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<hr><h1>mesh_base.cpp</h1><a href="mesh__base_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="mesh__base_8h.html">3d/mesh_base.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="mesh__base__instance_8h.html">3d/mesh_base_instance.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="lod__character__texture_8h.html">3d/lod_character_texture.h</a>"</font>
00031
00032
00033 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
00034 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00035
00036
00037 <font class="keyword">namespace </font>NL3D
00038 {
00039
00040
00041
00042 <font class="comment">// ***************************************************************************</font>
<a name="l00043"></a><a class="code" href="classNL3D_1_1CMeshBase.html#a0">00043</a> CMeshBase::CMeshBase()
00044 {
00045 <a class="code" href="classNL3D_1_1CMeshBase.html#n10">_UseLightingLocalAttenuation</a>= <font class="keyword">false</font>;
00046
00047 <font class="comment">// To have same functionnality than previous version, init to identity.</font>
00048 <a class="code" href="classNL3D_1_1CMeshBase.html#n2">_DefaultPos</a>.setValue(CVector(0,0,0));
00049 <a class="code" href="classNL3D_1_1CMeshBase.html#n3">_DefaultPivot</a>.setValue(CVector(0,0,0));
00050 <a class="code" href="classNL3D_1_1CMeshBase.html#n4">_DefaultRotEuler</a>.setValue(CVector(0,0,0));
00051 <a class="code" href="classNL3D_1_1CMeshBase.html#n5">_DefaultRotQuat</a>.setValue(CQuat::Identity);
00052 <a class="code" href="classNL3D_1_1CMeshBase.html#n6">_DefaultScale</a>.setValue(CVector(1,1,1));
00053 <a class="code" href="classNL3D_1_1CMeshBase.html#n7">_DefaultLMFactor</a>.setValue(CRGBA(255,255,255,255));
00054
00055 <a class="code" href="classNL3D_1_1CMeshBase.html#n11">_AutoAnim</a> = <font class="keyword">false</font>;
00056
00057 <a class="code" href="classNL3D_1_1CMeshBase.html#o0">_LodCharacterTexture</a>= NULL;
00058 }
00059
00060
00061 <font class="comment">// ***************************************************************************</font>
<a name="l00062"></a><a class="code" href="classNL3D_1_1CMeshBase.html#a1">00062</a> CMeshBase::~CMeshBase()
00063 {
00064 <font class="comment">// free if exist</font>
00065 <a class="code" href="classNL3D_1_1CMeshBase.html#z576_0">resetLodCharacterTexture</a>();
00066 }
00067
00068
00069 <font class="comment">// ***************************************************************************</font>
00070 <font class="comment">// ***************************************************************************</font>
00071 <font class="comment">// Animated material.</font>
00072 <font class="comment">// ***************************************************************************</font>
00073 <font class="comment">// ***************************************************************************</font>
00074
00075
00076 <font class="comment">// ***************************************************************************</font>
<a name="l00077"></a><a class="code" href="classNL3D_1_1CMeshBase.html#z572_0">00077</a> <font class="keywordtype">void</font> CMeshBase::setAnimatedMaterial(uint <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, <font class="keyword">const</font> std::string &matName)
00078 {
00079 <a class="code" href="debug_8h.html#a6">nlassert</a>(!matName.empty());
00080 <font class="keywordflow">if</font>(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a><<a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>.size())
00081 {
00082 <font class="comment">// add / replace animated material.</font>
00083 <a class="code" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>].Name= matName;
00084 <font class="comment">// copy Material default.</font>
00085 <a class="code" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>].copyFromMaterial(&<a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>]);
00086 }
00087 }
00088
00089 <font class="comment">// ***************************************************************************</font>
<a name="l00090"></a><a class="code" href="classNL3D_1_1CMeshBase.html#z572_1">00090</a> CMaterialBase *CMeshBase::getAnimatedMaterial(uint <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>)
00091 {
00092 TAnimatedMaterialMap::iterator it;
00093 it= <a class="code" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a>.find(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00094 <font class="keywordflow">if</font>(it!=<a class="code" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a>.end())
00095 <font class="keywordflow">return</font> &it->second;
00096 <font class="keywordflow">else</font>
00097 <font class="keywordflow">return</font> NULL;
00098 }
00099
00100
00101 <font class="comment">// ***************************************************************************</font>
00102 <font class="comment">// ***************************************************************************</font>
00103 <font class="comment">// Serial - buildBase.</font>
00104 <font class="comment">// ***************************************************************************</font>
00105 <font class="comment">// ***************************************************************************</font>
00106
00107
00108 <font class="comment">// ***************************************************************************</font>
<a name="l00109"></a><a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#a0">00109</a> CMeshBase::CMeshBaseBuild::CMeshBaseBuild()
00110 {
00111 <a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m3">DefaultPos</a>.set(0,0,0);
00112 <a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m4">DefaultPivot</a>.set(0,0,0);
00113 <a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m5">DefaultRotEuler</a>.set(0,0,0);
00114 <a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m7">DefaultScale</a>.set(1,1,1);
00115
00116 <a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m0">bCastShadows</a>= <font class="keyword">false</font>;
00117 <a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m1">bRcvShadows</a>= <font class="keyword">false</font>;
00118 <a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m2">UseLightingLocalAttenuation</a>= <font class="keyword">false</font>;
00119 }
00120
00121 <font class="comment">// ***************************************************************************</font>
00122 <font class="preprocessor">#if 0</font>
00123 <font class="preprocessor"></font><font class="keywordtype">void</font> CMeshBase::CMeshBaseBuild::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00124 {
00125 <font class="comment">/*</font>
00126 <font class="comment"> Version 1:</font>
00127 <font class="comment"> - Cut in version because of badly coded ITexture* serialisation. throw an exception if </font>
00128 <font class="comment"> find a version < 1.</font>
00129 <font class="comment"> Version 0:</font>
00130 <font class="comment"> - 1st version.</font>
00131 <font class="comment"> */</font>
00132 sint ver= f.serialVersion(1);
00133
00134 <font class="keywordflow">if</font>(ver<1)
00135 <font class="keywordflow">throw</font> <a class="code" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>(f, <font class="stringliteral">"MeshBuild in Stream is too old (MeshBaseBuild version < 1)"</font>);
00136
00137 f.serial( DefaultPos );
00138 f.serial( DefaultPivot );
00139 f.serial( DefaultRotEuler );
00140 f.serial( DefaultRotQuat );
00141 f.serial( DefaultScale );
00142
00143 f.serialCont( Materials );
00144 }
00145 <font class="preprocessor">#endif</font>
00146 <font class="preprocessor"></font>
00147
00148 <font class="comment">// ***************************************************************************</font>
<a name="l00149"></a><a class="code" href="classNL3D_1_1CMeshBase.html#a2">00149</a> <font class="keywordtype">void</font> CMeshBase::serialMeshBase(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00150 {
00151 <font class="comment">/*</font>
00152 <font class="comment"> Version 7:</font>
00153 <font class="comment"> - _LodCharacterTexture</font>
00154 <font class="comment"> Version 6:</font>
00155 <font class="comment"> - _DistMax</font>
00156 <font class="comment"> Version 5:</font>
00157 <font class="comment"> - _AutoAnim</font>
00158 <font class="comment"> Version 4:</font>
00159 <font class="comment"> - _UseLightingLocalAttenuation</font>
00160 <font class="comment"> Version 3:</font>
00161 <font class="comment"> - _IsLightable</font>
00162 <font class="comment"> Version 2:</font>
00163 <font class="comment"> - Added Blend Shapes factors</font>
00164 <font class="comment"> Version 1:</font>
00165 <font class="comment"> - Cut in version because of badly coded ITexture* serialisation. throw an exception if </font>
00166 <font class="comment"> find a version < 1.</font>
00167 <font class="comment"> Version 0:</font>
00168 <font class="comment"> - 1st version.</font>
00169 <font class="comment"> */</font>
00170 sint ver = f.serialVersion(7);
00171
00172 <font class="keywordflow">if</font> (ver >= 2)
00173 {
00174 f.serialCont (<a class="code" href="classNL3D_1_1CMeshBase.html#n8">_AnimatedMorph</a>);
00175 }
00176
00177 <font class="keywordflow">if</font>(ver<1)
00178 <font class="keywordflow">throw</font> <a class="code" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>(f, <font class="stringliteral">"Mesh in Stream is too old (MeshBase version < 1)"</font>);
00179
00180 f.serial (<a class="code" href="classNL3D_1_1CMeshBase.html#n2">_DefaultPos</a>);
00181 f.serial (<a class="code" href="classNL3D_1_1CMeshBase.html#n3">_DefaultPivot</a>);
00182 f.serial (<a class="code" href="classNL3D_1_1CMeshBase.html#n4">_DefaultRotEuler</a>);
00183 f.serial (<a class="code" href="classNL3D_1_1CMeshBase.html#n5">_DefaultRotQuat</a>);
00184 f.serial (<a class="code" href="classNL3D_1_1CMeshBase.html#n6">_DefaultScale</a>);
00185
00186 f.serialCont(<a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>);
00187 f.serialCont(<a class="code" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a>);
00188 f.serialCont(<a class="code" href="classNL3D_1_1CMeshBase.html#m0">_LightInfos</a>);
00189
00190 <font class="keywordflow">if</font>(ver>=3)
00191 <font class="comment">// read/write _IsLightable flag.</font>
00192 f.serial(<a class="code" href="classNL3D_1_1CMeshBase.html#n9">_IsLightable</a>);
00193 <font class="keywordflow">else</font> <font class="keywordflow">if</font>( f.isReading() )
00194 <font class="comment">// update _IsLightable flag.</font>
00195 <a class="code" href="classNL3D_1_1CMeshBase.html#c0">computeIsLightable</a>();
00196
00197 <font class="keywordflow">if</font>(ver>=4)
00198 f.serial(<a class="code" href="classNL3D_1_1CMeshBase.html#n10">_UseLightingLocalAttenuation</a>);
00199 <font class="keywordflow">else</font> <font class="keywordflow">if</font>( f.isReading() )
00200 <a class="code" href="classNL3D_1_1CMeshBase.html#n10">_UseLightingLocalAttenuation</a>= <font class="keyword">false</font>;
00201
00202 <font class="keywordflow">if</font> (ver >= 5)
00203 {
00204 f.serial(<a class="code" href="classNL3D_1_1CMeshBase.html#n11">_AutoAnim</a>);
00205 }
00206
00207 <font class="keywordflow">if</font>(ver >= 6)
00208 f.serial(<a class="code" href="classNL3D_1_1IShape.html#n0">_DistMax</a>);
00209
00210 <font class="keywordflow">if</font>(ver >= 7)
00211 f.serialPtr(<a class="code" href="classNL3D_1_1CMeshBase.html#o0">_LodCharacterTexture</a>);
00212
00213 }
00214
00215
00216 <font class="comment">// ***************************************************************************</font>
<a name="l00217"></a><a class="code" href="classNL3D_1_1CMeshBase.html#b0">00217</a> <font class="keywordtype">void</font> CMeshBase::buildMeshBase(CMeshBaseBuild &m)
00218 {
00219 <font class="comment">// Copy light information</font>
00220 <a class="code" href="classNL3D_1_1CMeshBase.html#m0">_LightInfos</a> = m.LightInfoMap;
00221
00222 <font class="comment">// copy the materials.</font>
00223 <a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>= m.Materials;
00224
00225 <font class="comment">// clear the animated materials.</font>
00226 <a class="code" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a>.clear();
00227
00229 <a class="code" href="classNL3D_1_1CMeshBase.html#n2">_DefaultPos</a>.setValue (m.DefaultPos);
00230 <a class="code" href="classNL3D_1_1CMeshBase.html#n3">_DefaultPivot</a>.setValue (m.DefaultPivot);
00231 <a class="code" href="classNL3D_1_1CMeshBase.html#n4">_DefaultRotEuler</a>.setValue (m.DefaultRotEuler);
00232 <a class="code" href="classNL3D_1_1CMeshBase.html#n5">_DefaultRotQuat</a>.setValue (m.DefaultRotQuat);
00233 <a class="code" href="classNL3D_1_1CMeshBase.html#n6">_DefaultScale</a>.setValue (m.DefaultScale);
00234
00235 <a class="code" href="classNL3D_1_1CMeshBase.html#n8">_AnimatedMorph</a> .resize(m.DefaultBSFactors.size());
00236 <font class="keywordflow">for</font> (uint32 i = 0; i < m.DefaultBSFactors.size(); ++i)
00237 {
00238 <a class="code" href="classNL3D_1_1CMeshBase.html#n8">_AnimatedMorph</a>[i].DefaultFactor.setValue (m.DefaultBSFactors[i]);
00239 <a class="code" href="classNL3D_1_1CMeshBase.html#n8">_AnimatedMorph</a>[i].Name = m.BSNames[i];
00240 }
00241
00242 <font class="comment">// update _IsLightable flag.</font>
00243 <a class="code" href="classNL3D_1_1CMeshBase.html#c0">computeIsLightable</a>();
00244 <font class="comment">// copy _UseLightingLocalAttenuation</font>
00245 <a class="code" href="classNL3D_1_1CMeshBase.html#n10">_UseLightingLocalAttenuation</a>= m.UseLightingLocalAttenuation;
00246 }
00247
00248
00249
00250
00251 <font class="comment">// ***************************************************************************</font>
<a name="l00252"></a><a class="code" href="classNL3D_1_1CMeshBase.html#b1">00252</a> <font class="keywordtype">void</font> CMeshBase::instanciateMeshBase(CMeshBaseInstance *mi, CScene *ownerScene)
00253 {
00254 uint32 i;
00255
00256
00257 <font class="comment">// Copy ownerScene.</font>
00258 mi->_OwnerScene= ownerScene;
00259
00260
00261 <font class="comment">// setup animated blendShapes</font>
00262 <font class="comment">//===========================</font>
00263 mi->_AnimatedMorphFactor.reserve(<a class="code" href="classNL3D_1_1CMeshBase.html#n8">_AnimatedMorph</a>.size());
00264 <font class="keywordflow">for</font>(i = 0; i < <a class="code" href="classNL3D_1_1CMeshBase.html#n8">_AnimatedMorph</a>.size(); ++i)
00265 {
00266 CAnimatedMorph am(&<a class="code" href="classNL3D_1_1CMeshBase.html#n8">_AnimatedMorph</a>[i]);
00267 mi->_AnimatedMorphFactor.push_back (am);
00268 }
00269
00270 <font class="comment">// setup materials.</font>
00271 <font class="comment">//=================</font>
00272 <font class="comment">// Copy material. Textures are referenced only</font>
00273 mi->Materials= <a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>;
00274
00275 <font class="comment">// Instanciate selectable textures (use default set)</font>
00276 mi->selectTextureSet(0);
00277
00278 <font class="comment">// prepare possible AsyncTextures</font>
00279 mi->AsyncTextures.resize(<a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>.size());
00280
00281 <font class="comment">// setup animated materials.</font>
00282 <font class="comment">//==========================</font>
00283 TAnimatedMaterialMap::iterator it;
00284 mi->_AnimatedMaterials.reserve(<a class="code" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a>.size());
00285 <font class="keywordflow">for</font>(it= <a class="code" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a>.begin(); it!= <a class="code" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a>.end(); it++)
00286 {
00287 CAnimatedMaterial aniMat(&it->second);
00288
00289 <font class="comment">// set the target instance material.</font>
00290 <a class="code" href="debug_8h.html#a6">nlassert</a>(it->first < mi->Materials.size());
00291 aniMat.setMaterial(&mi->Materials[it->first]);
00292
00293 <font class="comment">// Must set the Animatable father of the animated material (the mesh_base_instance!).</font>
00294 aniMat.setFather(mi, CMeshBaseInstance::OwnerBit);
00295
00296 <font class="comment">// Append this animated material.</font>
00297 mi->_AnimatedMaterials.push_back(aniMat);
00298 }
00299
00300 <font class="comment">// Misc</font>
00301 <font class="comment">//==========================</font>
00302
00303 <font class="comment">// Setup position with the default value</font>
00304 mi->ITransformable::setPos( ((<a class="code" href="namespaceNL3D.html#a14">CAnimatedValueVector</a>&)<a class="code" href="classNL3D_1_1CMeshBase.html#n2">_DefaultPos</a>.getValue()).Value );
00305 mi->ITransformable::setRotQuat( ((<a class="code" href="namespaceNL3D.html#a16">CAnimatedValueQuat</a>&)<a class="code" href="classNL3D_1_1CMeshBase.html#n5">_DefaultRotQuat</a>.getValue()).Value );
00306 mi->ITransformable::setScale( ((<a class="code" href="namespaceNL3D.html#a14">CAnimatedValueVector</a>&)<a class="code" href="classNL3D_1_1CMeshBase.html#n6">_DefaultScale</a>.getValue()).Value );
00307 mi->ITransformable::setPivot( ((<a class="code" href="namespaceNL3D.html#a14">CAnimatedValueVector</a>&)<a class="code" href="classNL3D_1_1CMeshBase.html#n3">_DefaultPivot</a>.getValue()).Value );
00308
00309 <font class="comment">// Check materials for transparency</font>
00310 mi->setTransparency( <font class="keyword">false</font> );
00311 mi->setOpacity( <font class="keyword">false</font> );
00312 <font class="keywordflow">for</font>( i = 0; i < mi->Materials.size(); ++i )
00313 <font class="keywordflow">if</font>( mi->Materials[i].getBlend() )
00314 mi->setTransparency( <font class="keyword">true</font> );
00315 <font class="keywordflow">else</font>
00316 mi->setOpacity( <font class="keyword">true</font> );
00317
00318 <font class="comment">// if the mesh is lightable, then the instance is</font>
00319 mi->setIsLightable(this->isLightable());
00320
00321 <font class="comment">// a mesh is considered big for lightable if it uses localAttenuation</font>
00322 mi->setIsBigLightable(this->useLightingLocalAttenuation());
00323
00324 }
00325
00326
00327 <font class="comment">// ***************************************************************************</font>
<a name="l00328"></a><a class="code" href="classNL3D_1_1CMeshBase.html#b2">00328</a> <font class="keywordtype">void</font> CMeshBase::applyMaterialUsageOptim(<font class="keyword">const</font> std::vector<bool> &materialUsed, std::vector<sint> &remap)
00329 {
00330 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>.size()==materialUsed.size());
00331
00332 <font class="comment">// security reset</font>
00333 <a class="code" href="classNL3D_1_1CMeshBase.html#z576_0">resetLodCharacterTexture</a>();
00334 <a class="code" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a>.clear();
00335
00336 <font class="comment">// init all ids to "Not Used"</font>
00337 remap.clear();
00338 remap.resize(<a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>.size(), -1);
00339
00340 <font class="comment">// remove unused materials and build remap</font>
00341 vector<CMaterial>::iterator itMat= <a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>.begin();
00342 uint dstIdx= 0;
00343 <font class="keywordflow">for</font>(uint i=0;i<materialUsed.size();i++)
00344 {
00345 <font class="comment">// if used, still use it, and remap.</font>
00346 <font class="keywordflow">if</font>(materialUsed[i])
00347 {
00348 remap[i]= dstIdx;
00349 itMat++;
00350 dstIdx++;
00351 }
00352 <font class="comment">// remove from the array</font>
00353 <font class="keywordflow">else</font>
00354 {
00355 itMat= <a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>.erase(itMat);
00356 }
00357 }
00358
00359 <font class="comment">// apply the remap to LightMaps infos</font>
00360 TLightInfoMap::iterator itLight;
00361 <font class="keywordflow">for</font>(itLight= <a class="code" href="classNL3D_1_1CMeshBase.html#m0">_LightInfos</a>.begin();itLight!= <a class="code" href="classNL3D_1_1CMeshBase.html#m0">_LightInfos</a>.end();itLight++)
00362 {
00363 CLightInfoMapList::iterator itList= itLight->second.begin();
00364 <font class="keywordflow">for</font>(;itList!=itLight->second.end();)
00365 {
00366 sint newId= remap[itList->nMatNb];
00367 <font class="comment">// If material used</font>
00368 <font class="keywordflow">if</font>(newId>=0)
00369 {
00370 <font class="comment">// apply remap on the material id</font>
00371 itList->nMatNb= newId;
00372 itList++;
00373 }
00374 <font class="keywordflow">else</font>
00375 {
00376 <font class="comment">// remove it from list of light infos</font>
00377 itList= itLight->second.erase(itList);
00378 }
00379 }
00380 }
00381 }
00382
00383
00384 <font class="comment">// ***************************************************************************</font>
<a name="l00385"></a><a class="code" href="classNL3D_1_1CMeshBase.html#a3">00385</a> <font class="keywordtype">void</font> CMeshBase::flushTextures(IDriver &driver)
00386 {
00387 <font class="comment">// Mat count</font>
00388 uint matCount=<a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>.size();
00389
00390 <font class="comment">// Flush each material textures</font>
00391 <font class="keywordflow">for</font> (uint mat=0; mat<matCount; mat++)
00392 {
00394 <a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>[mat].flushTextures (driver);
00395 }
00396 }
00397
00398
00399 <font class="comment">// ***************************************************************************</font>
<a name="l00400"></a><a class="code" href="classNL3D_1_1CMeshBase.html#c0">00400</a> <font class="keywordtype">void</font> CMeshBase::computeIsLightable()
00401 {
00402 <font class="comment">// by default the mesh is not lightable</font>
00403 <a class="code" href="classNL3D_1_1CMeshBase.html#n9">_IsLightable</a>= <font class="keyword">false</font>;
00404
00405 <font class="comment">// Mat count</font>
00406 uint matCount=<a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>.size();
00407
00408 <font class="comment">// for each material </font>
00409 <font class="keywordflow">for</font> (uint mat=0; mat<matCount; mat++)
00410 {
00411 <font class="comment">// if this one is not a lightmap, then OK, the mesh is lightable</font>
00412 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>[mat].getShader()!=CMaterial::LightMap )
00413 {
00414 <a class="code" href="classNL3D_1_1CMeshBase.html#n9">_IsLightable</a>= <font class="keyword">true</font>;
00415 <font class="keywordflow">break</font>;
00416 }
00417 }
00418 }
00419
00420
00421 <font class="comment">// ***************************************************************************</font>
<a name="l00422"></a><a class="code" href="classNL3D_1_1CMeshBase.html#a5">00422</a> <font class="keywordtype">bool</font> CMeshBase::useLightingLocalAttenuation ()<font class="keyword"> const</font>
00423 <font class="keyword"></font>{
00424 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshBase.html#n10">_UseLightingLocalAttenuation</a>;
00425 }
00426
00427
00428 <font class="comment">// ***************************************************************************</font>
<a name="l00429"></a><a class="code" href="classNL3D_1_1CMeshBase.html#z576_0">00429</a> <font class="keywordtype">void</font> CMeshBase::resetLodCharacterTexture()
00430 {
00431 <font class="keywordflow">if</font>(_LodCharacterTexture)
00432 {
00433 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CMeshBase.html#o0">_LodCharacterTexture</a>;
00434 <a class="code" href="classNL3D_1_1CMeshBase.html#o0">_LodCharacterTexture</a>= NULL;
00435 }
00436 }
00437
00438 <font class="comment">// ***************************************************************************</font>
<a name="l00439"></a><a class="code" href="classNL3D_1_1CMeshBase.html#z576_1">00439</a> <font class="keywordtype">void</font> CMeshBase::setupLodCharacterTexture(CLodCharacterTexture &lodText)
00440 {
00441 <font class="comment">// delete old</font>
00442 <a class="code" href="classNL3D_1_1CMeshBase.html#z576_0">resetLodCharacterTexture</a>();
00443 <font class="comment">// seutp new</font>
00444 <a class="code" href="classNL3D_1_1CMeshBase.html#o0">_LodCharacterTexture</a>= <font class="keyword">new</font> CLodCharacterTexture;
00445 *<a class="code" href="classNL3D_1_1CMeshBase.html#o0">_LodCharacterTexture</a>= lodText;
00446 }
00447
00448
00449 } <font class="comment">// NL3D</font>
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