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+<hr><h1>mesh_base.cpp</h1><a href="mesh__base_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="mesh__base_8h.html">3d/mesh_base.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="mesh__base__instance_8h.html">3d/mesh_base_instance.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="lod__character__texture_8h.html">3d/lod_character_texture.h</a>"</font>
+00031
+00032
+00033 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
+00034 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
+00035
+00036
+00037 <font class="keyword">namespace </font>NL3D
+00038 {
+00039
+00040
+00041
+00042 <font class="comment">// ***************************************************************************</font>
+<a name="l00043"></a><a class="code" href="classNL3D_1_1CMeshBase.html#a0">00043</a> CMeshBase::CMeshBase()
+00044 {
+00045 <a class="code" href="classNL3D_1_1CMeshBase.html#n10">_UseLightingLocalAttenuation</a>= <font class="keyword">false</font>;
+00046
+00047 <font class="comment">// To have same functionnality than previous version, init to identity.</font>
+00048 <a class="code" href="classNL3D_1_1CMeshBase.html#n2">_DefaultPos</a>.setValue(CVector(0,0,0));
+00049 <a class="code" href="classNL3D_1_1CMeshBase.html#n3">_DefaultPivot</a>.setValue(CVector(0,0,0));
+00050 <a class="code" href="classNL3D_1_1CMeshBase.html#n4">_DefaultRotEuler</a>.setValue(CVector(0,0,0));
+00051 <a class="code" href="classNL3D_1_1CMeshBase.html#n5">_DefaultRotQuat</a>.setValue(CQuat::Identity);
+00052 <a class="code" href="classNL3D_1_1CMeshBase.html#n6">_DefaultScale</a>.setValue(CVector(1,1,1));
+00053 <a class="code" href="classNL3D_1_1CMeshBase.html#n7">_DefaultLMFactor</a>.setValue(CRGBA(255,255,255,255));
+00054
+00055 <a class="code" href="classNL3D_1_1CMeshBase.html#n11">_AutoAnim</a> = <font class="keyword">false</font>;
+00056
+00057 <a class="code" href="classNL3D_1_1CMeshBase.html#o0">_LodCharacterTexture</a>= NULL;
+00058 }
+00059
+00060
+00061 <font class="comment">// ***************************************************************************</font>
+<a name="l00062"></a><a class="code" href="classNL3D_1_1CMeshBase.html#a1">00062</a> CMeshBase::~CMeshBase()
+00063 {
+00064 <font class="comment">// free if exist</font>
+00065 <a class="code" href="classNL3D_1_1CMeshBase.html#z576_0">resetLodCharacterTexture</a>();
+00066 }
+00067
+00068
+00069 <font class="comment">// ***************************************************************************</font>
+00070 <font class="comment">// ***************************************************************************</font>
+00071 <font class="comment">// Animated material.</font>
+00072 <font class="comment">// ***************************************************************************</font>
+00073 <font class="comment">// ***************************************************************************</font>
+00074
+00075
+00076 <font class="comment">// ***************************************************************************</font>
+<a name="l00077"></a><a class="code" href="classNL3D_1_1CMeshBase.html#z572_0">00077</a> <font class="keywordtype">void</font> CMeshBase::setAnimatedMaterial(uint <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, <font class="keyword">const</font> std::string &amp;matName)
+00078 {
+00079 <a class="code" href="debug_8h.html#a6">nlassert</a>(!matName.empty());
+00080 <font class="keywordflow">if</font>(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>&lt;<a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>.size())
+00081 {
+00082 <font class="comment">// add / replace animated material.</font>
+00083 <a class="code" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>].Name= matName;
+00084 <font class="comment">// copy Material default.</font>
+00085 <a class="code" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>].copyFromMaterial(&amp;<a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>]);
+00086 }
+00087 }
+00088
+00089 <font class="comment">// ***************************************************************************</font>
+<a name="l00090"></a><a class="code" href="classNL3D_1_1CMeshBase.html#z572_1">00090</a> CMaterialBase *CMeshBase::getAnimatedMaterial(uint <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>)
+00091 {
+00092 TAnimatedMaterialMap::iterator it;
+00093 it= <a class="code" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a>.find(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
+00094 <font class="keywordflow">if</font>(it!=<a class="code" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a>.end())
+00095 <font class="keywordflow">return</font> &amp;it-&gt;second;
+00096 <font class="keywordflow">else</font>
+00097 <font class="keywordflow">return</font> NULL;
+00098 }
+00099
+00100
+00101 <font class="comment">// ***************************************************************************</font>
+00102 <font class="comment">// ***************************************************************************</font>
+00103 <font class="comment">// Serial - buildBase.</font>
+00104 <font class="comment">// ***************************************************************************</font>
+00105 <font class="comment">// ***************************************************************************</font>
+00106
+00107
+00108 <font class="comment">// ***************************************************************************</font>
+<a name="l00109"></a><a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#a0">00109</a> CMeshBase::CMeshBaseBuild::CMeshBaseBuild()
+00110 {
+00111 <a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m3">DefaultPos</a>.set(0,0,0);
+00112 <a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m4">DefaultPivot</a>.set(0,0,0);
+00113 <a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m5">DefaultRotEuler</a>.set(0,0,0);
+00114 <a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m7">DefaultScale</a>.set(1,1,1);
+00115
+00116 <a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m0">bCastShadows</a>= <font class="keyword">false</font>;
+00117 <a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m1">bRcvShadows</a>= <font class="keyword">false</font>;
+00118 <a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m2">UseLightingLocalAttenuation</a>= <font class="keyword">false</font>;
+00119 }
+00120
+00121 <font class="comment">// ***************************************************************************</font>
+00122 <font class="preprocessor">#if 0</font>
+00123 <font class="preprocessor"></font><font class="keywordtype">void</font> CMeshBase::CMeshBaseBuild::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
+00124 {
+00125 <font class="comment">/*</font>
+00126 <font class="comment"> Version 1:</font>
+00127 <font class="comment"> - Cut in version because of badly coded ITexture* serialisation. throw an exception if </font>
+00128 <font class="comment"> find a version &lt; 1.</font>
+00129 <font class="comment"> Version 0:</font>
+00130 <font class="comment"> - 1st version.</font>
+00131 <font class="comment"> */</font>
+00132 sint ver= f.serialVersion(1);
+00133
+00134 <font class="keywordflow">if</font>(ver&lt;1)
+00135 <font class="keywordflow">throw</font> <a class="code" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>(f, <font class="stringliteral">"MeshBuild in Stream is too old (MeshBaseBuild version &lt; 1)"</font>);
+00136
+00137 f.serial( DefaultPos );
+00138 f.serial( DefaultPivot );
+00139 f.serial( DefaultRotEuler );
+00140 f.serial( DefaultRotQuat );
+00141 f.serial( DefaultScale );
+00142
+00143 f.serialCont( Materials );
+00144 }
+00145 <font class="preprocessor">#endif</font>
+00146 <font class="preprocessor"></font>
+00147
+00148 <font class="comment">// ***************************************************************************</font>
+<a name="l00149"></a><a class="code" href="classNL3D_1_1CMeshBase.html#a2">00149</a> <font class="keywordtype">void</font> CMeshBase::serialMeshBase(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
+00150 {
+00151 <font class="comment">/*</font>
+00152 <font class="comment"> Version 7:</font>
+00153 <font class="comment"> - _LodCharacterTexture</font>
+00154 <font class="comment"> Version 6:</font>
+00155 <font class="comment"> - _DistMax</font>
+00156 <font class="comment"> Version 5:</font>
+00157 <font class="comment"> - _AutoAnim</font>
+00158 <font class="comment"> Version 4:</font>
+00159 <font class="comment"> - _UseLightingLocalAttenuation</font>
+00160 <font class="comment"> Version 3:</font>
+00161 <font class="comment"> - _IsLightable</font>
+00162 <font class="comment"> Version 2:</font>
+00163 <font class="comment"> - Added Blend Shapes factors</font>
+00164 <font class="comment"> Version 1:</font>
+00165 <font class="comment"> - Cut in version because of badly coded ITexture* serialisation. throw an exception if </font>
+00166 <font class="comment"> find a version &lt; 1.</font>
+00167 <font class="comment"> Version 0:</font>
+00168 <font class="comment"> - 1st version.</font>
+00169 <font class="comment"> */</font>
+00170 sint ver = f.serialVersion(7);
+00171
+00172 <font class="keywordflow">if</font> (ver &gt;= 2)
+00173 {
+00174 f.serialCont (<a class="code" href="classNL3D_1_1CMeshBase.html#n8">_AnimatedMorph</a>);
+00175 }
+00176
+00177 <font class="keywordflow">if</font>(ver&lt;1)
+00178 <font class="keywordflow">throw</font> <a class="code" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>(f, <font class="stringliteral">"Mesh in Stream is too old (MeshBase version &lt; 1)"</font>);
+00179
+00180 f.serial (<a class="code" href="classNL3D_1_1CMeshBase.html#n2">_DefaultPos</a>);
+00181 f.serial (<a class="code" href="classNL3D_1_1CMeshBase.html#n3">_DefaultPivot</a>);
+00182 f.serial (<a class="code" href="classNL3D_1_1CMeshBase.html#n4">_DefaultRotEuler</a>);
+00183 f.serial (<a class="code" href="classNL3D_1_1CMeshBase.html#n5">_DefaultRotQuat</a>);
+00184 f.serial (<a class="code" href="classNL3D_1_1CMeshBase.html#n6">_DefaultScale</a>);
+00185
+00186 f.serialCont(<a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>);
+00187 f.serialCont(<a class="code" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a>);
+00188 f.serialCont(<a class="code" href="classNL3D_1_1CMeshBase.html#m0">_LightInfos</a>);
+00189
+00190 <font class="keywordflow">if</font>(ver&gt;=3)
+00191 <font class="comment">// read/write _IsLightable flag.</font>
+00192 f.serial(<a class="code" href="classNL3D_1_1CMeshBase.html#n9">_IsLightable</a>);
+00193 <font class="keywordflow">else</font> <font class="keywordflow">if</font>( f.isReading() )
+00194 <font class="comment">// update _IsLightable flag.</font>
+00195 <a class="code" href="classNL3D_1_1CMeshBase.html#c0">computeIsLightable</a>();
+00196
+00197 <font class="keywordflow">if</font>(ver&gt;=4)
+00198 f.serial(<a class="code" href="classNL3D_1_1CMeshBase.html#n10">_UseLightingLocalAttenuation</a>);
+00199 <font class="keywordflow">else</font> <font class="keywordflow">if</font>( f.isReading() )
+00200 <a class="code" href="classNL3D_1_1CMeshBase.html#n10">_UseLightingLocalAttenuation</a>= <font class="keyword">false</font>;
+00201
+00202 <font class="keywordflow">if</font> (ver &gt;= 5)
+00203 {
+00204 f.serial(<a class="code" href="classNL3D_1_1CMeshBase.html#n11">_AutoAnim</a>);
+00205 }
+00206
+00207 <font class="keywordflow">if</font>(ver &gt;= 6)
+00208 f.serial(<a class="code" href="classNL3D_1_1IShape.html#n0">_DistMax</a>);
+00209
+00210 <font class="keywordflow">if</font>(ver &gt;= 7)
+00211 f.serialPtr(<a class="code" href="classNL3D_1_1CMeshBase.html#o0">_LodCharacterTexture</a>);
+00212
+00213 }
+00214
+00215
+00216 <font class="comment">// ***************************************************************************</font>
+<a name="l00217"></a><a class="code" href="classNL3D_1_1CMeshBase.html#b0">00217</a> <font class="keywordtype">void</font> CMeshBase::buildMeshBase(CMeshBaseBuild &amp;m)
+00218 {
+00219 <font class="comment">// Copy light information</font>
+00220 <a class="code" href="classNL3D_1_1CMeshBase.html#m0">_LightInfos</a> = m.LightInfoMap;
+00221
+00222 <font class="comment">// copy the materials.</font>
+00223 <a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>= m.Materials;
+00224
+00225 <font class="comment">// clear the animated materials.</font>
+00226 <a class="code" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a>.clear();
+00227
+00229 <a class="code" href="classNL3D_1_1CMeshBase.html#n2">_DefaultPos</a>.setValue (m.DefaultPos);
+00230 <a class="code" href="classNL3D_1_1CMeshBase.html#n3">_DefaultPivot</a>.setValue (m.DefaultPivot);
+00231 <a class="code" href="classNL3D_1_1CMeshBase.html#n4">_DefaultRotEuler</a>.setValue (m.DefaultRotEuler);
+00232 <a class="code" href="classNL3D_1_1CMeshBase.html#n5">_DefaultRotQuat</a>.setValue (m.DefaultRotQuat);
+00233 <a class="code" href="classNL3D_1_1CMeshBase.html#n6">_DefaultScale</a>.setValue (m.DefaultScale);
+00234
+00235 <a class="code" href="classNL3D_1_1CMeshBase.html#n8">_AnimatedMorph</a> .resize(m.DefaultBSFactors.size());
+00236 <font class="keywordflow">for</font> (uint32 i = 0; i &lt; m.DefaultBSFactors.size(); ++i)
+00237 {
+00238 <a class="code" href="classNL3D_1_1CMeshBase.html#n8">_AnimatedMorph</a>[i].DefaultFactor.setValue (m.DefaultBSFactors[i]);
+00239 <a class="code" href="classNL3D_1_1CMeshBase.html#n8">_AnimatedMorph</a>[i].Name = m.BSNames[i];
+00240 }
+00241
+00242 <font class="comment">// update _IsLightable flag.</font>
+00243 <a class="code" href="classNL3D_1_1CMeshBase.html#c0">computeIsLightable</a>();
+00244 <font class="comment">// copy _UseLightingLocalAttenuation</font>
+00245 <a class="code" href="classNL3D_1_1CMeshBase.html#n10">_UseLightingLocalAttenuation</a>= m.UseLightingLocalAttenuation;
+00246 }
+00247
+00248
+00249
+00250
+00251 <font class="comment">// ***************************************************************************</font>
+<a name="l00252"></a><a class="code" href="classNL3D_1_1CMeshBase.html#b1">00252</a> <font class="keywordtype">void</font> CMeshBase::instanciateMeshBase(CMeshBaseInstance *mi, CScene *ownerScene)
+00253 {
+00254 uint32 i;
+00255
+00256
+00257 <font class="comment">// Copy ownerScene.</font>
+00258 mi-&gt;_OwnerScene= ownerScene;
+00259
+00260
+00261 <font class="comment">// setup animated blendShapes</font>
+00262 <font class="comment">//===========================</font>
+00263 mi-&gt;_AnimatedMorphFactor.reserve(<a class="code" href="classNL3D_1_1CMeshBase.html#n8">_AnimatedMorph</a>.size());
+00264 <font class="keywordflow">for</font>(i = 0; i &lt; <a class="code" href="classNL3D_1_1CMeshBase.html#n8">_AnimatedMorph</a>.size(); ++i)
+00265 {
+00266 CAnimatedMorph am(&amp;<a class="code" href="classNL3D_1_1CMeshBase.html#n8">_AnimatedMorph</a>[i]);
+00267 mi-&gt;_AnimatedMorphFactor.push_back (am);
+00268 }
+00269
+00270 <font class="comment">// setup materials.</font>
+00271 <font class="comment">//=================</font>
+00272 <font class="comment">// Copy material. Textures are referenced only</font>
+00273 mi-&gt;Materials= <a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>;
+00274
+00275 <font class="comment">// Instanciate selectable textures (use default set)</font>
+00276 mi-&gt;selectTextureSet(0);
+00277
+00278 <font class="comment">// prepare possible AsyncTextures</font>
+00279 mi-&gt;AsyncTextures.resize(<a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>.size());
+00280
+00281 <font class="comment">// setup animated materials.</font>
+00282 <font class="comment">//==========================</font>
+00283 TAnimatedMaterialMap::iterator it;
+00284 mi-&gt;_AnimatedMaterials.reserve(<a class="code" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a>.size());
+00285 <font class="keywordflow">for</font>(it= <a class="code" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a>.begin(); it!= <a class="code" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a>.end(); it++)
+00286 {
+00287 CAnimatedMaterial aniMat(&amp;it-&gt;second);
+00288
+00289 <font class="comment">// set the target instance material.</font>
+00290 <a class="code" href="debug_8h.html#a6">nlassert</a>(it-&gt;first &lt; mi-&gt;Materials.size());
+00291 aniMat.setMaterial(&amp;mi-&gt;Materials[it-&gt;first]);
+00292
+00293 <font class="comment">// Must set the Animatable father of the animated material (the mesh_base_instance!).</font>
+00294 aniMat.setFather(mi, CMeshBaseInstance::OwnerBit);
+00295
+00296 <font class="comment">// Append this animated material.</font>
+00297 mi-&gt;_AnimatedMaterials.push_back(aniMat);
+00298 }
+00299
+00300 <font class="comment">// Misc</font>
+00301 <font class="comment">//==========================</font>
+00302
+00303 <font class="comment">// Setup position with the default value</font>
+00304 mi-&gt;ITransformable::setPos( ((<a class="code" href="namespaceNL3D.html#a14">CAnimatedValueVector</a>&amp;)<a class="code" href="classNL3D_1_1CMeshBase.html#n2">_DefaultPos</a>.getValue()).Value );
+00305 mi-&gt;ITransformable::setRotQuat( ((<a class="code" href="namespaceNL3D.html#a16">CAnimatedValueQuat</a>&amp;)<a class="code" href="classNL3D_1_1CMeshBase.html#n5">_DefaultRotQuat</a>.getValue()).Value );
+00306 mi-&gt;ITransformable::setScale( ((<a class="code" href="namespaceNL3D.html#a14">CAnimatedValueVector</a>&amp;)<a class="code" href="classNL3D_1_1CMeshBase.html#n6">_DefaultScale</a>.getValue()).Value );
+00307 mi-&gt;ITransformable::setPivot( ((<a class="code" href="namespaceNL3D.html#a14">CAnimatedValueVector</a>&amp;)<a class="code" href="classNL3D_1_1CMeshBase.html#n3">_DefaultPivot</a>.getValue()).Value );
+00308
+00309 <font class="comment">// Check materials for transparency</font>
+00310 mi-&gt;setTransparency( <font class="keyword">false</font> );
+00311 mi-&gt;setOpacity( <font class="keyword">false</font> );
+00312 <font class="keywordflow">for</font>( i = 0; i &lt; mi-&gt;Materials.size(); ++i )
+00313 <font class="keywordflow">if</font>( mi-&gt;Materials[i].getBlend() )
+00314 mi-&gt;setTransparency( <font class="keyword">true</font> );
+00315 <font class="keywordflow">else</font>
+00316 mi-&gt;setOpacity( <font class="keyword">true</font> );
+00317
+00318 <font class="comment">// if the mesh is lightable, then the instance is</font>
+00319 mi-&gt;setIsLightable(this-&gt;isLightable());
+00320
+00321 <font class="comment">// a mesh is considered big for lightable if it uses localAttenuation</font>
+00322 mi-&gt;setIsBigLightable(this-&gt;useLightingLocalAttenuation());
+00323
+00324 }
+00325
+00326
+00327 <font class="comment">// ***************************************************************************</font>
+<a name="l00328"></a><a class="code" href="classNL3D_1_1CMeshBase.html#b2">00328</a> <font class="keywordtype">void</font> CMeshBase::applyMaterialUsageOptim(<font class="keyword">const</font> std::vector&lt;bool&gt; &amp;materialUsed, std::vector&lt;sint&gt; &amp;remap)
+00329 {
+00330 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>.size()==materialUsed.size());
+00331
+00332 <font class="comment">// security reset</font>
+00333 <a class="code" href="classNL3D_1_1CMeshBase.html#z576_0">resetLodCharacterTexture</a>();
+00334 <a class="code" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a>.clear();
+00335
+00336 <font class="comment">// init all ids to "Not Used"</font>
+00337 remap.clear();
+00338 remap.resize(<a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>.size(), -1);
+00339
+00340 <font class="comment">// remove unused materials and build remap</font>
+00341 vector&lt;CMaterial&gt;::iterator itMat= <a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>.begin();
+00342 uint dstIdx= 0;
+00343 <font class="keywordflow">for</font>(uint i=0;i&lt;materialUsed.size();i++)
+00344 {
+00345 <font class="comment">// if used, still use it, and remap.</font>
+00346 <font class="keywordflow">if</font>(materialUsed[i])
+00347 {
+00348 remap[i]= dstIdx;
+00349 itMat++;
+00350 dstIdx++;
+00351 }
+00352 <font class="comment">// remove from the array</font>
+00353 <font class="keywordflow">else</font>
+00354 {
+00355 itMat= <a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>.erase(itMat);
+00356 }
+00357 }
+00358
+00359 <font class="comment">// apply the remap to LightMaps infos</font>
+00360 TLightInfoMap::iterator itLight;
+00361 <font class="keywordflow">for</font>(itLight= <a class="code" href="classNL3D_1_1CMeshBase.html#m0">_LightInfos</a>.begin();itLight!= <a class="code" href="classNL3D_1_1CMeshBase.html#m0">_LightInfos</a>.end();itLight++)
+00362 {
+00363 CLightInfoMapList::iterator itList= itLight-&gt;second.begin();
+00364 <font class="keywordflow">for</font>(;itList!=itLight-&gt;second.end();)
+00365 {
+00366 sint newId= remap[itList-&gt;nMatNb];
+00367 <font class="comment">// If material used</font>
+00368 <font class="keywordflow">if</font>(newId&gt;=0)
+00369 {
+00370 <font class="comment">// apply remap on the material id</font>
+00371 itList-&gt;nMatNb= newId;
+00372 itList++;
+00373 }
+00374 <font class="keywordflow">else</font>
+00375 {
+00376 <font class="comment">// remove it from list of light infos</font>
+00377 itList= itLight-&gt;second.erase(itList);
+00378 }
+00379 }
+00380 }
+00381 }
+00382
+00383
+00384 <font class="comment">// ***************************************************************************</font>
+<a name="l00385"></a><a class="code" href="classNL3D_1_1CMeshBase.html#a3">00385</a> <font class="keywordtype">void</font> CMeshBase::flushTextures(IDriver &amp;driver)
+00386 {
+00387 <font class="comment">// Mat count</font>
+00388 uint matCount=<a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>.size();
+00389
+00390 <font class="comment">// Flush each material textures</font>
+00391 <font class="keywordflow">for</font> (uint mat=0; mat&lt;matCount; mat++)
+00392 {
+00394 <a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>[mat].flushTextures (driver);
+00395 }
+00396 }
+00397
+00398
+00399 <font class="comment">// ***************************************************************************</font>
+<a name="l00400"></a><a class="code" href="classNL3D_1_1CMeshBase.html#c0">00400</a> <font class="keywordtype">void</font> CMeshBase::computeIsLightable()
+00401 {
+00402 <font class="comment">// by default the mesh is not lightable</font>
+00403 <a class="code" href="classNL3D_1_1CMeshBase.html#n9">_IsLightable</a>= <font class="keyword">false</font>;
+00404
+00405 <font class="comment">// Mat count</font>
+00406 uint matCount=<a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>.size();
+00407
+00408 <font class="comment">// for each material </font>
+00409 <font class="keywordflow">for</font> (uint mat=0; mat&lt;matCount; mat++)
+00410 {
+00411 <font class="comment">// if this one is not a lightmap, then OK, the mesh is lightable</font>
+00412 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>[mat].getShader()!=CMaterial::LightMap )
+00413 {
+00414 <a class="code" href="classNL3D_1_1CMeshBase.html#n9">_IsLightable</a>= <font class="keyword">true</font>;
+00415 <font class="keywordflow">break</font>;
+00416 }
+00417 }
+00418 }
+00419
+00420
+00421 <font class="comment">// ***************************************************************************</font>
+<a name="l00422"></a><a class="code" href="classNL3D_1_1CMeshBase.html#a5">00422</a> <font class="keywordtype">bool</font> CMeshBase::useLightingLocalAttenuation ()<font class="keyword"> const</font>
+00423 <font class="keyword"></font>{
+00424 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshBase.html#n10">_UseLightingLocalAttenuation</a>;
+00425 }
+00426
+00427
+00428 <font class="comment">// ***************************************************************************</font>
+<a name="l00429"></a><a class="code" href="classNL3D_1_1CMeshBase.html#z576_0">00429</a> <font class="keywordtype">void</font> CMeshBase::resetLodCharacterTexture()
+00430 {
+00431 <font class="keywordflow">if</font>(_LodCharacterTexture)
+00432 {
+00433 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CMeshBase.html#o0">_LodCharacterTexture</a>;
+00434 <a class="code" href="classNL3D_1_1CMeshBase.html#o0">_LodCharacterTexture</a>= NULL;
+00435 }
+00436 }
+00437
+00438 <font class="comment">// ***************************************************************************</font>
+<a name="l00439"></a><a class="code" href="classNL3D_1_1CMeshBase.html#z576_1">00439</a> <font class="keywordtype">void</font> CMeshBase::setupLodCharacterTexture(CLodCharacterTexture &amp;lodText)
+00440 {
+00441 <font class="comment">// delete old</font>
+00442 <a class="code" href="classNL3D_1_1CMeshBase.html#z576_0">resetLodCharacterTexture</a>();
+00443 <font class="comment">// seutp new</font>
+00444 <a class="code" href="classNL3D_1_1CMeshBase.html#o0">_LodCharacterTexture</a>= <font class="keyword">new</font> CLodCharacterTexture;
+00445 *<a class="code" href="classNL3D_1_1CMeshBase.html#o0">_LodCharacterTexture</a>= lodText;
+00446 }
+00447
+00448
+00449 } <font class="comment">// NL3D</font>
+</pre></div>
+
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