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<hr><h1>mrm_internal.h</h1><a href="mrm__internal_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_MRM_INTERNAL_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_MRM_INTERNAL_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="mrm__mesh_8h.html">3d/mrm_mesh.h</a>"</font>
00031 
00032 
00033 <font class="keyword">namespace </font>NL3D
00034 {
00035 
00036 <font class="comment">// ***************************************************************************</font>
<a name="l00037"></a><a class="code" href="structNL3D_1_1CLinearEquation.html">00037</a> <font class="keyword">struct </font>CLinearEquation
00038 {
<a name="l00039"></a><a class="code" href="structNL3D_1_1CLinearEquation_1_1Element.html">00039</a>         <font class="keyword">struct </font>Element
00040         {
<a name="l00041"></a><a class="code" href="structNL3D_1_1CLinearEquation_1_1Element.html#m0">00041</a>                 uint32  <a class="code" href="structNL3D_1_1CLinearEquation_1_1Element.html#m0">index</a>;
<a name="l00042"></a><a class="code" href="structNL3D_1_1CLinearEquation_1_1Element.html#m1">00042</a>                 <font class="keywordtype">float</font>   <a class="code" href="structNL3D_1_1CLinearEquation_1_1Element.html#m1">factor</a>;
00043 
<a name="l00044"></a><a class="code" href="structNL3D_1_1CLinearEquation_1_1Element.html#a0">00044</a>                 <a class="code" href="structNL3D_1_1CLinearEquation_1_1Element.html#a0">Element</a>(uint32 i, <font class="keywordtype">float</font> f)
00045                 {
00046                         <a class="code" href="structNL3D_1_1CLinearEquation_1_1Element.html#m0">index</a> = i;
00047                         <a class="code" href="structNL3D_1_1CLinearEquation_1_1Element.html#m1">factor</a> = f;
00048                 }
00049         };
00050 
<a name="l00051"></a><a class="code" href="structNL3D_1_1CLinearEquation.html#m0">00051</a>         std::vector&lt;Element&gt; <a class="code" href="structNL3D_1_1CLinearEquation.html#m0">Elts</a>;
00052 
<a name="l00053"></a><a class="code" href="structNL3D_1_1CLinearEquation.html#a0">00053</a>         <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CLinearEquation.html#a0">init</a>(uint32 ii)
00054         {
00055                 <a class="code" href="structNL3D_1_1CLinearEquation.html#a3">clear</a>();
00056                 <a class="code" href="structNL3D_1_1CLinearEquation.html#m0">Elts</a>.push_back (Element(ii, 1.0f));
00057         }
00058 
00059         <font class="comment">// this = this + eq * factor</font>
<a name="l00060"></a><a class="code" href="structNL3D_1_1CLinearEquation.html#a1">00060</a>         <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CLinearEquation.html#a1">add</a>(CLinearEquation&amp; eq, <font class="keywordtype">float</font> factor)
00061         {
00062                 Element tmp(0, 0.0f);
00063 
00064                 <font class="keywordflow">for</font> (uint32 i = 0; i &lt; eq.Elts.size(); ++i)
00065                 {
00066                         tmp.index = eq.Elts[i].index;
00067                         tmp.factor = factor * eq.Elts[i].factor;
00068                         <a class="code" href="structNL3D_1_1CLinearEquation.html#m0">Elts</a>.push_back (tmp);
00069                 }
00070         }
00071 
00072         <font class="comment">// this = this * factor</font>
<a name="l00073"></a><a class="code" href="structNL3D_1_1CLinearEquation.html#a2">00073</a>         <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CLinearEquation.html#a2">mul</a> (<font class="keywordtype">float</font> factor)
00074         {
00075                 <font class="keywordflow">for</font> (uint32 i = 0; i &lt; <a class="code" href="structNL3D_1_1CLinearEquation.html#m0">Elts</a>.size(); ++i)
00076                         <a class="code" href="structNL3D_1_1CLinearEquation.html#m0">Elts</a>[i].factor *= factor;
00077         }
00078 
<a name="l00079"></a><a class="code" href="structNL3D_1_1CLinearEquation.html#a3">00079</a>         <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CLinearEquation.html#a3">clear</a>()
00080         {
00081                 <a class="code" href="namespaceNLMISC.html#a222">NLMISC::contReset</a> (<a class="code" href="structNL3D_1_1CLinearEquation.html#m0">Elts</a>);
00082         }
00083 };
00084 
00085 <font class="comment">// ***************************************************************************</font>
<a name="l00092"></a><a class="code" href="structNL3D_1_1CMRMVertex.html">00092</a> <font class="comment"></font><font class="keyword">struct  </font>CMRMVertex
00093 {
00094 <font class="keyword">public</font>:
00095         <font class="comment">// Original / Dest position.</font>
<a name="l00096"></a><a class="code" href="structNL3D_1_1CMRMVertex.html#m1">00096</a>         CVector                                 <a class="code" href="structNL3D_1_1CMRMVertex.html#m0">Current</a>,<a class="code" href="structNL3D_1_1CMRMVertex.html#m1">Original</a>;
<a name="l00097"></a><a class="code" href="structNL3D_1_1CMRMVertex.html#m2">00097</a>         std::vector&lt;CVector&gt;    <a class="code" href="structNL3D_1_1CMRMVertex.html#m2">BSCurrent</a>;
00098         <font class="comment">// For Skinning.</font>
<a name="l00099"></a><a class="code" href="structNL3D_1_1CMRMVertex.html#m4">00099</a>         CMesh::CSkinWeight              <a class="code" href="structNL3D_1_1CMRMVertex.html#m3">CurrentSW</a>, <a class="code" href="structNL3D_1_1CMRMVertex.html#m4">OriginalSW</a>;
<a name="l00100"></a><a class="code" href="structNL3D_1_1CMRMVertex.html#m5">00100</a>         std::vector&lt;sint&gt;               <a class="code" href="structNL3D_1_1CMRMVertex.html#m5">SharedFaces</a>;
<a name="l00101"></a><a class="code" href="structNL3D_1_1CMRMVertex.html#m6">00101</a>         sint                                    <a class="code" href="structNL3D_1_1CMRMVertex.html#m6">CollapsedTo</a>;
00102         <font class="comment">// Final index in the coarser mesh.</font>
<a name="l00103"></a><a class="code" href="structNL3D_1_1CMRMVertex.html#m7">00103</a>         sint                                    <a class="code" href="structNL3D_1_1CMRMVertex.html#m7">CoarserIndex</a>;
00104 
00105         <font class="comment">// The link to the current meshInterface vertex.</font>
<a name="l00106"></a><a class="code" href="structNL3D_1_1CMRMVertex.html#m8">00106</a>         CMesh::CInterfaceLink   <a class="code" href="structNL3D_1_1CMRMVertex.html#m8">InterfaceLink</a>;
00107 
00108 <font class="keyword">public</font>:
<a name="l00109"></a><a class="code" href="structNL3D_1_1CMRMVertex.html#a0">00109</a>         <a class="code" href="structNL3D_1_1CMRMVertex.html#a0">CMRMVertex</a>() {<a class="code" href="structNL3D_1_1CMRMVertex.html#m6">CollapsedTo</a>=-1;}
00110 };
00111 
00112 
00113 <font class="comment">// ***************************************************************************</font>
<a name="l00120"></a><a class="code" href="structNL3D_1_1CMRMAttribute.html">00120</a> <font class="comment"></font><font class="keyword">struct  </font>CMRMAttribute
00121 {
00122 <font class="keyword">public</font>:
<a name="l00123"></a><a class="code" href="structNL3D_1_1CMRMAttribute.html#m1">00123</a>         CVectorH                <a class="code" href="structNL3D_1_1CMRMAttribute.html#m0">Current</a>,<a class="code" href="structNL3D_1_1CMRMAttribute.html#m1">Original</a>;
<a name="l00124"></a><a class="code" href="structNL3D_1_1CMRMAttribute.html#m2">00124</a>         std::vector&lt;CVectorH&gt;           <a class="code" href="structNL3D_1_1CMRMAttribute.html#m2">BSCurrent</a>;
<a name="l00125"></a><a class="code" href="structNL3D_1_1CMRMAttribute.html#m3">00125</a>         sint                    <a class="code" href="structNL3D_1_1CMRMAttribute.html#m3">CollapsedTo</a>;            <font class="comment">// -2 &lt;=&gt; "must interpolate from Current to Original".</font>
00126         <font class="comment">// Final index in the coarser mesh.</font>
<a name="l00127"></a><a class="code" href="structNL3D_1_1CMRMAttribute.html#m4">00127</a>         sint                    <a class="code" href="structNL3D_1_1CMRMAttribute.html#m4">CoarserIndex</a>;
00128 
00129 <font class="keyword">public</font>:
00130         <font class="comment">// temporary data in construction:</font>
<a name="l00131"></a><a class="code" href="structNL3D_1_1CMRMAttribute.html#m5">00131</a>         sint                    <a class="code" href="structNL3D_1_1CMRMAttribute.html#m5">InterpolatedFace</a>;
<a name="l00132"></a><a class="code" href="structNL3D_1_1CMRMAttribute.html#m6">00132</a>         sint                    <a class="code" href="structNL3D_1_1CMRMAttribute.html#m6">NbSharedFaces</a>;
<a name="l00133"></a><a class="code" href="structNL3D_1_1CMRMAttribute.html#m7">00133</a>         <font class="keywordtype">bool</font>                    <a class="code" href="structNL3D_1_1CMRMAttribute.html#m7">Shared</a>;
00134         <font class="comment">// A wedge is said "shared" if after edge is collapsed, he lost corners.</font>
00135         <font class="comment">// If NbSharedFaces==0, this wedge has been entirely destroyed.</font>
00136 
00137 <font class="keyword">public</font>:
<a name="l00138"></a><a class="code" href="structNL3D_1_1CMRMAttribute.html#a0">00138</a>         <a class="code" href="structNL3D_1_1CMRMAttribute.html#a0">CMRMAttribute</a>() {<a class="code" href="structNL3D_1_1CMRMAttribute.html#m3">CollapsedTo</a>=-1;}
00139 };
00140 
00141 
00142 <font class="comment">// ***************************************************************************</font>
<a name="l00149"></a><a class="code" href="structNL3D_1_1CMRMEdge.html">00149</a> <font class="comment"></font><font class="keyword">struct  </font>CMRMEdge
00150 {
<a name="l00151"></a><a class="code" href="structNL3D_1_1CMRMEdge.html#m1">00151</a>         sint    <a class="code" href="structNL3D_1_1CMRMEdge.html#m0">v0</a>,<a class="code" href="structNL3D_1_1CMRMEdge.html#m1">v1</a>;
<a name="l00152"></a><a class="code" href="structNL3D_1_1CMRMEdge.html#a0">00152</a>         <a class="code" href="structNL3D_1_1CMRMEdge.html#a0">CMRMEdge</a>() {}
<a name="l00153"></a><a class="code" href="structNL3D_1_1CMRMEdge.html#a1">00153</a>         <a class="code" href="structNL3D_1_1CMRMEdge.html#a0">CMRMEdge</a>(sint a, sint b) {<a class="code" href="structNL3D_1_1CMRMEdge.html#m0">v0</a>= a; <a class="code" href="structNL3D_1_1CMRMEdge.html#m1">v1</a>=b;}
<a name="l00154"></a><a class="code" href="structNL3D_1_1CMRMEdge.html#a2">00154</a>         <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CMRMEdge.html#a2">operator==</a>(<font class="keyword">const</font> <a class="code" href="structNL3D_1_1CMRMEdge.html#a0">CMRMEdge</a> &amp;o)<font class="keyword"> const</font>
00155 <font class="keyword">        </font>{
00156                 <font class="comment">// Order means nothing  ( (v0,v1) == (v1,v0) ).... Kick it.</font>
00157                 <font class="keywordflow">return</font> (<a class="code" href="structNL3D_1_1CMRMEdge.html#m0">v0</a>==o.v0 &amp;&amp; <a class="code" href="structNL3D_1_1CMRMEdge.html#m1">v1</a>==o.v1) || (<a class="code" href="structNL3D_1_1CMRMEdge.html#m0">v0</a>==o.v1 &amp;&amp; <a class="code" href="structNL3D_1_1CMRMEdge.html#m1">v1</a>==o.v0);
00158         }
<a name="l00159"></a><a class="code" href="structNL3D_1_1CMRMEdge.html#a3">00159</a>         <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CMRMEdge.html#a3">operator&lt;</a>(<font class="keyword">const</font> <a class="code" href="structNL3D_1_1CMRMEdge.html#a0">CMRMEdge</a> &amp;o)<font class="keyword"> const</font>
00160 <font class="keyword">        </font>{
00161                 <font class="comment">// Order means nothing  ( (v0,v1) == (v1,v0) ).... Kick it.</font>
00162                 sint max0= std::max(<a class="code" href="structNL3D_1_1CMRMEdge.html#m0">v0</a>,<a class="code" href="structNL3D_1_1CMRMEdge.html#m1">v1</a>);
00163                 sint min0= <a class="code" href="bit__set_8cpp.html#a0">std::min</a>(<a class="code" href="structNL3D_1_1CMRMEdge.html#m0">v0</a>,<a class="code" href="structNL3D_1_1CMRMEdge.html#m1">v1</a>);
00164                 sint max1= std::max(o.v0,o.v1);
00165                 sint min1= <a class="code" href="bit__set_8cpp.html#a0">std::min</a>(o.v0,o.v1);
00166                 <font class="keywordflow">if</font>(max0!=max1)
00167                         <font class="keywordflow">return</font> max0&lt;max1;
00168                 <font class="keywordflow">else</font>
00169                         <font class="keywordflow">return</font> min0&lt;min1;
00170         }
00171 };
00172 
00173 
00174 <font class="comment">// ***************************************************************************</font>
00175 <font class="keyword">struct  </font>CMRMFaceBuild;
<a name="l00182"></a><a class="code" href="structNL3D_1_1CMRMEdgeFace.html">00182</a> <font class="keyword">struct  </font>CMRMEdgeFace : <font class="keyword">public</font> CMRMEdge
00183 {
<a name="l00184"></a><a class="code" href="structNL3D_1_1CMRMEdgeFace.html#m0">00184</a>         CMRMFaceBuild           *<a class="code" href="structNL3D_1_1CMRMEdgeFace.html#m0">Face</a>;
00185         <a class="code" href="structNL3D_1_1CMRMEdgeFace.html#a0">CMRMEdgeFace</a>();
<a name="l00186"></a><a class="code" href="structNL3D_1_1CMRMEdgeFace.html#a1">00186</a>         <a class="code" href="structNL3D_1_1CMRMEdgeFace.html#a0">CMRMEdgeFace</a>(sint a, sint b, CMRMFaceBuild *f) 
00187         {
00188                 <a class="code" href="structNL3D_1_1CMRMEdge.html#m0">v0</a>=a; <a class="code" href="structNL3D_1_1CMRMEdge.html#m1">v1</a>=b;
00189                 <a class="code" href="structNL3D_1_1CMRMEdgeFace.html#m0">Face</a>= f;
00190         }
<a name="l00191"></a><a class="code" href="structNL3D_1_1CMRMEdgeFace.html#a2">00191</a>         <a class="code" href="structNL3D_1_1CMRMEdgeFace.html#a0">CMRMEdgeFace</a>(<font class="keyword">const</font> <a class="code" href="structNL3D_1_1CMRMEdge.html#a0">CMRMEdge</a> &amp;e, CMRMFaceBuild *f) : <a class="code" href="structNL3D_1_1CMRMEdge.html#a0">CMRMEdge</a>(e)
00192         {
00193                 <a class="code" href="structNL3D_1_1CMRMEdgeFace.html#m0">Face</a>= f;
00194         }
00195 
00196 };
00197 
00198 
00199 <font class="comment">// ***************************************************************************</font>
00206 <font class="comment"></font><font class="keyword">typedef</font> std::multimap&lt;float, CMRMEdgeFace&gt;      <a class="code" href="namespaceNL3D.html#a160">TEdgeMap</a>;
00207 <font class="keyword">typedef</font> TEdgeMap::iterator                                      <a class="code" href="namespaceNL3D.html#a161">ItEdgeMap</a>;
00208 
00209 
00210 <font class="comment">// ***************************************************************************</font>
<a name="l00217"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html">00217</a> <font class="comment"></font><font class="keyword">struct  </font>CMRMFaceBuild : <font class="keyword">public</font> CMRMFace
00218 {
00219 <font class="keyword">public</font>:
00220         <font class="comment">// temporary data in construction:</font>
00221         <font class="comment">// The interpolated attrbute of the face.</font>
<a name="l00222"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m0">00222</a>         CVectorH                <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m0">InterpolatedAttribute</a>;
<a name="l00223"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m1">00223</a>         std::vector&lt;CVectorH&gt;   <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m1">BSInterpolated</a>;
00224 
00225         <font class="comment">// Is this face deleted in the current MRM collapse?</font>
<a name="l00226"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m2">00226</a>         <font class="keywordtype">bool</font>                    <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m2">Deleted</a>;
00227         <font class="comment">// The iterator of the edges in the EdgeCollapse list.</font>
<a name="l00228"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m5">00228</a>         <a class="code" href="namespaceNL3D.html#a161">ItEdgeMap</a>               <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m3">It0</a>, <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m4">It1</a>, <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m5">It2</a>;
00229         <font class="comment">// The mirror value of iterator: are they valid???</font>
<a name="l00230"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m8">00230</a>         <font class="keywordtype">bool</font>                    <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m6">ValidIt0</a>, <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m7">ValidIt1</a>, <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m8">ValidIt2</a>;
00231 
00232 
00233 <font class="keyword">public</font>:
<a name="l00234"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a0">00234</a>         <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a0">CMRMFaceBuild</a>()
00235         {
00236                 <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m2">Deleted</a>=<font class="keyword">false</font>;
00237                 <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m6">ValidIt0</a>= <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m7">ValidIt1</a>= <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m8">ValidIt2</a>= <font class="keyword">false</font>;
00238         }
<a name="l00239"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a1">00239</a>         <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a0">CMRMFaceBuild</a> &amp;<a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a1">operator=</a>(<font class="keyword">const</font> CMRMFace &amp;f)
00240         {
00241                 (CMRMFace &amp;)(*this)=f;
00242                 <font class="keywordflow">return</font> *<font class="keyword">this</font>;
00243         }
00244 
00245         <font class="comment">// Edges.</font>
00246         <font class="comment">//=======</font>
<a name="l00247"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a2">00247</a>         sint    <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a2">getAssociatedEdge</a>(<font class="keyword">const</font> CMRMEdge &amp;edge)<font class="keyword"> const</font>
00248 <font class="keyword">        </font>{
00249                 sint v0= edge.v0;
00250                 sint v1= edge.v1;
00251                 <font class="keywordflow">if</font>(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[0].Vertex==v0 &amp;&amp; <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[1].Vertex==v1)        <font class="keywordflow">return</font> 0;
00252                 <font class="keywordflow">if</font>(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[0].Vertex==v1 &amp;&amp; <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[1].Vertex==v0)        <font class="keywordflow">return</font> 0;
00253                 <font class="keywordflow">if</font>(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[1].Vertex==v0 &amp;&amp; <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[2].Vertex==v1)        <font class="keywordflow">return</font> 1;
00254                 <font class="keywordflow">if</font>(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[1].Vertex==v1 &amp;&amp; <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[2].Vertex==v0)        <font class="keywordflow">return</font> 1;
00255                 <font class="keywordflow">if</font>(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[0].Vertex==v0 &amp;&amp; <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[2].Vertex==v1)        <font class="keywordflow">return</font> 2;
00256                 <font class="keywordflow">if</font>(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[0].Vertex==v1 &amp;&amp; <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[2].Vertex==v0)        <font class="keywordflow">return</font> 2;
00257                 <font class="keywordflow">return</font> -1;
00258         }
<a name="l00259"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a3">00259</a>         <font class="keywordtype">bool</font>    <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a3">hasEdge</a>(<font class="keyword">const</font> CMRMEdge &amp;edge)<font class="keyword"> const</font>
00260 <font class="keyword">        </font>{
00261                 <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a2">getAssociatedEdge</a>(edge)!=-1;
00262         }
<a name="l00263"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a4">00263</a>         CMRMEdge        <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a4">getEdge</a>(sint eId)<font class="keyword"> const</font>
00264 <font class="keyword">        </font>{
00265                 <font class="keywordflow">if</font>(eId==0) <font class="keywordflow">return</font> CMRMEdge(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[0].Vertex, <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[1].Vertex);
00266                 <font class="keywordflow">if</font>(eId==1) <font class="keywordflow">return</font> CMRMEdge(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[1].Vertex, <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[2].Vertex);
00267                 <font class="keywordflow">if</font>(eId==2) <font class="keywordflow">return</font> CMRMEdge(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[2].Vertex, <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[0].Vertex);
00268                 <a class="code" href="debug_8h.html#a12">nlstop</a>;
00269                 <font class="keywordflow">return</font> CMRMEdge(-1,-1);
00270         }
<a name="l00271"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a5">00271</a>         <font class="keywordtype">void</font>    <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a5">invalidAllIts</a>(<a class="code" href="namespaceNL3D.html#a160">TEdgeMap</a> &amp;edgeMap)
00272         {
00273                 <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m6">ValidIt0</a>= <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m7">ValidIt1</a>= <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m8">ValidIt2</a>= <font class="keyword">false</font>;
00274                 <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m3">It0</a>= edgeMap.end();
00275                 <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m4">It1</a>= edgeMap.end();
00276                 <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m5">It2</a>= edgeMap.end();
00277         }
<a name="l00278"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a6">00278</a>         <font class="keywordtype">void</font>    <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a6">invalidEdgeIt</a>(<font class="keyword">const</font> CMRMEdge &amp;e, <a class="code" href="namespaceNL3D.html#a160">TEdgeMap</a> &amp;edgeMap)
00279         {
00280                 <font class="keywordflow">if</font>(e== <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a4">getEdge</a>(0))
00281                         <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m3">It0</a>= edgeMap.end(), <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m6">ValidIt0</a>= <font class="keyword">false</font>;
00282                 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(e== <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a4">getEdge</a>(1))
00283                         <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m4">It1</a>= edgeMap.end(), <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m7">ValidIt1</a>= <font class="keyword">false</font>;
00284                 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(e== <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a4">getEdge</a>(2))
00285                         <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m5">It2</a>= edgeMap.end(), <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m8">ValidIt2</a>= <font class="keyword">false</font>;
00286                 <font class="keywordflow">else</font> <a class="code" href="debug_8h.html#a12">nlstop</a>;
00287         }
<a name="l00288"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a7">00288</a>         <font class="keywordtype">bool</font>    <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a7">validEdgeIt</a>(<font class="keyword">const</font> CMRMEdge &amp;e)
00289         {
00290                 <font class="keywordflow">if</font>(e== <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a4">getEdge</a>(0)) <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m6">ValidIt0</a>;
00291                 <font class="keywordflow">if</font>(e== <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a4">getEdge</a>(1)) <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m7">ValidIt1</a>;
00292                 <font class="keywordflow">if</font>(e== <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a4">getEdge</a>(2)) <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m8">ValidIt2</a>;
00293                 <a class="code" href="debug_8h.html#a12">nlstop</a>;
00294                 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00295         }
00296 
00297         <font class="comment">// Vertices.</font>
00298         <font class="comment">//==========</font>
<a name="l00299"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a8">00299</a>         <font class="keywordtype">bool</font>    <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a8">hasVertex</a>(sint  numvertex)
00300         {
00301                 <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[0].Vertex==numvertex || <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[1].Vertex==numvertex || <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[2].Vertex==numvertex;
00302         }
00303 
00304         
00305         <font class="comment">// Wedges.</font>
00306         <font class="comment">//==========</font>
<a name="l00307"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a9">00307</a>         <font class="keywordtype">bool</font>    <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a9">hasWedge</a>(sint attribId, sint numwedge)
00308         {
00309                 <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[0].Attributes[attribId]==numwedge ||
00310                         <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[1].Attributes[attribId]==numwedge ||
00311                         <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[2].Attributes[attribId]==numwedge;
00312         }
<a name="l00313"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a10">00313</a>         sint    <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a10">getAssociatedWedge</a>(sint attribId, sint numvertex)
00314         {
00315                 <font class="keywordflow">if</font>(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[0].Vertex==numvertex) <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[0].Attributes[attribId];
00316                 <font class="keywordflow">if</font>(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[1].Vertex==numvertex) <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[1].Attributes[attribId];
00317                 <font class="keywordflow">if</font>(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[2].Vertex==numvertex) <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[2].Attributes[attribId];
00318                 <font class="keywordflow">return</font> -1;
00319         }
00320 };
00321 
00322 
00323 <font class="comment">// ***************************************************************************</font>
<a name="l00327"></a><a class="code" href="classNL3D_1_1CMRMSewingMesh.html">00327</a> <font class="comment"></font><font class="keyword">class   </font>CMRMSewingMesh
00328 {
<a name="l00329"></a><a class="code" href="structNL3D_1_1CMRMSewingMesh_1_1CLod.html">00329</a>         <font class="keyword">struct  </font>CLod
00330         {
00331                 <font class="comment">// A list of edge that must be collapsed for this Lod. NB: sorted from first to collapse to last to collapse</font>
<a name="l00332"></a><a class="code" href="structNL3D_1_1CMRMSewingMesh_1_1CLod.html#m0">00332</a>                 std::vector&lt;CMRMEdge&gt;   <a class="code" href="structNL3D_1_1CMRMSewingMesh_1_1CLod.html#m0">EdgeToCollapse</a>;
00333         };
00334 
00335         <font class="comment">// A list of Lods.</font>
<a name="l00336"></a><a class="code" href="classNL3D_1_1CMRMSewingMesh.html#o0">00336</a>         std::vector&lt;CLod&gt;       <a class="code" href="classNL3D_1_1CMRMSewingMesh.html#o0">_Lods</a>;
00337 
00338 <font class="keyword">public</font>:
00339 
00342         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMRMSewingMesh.html#a0">build</a>(<font class="keyword">const</font> CMesh::CInterface &amp;meshInt, uint nWantedLods, uint divisor);
00343 
00347         sint    <a class="code" href="classNL3D_1_1CMRMSewingMesh.html#a1">mustCollapseEdge</a>(uint lod, <font class="keyword">const</font> CMRMEdge &amp;edge, uint &amp;vertToCollapse) <font class="keyword">const</font>;
00348 
00350         sint    <a class="code" href="classNL3D_1_1CMRMSewingMesh.html#a2">getNumCollapseEdge</a>(uint lod) <font class="keyword">const</font>;
00351 
00352 };
00353 
00354 
00355 
00356 
00357 } <font class="comment">// NL3D</font>
00358 
00359 
00360 <font class="preprocessor">#endif // NL_MRM_INTERNAL_H</font>
00361 <font class="preprocessor"></font>
00362 <font class="comment">/* End of mrm_internal.h */</font>
</pre></div>

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