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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/mrm__internal_8h-source.html | |
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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>mrm_internal.h</h1><a href="mrm__internal_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_MRM_INTERNAL_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_MRM_INTERNAL_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="mrm__mesh_8h.html">3d/mrm_mesh.h</a>"</font> +00031 +00032 +00033 <font class="keyword">namespace </font>NL3D +00034 { +00035 +00036 <font class="comment">// ***************************************************************************</font> +<a name="l00037"></a><a class="code" href="structNL3D_1_1CLinearEquation.html">00037</a> <font class="keyword">struct </font>CLinearEquation +00038 { +<a name="l00039"></a><a class="code" href="structNL3D_1_1CLinearEquation_1_1Element.html">00039</a> <font class="keyword">struct </font>Element +00040 { +<a name="l00041"></a><a class="code" href="structNL3D_1_1CLinearEquation_1_1Element.html#m0">00041</a> uint32 <a class="code" href="structNL3D_1_1CLinearEquation_1_1Element.html#m0">index</a>; +<a name="l00042"></a><a class="code" href="structNL3D_1_1CLinearEquation_1_1Element.html#m1">00042</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CLinearEquation_1_1Element.html#m1">factor</a>; +00043 +<a name="l00044"></a><a class="code" href="structNL3D_1_1CLinearEquation_1_1Element.html#a0">00044</a> <a class="code" href="structNL3D_1_1CLinearEquation_1_1Element.html#a0">Element</a>(uint32 i, <font class="keywordtype">float</font> f) +00045 { +00046 <a class="code" href="structNL3D_1_1CLinearEquation_1_1Element.html#m0">index</a> = i; +00047 <a class="code" href="structNL3D_1_1CLinearEquation_1_1Element.html#m1">factor</a> = f; +00048 } +00049 }; +00050 +<a name="l00051"></a><a class="code" href="structNL3D_1_1CLinearEquation.html#m0">00051</a> std::vector<Element> <a class="code" href="structNL3D_1_1CLinearEquation.html#m0">Elts</a>; +00052 +<a name="l00053"></a><a class="code" href="structNL3D_1_1CLinearEquation.html#a0">00053</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CLinearEquation.html#a0">init</a>(uint32 ii) +00054 { +00055 <a class="code" href="structNL3D_1_1CLinearEquation.html#a3">clear</a>(); +00056 <a class="code" href="structNL3D_1_1CLinearEquation.html#m0">Elts</a>.push_back (Element(ii, 1.0f)); +00057 } +00058 +00059 <font class="comment">// this = this + eq * factor</font> +<a name="l00060"></a><a class="code" href="structNL3D_1_1CLinearEquation.html#a1">00060</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CLinearEquation.html#a1">add</a>(CLinearEquation& eq, <font class="keywordtype">float</font> factor) +00061 { +00062 Element tmp(0, 0.0f); +00063 +00064 <font class="keywordflow">for</font> (uint32 i = 0; i < eq.Elts.size(); ++i) +00065 { +00066 tmp.index = eq.Elts[i].index; +00067 tmp.factor = factor * eq.Elts[i].factor; +00068 <a class="code" href="structNL3D_1_1CLinearEquation.html#m0">Elts</a>.push_back (tmp); +00069 } +00070 } +00071 +00072 <font class="comment">// this = this * factor</font> +<a name="l00073"></a><a class="code" href="structNL3D_1_1CLinearEquation.html#a2">00073</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CLinearEquation.html#a2">mul</a> (<font class="keywordtype">float</font> factor) +00074 { +00075 <font class="keywordflow">for</font> (uint32 i = 0; i < <a class="code" href="structNL3D_1_1CLinearEquation.html#m0">Elts</a>.size(); ++i) +00076 <a class="code" href="structNL3D_1_1CLinearEquation.html#m0">Elts</a>[i].factor *= factor; +00077 } +00078 +<a name="l00079"></a><a class="code" href="structNL3D_1_1CLinearEquation.html#a3">00079</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CLinearEquation.html#a3">clear</a>() +00080 { +00081 <a class="code" href="namespaceNLMISC.html#a222">NLMISC::contReset</a> (<a class="code" href="structNL3D_1_1CLinearEquation.html#m0">Elts</a>); +00082 } +00083 }; +00084 +00085 <font class="comment">// ***************************************************************************</font> +<a name="l00092"></a><a class="code" href="structNL3D_1_1CMRMVertex.html">00092</a> <font class="comment"></font><font class="keyword">struct </font>CMRMVertex +00093 { +00094 <font class="keyword">public</font>: +00095 <font class="comment">// Original / Dest position.</font> +<a name="l00096"></a><a class="code" href="structNL3D_1_1CMRMVertex.html#m1">00096</a> CVector <a class="code" href="structNL3D_1_1CMRMVertex.html#m0">Current</a>,<a class="code" href="structNL3D_1_1CMRMVertex.html#m1">Original</a>; +<a name="l00097"></a><a class="code" href="structNL3D_1_1CMRMVertex.html#m2">00097</a> std::vector<CVector> <a class="code" href="structNL3D_1_1CMRMVertex.html#m2">BSCurrent</a>; +00098 <font class="comment">// For Skinning.</font> +<a name="l00099"></a><a class="code" href="structNL3D_1_1CMRMVertex.html#m4">00099</a> CMesh::CSkinWeight <a class="code" href="structNL3D_1_1CMRMVertex.html#m3">CurrentSW</a>, <a class="code" href="structNL3D_1_1CMRMVertex.html#m4">OriginalSW</a>; +<a name="l00100"></a><a class="code" href="structNL3D_1_1CMRMVertex.html#m5">00100</a> std::vector<sint> <a class="code" href="structNL3D_1_1CMRMVertex.html#m5">SharedFaces</a>; +<a name="l00101"></a><a class="code" href="structNL3D_1_1CMRMVertex.html#m6">00101</a> sint <a class="code" href="structNL3D_1_1CMRMVertex.html#m6">CollapsedTo</a>; +00102 <font class="comment">// Final index in the coarser mesh.</font> +<a name="l00103"></a><a class="code" href="structNL3D_1_1CMRMVertex.html#m7">00103</a> sint <a class="code" href="structNL3D_1_1CMRMVertex.html#m7">CoarserIndex</a>; +00104 +00105 <font class="comment">// The link to the current meshInterface vertex.</font> +<a name="l00106"></a><a class="code" href="structNL3D_1_1CMRMVertex.html#m8">00106</a> CMesh::CInterfaceLink <a class="code" href="structNL3D_1_1CMRMVertex.html#m8">InterfaceLink</a>; +00107 +00108 <font class="keyword">public</font>: +<a name="l00109"></a><a class="code" href="structNL3D_1_1CMRMVertex.html#a0">00109</a> <a class="code" href="structNL3D_1_1CMRMVertex.html#a0">CMRMVertex</a>() {<a class="code" href="structNL3D_1_1CMRMVertex.html#m6">CollapsedTo</a>=-1;} +00110 }; +00111 +00112 +00113 <font class="comment">// ***************************************************************************</font> +<a name="l00120"></a><a class="code" href="structNL3D_1_1CMRMAttribute.html">00120</a> <font class="comment"></font><font class="keyword">struct </font>CMRMAttribute +00121 { +00122 <font class="keyword">public</font>: +<a name="l00123"></a><a class="code" href="structNL3D_1_1CMRMAttribute.html#m1">00123</a> CVectorH <a class="code" href="structNL3D_1_1CMRMAttribute.html#m0">Current</a>,<a class="code" href="structNL3D_1_1CMRMAttribute.html#m1">Original</a>; +<a name="l00124"></a><a class="code" href="structNL3D_1_1CMRMAttribute.html#m2">00124</a> std::vector<CVectorH> <a class="code" href="structNL3D_1_1CMRMAttribute.html#m2">BSCurrent</a>; +<a name="l00125"></a><a class="code" href="structNL3D_1_1CMRMAttribute.html#m3">00125</a> sint <a class="code" href="structNL3D_1_1CMRMAttribute.html#m3">CollapsedTo</a>; <font class="comment">// -2 <=> "must interpolate from Current to Original".</font> +00126 <font class="comment">// Final index in the coarser mesh.</font> +<a name="l00127"></a><a class="code" href="structNL3D_1_1CMRMAttribute.html#m4">00127</a> sint <a class="code" href="structNL3D_1_1CMRMAttribute.html#m4">CoarserIndex</a>; +00128 +00129 <font class="keyword">public</font>: +00130 <font class="comment">// temporary data in construction:</font> +<a name="l00131"></a><a class="code" href="structNL3D_1_1CMRMAttribute.html#m5">00131</a> sint <a class="code" href="structNL3D_1_1CMRMAttribute.html#m5">InterpolatedFace</a>; +<a name="l00132"></a><a class="code" href="structNL3D_1_1CMRMAttribute.html#m6">00132</a> sint <a class="code" href="structNL3D_1_1CMRMAttribute.html#m6">NbSharedFaces</a>; +<a name="l00133"></a><a class="code" href="structNL3D_1_1CMRMAttribute.html#m7">00133</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CMRMAttribute.html#m7">Shared</a>; +00134 <font class="comment">// A wedge is said "shared" if after edge is collapsed, he lost corners.</font> +00135 <font class="comment">// If NbSharedFaces==0, this wedge has been entirely destroyed.</font> +00136 +00137 <font class="keyword">public</font>: +<a name="l00138"></a><a class="code" href="structNL3D_1_1CMRMAttribute.html#a0">00138</a> <a class="code" href="structNL3D_1_1CMRMAttribute.html#a0">CMRMAttribute</a>() {<a class="code" href="structNL3D_1_1CMRMAttribute.html#m3">CollapsedTo</a>=-1;} +00139 }; +00140 +00141 +00142 <font class="comment">// ***************************************************************************</font> +<a name="l00149"></a><a class="code" href="structNL3D_1_1CMRMEdge.html">00149</a> <font class="comment"></font><font class="keyword">struct </font>CMRMEdge +00150 { +<a name="l00151"></a><a class="code" href="structNL3D_1_1CMRMEdge.html#m1">00151</a> sint <a class="code" href="structNL3D_1_1CMRMEdge.html#m0">v0</a>,<a class="code" href="structNL3D_1_1CMRMEdge.html#m1">v1</a>; +<a name="l00152"></a><a class="code" href="structNL3D_1_1CMRMEdge.html#a0">00152</a> <a class="code" href="structNL3D_1_1CMRMEdge.html#a0">CMRMEdge</a>() {} +<a name="l00153"></a><a class="code" href="structNL3D_1_1CMRMEdge.html#a1">00153</a> <a class="code" href="structNL3D_1_1CMRMEdge.html#a0">CMRMEdge</a>(sint a, sint b) {<a class="code" href="structNL3D_1_1CMRMEdge.html#m0">v0</a>= a; <a class="code" href="structNL3D_1_1CMRMEdge.html#m1">v1</a>=b;} +<a name="l00154"></a><a class="code" href="structNL3D_1_1CMRMEdge.html#a2">00154</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CMRMEdge.html#a2">operator==</a>(<font class="keyword">const</font> <a class="code" href="structNL3D_1_1CMRMEdge.html#a0">CMRMEdge</a> &o)<font class="keyword"> const</font> +00155 <font class="keyword"> </font>{ +00156 <font class="comment">// Order means nothing ( (v0,v1) == (v1,v0) ).... Kick it.</font> +00157 <font class="keywordflow">return</font> (<a class="code" href="structNL3D_1_1CMRMEdge.html#m0">v0</a>==o.v0 && <a class="code" href="structNL3D_1_1CMRMEdge.html#m1">v1</a>==o.v1) || (<a class="code" href="structNL3D_1_1CMRMEdge.html#m0">v0</a>==o.v1 && <a class="code" href="structNL3D_1_1CMRMEdge.html#m1">v1</a>==o.v0); +00158 } +<a name="l00159"></a><a class="code" href="structNL3D_1_1CMRMEdge.html#a3">00159</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CMRMEdge.html#a3">operator<</a>(<font class="keyword">const</font> <a class="code" href="structNL3D_1_1CMRMEdge.html#a0">CMRMEdge</a> &o)<font class="keyword"> const</font> +00160 <font class="keyword"> </font>{ +00161 <font class="comment">// Order means nothing ( (v0,v1) == (v1,v0) ).... Kick it.</font> +00162 sint max0= std::max(<a class="code" href="structNL3D_1_1CMRMEdge.html#m0">v0</a>,<a class="code" href="structNL3D_1_1CMRMEdge.html#m1">v1</a>); +00163 sint min0= <a class="code" href="bit__set_8cpp.html#a0">std::min</a>(<a class="code" href="structNL3D_1_1CMRMEdge.html#m0">v0</a>,<a class="code" href="structNL3D_1_1CMRMEdge.html#m1">v1</a>); +00164 sint max1= std::max(o.v0,o.v1); +00165 sint min1= <a class="code" href="bit__set_8cpp.html#a0">std::min</a>(o.v0,o.v1); +00166 <font class="keywordflow">if</font>(max0!=max1) +00167 <font class="keywordflow">return</font> max0<max1; +00168 <font class="keywordflow">else</font> +00169 <font class="keywordflow">return</font> min0<min1; +00170 } +00171 }; +00172 +00173 +00174 <font class="comment">// ***************************************************************************</font> +00175 <font class="keyword">struct </font>CMRMFaceBuild; +<a name="l00182"></a><a class="code" href="structNL3D_1_1CMRMEdgeFace.html">00182</a> <font class="keyword">struct </font>CMRMEdgeFace : <font class="keyword">public</font> CMRMEdge +00183 { +<a name="l00184"></a><a class="code" href="structNL3D_1_1CMRMEdgeFace.html#m0">00184</a> CMRMFaceBuild *<a class="code" href="structNL3D_1_1CMRMEdgeFace.html#m0">Face</a>; +00185 <a class="code" href="structNL3D_1_1CMRMEdgeFace.html#a0">CMRMEdgeFace</a>(); +<a name="l00186"></a><a class="code" href="structNL3D_1_1CMRMEdgeFace.html#a1">00186</a> <a class="code" href="structNL3D_1_1CMRMEdgeFace.html#a0">CMRMEdgeFace</a>(sint a, sint b, CMRMFaceBuild *f) +00187 { +00188 <a class="code" href="structNL3D_1_1CMRMEdge.html#m0">v0</a>=a; <a class="code" href="structNL3D_1_1CMRMEdge.html#m1">v1</a>=b; +00189 <a class="code" href="structNL3D_1_1CMRMEdgeFace.html#m0">Face</a>= f; +00190 } +<a name="l00191"></a><a class="code" href="structNL3D_1_1CMRMEdgeFace.html#a2">00191</a> <a class="code" href="structNL3D_1_1CMRMEdgeFace.html#a0">CMRMEdgeFace</a>(<font class="keyword">const</font> <a class="code" href="structNL3D_1_1CMRMEdge.html#a0">CMRMEdge</a> &e, CMRMFaceBuild *f) : <a class="code" href="structNL3D_1_1CMRMEdge.html#a0">CMRMEdge</a>(e) +00192 { +00193 <a class="code" href="structNL3D_1_1CMRMEdgeFace.html#m0">Face</a>= f; +00194 } +00195 +00196 }; +00197 +00198 +00199 <font class="comment">// ***************************************************************************</font> +00206 <font class="comment"></font><font class="keyword">typedef</font> std::multimap<float, CMRMEdgeFace> <a class="code" href="namespaceNL3D.html#a160">TEdgeMap</a>; +00207 <font class="keyword">typedef</font> TEdgeMap::iterator <a class="code" href="namespaceNL3D.html#a161">ItEdgeMap</a>; +00208 +00209 +00210 <font class="comment">// ***************************************************************************</font> +<a name="l00217"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html">00217</a> <font class="comment"></font><font class="keyword">struct </font>CMRMFaceBuild : <font class="keyword">public</font> CMRMFace +00218 { +00219 <font class="keyword">public</font>: +00220 <font class="comment">// temporary data in construction:</font> +00221 <font class="comment">// The interpolated attrbute of the face.</font> +<a name="l00222"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m0">00222</a> CVectorH <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m0">InterpolatedAttribute</a>; +<a name="l00223"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m1">00223</a> std::vector<CVectorH> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m1">BSInterpolated</a>; +00224 +00225 <font class="comment">// Is this face deleted in the current MRM collapse?</font> +<a name="l00226"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m2">00226</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m2">Deleted</a>; +00227 <font class="comment">// The iterator of the edges in the EdgeCollapse list.</font> +<a name="l00228"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m5">00228</a> <a class="code" href="namespaceNL3D.html#a161">ItEdgeMap</a> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m3">It0</a>, <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m4">It1</a>, <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m5">It2</a>; +00229 <font class="comment">// The mirror value of iterator: are they valid???</font> +<a name="l00230"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m8">00230</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m6">ValidIt0</a>, <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m7">ValidIt1</a>, <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m8">ValidIt2</a>; +00231 +00232 +00233 <font class="keyword">public</font>: +<a name="l00234"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a0">00234</a> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a0">CMRMFaceBuild</a>() +00235 { +00236 <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m2">Deleted</a>=<font class="keyword">false</font>; +00237 <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m6">ValidIt0</a>= <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m7">ValidIt1</a>= <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m8">ValidIt2</a>= <font class="keyword">false</font>; +00238 } +<a name="l00239"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a1">00239</a> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a0">CMRMFaceBuild</a> &<a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a1">operator=</a>(<font class="keyword">const</font> CMRMFace &f) +00240 { +00241 (CMRMFace &)(*this)=f; +00242 <font class="keywordflow">return</font> *<font class="keyword">this</font>; +00243 } +00244 +00245 <font class="comment">// Edges.</font> +00246 <font class="comment">//=======</font> +<a name="l00247"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a2">00247</a> sint <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a2">getAssociatedEdge</a>(<font class="keyword">const</font> CMRMEdge &edge)<font class="keyword"> const</font> +00248 <font class="keyword"> </font>{ +00249 sint v0= edge.v0; +00250 sint v1= edge.v1; +00251 <font class="keywordflow">if</font>(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[0].Vertex==v0 && <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[1].Vertex==v1) <font class="keywordflow">return</font> 0; +00252 <font class="keywordflow">if</font>(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[0].Vertex==v1 && <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[1].Vertex==v0) <font class="keywordflow">return</font> 0; +00253 <font class="keywordflow">if</font>(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[1].Vertex==v0 && <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[2].Vertex==v1) <font class="keywordflow">return</font> 1; +00254 <font class="keywordflow">if</font>(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[1].Vertex==v1 && <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[2].Vertex==v0) <font class="keywordflow">return</font> 1; +00255 <font class="keywordflow">if</font>(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[0].Vertex==v0 && <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[2].Vertex==v1) <font class="keywordflow">return</font> 2; +00256 <font class="keywordflow">if</font>(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[0].Vertex==v1 && <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[2].Vertex==v0) <font class="keywordflow">return</font> 2; +00257 <font class="keywordflow">return</font> -1; +00258 } +<a name="l00259"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a3">00259</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a3">hasEdge</a>(<font class="keyword">const</font> CMRMEdge &edge)<font class="keyword"> const</font> +00260 <font class="keyword"> </font>{ +00261 <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a2">getAssociatedEdge</a>(edge)!=-1; +00262 } +<a name="l00263"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a4">00263</a> CMRMEdge <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a4">getEdge</a>(sint eId)<font class="keyword"> const</font> +00264 <font class="keyword"> </font>{ +00265 <font class="keywordflow">if</font>(eId==0) <font class="keywordflow">return</font> CMRMEdge(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[0].Vertex, <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[1].Vertex); +00266 <font class="keywordflow">if</font>(eId==1) <font class="keywordflow">return</font> CMRMEdge(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[1].Vertex, <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[2].Vertex); +00267 <font class="keywordflow">if</font>(eId==2) <font class="keywordflow">return</font> CMRMEdge(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[2].Vertex, <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[0].Vertex); +00268 <a class="code" href="debug_8h.html#a12">nlstop</a>; +00269 <font class="keywordflow">return</font> CMRMEdge(-1,-1); +00270 } +<a name="l00271"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a5">00271</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a5">invalidAllIts</a>(<a class="code" href="namespaceNL3D.html#a160">TEdgeMap</a> &edgeMap) +00272 { +00273 <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m6">ValidIt0</a>= <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m7">ValidIt1</a>= <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m8">ValidIt2</a>= <font class="keyword">false</font>; +00274 <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m3">It0</a>= edgeMap.end(); +00275 <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m4">It1</a>= edgeMap.end(); +00276 <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m5">It2</a>= edgeMap.end(); +00277 } +<a name="l00278"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a6">00278</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a6">invalidEdgeIt</a>(<font class="keyword">const</font> CMRMEdge &e, <a class="code" href="namespaceNL3D.html#a160">TEdgeMap</a> &edgeMap) +00279 { +00280 <font class="keywordflow">if</font>(e== <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a4">getEdge</a>(0)) +00281 <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m3">It0</a>= edgeMap.end(), <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m6">ValidIt0</a>= <font class="keyword">false</font>; +00282 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(e== <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a4">getEdge</a>(1)) +00283 <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m4">It1</a>= edgeMap.end(), <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m7">ValidIt1</a>= <font class="keyword">false</font>; +00284 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(e== <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a4">getEdge</a>(2)) +00285 <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m5">It2</a>= edgeMap.end(), <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m8">ValidIt2</a>= <font class="keyword">false</font>; +00286 <font class="keywordflow">else</font> <a class="code" href="debug_8h.html#a12">nlstop</a>; +00287 } +<a name="l00288"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a7">00288</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a7">validEdgeIt</a>(<font class="keyword">const</font> CMRMEdge &e) +00289 { +00290 <font class="keywordflow">if</font>(e== <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a4">getEdge</a>(0)) <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m6">ValidIt0</a>; +00291 <font class="keywordflow">if</font>(e== <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a4">getEdge</a>(1)) <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m7">ValidIt1</a>; +00292 <font class="keywordflow">if</font>(e== <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a4">getEdge</a>(2)) <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m8">ValidIt2</a>; +00293 <a class="code" href="debug_8h.html#a12">nlstop</a>; +00294 <font class="keywordflow">return</font> <font class="keyword">false</font>; +00295 } +00296 +00297 <font class="comment">// Vertices.</font> +00298 <font class="comment">//==========</font> +<a name="l00299"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a8">00299</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a8">hasVertex</a>(sint numvertex) +00300 { +00301 <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[0].Vertex==numvertex || <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[1].Vertex==numvertex || <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[2].Vertex==numvertex; +00302 } +00303 +00304 +00305 <font class="comment">// Wedges.</font> +00306 <font class="comment">//==========</font> +<a name="l00307"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a9">00307</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a9">hasWedge</a>(sint attribId, sint numwedge) +00308 { +00309 <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[0].Attributes[attribId]==numwedge || +00310 <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[1].Attributes[attribId]==numwedge || +00311 <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[2].Attributes[attribId]==numwedge; +00312 } +<a name="l00313"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a10">00313</a> sint <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a10">getAssociatedWedge</a>(sint attribId, sint numvertex) +00314 { +00315 <font class="keywordflow">if</font>(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[0].Vertex==numvertex) <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[0].Attributes[attribId]; +00316 <font class="keywordflow">if</font>(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[1].Vertex==numvertex) <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[1].Attributes[attribId]; +00317 <font class="keywordflow">if</font>(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[2].Vertex==numvertex) <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[2].Attributes[attribId]; +00318 <font class="keywordflow">return</font> -1; +00319 } +00320 }; +00321 +00322 +00323 <font class="comment">// ***************************************************************************</font> +<a name="l00327"></a><a class="code" href="classNL3D_1_1CMRMSewingMesh.html">00327</a> <font class="comment"></font><font class="keyword">class </font>CMRMSewingMesh +00328 { +<a name="l00329"></a><a class="code" href="structNL3D_1_1CMRMSewingMesh_1_1CLod.html">00329</a> <font class="keyword">struct </font>CLod +00330 { +00331 <font class="comment">// A list of edge that must be collapsed for this Lod. NB: sorted from first to collapse to last to collapse</font> +<a name="l00332"></a><a class="code" href="structNL3D_1_1CMRMSewingMesh_1_1CLod.html#m0">00332</a> std::vector<CMRMEdge> <a class="code" href="structNL3D_1_1CMRMSewingMesh_1_1CLod.html#m0">EdgeToCollapse</a>; +00333 }; +00334 +00335 <font class="comment">// A list of Lods.</font> +<a name="l00336"></a><a class="code" href="classNL3D_1_1CMRMSewingMesh.html#o0">00336</a> std::vector<CLod> <a class="code" href="classNL3D_1_1CMRMSewingMesh.html#o0">_Lods</a>; +00337 +00338 <font class="keyword">public</font>: +00339 +00342 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMRMSewingMesh.html#a0">build</a>(<font class="keyword">const</font> CMesh::CInterface &meshInt, uint nWantedLods, uint divisor); +00343 +00347 sint <a class="code" href="classNL3D_1_1CMRMSewingMesh.html#a1">mustCollapseEdge</a>(uint lod, <font class="keyword">const</font> CMRMEdge &edge, uint &vertToCollapse) <font class="keyword">const</font>; +00348 +00350 sint <a class="code" href="classNL3D_1_1CMRMSewingMesh.html#a2">getNumCollapseEdge</a>(uint lod) <font class="keyword">const</font>; +00351 +00352 }; +00353 +00354 +00355 +00356 +00357 } <font class="comment">// NL3D</font> +00358 +00359 +00360 <font class="preprocessor">#endif // NL_MRM_INTERNAL_H</font> +00361 <font class="preprocessor"></font> +00362 <font class="comment">/* End of mrm_internal.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |