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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>mrm_internal.h</h1><a href="mrm__internal_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_MRM_INTERNAL_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_MRM_INTERNAL_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="mrm__mesh_8h.html">3d/mrm_mesh.h</a>"</font>
+00031
+00032
+00033 <font class="keyword">namespace </font>NL3D
+00034 {
+00035
+00036 <font class="comment">// ***************************************************************************</font>
+<a name="l00037"></a><a class="code" href="structNL3D_1_1CLinearEquation.html">00037</a> <font class="keyword">struct </font>CLinearEquation
+00038 {
+<a name="l00039"></a><a class="code" href="structNL3D_1_1CLinearEquation_1_1Element.html">00039</a> <font class="keyword">struct </font>Element
+00040 {
+<a name="l00041"></a><a class="code" href="structNL3D_1_1CLinearEquation_1_1Element.html#m0">00041</a> uint32 <a class="code" href="structNL3D_1_1CLinearEquation_1_1Element.html#m0">index</a>;
+<a name="l00042"></a><a class="code" href="structNL3D_1_1CLinearEquation_1_1Element.html#m1">00042</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CLinearEquation_1_1Element.html#m1">factor</a>;
+00043
+<a name="l00044"></a><a class="code" href="structNL3D_1_1CLinearEquation_1_1Element.html#a0">00044</a> <a class="code" href="structNL3D_1_1CLinearEquation_1_1Element.html#a0">Element</a>(uint32 i, <font class="keywordtype">float</font> f)
+00045 {
+00046 <a class="code" href="structNL3D_1_1CLinearEquation_1_1Element.html#m0">index</a> = i;
+00047 <a class="code" href="structNL3D_1_1CLinearEquation_1_1Element.html#m1">factor</a> = f;
+00048 }
+00049 };
+00050
+<a name="l00051"></a><a class="code" href="structNL3D_1_1CLinearEquation.html#m0">00051</a> std::vector&lt;Element&gt; <a class="code" href="structNL3D_1_1CLinearEquation.html#m0">Elts</a>;
+00052
+<a name="l00053"></a><a class="code" href="structNL3D_1_1CLinearEquation.html#a0">00053</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CLinearEquation.html#a0">init</a>(uint32 ii)
+00054 {
+00055 <a class="code" href="structNL3D_1_1CLinearEquation.html#a3">clear</a>();
+00056 <a class="code" href="structNL3D_1_1CLinearEquation.html#m0">Elts</a>.push_back (Element(ii, 1.0f));
+00057 }
+00058
+00059 <font class="comment">// this = this + eq * factor</font>
+<a name="l00060"></a><a class="code" href="structNL3D_1_1CLinearEquation.html#a1">00060</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CLinearEquation.html#a1">add</a>(CLinearEquation&amp; eq, <font class="keywordtype">float</font> factor)
+00061 {
+00062 Element tmp(0, 0.0f);
+00063
+00064 <font class="keywordflow">for</font> (uint32 i = 0; i &lt; eq.Elts.size(); ++i)
+00065 {
+00066 tmp.index = eq.Elts[i].index;
+00067 tmp.factor = factor * eq.Elts[i].factor;
+00068 <a class="code" href="structNL3D_1_1CLinearEquation.html#m0">Elts</a>.push_back (tmp);
+00069 }
+00070 }
+00071
+00072 <font class="comment">// this = this * factor</font>
+<a name="l00073"></a><a class="code" href="structNL3D_1_1CLinearEquation.html#a2">00073</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CLinearEquation.html#a2">mul</a> (<font class="keywordtype">float</font> factor)
+00074 {
+00075 <font class="keywordflow">for</font> (uint32 i = 0; i &lt; <a class="code" href="structNL3D_1_1CLinearEquation.html#m0">Elts</a>.size(); ++i)
+00076 <a class="code" href="structNL3D_1_1CLinearEquation.html#m0">Elts</a>[i].factor *= factor;
+00077 }
+00078
+<a name="l00079"></a><a class="code" href="structNL3D_1_1CLinearEquation.html#a3">00079</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CLinearEquation.html#a3">clear</a>()
+00080 {
+00081 <a class="code" href="namespaceNLMISC.html#a222">NLMISC::contReset</a> (<a class="code" href="structNL3D_1_1CLinearEquation.html#m0">Elts</a>);
+00082 }
+00083 };
+00084
+00085 <font class="comment">// ***************************************************************************</font>
+<a name="l00092"></a><a class="code" href="structNL3D_1_1CMRMVertex.html">00092</a> <font class="comment"></font><font class="keyword">struct </font>CMRMVertex
+00093 {
+00094 <font class="keyword">public</font>:
+00095 <font class="comment">// Original / Dest position.</font>
+<a name="l00096"></a><a class="code" href="structNL3D_1_1CMRMVertex.html#m1">00096</a> CVector <a class="code" href="structNL3D_1_1CMRMVertex.html#m0">Current</a>,<a class="code" href="structNL3D_1_1CMRMVertex.html#m1">Original</a>;
+<a name="l00097"></a><a class="code" href="structNL3D_1_1CMRMVertex.html#m2">00097</a> std::vector&lt;CVector&gt; <a class="code" href="structNL3D_1_1CMRMVertex.html#m2">BSCurrent</a>;
+00098 <font class="comment">// For Skinning.</font>
+<a name="l00099"></a><a class="code" href="structNL3D_1_1CMRMVertex.html#m4">00099</a> CMesh::CSkinWeight <a class="code" href="structNL3D_1_1CMRMVertex.html#m3">CurrentSW</a>, <a class="code" href="structNL3D_1_1CMRMVertex.html#m4">OriginalSW</a>;
+<a name="l00100"></a><a class="code" href="structNL3D_1_1CMRMVertex.html#m5">00100</a> std::vector&lt;sint&gt; <a class="code" href="structNL3D_1_1CMRMVertex.html#m5">SharedFaces</a>;
+<a name="l00101"></a><a class="code" href="structNL3D_1_1CMRMVertex.html#m6">00101</a> sint <a class="code" href="structNL3D_1_1CMRMVertex.html#m6">CollapsedTo</a>;
+00102 <font class="comment">// Final index in the coarser mesh.</font>
+<a name="l00103"></a><a class="code" href="structNL3D_1_1CMRMVertex.html#m7">00103</a> sint <a class="code" href="structNL3D_1_1CMRMVertex.html#m7">CoarserIndex</a>;
+00104
+00105 <font class="comment">// The link to the current meshInterface vertex.</font>
+<a name="l00106"></a><a class="code" href="structNL3D_1_1CMRMVertex.html#m8">00106</a> CMesh::CInterfaceLink <a class="code" href="structNL3D_1_1CMRMVertex.html#m8">InterfaceLink</a>;
+00107
+00108 <font class="keyword">public</font>:
+<a name="l00109"></a><a class="code" href="structNL3D_1_1CMRMVertex.html#a0">00109</a> <a class="code" href="structNL3D_1_1CMRMVertex.html#a0">CMRMVertex</a>() {<a class="code" href="structNL3D_1_1CMRMVertex.html#m6">CollapsedTo</a>=-1;}
+00110 };
+00111
+00112
+00113 <font class="comment">// ***************************************************************************</font>
+<a name="l00120"></a><a class="code" href="structNL3D_1_1CMRMAttribute.html">00120</a> <font class="comment"></font><font class="keyword">struct </font>CMRMAttribute
+00121 {
+00122 <font class="keyword">public</font>:
+<a name="l00123"></a><a class="code" href="structNL3D_1_1CMRMAttribute.html#m1">00123</a> CVectorH <a class="code" href="structNL3D_1_1CMRMAttribute.html#m0">Current</a>,<a class="code" href="structNL3D_1_1CMRMAttribute.html#m1">Original</a>;
+<a name="l00124"></a><a class="code" href="structNL3D_1_1CMRMAttribute.html#m2">00124</a> std::vector&lt;CVectorH&gt; <a class="code" href="structNL3D_1_1CMRMAttribute.html#m2">BSCurrent</a>;
+<a name="l00125"></a><a class="code" href="structNL3D_1_1CMRMAttribute.html#m3">00125</a> sint <a class="code" href="structNL3D_1_1CMRMAttribute.html#m3">CollapsedTo</a>; <font class="comment">// -2 &lt;=&gt; "must interpolate from Current to Original".</font>
+00126 <font class="comment">// Final index in the coarser mesh.</font>
+<a name="l00127"></a><a class="code" href="structNL3D_1_1CMRMAttribute.html#m4">00127</a> sint <a class="code" href="structNL3D_1_1CMRMAttribute.html#m4">CoarserIndex</a>;
+00128
+00129 <font class="keyword">public</font>:
+00130 <font class="comment">// temporary data in construction:</font>
+<a name="l00131"></a><a class="code" href="structNL3D_1_1CMRMAttribute.html#m5">00131</a> sint <a class="code" href="structNL3D_1_1CMRMAttribute.html#m5">InterpolatedFace</a>;
+<a name="l00132"></a><a class="code" href="structNL3D_1_1CMRMAttribute.html#m6">00132</a> sint <a class="code" href="structNL3D_1_1CMRMAttribute.html#m6">NbSharedFaces</a>;
+<a name="l00133"></a><a class="code" href="structNL3D_1_1CMRMAttribute.html#m7">00133</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CMRMAttribute.html#m7">Shared</a>;
+00134 <font class="comment">// A wedge is said "shared" if after edge is collapsed, he lost corners.</font>
+00135 <font class="comment">// If NbSharedFaces==0, this wedge has been entirely destroyed.</font>
+00136
+00137 <font class="keyword">public</font>:
+<a name="l00138"></a><a class="code" href="structNL3D_1_1CMRMAttribute.html#a0">00138</a> <a class="code" href="structNL3D_1_1CMRMAttribute.html#a0">CMRMAttribute</a>() {<a class="code" href="structNL3D_1_1CMRMAttribute.html#m3">CollapsedTo</a>=-1;}
+00139 };
+00140
+00141
+00142 <font class="comment">// ***************************************************************************</font>
+<a name="l00149"></a><a class="code" href="structNL3D_1_1CMRMEdge.html">00149</a> <font class="comment"></font><font class="keyword">struct </font>CMRMEdge
+00150 {
+<a name="l00151"></a><a class="code" href="structNL3D_1_1CMRMEdge.html#m1">00151</a> sint <a class="code" href="structNL3D_1_1CMRMEdge.html#m0">v0</a>,<a class="code" href="structNL3D_1_1CMRMEdge.html#m1">v1</a>;
+<a name="l00152"></a><a class="code" href="structNL3D_1_1CMRMEdge.html#a0">00152</a> <a class="code" href="structNL3D_1_1CMRMEdge.html#a0">CMRMEdge</a>() {}
+<a name="l00153"></a><a class="code" href="structNL3D_1_1CMRMEdge.html#a1">00153</a> <a class="code" href="structNL3D_1_1CMRMEdge.html#a0">CMRMEdge</a>(sint a, sint b) {<a class="code" href="structNL3D_1_1CMRMEdge.html#m0">v0</a>= a; <a class="code" href="structNL3D_1_1CMRMEdge.html#m1">v1</a>=b;}
+<a name="l00154"></a><a class="code" href="structNL3D_1_1CMRMEdge.html#a2">00154</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CMRMEdge.html#a2">operator==</a>(<font class="keyword">const</font> <a class="code" href="structNL3D_1_1CMRMEdge.html#a0">CMRMEdge</a> &amp;o)<font class="keyword"> const</font>
+00155 <font class="keyword"> </font>{
+00156 <font class="comment">// Order means nothing ( (v0,v1) == (v1,v0) ).... Kick it.</font>
+00157 <font class="keywordflow">return</font> (<a class="code" href="structNL3D_1_1CMRMEdge.html#m0">v0</a>==o.v0 &amp;&amp; <a class="code" href="structNL3D_1_1CMRMEdge.html#m1">v1</a>==o.v1) || (<a class="code" href="structNL3D_1_1CMRMEdge.html#m0">v0</a>==o.v1 &amp;&amp; <a class="code" href="structNL3D_1_1CMRMEdge.html#m1">v1</a>==o.v0);
+00158 }
+<a name="l00159"></a><a class="code" href="structNL3D_1_1CMRMEdge.html#a3">00159</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CMRMEdge.html#a3">operator&lt;</a>(<font class="keyword">const</font> <a class="code" href="structNL3D_1_1CMRMEdge.html#a0">CMRMEdge</a> &amp;o)<font class="keyword"> const</font>
+00160 <font class="keyword"> </font>{
+00161 <font class="comment">// Order means nothing ( (v0,v1) == (v1,v0) ).... Kick it.</font>
+00162 sint max0= std::max(<a class="code" href="structNL3D_1_1CMRMEdge.html#m0">v0</a>,<a class="code" href="structNL3D_1_1CMRMEdge.html#m1">v1</a>);
+00163 sint min0= <a class="code" href="bit__set_8cpp.html#a0">std::min</a>(<a class="code" href="structNL3D_1_1CMRMEdge.html#m0">v0</a>,<a class="code" href="structNL3D_1_1CMRMEdge.html#m1">v1</a>);
+00164 sint max1= std::max(o.v0,o.v1);
+00165 sint min1= <a class="code" href="bit__set_8cpp.html#a0">std::min</a>(o.v0,o.v1);
+00166 <font class="keywordflow">if</font>(max0!=max1)
+00167 <font class="keywordflow">return</font> max0&lt;max1;
+00168 <font class="keywordflow">else</font>
+00169 <font class="keywordflow">return</font> min0&lt;min1;
+00170 }
+00171 };
+00172
+00173
+00174 <font class="comment">// ***************************************************************************</font>
+00175 <font class="keyword">struct </font>CMRMFaceBuild;
+<a name="l00182"></a><a class="code" href="structNL3D_1_1CMRMEdgeFace.html">00182</a> <font class="keyword">struct </font>CMRMEdgeFace : <font class="keyword">public</font> CMRMEdge
+00183 {
+<a name="l00184"></a><a class="code" href="structNL3D_1_1CMRMEdgeFace.html#m0">00184</a> CMRMFaceBuild *<a class="code" href="structNL3D_1_1CMRMEdgeFace.html#m0">Face</a>;
+00185 <a class="code" href="structNL3D_1_1CMRMEdgeFace.html#a0">CMRMEdgeFace</a>();
+<a name="l00186"></a><a class="code" href="structNL3D_1_1CMRMEdgeFace.html#a1">00186</a> <a class="code" href="structNL3D_1_1CMRMEdgeFace.html#a0">CMRMEdgeFace</a>(sint a, sint b, CMRMFaceBuild *f)
+00187 {
+00188 <a class="code" href="structNL3D_1_1CMRMEdge.html#m0">v0</a>=a; <a class="code" href="structNL3D_1_1CMRMEdge.html#m1">v1</a>=b;
+00189 <a class="code" href="structNL3D_1_1CMRMEdgeFace.html#m0">Face</a>= f;
+00190 }
+<a name="l00191"></a><a class="code" href="structNL3D_1_1CMRMEdgeFace.html#a2">00191</a> <a class="code" href="structNL3D_1_1CMRMEdgeFace.html#a0">CMRMEdgeFace</a>(<font class="keyword">const</font> <a class="code" href="structNL3D_1_1CMRMEdge.html#a0">CMRMEdge</a> &amp;e, CMRMFaceBuild *f) : <a class="code" href="structNL3D_1_1CMRMEdge.html#a0">CMRMEdge</a>(e)
+00192 {
+00193 <a class="code" href="structNL3D_1_1CMRMEdgeFace.html#m0">Face</a>= f;
+00194 }
+00195
+00196 };
+00197
+00198
+00199 <font class="comment">// ***************************************************************************</font>
+00206 <font class="comment"></font><font class="keyword">typedef</font> std::multimap&lt;float, CMRMEdgeFace&gt; <a class="code" href="namespaceNL3D.html#a160">TEdgeMap</a>;
+00207 <font class="keyword">typedef</font> TEdgeMap::iterator <a class="code" href="namespaceNL3D.html#a161">ItEdgeMap</a>;
+00208
+00209
+00210 <font class="comment">// ***************************************************************************</font>
+<a name="l00217"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html">00217</a> <font class="comment"></font><font class="keyword">struct </font>CMRMFaceBuild : <font class="keyword">public</font> CMRMFace
+00218 {
+00219 <font class="keyword">public</font>:
+00220 <font class="comment">// temporary data in construction:</font>
+00221 <font class="comment">// The interpolated attrbute of the face.</font>
+<a name="l00222"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m0">00222</a> CVectorH <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m0">InterpolatedAttribute</a>;
+<a name="l00223"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m1">00223</a> std::vector&lt;CVectorH&gt; <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m1">BSInterpolated</a>;
+00224
+00225 <font class="comment">// Is this face deleted in the current MRM collapse?</font>
+<a name="l00226"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m2">00226</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m2">Deleted</a>;
+00227 <font class="comment">// The iterator of the edges in the EdgeCollapse list.</font>
+<a name="l00228"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m5">00228</a> <a class="code" href="namespaceNL3D.html#a161">ItEdgeMap</a> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m3">It0</a>, <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m4">It1</a>, <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m5">It2</a>;
+00229 <font class="comment">// The mirror value of iterator: are they valid???</font>
+<a name="l00230"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m8">00230</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m6">ValidIt0</a>, <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m7">ValidIt1</a>, <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m8">ValidIt2</a>;
+00231
+00232
+00233 <font class="keyword">public</font>:
+<a name="l00234"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a0">00234</a> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a0">CMRMFaceBuild</a>()
+00235 {
+00236 <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m2">Deleted</a>=<font class="keyword">false</font>;
+00237 <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m6">ValidIt0</a>= <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m7">ValidIt1</a>= <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m8">ValidIt2</a>= <font class="keyword">false</font>;
+00238 }
+<a name="l00239"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a1">00239</a> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a0">CMRMFaceBuild</a> &amp;<a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a1">operator=</a>(<font class="keyword">const</font> CMRMFace &amp;f)
+00240 {
+00241 (CMRMFace &amp;)(*this)=f;
+00242 <font class="keywordflow">return</font> *<font class="keyword">this</font>;
+00243 }
+00244
+00245 <font class="comment">// Edges.</font>
+00246 <font class="comment">//=======</font>
+<a name="l00247"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a2">00247</a> sint <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a2">getAssociatedEdge</a>(<font class="keyword">const</font> CMRMEdge &amp;edge)<font class="keyword"> const</font>
+00248 <font class="keyword"> </font>{
+00249 sint v0= edge.v0;
+00250 sint v1= edge.v1;
+00251 <font class="keywordflow">if</font>(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[0].Vertex==v0 &amp;&amp; <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[1].Vertex==v1) <font class="keywordflow">return</font> 0;
+00252 <font class="keywordflow">if</font>(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[0].Vertex==v1 &amp;&amp; <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[1].Vertex==v0) <font class="keywordflow">return</font> 0;
+00253 <font class="keywordflow">if</font>(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[1].Vertex==v0 &amp;&amp; <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[2].Vertex==v1) <font class="keywordflow">return</font> 1;
+00254 <font class="keywordflow">if</font>(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[1].Vertex==v1 &amp;&amp; <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[2].Vertex==v0) <font class="keywordflow">return</font> 1;
+00255 <font class="keywordflow">if</font>(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[0].Vertex==v0 &amp;&amp; <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[2].Vertex==v1) <font class="keywordflow">return</font> 2;
+00256 <font class="keywordflow">if</font>(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[0].Vertex==v1 &amp;&amp; <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[2].Vertex==v0) <font class="keywordflow">return</font> 2;
+00257 <font class="keywordflow">return</font> -1;
+00258 }
+<a name="l00259"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a3">00259</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a3">hasEdge</a>(<font class="keyword">const</font> CMRMEdge &amp;edge)<font class="keyword"> const</font>
+00260 <font class="keyword"> </font>{
+00261 <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a2">getAssociatedEdge</a>(edge)!=-1;
+00262 }
+<a name="l00263"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a4">00263</a> CMRMEdge <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a4">getEdge</a>(sint eId)<font class="keyword"> const</font>
+00264 <font class="keyword"> </font>{
+00265 <font class="keywordflow">if</font>(eId==0) <font class="keywordflow">return</font> CMRMEdge(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[0].Vertex, <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[1].Vertex);
+00266 <font class="keywordflow">if</font>(eId==1) <font class="keywordflow">return</font> CMRMEdge(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[1].Vertex, <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[2].Vertex);
+00267 <font class="keywordflow">if</font>(eId==2) <font class="keywordflow">return</font> CMRMEdge(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[2].Vertex, <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[0].Vertex);
+00268 <a class="code" href="debug_8h.html#a12">nlstop</a>;
+00269 <font class="keywordflow">return</font> CMRMEdge(-1,-1);
+00270 }
+<a name="l00271"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a5">00271</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a5">invalidAllIts</a>(<a class="code" href="namespaceNL3D.html#a160">TEdgeMap</a> &amp;edgeMap)
+00272 {
+00273 <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m6">ValidIt0</a>= <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m7">ValidIt1</a>= <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m8">ValidIt2</a>= <font class="keyword">false</font>;
+00274 <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m3">It0</a>= edgeMap.end();
+00275 <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m4">It1</a>= edgeMap.end();
+00276 <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m5">It2</a>= edgeMap.end();
+00277 }
+<a name="l00278"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a6">00278</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a6">invalidEdgeIt</a>(<font class="keyword">const</font> CMRMEdge &amp;e, <a class="code" href="namespaceNL3D.html#a160">TEdgeMap</a> &amp;edgeMap)
+00279 {
+00280 <font class="keywordflow">if</font>(e== <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a4">getEdge</a>(0))
+00281 <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m3">It0</a>= edgeMap.end(), <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m6">ValidIt0</a>= <font class="keyword">false</font>;
+00282 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(e== <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a4">getEdge</a>(1))
+00283 <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m4">It1</a>= edgeMap.end(), <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m7">ValidIt1</a>= <font class="keyword">false</font>;
+00284 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(e== <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a4">getEdge</a>(2))
+00285 <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m5">It2</a>= edgeMap.end(), <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m8">ValidIt2</a>= <font class="keyword">false</font>;
+00286 <font class="keywordflow">else</font> <a class="code" href="debug_8h.html#a12">nlstop</a>;
+00287 }
+<a name="l00288"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a7">00288</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a7">validEdgeIt</a>(<font class="keyword">const</font> CMRMEdge &amp;e)
+00289 {
+00290 <font class="keywordflow">if</font>(e== <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a4">getEdge</a>(0)) <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m6">ValidIt0</a>;
+00291 <font class="keywordflow">if</font>(e== <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a4">getEdge</a>(1)) <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m7">ValidIt1</a>;
+00292 <font class="keywordflow">if</font>(e== <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a4">getEdge</a>(2)) <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m8">ValidIt2</a>;
+00293 <a class="code" href="debug_8h.html#a12">nlstop</a>;
+00294 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00295 }
+00296
+00297 <font class="comment">// Vertices.</font>
+00298 <font class="comment">//==========</font>
+<a name="l00299"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a8">00299</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a8">hasVertex</a>(sint numvertex)
+00300 {
+00301 <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[0].Vertex==numvertex || <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[1].Vertex==numvertex || <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[2].Vertex==numvertex;
+00302 }
+00303
+00304
+00305 <font class="comment">// Wedges.</font>
+00306 <font class="comment">//==========</font>
+<a name="l00307"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a9">00307</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a9">hasWedge</a>(sint attribId, sint numwedge)
+00308 {
+00309 <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[0].Attributes[attribId]==numwedge ||
+00310 <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[1].Attributes[attribId]==numwedge ||
+00311 <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[2].Attributes[attribId]==numwedge;
+00312 }
+<a name="l00313"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a10">00313</a> sint <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a10">getAssociatedWedge</a>(sint attribId, sint numvertex)
+00314 {
+00315 <font class="keywordflow">if</font>(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[0].Vertex==numvertex) <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[0].Attributes[attribId];
+00316 <font class="keywordflow">if</font>(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[1].Vertex==numvertex) <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[1].Attributes[attribId];
+00317 <font class="keywordflow">if</font>(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[2].Vertex==numvertex) <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[2].Attributes[attribId];
+00318 <font class="keywordflow">return</font> -1;
+00319 }
+00320 };
+00321
+00322
+00323 <font class="comment">// ***************************************************************************</font>
+<a name="l00327"></a><a class="code" href="classNL3D_1_1CMRMSewingMesh.html">00327</a> <font class="comment"></font><font class="keyword">class </font>CMRMSewingMesh
+00328 {
+<a name="l00329"></a><a class="code" href="structNL3D_1_1CMRMSewingMesh_1_1CLod.html">00329</a> <font class="keyword">struct </font>CLod
+00330 {
+00331 <font class="comment">// A list of edge that must be collapsed for this Lod. NB: sorted from first to collapse to last to collapse</font>
+<a name="l00332"></a><a class="code" href="structNL3D_1_1CMRMSewingMesh_1_1CLod.html#m0">00332</a> std::vector&lt;CMRMEdge&gt; <a class="code" href="structNL3D_1_1CMRMSewingMesh_1_1CLod.html#m0">EdgeToCollapse</a>;
+00333 };
+00334
+00335 <font class="comment">// A list of Lods.</font>
+<a name="l00336"></a><a class="code" href="classNL3D_1_1CMRMSewingMesh.html#o0">00336</a> std::vector&lt;CLod&gt; <a class="code" href="classNL3D_1_1CMRMSewingMesh.html#o0">_Lods</a>;
+00337
+00338 <font class="keyword">public</font>:
+00339
+00342 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMRMSewingMesh.html#a0">build</a>(<font class="keyword">const</font> CMesh::CInterface &amp;meshInt, uint nWantedLods, uint divisor);
+00343
+00347 sint <a class="code" href="classNL3D_1_1CMRMSewingMesh.html#a1">mustCollapseEdge</a>(uint lod, <font class="keyword">const</font> CMRMEdge &amp;edge, uint &amp;vertToCollapse) <font class="keyword">const</font>;
+00348
+00350 sint <a class="code" href="classNL3D_1_1CMRMSewingMesh.html#a2">getNumCollapseEdge</a>(uint lod) <font class="keyword">const</font>;
+00351
+00352 };
+00353
+00354
+00355
+00356
+00357 } <font class="comment">// NL3D</font>
+00358
+00359
+00360 <font class="preprocessor">#endif // NL_MRM_INTERNAL_H</font>
+00361 <font class="preprocessor"></font>
+00362 <font class="comment">/* End of mrm_internal.h */</font>
+</pre></div>
+
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