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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>ps_face.cpp</h1><a href="ps__face_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font> +00027 +00028 <font class="preprocessor">#include "<a class="code" href="ps__face_8h.html">3d/ps_face.h</a>"</font> +00029 <font class="preprocessor">#include "<a class="code" href="ps__macro_8h.html">3d/ps_macro.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="ps__iterator_8h.html">3d/ps_iterator.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="quat_8h.html">nel/misc/quat.h</a>"</font> +00033 +00034 +00035 +00036 <font class="keyword">namespace </font>NL3D +00037 { +00038 +00039 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CQuat.html">NLMISC::CQuat</a>; +00040 +00042 <font class="comment">// CPSFace implementation //</font> +00044 <font class="comment"></font> +<a name="l00050"></a><a class="code" href="classNL3D_1_1CPSFaceHelper.html">00050</a> <font class="comment"></font><font class="keyword">class </font>CPSFaceHelper +00051 { +00052 <font class="keyword">public</font>: +00053 <font class="keyword">template</font> <<font class="keyword">class</font> T, <font class="keyword">class</font> U> +<a name="l00054"></a><a class="code" href="classNL3D_1_1CPSFaceHelper.html#d0">00054</a> <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFaceHelper.html#d0">drawFaces</a>(T posIt, U indexIt, CPSFace &f, uint size, uint32 srcStep) +00055 { +00056 PARTICLES_CHECK_MEM; +00057 <a class="code" href="debug_8h.html#a6">nlassert</a>(f._Owner); +00058 IDriver *driver = f.getDriver(); +00059 +00060 f.updateMatBeforeRendering(driver); +00061 +00062 CVertexBuffer &vb = f.getNeededVB(); +00063 uint8 *currVertex; +00064 +00065 <font class="comment">// number of left faces to draw, number of faces to process at once</font> +00066 uint32 leftFaces = size, toProcess; +00067 f._Owner->incrementNbDrawnParticles(size); <font class="comment">// for benchmark purpose </font> +00068 f.setupDriverModelMatrix(); +00069 driver->activeVertexBuffer(vb); +00070 <font class="keywordflow">if</font> (f.isMultiTextureEnabled()) +00071 { +00072 f.setupMaterial(f._Tex, driver, f._Mat); +00073 } +00074 <font class="keywordtype">float</font> sizeBuf[CPSQuad::quadBufSize]; +00075 <font class="keywordtype">float</font> *ptSize; +00076 T endPosIt; +00077 +00078 <font class="comment">// if constant size is used, the pointer points always the same float </font> +00079 uint32 ptSizeIncrement = f._SizeScheme ? 1 : 0; +00080 +00081 <font class="keywordflow">if</font> (f._PrecompBasis.size()) <font class="comment">// do we use precomputed basis ?</font> +00082 { +00083 <font class="keywordflow">do</font> +00084 { +00085 toProcess = leftFaces > CPSQuad::quadBufSize ? CPSQuad::quadBufSize : leftFaces; +00086 currVertex = (uint8 *) vb.getVertexCoordPointer() ; +00087 <font class="keywordflow">if</font> (f._SizeScheme) +00088 { +00089 ptSize = (<font class="keywordtype">float</font> *) (f._SizeScheme->make(f._Owner, size - leftFaces, sizeBuf, <font class="keyword">sizeof</font>(<font class="keywordtype">float</font>), toProcess, <font class="keyword">true</font>, srcStep)); +00090 } +00091 <font class="keywordflow">else</font> +00092 { +00093 ptSize = &f._ParticleSize; +00094 } +00095 f.updateVbColNUVForRender(vb, size - leftFaces, toProcess, srcStep); +00096 <font class="keyword">const</font> uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a> = vb.getVertexSize(); +00097 endPosIt = posIt + toProcess; +00098 <font class="keywordflow">do</font> +00099 { +00100 <font class="keyword">const</font> CPlaneBasis &currBasis = f._PrecompBasis[*indexIt].Basis; +00101 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(vb, currVertex); +00102 ((CVector *) currVertex)->x = (*posIt).x + *ptSize * currBasis.X.x; +00103 ((CVector *) currVertex)->y = (*posIt).y + *ptSize * currBasis.X.y; +00104 ((CVector *) currVertex)->z = (*posIt).z + *ptSize * currBasis.X.z; +00105 currVertex += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>; +00106 +00107 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(vb, currVertex); +00108 ((CVector *) currVertex)->x = (*posIt).x + *ptSize * currBasis.Y.x; +00109 ((CVector *) currVertex)->y = (*posIt).y + *ptSize * currBasis.Y.y; +00110 ((CVector *) currVertex)->z = (*posIt).z + *ptSize * currBasis.Y.z; +00111 currVertex += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>; +00112 +00113 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(vb, currVertex); +00114 ((CVector *) currVertex)->x = (*posIt).x - *ptSize * currBasis.X.x; +00115 ((CVector *) currVertex)->y = (*posIt).y - *ptSize * currBasis.X.y; +00116 ((CVector *) currVertex)->z = (*posIt).z - *ptSize * currBasis.X.z; +00117 currVertex += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>; +00118 +00119 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(vb, currVertex); +00120 ((CVector *) currVertex)->x = (*posIt).x - *ptSize * currBasis.Y.x; +00121 ((CVector *) currVertex)->y = (*posIt).y - *ptSize * currBasis.Y.y; +00122 ((CVector *) currVertex)->z = (*posIt).z - *ptSize * currBasis.Y.z; +00123 currVertex += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>; +00124 ptSize += ptSizeIncrement; +00125 ++indexIt; +00126 ++posIt; +00127 } +00128 <font class="keywordflow">while</font> (posIt != endPosIt); +00129 driver->renderQuads(f._Mat, 0, toProcess); +00130 leftFaces -= toProcess; +00131 } +00132 <font class="keywordflow">while</font> (leftFaces); +00133 } +00134 <font class="keywordflow">else</font> +00135 { +00136 <font class="comment">// must compute each particle basis at each time</font> +00137 <font class="keyword">static</font> CPlaneBasis planeBasis[CPSQuad::quadBufSize]; <font class="comment">// buffer to compute each particle basis</font> +00138 CPlaneBasis *currBasis; +00139 uint32 ptPlaneBasisIncrement = f._PlaneBasisScheme ? 1 : 0; +00140 <font class="keyword">const</font> uint32 vSize = vb.getVertexSize(); +00141 <font class="keywordflow">do</font> +00142 { +00143 toProcess = leftFaces > CPSQuad::quadBufSize ? CPSQuad::quadBufSize : leftFaces; +00144 currVertex = (uint8 *) vb.getVertexCoordPointer() ; +00145 <font class="keywordflow">if</font> (f._SizeScheme) +00146 { +00147 ptSize = (<font class="keywordtype">float</font> *) (f._SizeScheme->make(f._Owner, size - leftFaces, sizeBuf, <font class="keyword">sizeof</font>(<font class="keywordtype">float</font>), toProcess, <font class="keyword">true</font>, srcStep)); +00148 } +00149 <font class="keywordflow">else</font> +00150 { +00151 ptSize = &f._ParticleSize; +00152 } +00153 +00154 <font class="keywordflow">if</font> (f._PlaneBasisScheme) +00155 { +00156 currBasis = (CPlaneBasis *) (f._PlaneBasisScheme->make(f._Owner, size - leftFaces, planeBasis, <font class="keyword">sizeof</font>(CPlaneBasis), toProcess, <font class="keyword">true</font>, srcStep)); +00157 } +00158 <font class="keywordflow">else</font> +00159 { +00160 currBasis = &f._PlaneBasis; +00161 } +00162 f.updateVbColNUVForRender(vb, size - leftFaces, toProcess, srcStep); +00163 endPosIt = posIt + toProcess; +00164 <font class="keywordflow">do</font> +00165 { +00166 <font class="comment">// we use this instead of the + operator, because we avoid 4 constructor calls this way</font> +00167 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(vb, currVertex); +00168 ((CVector *) currVertex)->x = (*posIt).x + *ptSize * currBasis->X.x; +00169 ((CVector *) currVertex)->y = (*posIt).y + *ptSize * currBasis->X.y; +00170 ((CVector *) currVertex)->z = (*posIt).z + *ptSize * currBasis->X.z; +00171 currVertex += vSize; +00172 +00173 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(vb, currVertex); +00174 ((CVector *) currVertex)->x = (*posIt).x + *ptSize * currBasis->Y.x; +00175 ((CVector *) currVertex)->y = (*posIt).y + *ptSize * currBasis->Y.y; +00176 ((CVector *) currVertex)->z = (*posIt).z + *ptSize * currBasis->Y.z; +00177 currVertex += vSize; +00178 +00179 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(vb, currVertex); +00180 ((CVector *) currVertex)->x = (*posIt).x - *ptSize * currBasis->X.x; +00181 ((CVector *) currVertex)->y = (*posIt).y - *ptSize * currBasis->X.y; +00182 ((CVector *) currVertex)->z = (*posIt).z - *ptSize * currBasis->X.z; +00183 currVertex += vSize; +00184 +00185 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(vb, currVertex); +00186 ((CVector *) currVertex)->x = (*posIt).x - *ptSize * currBasis->Y.x; +00187 ((CVector *) currVertex)->y = (*posIt).y - *ptSize * currBasis->Y.y; +00188 ((CVector *) currVertex)->z = (*posIt).z - *ptSize * currBasis->Y.z; +00189 currVertex += vSize; +00190 ptSize += ptSizeIncrement; +00191 ++posIt; +00192 currBasis += ptPlaneBasisIncrement; +00193 } +00194 <font class="keywordflow">while</font> (posIt != endPosIt); +00195 driver->renderQuads(f._Mat, 0, toProcess); +00196 leftFaces -= toProcess; +00197 } +00198 <font class="keywordflow">while</font> (leftFaces); +00199 } +00200 PARTICLES_CHECK_MEM; +00201 } +00202 }; +00203 +<a name="l00205"></a><a class="code" href="classNL3D_1_1CPSFace.html#a0">00205</a> CPSFace::CPSFace(CSmartPtr<ITexture> tex) : CPSQuad(tex) +00206 { +00207 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"Face"</font>); +00208 } +00209 +<a name="l00211"></a><a class="code" href="classNL3D_1_1CPSFace.html#b0">00211</a> <font class="keywordtype">void</font> CPSFace::step(<a class="code" href="namespaceNL3D.html#a484">TPSProcessPass</a> pass, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a>) +00212 { +00213 <font class="keywordflow">if</font> (pass == <a class="code" href="namespaceNL3D.html#a484a171">PSToolRender</a>) <font class="comment">// edition mode only</font> +00214 { +00215 <a class="code" href="classNL3D_1_1CPSParticle.html#a8">showTool</a>(); +00216 <font class="keywordflow">return</font>; +00217 } +00218 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (pass == <a class="code" href="namespaceNL3D.html#a484a168">PSMotion</a>) +00219 { +00220 +00221 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSFace.html#n2">_PrecompBasis</a>.size()) <font class="comment">// do we use precomputed basis ?</font> +00222 { +00223 <font class="comment">// rotate all precomputed basis </font> +00224 <font class="keywordflow">for</font> (std::vector< CPlaneBasisPair >::iterator it = <a class="code" href="classNL3D_1_1CPSFace.html#n2">_PrecompBasis</a>.begin(); it != <a class="code" href="classNL3D_1_1CPSFace.html#n2">_PrecompBasis</a>.end(); ++it) +00225 { +00226 <font class="comment">// not optimized at all, but this will apply to very few elements anyway...</font> +00227 CMatrix mat; +00228 mat.rotate(CQuat(it->Axis, ellapsedTime * it->AngularVelocity)); +00229 CVector n = mat * it->Basis.getNormal(); +00230 it->Basis = CPlaneBasis(n); +00231 } +00232 } +00233 <font class="keywordflow">return</font>; +00234 } +00235 <font class="keywordflow">else</font> <font class="comment">// check this is the right pass</font> +00236 <font class="keywordflow">if</font> (! +00237 ( (pass == <a class="code" href="namespaceNL3D.html#a484a170">PSBlendRender</a> && <a class="code" href="classNL3D_1_1CPSQuad.html#a1">hasTransparentFaces</a>()) +00238 || (pass == <a class="code" href="namespaceNL3D.html#a484a169">PSSolidRender</a> && <a class="code" href="classNL3D_1_1CPSQuad.html#a2">hasOpaqueFaces</a>()) +00239 ) +00240 ) +00241 { +00242 <font class="keywordflow">return</font>; +00243 } +00244 +00245 +00246 +00247 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getSize()) <font class="keywordflow">return</font>; +00248 uint32 <a class="code" href="classNL3D_1_1CPSFace.html#b0">step</a>; +00249 uint numToProcess; +00250 <a class="code" href="classNL3D_1_1CPSParticle.html#b4">computeSrcStep</a>(<a class="code" href="classNL3D_1_1CPSFace.html#b0">step</a>, numToProcess); +00251 <font class="keywordflow">if</font> (!numToProcess) <font class="keywordflow">return</font>; +00252 +00253 +00254 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSFace.html#b0">step</a> == (1 << 16)) +00255 { +00257 std::vector<uint32>::const_iterator indexIt = <a class="code" href="classNL3D_1_1CPSFace.html#n3">_IndexInPrecompBasis</a>.begin(); +00258 +00260 CPSFaceHelper::drawFaces(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos().begin(), +00261 indexIt, +00262 *<font class="keyword">this</font>, +00263 numToProcess, +00264 <a class="code" href="classNL3D_1_1CPSFace.html#b0">step</a> +00265 ); +00266 } +00267 <font class="keywordflow">else</font> +00268 { +00270 CAdvance1616Iterator<std::vector<uint32>::const_iterator, <font class="keyword">const</font> uint32> +00271 indexIt(<a class="code" href="classNL3D_1_1CPSFace.html#n3">_IndexInPrecompBasis</a>.begin(), 0, <a class="code" href="classNL3D_1_1CPSFace.html#b0">step</a>); +00272 CPSFaceHelper::drawFaces(<a class="code" href="namespaceNL3D.html#a199">TIteratorVectStep1616</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos().begin(), 0, <a class="code" href="classNL3D_1_1CPSFace.html#b0">step</a>), +00273 indexIt, +00274 *<font class="keyword">this</font>, +00275 numToProcess, +00276 <a class="code" href="classNL3D_1_1CPSFace.html#b0">step</a> +00277 ); +00278 } +00279 +00280 } +00281 +00282 +<a name="l00284"></a><a class="code" href="classNL3D_1_1CPSFace.html#a1">00284</a> <font class="keywordtype">void</font> CPSFace::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream) +00285 { +00286 f.serialVersion(1); +00287 CPSQuad::serial(f); +00288 CPSRotated3DPlaneParticle::serialPlaneBasisScheme(f); +00289 +00290 <font class="keywordflow">if</font> (f.isReading()) +00291 { +00292 uint32 nbConfigurations; +00293 f.serial(nbConfigurations); +00294 <font class="keywordflow">if</font> (nbConfigurations) +00295 { +00296 f.serial(_MinAngularVelocity, _MaxAngularVelocity); +00297 } +00298 hintRotateTheSame(nbConfigurations, _MinAngularVelocity, _MaxAngularVelocity); +00299 +00300 init(); +00301 } +00302 <font class="keywordflow">else</font> +00303 { +00304 uint32 nbConfigurations = _PrecompBasis.size(); +00305 f.serial(nbConfigurations); +00306 <font class="keywordflow">if</font> (nbConfigurations) +00307 { +00308 f.serial(_MinAngularVelocity, _MaxAngularVelocity); +00309 } +00310 } +00311 } +00312 +00313 +00316 <font class="keyword">static</font> CVector <a class="code" href="namespaceNL3D.html#a421">MakeRandomUnitVect</a>(<font class="keywordtype">void</font>) +00317 { +00318 CVector <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>((<font class="keywordtype">float</font>) ((rand() % 20000) - 10000) +00319 ,(<font class="keywordtype">float</font>) ((rand() % 20000) - 10000) +00320 ,(<font class="keywordtype">float</font>) ((rand() % 20000) - 10000) +00321 ); +00322 <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.normalize(); +00323 <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>; +00324 } +00325 +<a name="l00327"></a><a class="code" href="classNL3D_1_1CPSFace.html#a3">00327</a> <font class="keywordtype">void</font> CPSFace::hintRotateTheSame(uint32 nbConfiguration +00328 , <font class="keywordtype">float</font> minAngularVelocity +00329 , <font class="keywordtype">float</font> maxAngularVelocity +00330 ) +00331 { +00332 <a class="code" href="classNL3D_1_1CPSFace.html#n0">_MinAngularVelocity</a> = minAngularVelocity; +00333 <a class="code" href="classNL3D_1_1CPSFace.html#n1">_MaxAngularVelocity</a> = maxAngularVelocity; +00334 <a class="code" href="classNL3D_1_1CPSFace.html#n2">_PrecompBasis</a>.resize(nbConfiguration); +00335 <font class="keywordflow">if</font> (nbConfiguration) +00336 { +00337 <font class="comment">// each precomp basis is created randomly;</font> +00338 <font class="keywordflow">for</font> (uint k = 0; k < nbConfiguration; ++k) +00339 { +00340 CVector <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a> = <a class="code" href="namespaceNL3D.html#a421">MakeRandomUnitVect</a>(); +00341 <a class="code" href="classNL3D_1_1CPSFace.html#n2">_PrecompBasis</a>[k].Basis = CPlaneBasis(<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>); +00342 <a class="code" href="classNL3D_1_1CPSFace.html#n2">_PrecompBasis</a>[k].Axis = <a class="code" href="namespaceNL3D.html#a421">MakeRandomUnitVect</a>(); +00343 <a class="code" href="classNL3D_1_1CPSFace.html#n2">_PrecompBasis</a>[k].AngularVelocity = minAngularVelocity +00344 + (rand() % 20000) / 20000.f * (maxAngularVelocity - minAngularVelocity); +00345 +00346 } +00347 <font class="comment">// we need to do this because nbConfs may have changed</font> +00348 <a class="code" href="classNL3D_1_1CPSFace.html#b4">fillIndexesInPrecompBasis</a>(); +00349 } +00350 } +00351 +<a name="l00353"></a><a class="code" href="classNL3D_1_1CPSFace.html#b4">00353</a> <font class="keywordtype">void</font> CPSFace::fillIndexesInPrecompBasis(<font class="keywordtype">void</font>) +00354 { +00355 <font class="keyword">const</font> uint32 nbConf = <a class="code" href="classNL3D_1_1CPSFace.html#n2">_PrecompBasis</a>.size(); +00356 <font class="keywordflow">if</font> (_Owner) +00357 { +00358 <a class="code" href="classNL3D_1_1CPSFace.html#n3">_IndexInPrecompBasis</a>.resize( <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getMaxSize() ); +00359 } +00360 <font class="keywordflow">for</font> (std::vector<uint32>::iterator it = <a class="code" href="classNL3D_1_1CPSFace.html#n3">_IndexInPrecompBasis</a>.begin(); it != <a class="code" href="classNL3D_1_1CPSFace.html#n3">_IndexInPrecompBasis</a>.end(); ++it) +00361 { +00362 *it = rand() % nbConf; +00363 } +00364 } +00365 +<a name="l00367"></a><a class="code" href="classNL3D_1_1CPSFace.html#b1">00367</a> <font class="keywordtype">void</font> CPSFace::newElement(CPSLocated *emitterLocated, uint32 emitterIndex) +00368 { +00369 CPSQuad::newElement(emitterLocated, emitterIndex); +00370 <a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#b1">newPlaneBasisElement</a>(emitterLocated, emitterIndex); +00371 <font class="keyword">const</font> uint32 nbConf = <a class="code" href="classNL3D_1_1CPSFace.html#n2">_PrecompBasis</a>.size(); +00372 <font class="keywordflow">if</font> (nbConf) <font class="comment">// do we use precomputed basis ?</font> +00373 { +00374 <a class="code" href="classNL3D_1_1CPSFace.html#n3">_IndexInPrecompBasis</a>[<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getNewElementIndex()] = rand() % nbConf; +00375 } +00376 } +00377 +<a name="l00379"></a><a class="code" href="classNL3D_1_1CPSFace.html#b2">00379</a> <font class="keywordtype">void</font> CPSFace::deleteElement(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) +00380 { +00381 CPSQuad::deleteElement(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>); +00382 <a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#b2">deletePlaneBasisElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>); +00383 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSFace.html#n2">_PrecompBasis</a>.size()) <font class="comment">// do we use precomputed basis ?</font> +00384 { +00385 <font class="comment">// replace ourself by the last element...</font> +00386 <a class="code" href="classNL3D_1_1CPSFace.html#n3">_IndexInPrecompBasis</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>] = <a class="code" href="classNL3D_1_1CPSFace.html#n3">_IndexInPrecompBasis</a>[<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getSize() - 1]; +00387 } +00388 } +00389 +<a name="l00391"></a><a class="code" href="classNL3D_1_1CPSFace.html#b3">00391</a> <font class="keywordtype">void</font> CPSFace::resize(uint32 size) +00392 { +00393 <a class="code" href="debug_8h.html#a6">nlassert</a>(size < (1 << 16)); +00394 <a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#b3">resizePlaneBasis</a>(size); +00395 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSFace.html#n2">_PrecompBasis</a>.size()) <font class="comment">// do we use precomputed basis ?</font> +00396 { +00397 <a class="code" href="classNL3D_1_1CPSFace.html#n3">_IndexInPrecompBasis</a>.resize(size); +00398 } +00399 CPSQuad::resize(size); +00400 } +00401 +00402 } <font class="comment">// NL3D</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |