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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/mesh__base_8cpp-source.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>mesh_base.cpp</h1><a href="mesh__base_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font> +00027 +00028 <font class="preprocessor">#include "<a class="code" href="mesh__base_8h.html">3d/mesh_base.h</a>"</font> +00029 <font class="preprocessor">#include "<a class="code" href="mesh__base__instance_8h.html">3d/mesh_base_instance.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="lod__character__texture_8h.html">3d/lod_character_texture.h</a>"</font> +00031 +00032 +00033 <font class="keyword">using</font> <font class="keyword">namespace </font>std; +00034 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC; +00035 +00036 +00037 <font class="keyword">namespace </font>NL3D +00038 { +00039 +00040 +00041 +00042 <font class="comment">// ***************************************************************************</font> +<a name="l00043"></a><a class="code" href="classNL3D_1_1CMeshBase.html#a0">00043</a> CMeshBase::CMeshBase() +00044 { +00045 <a class="code" href="classNL3D_1_1CMeshBase.html#n10">_UseLightingLocalAttenuation</a>= <font class="keyword">false</font>; +00046 +00047 <font class="comment">// To have same functionnality than previous version, init to identity.</font> +00048 <a class="code" href="classNL3D_1_1CMeshBase.html#n2">_DefaultPos</a>.setValue(CVector(0,0,0)); +00049 <a class="code" href="classNL3D_1_1CMeshBase.html#n3">_DefaultPivot</a>.setValue(CVector(0,0,0)); +00050 <a class="code" href="classNL3D_1_1CMeshBase.html#n4">_DefaultRotEuler</a>.setValue(CVector(0,0,0)); +00051 <a class="code" href="classNL3D_1_1CMeshBase.html#n5">_DefaultRotQuat</a>.setValue(CQuat::Identity); +00052 <a class="code" href="classNL3D_1_1CMeshBase.html#n6">_DefaultScale</a>.setValue(CVector(1,1,1)); +00053 <a class="code" href="classNL3D_1_1CMeshBase.html#n7">_DefaultLMFactor</a>.setValue(CRGBA(255,255,255,255)); +00054 +00055 <a class="code" href="classNL3D_1_1CMeshBase.html#n11">_AutoAnim</a> = <font class="keyword">false</font>; +00056 +00057 <a class="code" href="classNL3D_1_1CMeshBase.html#o0">_LodCharacterTexture</a>= NULL; +00058 } +00059 +00060 +00061 <font class="comment">// ***************************************************************************</font> +<a name="l00062"></a><a class="code" href="classNL3D_1_1CMeshBase.html#a1">00062</a> CMeshBase::~CMeshBase() +00063 { +00064 <font class="comment">// free if exist</font> +00065 <a class="code" href="classNL3D_1_1CMeshBase.html#z576_0">resetLodCharacterTexture</a>(); +00066 } +00067 +00068 +00069 <font class="comment">// ***************************************************************************</font> +00070 <font class="comment">// ***************************************************************************</font> +00071 <font class="comment">// Animated material.</font> +00072 <font class="comment">// ***************************************************************************</font> +00073 <font class="comment">// ***************************************************************************</font> +00074 +00075 +00076 <font class="comment">// ***************************************************************************</font> +<a name="l00077"></a><a class="code" href="classNL3D_1_1CMeshBase.html#z572_0">00077</a> <font class="keywordtype">void</font> CMeshBase::setAnimatedMaterial(uint <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, <font class="keyword">const</font> std::string &matName) +00078 { +00079 <a class="code" href="debug_8h.html#a6">nlassert</a>(!matName.empty()); +00080 <font class="keywordflow">if</font>(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a><<a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>.size()) +00081 { +00082 <font class="comment">// add / replace animated material.</font> +00083 <a class="code" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>].Name= matName; +00084 <font class="comment">// copy Material default.</font> +00085 <a class="code" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>].copyFromMaterial(&<a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>]); +00086 } +00087 } +00088 +00089 <font class="comment">// ***************************************************************************</font> +<a name="l00090"></a><a class="code" href="classNL3D_1_1CMeshBase.html#z572_1">00090</a> CMaterialBase *CMeshBase::getAnimatedMaterial(uint <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>) +00091 { +00092 TAnimatedMaterialMap::iterator it; +00093 it= <a class="code" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a>.find(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>); +00094 <font class="keywordflow">if</font>(it!=<a class="code" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a>.end()) +00095 <font class="keywordflow">return</font> &it->second; +00096 <font class="keywordflow">else</font> +00097 <font class="keywordflow">return</font> NULL; +00098 } +00099 +00100 +00101 <font class="comment">// ***************************************************************************</font> +00102 <font class="comment">// ***************************************************************************</font> +00103 <font class="comment">// Serial - buildBase.</font> +00104 <font class="comment">// ***************************************************************************</font> +00105 <font class="comment">// ***************************************************************************</font> +00106 +00107 +00108 <font class="comment">// ***************************************************************************</font> +<a name="l00109"></a><a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#a0">00109</a> CMeshBase::CMeshBaseBuild::CMeshBaseBuild() +00110 { +00111 <a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m3">DefaultPos</a>.set(0,0,0); +00112 <a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m4">DefaultPivot</a>.set(0,0,0); +00113 <a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m5">DefaultRotEuler</a>.set(0,0,0); +00114 <a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m7">DefaultScale</a>.set(1,1,1); +00115 +00116 <a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m0">bCastShadows</a>= <font class="keyword">false</font>; +00117 <a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m1">bRcvShadows</a>= <font class="keyword">false</font>; +00118 <a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m2">UseLightingLocalAttenuation</a>= <font class="keyword">false</font>; +00119 } +00120 +00121 <font class="comment">// ***************************************************************************</font> +00122 <font class="preprocessor">#if 0</font> +00123 <font class="preprocessor"></font><font class="keywordtype">void</font> CMeshBase::CMeshBaseBuild::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream) +00124 { +00125 <font class="comment">/*</font> +00126 <font class="comment"> Version 1:</font> +00127 <font class="comment"> - Cut in version because of badly coded ITexture* serialisation. throw an exception if </font> +00128 <font class="comment"> find a version < 1.</font> +00129 <font class="comment"> Version 0:</font> +00130 <font class="comment"> - 1st version.</font> +00131 <font class="comment"> */</font> +00132 sint ver= f.serialVersion(1); +00133 +00134 <font class="keywordflow">if</font>(ver<1) +00135 <font class="keywordflow">throw</font> <a class="code" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>(f, <font class="stringliteral">"MeshBuild in Stream is too old (MeshBaseBuild version < 1)"</font>); +00136 +00137 f.serial( DefaultPos ); +00138 f.serial( DefaultPivot ); +00139 f.serial( DefaultRotEuler ); +00140 f.serial( DefaultRotQuat ); +00141 f.serial( DefaultScale ); +00142 +00143 f.serialCont( Materials ); +00144 } +00145 <font class="preprocessor">#endif</font> +00146 <font class="preprocessor"></font> +00147 +00148 <font class="comment">// ***************************************************************************</font> +<a name="l00149"></a><a class="code" href="classNL3D_1_1CMeshBase.html#a2">00149</a> <font class="keywordtype">void</font> CMeshBase::serialMeshBase(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream) +00150 { +00151 <font class="comment">/*</font> +00152 <font class="comment"> Version 7:</font> +00153 <font class="comment"> - _LodCharacterTexture</font> +00154 <font class="comment"> Version 6:</font> +00155 <font class="comment"> - _DistMax</font> +00156 <font class="comment"> Version 5:</font> +00157 <font class="comment"> - _AutoAnim</font> +00158 <font class="comment"> Version 4:</font> +00159 <font class="comment"> - _UseLightingLocalAttenuation</font> +00160 <font class="comment"> Version 3:</font> +00161 <font class="comment"> - _IsLightable</font> +00162 <font class="comment"> Version 2:</font> +00163 <font class="comment"> - Added Blend Shapes factors</font> +00164 <font class="comment"> Version 1:</font> +00165 <font class="comment"> - Cut in version because of badly coded ITexture* serialisation. throw an exception if </font> +00166 <font class="comment"> find a version < 1.</font> +00167 <font class="comment"> Version 0:</font> +00168 <font class="comment"> - 1st version.</font> +00169 <font class="comment"> */</font> +00170 sint ver = f.serialVersion(7); +00171 +00172 <font class="keywordflow">if</font> (ver >= 2) +00173 { +00174 f.serialCont (<a class="code" href="classNL3D_1_1CMeshBase.html#n8">_AnimatedMorph</a>); +00175 } +00176 +00177 <font class="keywordflow">if</font>(ver<1) +00178 <font class="keywordflow">throw</font> <a class="code" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>(f, <font class="stringliteral">"Mesh in Stream is too old (MeshBase version < 1)"</font>); +00179 +00180 f.serial (<a class="code" href="classNL3D_1_1CMeshBase.html#n2">_DefaultPos</a>); +00181 f.serial (<a class="code" href="classNL3D_1_1CMeshBase.html#n3">_DefaultPivot</a>); +00182 f.serial (<a class="code" href="classNL3D_1_1CMeshBase.html#n4">_DefaultRotEuler</a>); +00183 f.serial (<a class="code" href="classNL3D_1_1CMeshBase.html#n5">_DefaultRotQuat</a>); +00184 f.serial (<a class="code" href="classNL3D_1_1CMeshBase.html#n6">_DefaultScale</a>); +00185 +00186 f.serialCont(<a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>); +00187 f.serialCont(<a class="code" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a>); +00188 f.serialCont(<a class="code" href="classNL3D_1_1CMeshBase.html#m0">_LightInfos</a>); +00189 +00190 <font class="keywordflow">if</font>(ver>=3) +00191 <font class="comment">// read/write _IsLightable flag.</font> +00192 f.serial(<a class="code" href="classNL3D_1_1CMeshBase.html#n9">_IsLightable</a>); +00193 <font class="keywordflow">else</font> <font class="keywordflow">if</font>( f.isReading() ) +00194 <font class="comment">// update _IsLightable flag.</font> +00195 <a class="code" href="classNL3D_1_1CMeshBase.html#c0">computeIsLightable</a>(); +00196 +00197 <font class="keywordflow">if</font>(ver>=4) +00198 f.serial(<a class="code" href="classNL3D_1_1CMeshBase.html#n10">_UseLightingLocalAttenuation</a>); +00199 <font class="keywordflow">else</font> <font class="keywordflow">if</font>( f.isReading() ) +00200 <a class="code" href="classNL3D_1_1CMeshBase.html#n10">_UseLightingLocalAttenuation</a>= <font class="keyword">false</font>; +00201 +00202 <font class="keywordflow">if</font> (ver >= 5) +00203 { +00204 f.serial(<a class="code" href="classNL3D_1_1CMeshBase.html#n11">_AutoAnim</a>); +00205 } +00206 +00207 <font class="keywordflow">if</font>(ver >= 6) +00208 f.serial(<a class="code" href="classNL3D_1_1IShape.html#n0">_DistMax</a>); +00209 +00210 <font class="keywordflow">if</font>(ver >= 7) +00211 f.serialPtr(<a class="code" href="classNL3D_1_1CMeshBase.html#o0">_LodCharacterTexture</a>); +00212 +00213 } +00214 +00215 +00216 <font class="comment">// ***************************************************************************</font> +<a name="l00217"></a><a class="code" href="classNL3D_1_1CMeshBase.html#b0">00217</a> <font class="keywordtype">void</font> CMeshBase::buildMeshBase(CMeshBaseBuild &m) +00218 { +00219 <font class="comment">// Copy light information</font> +00220 <a class="code" href="classNL3D_1_1CMeshBase.html#m0">_LightInfos</a> = m.LightInfoMap; +00221 +00222 <font class="comment">// copy the materials.</font> +00223 <a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>= m.Materials; +00224 +00225 <font class="comment">// clear the animated materials.</font> +00226 <a class="code" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a>.clear(); +00227 +00229 <a class="code" href="classNL3D_1_1CMeshBase.html#n2">_DefaultPos</a>.setValue (m.DefaultPos); +00230 <a class="code" href="classNL3D_1_1CMeshBase.html#n3">_DefaultPivot</a>.setValue (m.DefaultPivot); +00231 <a class="code" href="classNL3D_1_1CMeshBase.html#n4">_DefaultRotEuler</a>.setValue (m.DefaultRotEuler); +00232 <a class="code" href="classNL3D_1_1CMeshBase.html#n5">_DefaultRotQuat</a>.setValue (m.DefaultRotQuat); +00233 <a class="code" href="classNL3D_1_1CMeshBase.html#n6">_DefaultScale</a>.setValue (m.DefaultScale); +00234 +00235 <a class="code" href="classNL3D_1_1CMeshBase.html#n8">_AnimatedMorph</a> .resize(m.DefaultBSFactors.size()); +00236 <font class="keywordflow">for</font> (uint32 i = 0; i < m.DefaultBSFactors.size(); ++i) +00237 { +00238 <a class="code" href="classNL3D_1_1CMeshBase.html#n8">_AnimatedMorph</a>[i].DefaultFactor.setValue (m.DefaultBSFactors[i]); +00239 <a class="code" href="classNL3D_1_1CMeshBase.html#n8">_AnimatedMorph</a>[i].Name = m.BSNames[i]; +00240 } +00241 +00242 <font class="comment">// update _IsLightable flag.</font> +00243 <a class="code" href="classNL3D_1_1CMeshBase.html#c0">computeIsLightable</a>(); +00244 <font class="comment">// copy _UseLightingLocalAttenuation</font> +00245 <a class="code" href="classNL3D_1_1CMeshBase.html#n10">_UseLightingLocalAttenuation</a>= m.UseLightingLocalAttenuation; +00246 } +00247 +00248 +00249 +00250 +00251 <font class="comment">// ***************************************************************************</font> +<a name="l00252"></a><a class="code" href="classNL3D_1_1CMeshBase.html#b1">00252</a> <font class="keywordtype">void</font> CMeshBase::instanciateMeshBase(CMeshBaseInstance *mi, CScene *ownerScene) +00253 { +00254 uint32 i; +00255 +00256 +00257 <font class="comment">// Copy ownerScene.</font> +00258 mi->_OwnerScene= ownerScene; +00259 +00260 +00261 <font class="comment">// setup animated blendShapes</font> +00262 <font class="comment">//===========================</font> +00263 mi->_AnimatedMorphFactor.reserve(<a class="code" href="classNL3D_1_1CMeshBase.html#n8">_AnimatedMorph</a>.size()); +00264 <font class="keywordflow">for</font>(i = 0; i < <a class="code" href="classNL3D_1_1CMeshBase.html#n8">_AnimatedMorph</a>.size(); ++i) +00265 { +00266 CAnimatedMorph am(&<a class="code" href="classNL3D_1_1CMeshBase.html#n8">_AnimatedMorph</a>[i]); +00267 mi->_AnimatedMorphFactor.push_back (am); +00268 } +00269 +00270 <font class="comment">// setup materials.</font> +00271 <font class="comment">//=================</font> +00272 <font class="comment">// Copy material. Textures are referenced only</font> +00273 mi->Materials= <a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>; +00274 +00275 <font class="comment">// Instanciate selectable textures (use default set)</font> +00276 mi->selectTextureSet(0); +00277 +00278 <font class="comment">// prepare possible AsyncTextures</font> +00279 mi->AsyncTextures.resize(<a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>.size()); +00280 +00281 <font class="comment">// setup animated materials.</font> +00282 <font class="comment">//==========================</font> +00283 TAnimatedMaterialMap::iterator it; +00284 mi->_AnimatedMaterials.reserve(<a class="code" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a>.size()); +00285 <font class="keywordflow">for</font>(it= <a class="code" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a>.begin(); it!= <a class="code" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a>.end(); it++) +00286 { +00287 CAnimatedMaterial aniMat(&it->second); +00288 +00289 <font class="comment">// set the target instance material.</font> +00290 <a class="code" href="debug_8h.html#a6">nlassert</a>(it->first < mi->Materials.size()); +00291 aniMat.setMaterial(&mi->Materials[it->first]); +00292 +00293 <font class="comment">// Must set the Animatable father of the animated material (the mesh_base_instance!).</font> +00294 aniMat.setFather(mi, CMeshBaseInstance::OwnerBit); +00295 +00296 <font class="comment">// Append this animated material.</font> +00297 mi->_AnimatedMaterials.push_back(aniMat); +00298 } +00299 +00300 <font class="comment">// Misc</font> +00301 <font class="comment">//==========================</font> +00302 +00303 <font class="comment">// Setup position with the default value</font> +00304 mi->ITransformable::setPos( ((<a class="code" href="namespaceNL3D.html#a14">CAnimatedValueVector</a>&)<a class="code" href="classNL3D_1_1CMeshBase.html#n2">_DefaultPos</a>.getValue()).Value ); +00305 mi->ITransformable::setRotQuat( ((<a class="code" href="namespaceNL3D.html#a16">CAnimatedValueQuat</a>&)<a class="code" href="classNL3D_1_1CMeshBase.html#n5">_DefaultRotQuat</a>.getValue()).Value ); +00306 mi->ITransformable::setScale( ((<a class="code" href="namespaceNL3D.html#a14">CAnimatedValueVector</a>&)<a class="code" href="classNL3D_1_1CMeshBase.html#n6">_DefaultScale</a>.getValue()).Value ); +00307 mi->ITransformable::setPivot( ((<a class="code" href="namespaceNL3D.html#a14">CAnimatedValueVector</a>&)<a class="code" href="classNL3D_1_1CMeshBase.html#n3">_DefaultPivot</a>.getValue()).Value ); +00308 +00309 <font class="comment">// Check materials for transparency</font> +00310 mi->setTransparency( <font class="keyword">false</font> ); +00311 mi->setOpacity( <font class="keyword">false</font> ); +00312 <font class="keywordflow">for</font>( i = 0; i < mi->Materials.size(); ++i ) +00313 <font class="keywordflow">if</font>( mi->Materials[i].getBlend() ) +00314 mi->setTransparency( <font class="keyword">true</font> ); +00315 <font class="keywordflow">else</font> +00316 mi->setOpacity( <font class="keyword">true</font> ); +00317 +00318 <font class="comment">// if the mesh is lightable, then the instance is</font> +00319 mi->setIsLightable(this->isLightable()); +00320 +00321 <font class="comment">// a mesh is considered big for lightable if it uses localAttenuation</font> +00322 mi->setIsBigLightable(this->useLightingLocalAttenuation()); +00323 +00324 } +00325 +00326 +00327 <font class="comment">// ***************************************************************************</font> +<a name="l00328"></a><a class="code" href="classNL3D_1_1CMeshBase.html#b2">00328</a> <font class="keywordtype">void</font> CMeshBase::applyMaterialUsageOptim(<font class="keyword">const</font> std::vector<bool> &materialUsed, std::vector<sint> &remap) +00329 { +00330 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>.size()==materialUsed.size()); +00331 +00332 <font class="comment">// security reset</font> +00333 <a class="code" href="classNL3D_1_1CMeshBase.html#z576_0">resetLodCharacterTexture</a>(); +00334 <a class="code" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a>.clear(); +00335 +00336 <font class="comment">// init all ids to "Not Used"</font> +00337 remap.clear(); +00338 remap.resize(<a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>.size(), -1); +00339 +00340 <font class="comment">// remove unused materials and build remap</font> +00341 vector<CMaterial>::iterator itMat= <a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>.begin(); +00342 uint dstIdx= 0; +00343 <font class="keywordflow">for</font>(uint i=0;i<materialUsed.size();i++) +00344 { +00345 <font class="comment">// if used, still use it, and remap.</font> +00346 <font class="keywordflow">if</font>(materialUsed[i]) +00347 { +00348 remap[i]= dstIdx; +00349 itMat++; +00350 dstIdx++; +00351 } +00352 <font class="comment">// remove from the array</font> +00353 <font class="keywordflow">else</font> +00354 { +00355 itMat= <a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>.erase(itMat); +00356 } +00357 } +00358 +00359 <font class="comment">// apply the remap to LightMaps infos</font> +00360 TLightInfoMap::iterator itLight; +00361 <font class="keywordflow">for</font>(itLight= <a class="code" href="classNL3D_1_1CMeshBase.html#m0">_LightInfos</a>.begin();itLight!= <a class="code" href="classNL3D_1_1CMeshBase.html#m0">_LightInfos</a>.end();itLight++) +00362 { +00363 CLightInfoMapList::iterator itList= itLight->second.begin(); +00364 <font class="keywordflow">for</font>(;itList!=itLight->second.end();) +00365 { +00366 sint newId= remap[itList->nMatNb]; +00367 <font class="comment">// If material used</font> +00368 <font class="keywordflow">if</font>(newId>=0) +00369 { +00370 <font class="comment">// apply remap on the material id</font> +00371 itList->nMatNb= newId; +00372 itList++; +00373 } +00374 <font class="keywordflow">else</font> +00375 { +00376 <font class="comment">// remove it from list of light infos</font> +00377 itList= itLight->second.erase(itList); +00378 } +00379 } +00380 } +00381 } +00382 +00383 +00384 <font class="comment">// ***************************************************************************</font> +<a name="l00385"></a><a class="code" href="classNL3D_1_1CMeshBase.html#a3">00385</a> <font class="keywordtype">void</font> CMeshBase::flushTextures(IDriver &driver) +00386 { +00387 <font class="comment">// Mat count</font> +00388 uint matCount=<a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>.size(); +00389 +00390 <font class="comment">// Flush each material textures</font> +00391 <font class="keywordflow">for</font> (uint mat=0; mat<matCount; mat++) +00392 { +00394 <a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>[mat].flushTextures (driver); +00395 } +00396 } +00397 +00398 +00399 <font class="comment">// ***************************************************************************</font> +<a name="l00400"></a><a class="code" href="classNL3D_1_1CMeshBase.html#c0">00400</a> <font class="keywordtype">void</font> CMeshBase::computeIsLightable() +00401 { +00402 <font class="comment">// by default the mesh is not lightable</font> +00403 <a class="code" href="classNL3D_1_1CMeshBase.html#n9">_IsLightable</a>= <font class="keyword">false</font>; +00404 +00405 <font class="comment">// Mat count</font> +00406 uint matCount=<a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>.size(); +00407 +00408 <font class="comment">// for each material </font> +00409 <font class="keywordflow">for</font> (uint mat=0; mat<matCount; mat++) +00410 { +00411 <font class="comment">// if this one is not a lightmap, then OK, the mesh is lightable</font> +00412 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>[mat].getShader()!=CMaterial::LightMap ) +00413 { +00414 <a class="code" href="classNL3D_1_1CMeshBase.html#n9">_IsLightable</a>= <font class="keyword">true</font>; +00415 <font class="keywordflow">break</font>; +00416 } +00417 } +00418 } +00419 +00420 +00421 <font class="comment">// ***************************************************************************</font> +<a name="l00422"></a><a class="code" href="classNL3D_1_1CMeshBase.html#a5">00422</a> <font class="keywordtype">bool</font> CMeshBase::useLightingLocalAttenuation ()<font class="keyword"> const</font> +00423 <font class="keyword"></font>{ +00424 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshBase.html#n10">_UseLightingLocalAttenuation</a>; +00425 } +00426 +00427 +00428 <font class="comment">// ***************************************************************************</font> +<a name="l00429"></a><a class="code" href="classNL3D_1_1CMeshBase.html#z576_0">00429</a> <font class="keywordtype">void</font> CMeshBase::resetLodCharacterTexture() +00430 { +00431 <font class="keywordflow">if</font>(_LodCharacterTexture) +00432 { +00433 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CMeshBase.html#o0">_LodCharacterTexture</a>; +00434 <a class="code" href="classNL3D_1_1CMeshBase.html#o0">_LodCharacterTexture</a>= NULL; +00435 } +00436 } +00437 +00438 <font class="comment">// ***************************************************************************</font> +<a name="l00439"></a><a class="code" href="classNL3D_1_1CMeshBase.html#z576_1">00439</a> <font class="keywordtype">void</font> CMeshBase::setupLodCharacterTexture(CLodCharacterTexture &lodText) +00440 { +00441 <font class="comment">// delete old</font> +00442 <a class="code" href="classNL3D_1_1CMeshBase.html#z576_0">resetLodCharacterTexture</a>(); +00443 <font class="comment">// seutp new</font> +00444 <a class="code" href="classNL3D_1_1CMeshBase.html#o0">_LodCharacterTexture</a>= <font class="keyword">new</font> CLodCharacterTexture; +00445 *<a class="code" href="classNL3D_1_1CMeshBase.html#o0">_LodCharacterTexture</a>= lodText; +00446 } +00447 +00448 +00449 } <font class="comment">// NL3D</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |