087 <font class="keywordflow">if</font> (f._SizeScheme)
+00088 {
+00089 ptSize = (<font class="keywordtype">float</font> *) (f._SizeScheme-&gt;make(f._Owner, size - leftFaces, sizeBuf, <font class="keyword">sizeof</font>(<font class="keywordtype">float</font>), toProcess, <font class="keyword">true</font>, srcStep));
+00090 }
+00091 <font class="keywordflow">else</font>
+00092 {
+00093 ptSize = &amp;f._ParticleSize;
+00094 }
+00095 f.updateVbColNUVForRender(vb, size - leftFaces, toProcess, srcStep);
+00096 <font class="keyword">const</font> uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a> = vb.getVertexSize();
+00097 endPosIt = posIt + toProcess;
+00098 <font class="keywordflow">do</font>
+00099 {
+00100 <font class="keyword">const</font> CPlaneBasis &amp;currBasis = f._PrecompBasis[*indexIt].Basis;
+00101 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(vb, currVertex);
+00102 ((CVector *) currVertex)-&gt;x = (*posIt).x + *ptSize * currBasis.X.x;
+00103 ((CVector *) currVertex)-&gt;y = (*posIt).y + *ptSize * currBasis.X.y;
+00104 ((CVector *) currVertex)-&gt;z = (*posIt).z + *ptSize * currBasis.X.z;
+00105 currVertex += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>;
+00106
+00107 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(vb, currVertex);
+00108 ((CVector *) currVertex)-&gt;x = (*posIt).x + *ptSize * currBasis.Y.x;
+00109 ((CVector *) currVertex)-&gt;y = (*posIt).y + *ptSize * currBasis.Y.y;
+00110 ((CVector *) currVertex)-&gt;z = (*posIt).z + *ptSize * currBasis.Y.z;
+00111 currVertex += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>;
+00112
+00113 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(vb, currVertex);
+00114 ((CVector *) currVertex)-&gt;x = (*posIt).x - *ptSize * currBasis.X.x;
+00115 ((CVector *) currVertex)-&gt;y = (*posIt).y - *ptSize * currBasis.X.y;
+00116 ((CVector *) currVertex)-&gt;z = (*posIt).z - *ptSize * currBasis.X.z;
+00117 currVertex += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>;
+00118
+00119 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(vb, currVertex);
+00120 ((CVector *) currVertex)-&gt;x = (*posIt).x - *ptSize * currBasis.Y.x;
+00121 ((CVector *) currVertex)-&gt;y = (*posIt).y - *ptSize * currBasis.Y.y;
+00122 ((CVector *) currVertex)-&gt;z = (*posIt).z - *ptSize * currBasis.Y.z;
+00123 currVertex += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>;
+00124 ptSize += ptSizeIncrement;
+00125 ++indexIt;
+00126 ++posIt;
+00127 }
+00128 <font class="keywordflow">while</font> (posIt != endPosIt);
+00129 driver-&gt;renderQuads(f._Mat, 0, toProcess);
+00130 leftFaces -= toProcess;
+00131 }
+00132 <font class="keywordflow">while</font> (leftFaces);
+00133 }
+00134 <font class="keywordflow">else</font>
+00135 {
+00136 <font class="comment">// must compute each particle basis at each time</font>
+00137 <font class="keyword">static</font> CPlaneBasis planeBasis[CPSQuad::quadBufSize]; <font class="comment">// buffer to compute each particle basis</font>
+00138 CPlaneBasis *currBasis;
+00139 uint32 ptPlaneBasisIncrement = f._PlaneBasisScheme ? 1 : 0;
+00140 <font class="keyword">const</font> uint32 vSize = vb.getVertexSize();
+00141 <font class="keywordflow">do</font>
+00142 {
+00143 toProcess = leftFaces &gt; CPSQuad::quadBufSize ? CPSQuad::quadBufSize : leftFaces;
+00144 currVertex = (uint8 *) vb.getVertexCoordPointer() ;
+00145 <font class="keywordflow">if</font> (f._SizeScheme)
+00146 {
+00147 ptSize = (<font class="keywordtype">float</font> *) (f._SizeScheme-&gt;make(f._Owner, size - leftFaces, sizeBuf, <font class="keyword">sizeof</font>(<font class="keywordtype">float</font>), toProcess, <font class="keyword">true</font>, srcStep));
+00148 }
+00149 <font class="keywordflow">else</font>
+00150 {
+00151 ptSize = &amp;f._ParticleSize;
+00152 }
+00153
+00154 <font class="keywordflow">if</font> (f._PlaneBasisScheme)
+00155 {
+00156 currBasis = (CPlaneBasis *) (f._PlaneBasisScheme-&gt;make(f._Owner, size - leftFaces, planeBasis, <font class="keyword">sizeof</font>(CPlaneBasis), toProcess, <font class="keyword">true</font>, srcStep));
+00157 }
+00158 <font class="keywordflow">else</font>
+00159 {
+00160 currBasis = &amp;f._PlaneBasis;
+00161 }
+00162 f.updateVbColNUVForRender(vb, size - leftFaces, toProcess, srcStep);
+00163 endPosIt = posIt + toProcess;
+00164 <font class="keywordflow">do</font>
+00165 {
+00166 <font class="comment">// we use this instead of the + operator, because we avoid 4 constructor calls this way</font>
+00167 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(vb, currVertex);
+00168 ((CVector *) currVertex)-&gt;x = (*posIt).x + *ptSize * currBasis-&gt;X.x;
+00169 ((CVector *) currVertex)-&gt;y = (*posIt).y + *ptSize * currBasis-&gt;X.y;
+00170 ((CVector *) currVertex)-&gt;z = (*posIt).z + *ptSize * currBasis-&gt;X.z;
+00171 currVertex += vSize;
+00172
+00173 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(vb, currVertex);
+00174 ((CVector *) currVertex)-&gt;x = (*posIt).x + *ptSize * currBasis-&gt;Y.x;
+00175 ((CVector *) currVertex)-&gt;y = (*posIt).y + *ptSize * currBasis-&gt;Y.y;
+00176 ((CVector *) currVertex)-&gt;z = (*posIt).z + *ptSize * currBasis-&gt;Y.z;
+00177 currVertex += vSize;
+00178
+00179 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(vb, currVertex);
+00180 ((CVector *) currVertex)-&gt;x = (*posIt).x - *ptSize * currBasis-&gt;X.x;
+00181 ((CVector *) currVertex)-&gt;y = (*posIt).y - *ptSize * currBasis-&gt;X.y;
+00182 ((CVector *) currVertex)-&gt;z = (*posIt).z - *ptSize * currBasis-&gt;X.z;
+00183 currVertex += vSize;
+00184
+00185 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(vb, currVertex);
+00186 ((CVector *) currVertex)-&gt;x = (*posIt).x - *ptSize * currBasis-&gt;Y.x;
+00187 ((CVector *) currVertex)-&gt;y = (*posIt).y - *ptSize * currBasis-&gt;Y.y;
+00188 ((CVector *) currVertex)-&gt;z = (*posIt).z - *ptSize * currBasis-&gt;Y.z;
+00189 currVertex += vSize;
+00190 ptSize += ptSizeIncrement;
+00191 ++posIt;
+00192 currBasis += ptPlaneBasisIncrement;
+00193 }
+00194 <font class="keywordflow">while</font> (posIt != endPosIt);
+00195 driver-&gt;renderQuads(f._Mat, 0, toProcess);
+00196 leftFaces -= toProcess;
+00197 }
+00198 <font class="keywordflow">while</font> (leftFaces);
+00199 }
+00200 PARTICLES_CHECK_MEM;
+00201 }
+00202 };
+00203
+<a name="l00205"></a><a class="code" href="classNL3D_1_1CPSFace.html#a0">00205</a> CPSFace::CPSFace(CSmartPtr&lt;ITexture&gt; tex) : CPSQuad(tex)
+00206 {
+00207 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"Face"</font>);
+00208 }
+00209
+<a name="l00211"></a><a class="code" href="classNL3D_1_1CPSFace.html#b0">00211</a> <font class="keywordtype">void</font> CPSFace::step(<a class="code" href="namespaceNL3D.html#a484">TPSProcessPass</a> pass, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a>)
+00212 {
+00213 <font class="keywordflow">if</font> (pass == <a class="code" href="namespaceNL3D.html#a484a171">PSToolRender</a>) <font class="comment">// edition mode only</font>
+00214 {
+00215 <a class="code" href="classNL3D_1_1CPSParticle.html#a8">showTool</a>();
+00216 <font class="keywordflow">return</font>;
+00217 }
+00218 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (pass == <a class="code" href="namespaceNL3D.html#a484a168">PSMotion</a>)
+00219 {
+00220
+00221 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSFace.html#n2">_PrecompBasis</a>.size()) <font class="comment">// do we use precomputed basis ?</font>
+00222 {
+00223 <font class="comment">// rotate all precomputed basis </font>
+00224 <font class="keywordflow">for</font> (std::vector&lt; CPlaneBasisPair &gt;::iterator it = <a class="code" href="classNL3D_1_1CPSFace.html#n2">_PrecompBasis</a>.begin(); it != <a class="code" href="classNL3D_1_1CPSFace.html#n2">_PrecompBasis</a>.end(); ++it)
+00225 {
+00226 <font class="comment">// not optimized at all, but this will apply to very few elements anyway...</font>
+00227 CMatrix mat;
+00228 mat.rotate(CQuat(it-&gt;Axis, ellapsedTime * it-&gt;AngularVelocity));
+00229 CVector n = mat * it-&gt;Basis.getNormal();
+00230 it-&gt;Basis = CPlaneBasis(n);
+00231 }
+00232 }
+00233 <font class="keywordflow">return</font>;
+00234 }
+00235 <font class="keywordflow">else</font> <font class="comment">// check this is the right pass</font>
+00236 <font class="keywordflow">if</font> (!
+00237 ( (pass == <a class="code" href="namespaceNL3D.html#a484a170">PSBlendRender</a> &amp;&amp; <a class="code" href="classNL3D_1_1CPSQuad.html#a1">hasTransparentFaces</a>())
+00238 || (pass == <a class="code" href="namespaceNL3D.html#a484a169">PSSolidRender</a> &amp;&amp; <a class="code" href="classNL3D_1_1CPSQuad.html#a2">hasOpaqueFaces</a>())
+00239 )
+00240 )
+00241 {
+00242 <font class="keywordflow">return</font>;
+00243 }
+00244
+00245
+00246
+00247 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getSize()) <font class="keywordflow">return</font>;
+00248 uint32 <a class="code" href="classNL3D_1_1CPSFace.html#b0">step</a>;
+00249 uint numToProcess;
+00250 <a class="code" href="classNL3D_1_1CPSParticle.html#b4">computeSrcStep</a>(<a class="code" href="classNL3D_1_1CPSFace.html#b0">step</a>, numToProcess);
+00251 <font class="keywordflow">if</font> (!numToProcess) <font class="keywordflow">return</font>;
+00252
+00253
+00254 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSFace.html#b0">step</a> == (1 &lt;&lt; 16))
+00255 {
+00257 std::vector&lt;uint32&gt;::const_iterator indexIt = <a class="code" href="classNL3D_1_1CPSFace.html#n3">_IndexInPrecompBasis</a>.begin();
+00258
+00260 CPSFaceHelper::drawFaces(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos().begin(),
+00261 indexIt,
+00262 *<font class="keyword">this</font>,
+00263 numToProcess,
+00264 <a class="code" href="classNL3D_1_1CPSFace.html#b0">step</a>
+00265 );
+00266 }
+00267 <font class="keywordflow">else</font>
+00268 {
+00270 CAdvance1616Iterator&lt;std::vector&lt;uint32&gt;::const_iterator, <font class="keyword">const</font> uint32&gt;
+00271 indexIt(<a class="code" href="classNL3D_1_1CPSFace.html#n3">_IndexInPrecompBasis</a>.begin(), 0, <a class="code" href="classNL3D_1_1CPSFace.html#b0">step</a>);
+00272 CPSFaceHelper::drawFaces(<a class="code" href="namespaceNL3D.html#a199">TIteratorVectStep1616</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos().begin(), 0, <a class="code" href="classNL3D_1_1CPSFace.html#b0">step</a>),
+00273 indexIt,
+00274 *<font class="keyword">this</font>,
+00275 numToProcess,
+00276 <a class="code" href="classNL3D_1_1CPSFace.html#b0">step</a>
+00277 );
+00278 }
+00279
+00280 }
+00281
+00282
+<a name="l00284"></a><a class="code" href="classNL3D_1_1CPSFace.html#a1">00284</a> <font class="keywordtype">void</font> CPSFace::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
+00285 {
+00286 f.serialVersion(1);
+00287 CPSQuad::serial(f);
+00288 CPSRotated3DPlaneParticle::serialPlaneBasisScheme(f);
+00289
+00290 <font class="keywordflow">if</font> (f.isReading())
+00291 {
+00292 uint32 nbConfigurations;
+00293 f.serial(nbConfigurations);
+00294 <font class="keywordflow">if</font> (nbConfigurations)
+00295 {
+00296 f.serial(_MinAngularVelocity, _MaxAngularVelocity);
+00297 }
+00298 hintRotateTheSame(nbConfigurations, _MinAngularVelocity, _MaxAngularVelocity);
+00299
+00300 init();
+00301 }
+00302 <font class="keywordflow">else</font>
+00303 {
+00304 uint32 nbConfigurations = _PrecompBasis.size();
+00305 f.serial(nbConfigurations);
+00306 <font class="keywordflow">if</font> (nbConfigurations)
+00307 {
+00308 f.serial(_MinAngularVelocity, _MaxAngularVelocity);
+00309 }
+00310 }
+00311 }
+00312
+00313
+00316 <font class="keyword">static</font> CVector <a class="code" href="namespaceNL3D.html#a421">MakeRandomUnitVect</a>(<font class="keywordtype">void</font>)
+00317 {
+00318 CVector <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>((<font class="keywordtype">float</font>) ((rand() % 20000) - 10000)
+00319 ,(<font class="keywordtype">float</font>) ((rand() % 20000) - 10000)
+00320 ,(<font class="keywordtype">float</font>) ((rand() % 20000) - 10000)
+00321 );
+00322 <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.normalize();
+00323 <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>;
+00324 }
+00325
+<a name="l00327"></a><a class="code" href="classNL3D_1_1CPSFace.html#a3">00327</a> <font class="keywordtype">void</font> CPSFace::hintRotateTheSame(uint32 nbConfiguration
+00328 , <font class="keywordtype">float</font> minAngularVelocity
+00329 , <font class="keywordtype">float</font> maxAngularVelocity
+00330 )
+00331 {
+00332 <a class="code" href="classNL3D_1_1CPSFace.html#n0">_MinAngularVelocity</a> = minAngularVelocity;
+00333 <a class="code" href="classNL3D_1_1CPSFace.html#n1">_MaxAngularVelocity</a> = maxAngularVelocity;
+00334 <a class="code" href="classNL3D_1_1CPSFace.html#n2">_PrecompBasis</a>.resize(nbConfiguration);
+00335 <font class="keywordflow">if</font> (nbConfiguration)
+00336 {
+00337 <font class="comment">// each precomp basis is created randomly;</font>
+00338 <font class="keywordflow">for</font> (uint k = 0; k &lt; nbConfiguration; ++k)
+00339 {
+00340 CVector <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a> = <a class="code" href="namespaceNL3D.html#a421">MakeRandomUnitVect</a>();
+00341 <a class="code" href="classNL3D_1_1CPSFace.html#n2">_PrecompBasis</a>[k].Basis = CPlaneBasis(<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>);
+00342 <a class="code" href="classNL3D_1_1CPSFace.html#n2">_PrecompBasis</a>[k].Axis = <a class="code" href="namespaceNL3D.html#a421">MakeRandomUnitVect</a>();
+00343 <a class="code" href="classNL3D_1_1CPSFace.html#n2">_PrecompBasis</a>[k].AngularVelocity = minAngularVelocity
+00344 + (rand() % 20000) / 20000.f * (maxAngularVelocity - minAngularVelocity);
+00345
+00346 }
+00347 <font class="comment">// we need to do this because nbConfs may have changed</font>
+00348 <a class="code" href="classNL3D_1_1CPSFace.html#b4">fillIndexesInPrecompBasis</a>();
+00349 }
+00350 }
+00351
+<a name="l00353"></a><a class="code" href="classNL3D_1_1CPSFace.html#b4">00353</a> <font class="keywordtype">void</font> CPSFace::fillIndexesInPrecompBasis(<font class="keywordtype">void</font>)
+00354 {
+00355 <font class="keyword">const</font> uint32 nbConf = <a class="code" href="classNL3D_1_1CPSFace.html#n2">_PrecompBasis</a>.size();
+00356 <font class="keywordflow">if</font> (_Owner)
+00357 {
+00358 <a class="code" href="classNL3D_1_1CPSFace.html#n3">_IndexInPrecompBasis</a>.resize( <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getMaxSize() );
+00359 }
+00360 <font class="keywordflow">for</font> (std::vector&lt;uint32&gt;::iterator it = <a class="code" href="classNL3D_1_1CPSFace.html#n3">_IndexInPrecompBasis</a>.begin(); it != <a class="code" href="classNL3D_1_1CPSFace.html#n3">_IndexInPrecompBasis</a>.end(); ++it)
+00361 {
+00362 *it = rand() % nbConf;
+00363 }
+00364 }
+00365
+<a name="l00367"></a><a class="code" href="classNL3D_1_1CPSFace.html#b1">00367</a> <font class="keywordtype">void</font> CPSFace::newElement(CPSLocated *emitterLocated, uint32 emitterIndex)
+00368 {
+00369 CPSQuad::newElement(emitterLocated, emitterIndex);
+00370 <a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#b1">newPlaneBasisElement</a>(emitterLocated, emitterIndex);
+00371 <font class="keyword">const</font> uint32 nbConf = <a class="code" href="classNL3D_1_1CPSFace.html#n2">_PrecompBasis</a>.size();
+00372 <font class="keywordflow">if</font> (nbConf) <font class="comment">// do we use precomputed basis ?</font>
+00373 {
+00374 <a class="code" href="classNL3D_1_1CPSFace.html#n3">_IndexInPrecompBasis</a>[<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getNewElementIndex()] = rand() % nbConf;
+00375 }
+00376 }
+00377
+<a name="l00379"></a><a class="code" href="classNL3D_1_1CPSFace.html#b2">00379</a> <font class="keywordtype">void</font> CPSFace::deleteElement(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
+00380 {
+00381 CPSQuad::deleteElement(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
+00382 <a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#b2">deletePlaneBasisElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
+00383 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSFace.html#n2">_PrecompBasis</a>.size()) <font class="comment">// do we use precomputed basis ?</font>
+00384 {
+00385 <font class="comment">// replace ourself by the last element...</font>
+00386 <a class="code" href="classNL3D_1_1CPSFace.html#n3">_IndexInPrecompBasis</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>] = <a class="code" href="classNL3D_1_1CPSFace.html#n3">_IndexInPrecompBasis</a>[<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getSize() - 1];
+00387 }
+00388 }
+00389
+<a name="l00391"></a><a class="code" href="classNL3D_1_1CPSFace.html#b3">00391</a> <font class="keywordtype">void</font> CPSFace::resize(uint32 size)
+00392 {
+00393 <a class="code" href="debug_8h.html#a6">nlassert</a>(size &lt; (1 &lt;&lt; 16));
+00394 <a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#b3">resizePlaneBasis</a>(size);
+00395 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSFace.html#n2">_PrecompBasis</a>.size()) <font class="comment">// do we use precomputed basis ?</font>
+00396 {
+00397 <a class="code" href="classNL3D_1_1CPSFace.html#n3">_IndexInPrecompBasis</a>.resize(size);
+00398 }
+00399 CPSQuad::resize(size);
+00400 }
+00401
+00402 } <font class="comment">// NL3D</font>
+</pre></div>
+
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