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<hr><h1>driver_opengl.h</h1><a href="driver_opengl_h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.
</font>00008 <font class="comment"> *
</font>00009 <font class="comment"> * This file is part of NEVRAX NEL.
</font>00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify
</font>00011 <font class="comment"> * it under the terms of the GNU General Public License as published by
</font>00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)
</font>00013 <font class="comment"> * any later version.
</font>00014 <font class="comment">
</font>00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but
</font>00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of
</font>00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
</font>00018 <font class="comment"> * General Public License for more details.
</font>00019 <font class="comment">
</font>00020 <font class="comment"> * You should have received a copy of the GNU General Public License
</font>00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the
</font>00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
</font>00023 <font class="comment"> * MA 02111-1307, USA.
</font>00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_OPENGL_H
</font>00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_OPENGL_H
</font>00028 <font class="preprocessor"></font>
00029 
00030 <font class="preprocessor">#include "<a class="code" href="types_nl_h.html">nel/misc/types_nl.h</a>"</font>
00031 
00032 <font class="preprocessor">#ifdef NL_OS_WINDOWS
</font>00033 <font class="preprocessor"></font>
00034 <font class="preprocessor">#define WIN32_LEAN_AND_MEAN
</font>00035 <font class="preprocessor"></font><font class="preprocessor">#include &lt;windows.h&gt;</font>
00036 
00037 <font class="preprocessor">#else // NL_OS_UNIX
</font>00038 <font class="preprocessor"></font>
<a name="l00039"></a><a class="code" href="driver_opengl_h.html#a0">00039</a> <font class="preprocessor">#define GL_GLEXT_PROTOTYPES
</font>00040 <font class="preprocessor"></font><font class="preprocessor">#include &lt;GL/glx.h&gt;</font>
00041 
00042 <font class="preprocessor">#ifdef XF86VIDMODE
</font>00043 <font class="preprocessor"></font><font class="preprocessor">#include &lt;X11/extensions/xf86vmode.h&gt;</font>
00044 <font class="preprocessor">#endif //XF86VIDMODE
</font>00045 <font class="preprocessor"></font>
00046 <font class="preprocessor">#endif // NL_OS_UNIX
</font>00047 <font class="preprocessor"></font>
00048 <font class="preprocessor">#include &lt;GL/gl.h&gt;</font>
00049 <font class="preprocessor">#include "<a class="code" href="driver_opengl_extension_h.html">driver_opengl_extension.h</a>"</font>
00050 
00051 <font class="preprocessor">#include "<a class="code" href="driver_h.html">nel/3d/driver.h</a>"</font>
00052 <font class="preprocessor">#include "<a class="code" href="material_h.html">nel/3d/material.h</a>"</font>
00053 <font class="preprocessor">#include "<a class="code" href="shader_h.html">nel/3d/shader.h</a>"</font>
00054 <font class="preprocessor">#include "<a class="code" href="vertex_buffer_h.html">nel/3d/vertex_buffer.h</a>"</font>
00055 <font class="preprocessor">#include "<a class="code" href="matrix_h.html">nel/misc/matrix.h</a>"</font>
00056 <font class="preprocessor">#include "<a class="code" href="smart_ptr_h.html">nel/misc/smart_ptr.h</a>"</font>
00057 <font class="preprocessor">#include "<a class="code" href="rgba_h.html">nel/misc/rgba.h</a>"</font>
00058 <font class="preprocessor">#include "<a class="code" href="event_emitter_h.html">nel/misc/event_emitter.h</a>"</font>
00059 <font class="preprocessor">#include "<a class="code" href="bit_set_h.html">nel/misc/bit_set.h</a>"</font>
00060 
00061 <font class="preprocessor">#ifdef NL_OS_WINDOWS
</font>00062 <font class="preprocessor"></font><font class="preprocessor">#include "<a class="code" href="win_event_emitter_h.html">nel/misc/win_event_emitter.h</a>"</font>
00063 <font class="preprocessor">#elif defined (NL_OS_UNIX)
</font>00064 <font class="preprocessor"></font><font class="preprocessor">#include "<a class="code" href="unix_event_emitter_h.html">unix_event_emitter.h</a>"</font>
00065 <font class="preprocessor">#endif // NL_OS_UNIX
</font>00066 <font class="preprocessor"></font>
00067 
00068 <font class="keyword">namespace</font> NL3D {
00069 
00070 <font class="keyword">using</font> <a class="code" href="class_NLMISC__CMatrix.html">NLMISC::CMatrix</a>;
00071 <font class="keyword">using</font> <a class="code" href="class_NLMISC__CVector.html">NLMISC::CVector</a>;
00072 
00073 <font class="comment">// --------------------------------------------------</font>
00074 
<a name="l00075"></a><a class="code" href="class_NL3D__CTextureDrvInfosGL.html">00075</a> <font class="keyword">class </font>CTextureDrvInfosGL : <font class="keyword">public</font> ITextureDrvInfos
00076 {
00077 <font class="keyword">public</font>:
00078         <font class="comment">// The GL Id.</font>
<a name="l00079"></a><a class="code" href="class_NL3D__CTextureDrvInfosGL.html#m0">00079</a>         GLuint                                  ID;
00080         <font class="comment">// Is the internal format of the texture is a compressed one?</font>
<a name="l00081"></a><a class="code" href="class_NL3D__CTextureDrvInfosGL.html#m1">00081</a>         <font class="keywordtype">bool</font>                                    Compressed;
00082 
00083         <font class="comment">// The current wrap modes assigned to the texture.</font>
<a name="l00084"></a><a class="code" href="class_NL3D__CTextureDrvInfosGL.html#m2">00084</a>         ITexture::TWrapMode             WrapS;
<a name="l00085"></a><a class="code" href="class_NL3D__CTextureDrvInfosGL.html#m3">00085</a>         ITexture::TWrapMode             WrapT;
<a name="l00086"></a><a class="code" href="class_NL3D__CTextureDrvInfosGL.html#m4">00086</a>         ITexture::TMagFilter    MagFilter;
<a name="l00087"></a><a class="code" href="class_NL3D__CTextureDrvInfosGL.html#m5">00087</a>         ITexture::TMinFilter    MinFilter;
00088 
00089         <font class="comment">// The gl id is auto created here.</font>
00090         CTextureDrvInfosGL(IDriver *drv, ItTexDrvInfoPtrMap it);
00091         <font class="comment">// The gl id is auto deleted here.</font>
00092         ~CTextureDrvInfosGL();
00093 };
00094 
00095 
00096 
00097 <font class="comment">// --------------------------------------------------</font>
00098 
<a name="l00099"></a><a class="code" href="class_NL3D__CVBDrvInfosGL.html">00099</a> <font class="keyword">class </font>CVBDrvInfosGL : <font class="keyword">public</font> IVBDrvInfos
00100 {
00101 <font class="keyword">public</font>:
00102         <font class="comment">// Software Skinning: post-rendered vertices/normales.</font>
<a name="l00103"></a><a class="code" href="class_NL3D__CVBDrvInfosGL.html#m0">00103</a>         std::vector&lt;CVector&gt;    SoftSkinVertices;
<a name="l00104"></a><a class="code" href="class_NL3D__CVBDrvInfosGL.html#m1">00104</a>         std::vector&lt;CVector&gt;    SoftSkinNormals;
00105         <font class="comment">// Software Skinning: flags to know what vertex must be computed.</font>
<a name="l00106"></a><a class="code" href="class_NL3D__CVBDrvInfosGL.html#m2">00106</a>         std::vector&lt;uint8&gt;              SoftSkinFlags;
00107 
<a name="l00108"></a><a class="code" href="class_NL3D__CVBDrvInfosGL.html#a0">00108</a>         CVBDrvInfosGL(IDriver *drv, ItVBDrvInfoPtrList it) : IVBDrvInfos(drv, it) {}
00109 };
00110 
00111 <font class="comment">// --------------------------------------------------</font>
00112 
<a name="l00113"></a><a class="code" href="class_NL3D__CShaderGL.html">00113</a> <font class="keyword">class </font>CShaderGL : <font class="keyword">public</font> IShader
00114 {
00115 <font class="keyword">public</font>:
<a name="l00116"></a><a class="code" href="class_NL3D__CShaderGL.html#m0">00116</a>         GLenum          SrcBlend;
<a name="l00117"></a><a class="code" href="class_NL3D__CShaderGL.html#m1">00117</a>         GLenum          DstBlend;
<a name="l00118"></a><a class="code" href="class_NL3D__CShaderGL.html#m2">00118</a>         GLenum          ZComp;
00119 
<a name="l00120"></a><a class="code" href="class_NL3D__CShaderGL.html#m3">00120</a>         GLfloat         Emissive[4];
<a name="l00121"></a><a class="code" href="class_NL3D__CShaderGL.html#m4">00121</a>         GLfloat         Ambient[4];
<a name="l00122"></a><a class="code" href="class_NL3D__CShaderGL.html#m5">00122</a>         GLfloat         Diffuse[4];
<a name="l00123"></a><a class="code" href="class_NL3D__CShaderGL.html#m6">00123</a>         GLfloat         Specular[4];
00124 
<a name="l00125"></a><a class="code" href="class_NL3D__CShaderGL.html#a0">00125</a>         CShaderGL(IDriver *drv, ItShaderPtrList it) : IShader(drv, it) {}
00126 };
00127 
00128 <font class="comment">// --------------------------------------------------</font>
00129 
<a name="l00130"></a><a class="code" href="class_NL3D__CDriverGL.html">00130</a> <font class="keyword">class </font>CDriverGL : <font class="keyword">public</font> IDriver
00131 {
00132 <font class="keyword">public</font>:
00133 
00134         <font class="comment">// Some constants</font>
00135         <font class="keyword">enum</font> { MaxLight=8 };
00136 
00137         <font class="comment">// Acces</font>
<a name="l00138"></a><a class="code" href="class_NL3D__CDriverGL.html#a0">00138</a>         uint32                                  getHwnd ()<font class="keyword">
</font>00139 <font class="keyword">        </font>{
00140 <font class="preprocessor">#ifdef NL_OS_WINDOWS
</font>00141 <font class="preprocessor"></font>                <font class="keywordflow">return</font> (uint32)_hWnd;
00142 <font class="preprocessor">#else // NL_OS_WINDOWS
</font>00143 <font class="preprocessor"></font>                <font class="keywordflow">return</font> 0;
00144 <font class="preprocessor">#endif // NL_OS_WINDOWS
</font>00145 <font class="preprocessor"></font>        }
00146 
00147                                                         CDriverGL();
<a name="l00148"></a><a class="code" href="class_NL3D__CDriverGL.html#a2">00148</a>         <font class="keyword">virtual</font>                                 ~CDriverGL()<font class="keyword"> </font>{ release(); };
00149 
00150         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    <a class="code" href="nel_3dsmax_shared_cpp.html#a2">init</a>();
00151 
00152         <font class="keyword">virtual</font> ModeList                enumModes();
00153 
00154         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    setDisplay(<font class="keywordtype">void</font>* wnd, <font class="keyword">const</font> GfxMode&amp; mode) <font class="keywordflow">throw</font>(EBadDisplay);
00155 
<a name="l00156"></a><a class="code" href="class_NL3D__CDriverGL.html#a6">00156</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font>*                   getDisplay()<font class="keyword">
</font>00157 <font class="keyword">        </font>{
00158 <font class="preprocessor">#ifdef NL_OS_WINDOWS
</font>00159 <font class="preprocessor"></font>                <font class="keywordflow">return</font> (<font class="keywordtype">void</font>*)_hWnd;
00160 <font class="preprocessor">#else // NL_OS_WINDOWS
</font>00161 <font class="preprocessor"></font>                <font class="keywordflow">return</font> NULL;
00162 <font class="preprocessor">#endif // NL_OS_WINDOWS
</font>00163 <font class="preprocessor"></font>        }
00164 
00165         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    activate();
00166 
<a name="l00167"></a><a class="code" href="class_NL3D__CDriverGL.html#a8">00167</a>         <font class="keyword">virtual</font> sint                    getNbTextureStages()<font class="keyword"> </font>{<font class="keywordflow">return</font> _Extensions.NbTextureStages;}
00168 
00169         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    isTextureExist(<font class="keyword">const</font> ITexture&amp;tex);
00170 
<a name="l00171"></a><a class="code" href="class_NL3D__CDriverGL.html#a10">00171</a>         <font class="keyword">virtual</font> <a class="code" href="class_NLMISC__IEventEmitter.html">NLMISC::IEventEmitter</a>   *getEventEmitter()<font class="keyword"> </font>{ <font class="keywordflow">return</font>&amp;_EventEmitter; };
00172 
00173         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    clear2D(CRGBA rgba);
00174 
00175         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    clearZBuffer(<font class="keywordtype">float</font> zval=1);
00176 
00177         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    setupTexture(ITexture&amp; tex);
00178 
00179         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    setupMaterial(CMaterial&amp; mat);
00180 
00181         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    setFrustum(<font class="keywordtype">float</font> left, <font class="keywordtype">float</font> right, <font class="keywordtype">float</font> bottom, <font class="keywordtype">float</font> top, <font class="keywordtype">float</font> znear, <font class="keywordtype">float</font> zfar, <font class="keywordtype">bool</font> perspective = <font class="keyword">true</font>);
00182 
00183         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    setupViewMatrix(<font class="keyword">const</font> CMatrix&amp; mtx);
00184 
00185         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    setupModelMatrix(<font class="keyword">const</font> CMatrix&amp; mtx, uint8 n=0);
00186 
00187         <font class="keyword">virtual</font> CMatrix                 getViewMatrix() <font class="keyword">const</font>;
00188 
<a name="l00189"></a><a class="code" href="class_NL3D__CDriverGL.html#a19">00189</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    setupVertexMode(uint vmode)<font class="keyword">
</font>00190 <font class="keyword">        </font>{
00191                 _VertexMode= vmode;
00192         }
00193 
00194         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    activeVertexBuffer(CVertexBuffer&amp; VB);
00195 
00196         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    activeVertexBuffer(CVertexBuffer&amp; VB, uint first, uint end);
00197 
00198         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    render(CPrimitiveBlock&amp; PB, CMaterial&amp; Mat);
00199 
00200         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    renderTriangles(CMaterial&amp; Mat, uint32 *tri, uint32 ntris);
00201 
00202         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    renderPoints(CMaterial&amp; Mat, uint32 numPoints) ;
00203 
00204 
00205         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    swapBuffers();
00206 
00207         <font class="keyword">virtual</font> uint                    getNumMatrix();
00208 
00209         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    supportPaletteSkinning();
00210 
00211         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    release();
00212 
00213         <font class="keyword">virtual</font> TMessageBoxId   systemMessageBox (<font class="keyword">const</font> <font class="keywordtype">char</font>* message, <font class="keyword">const</font> <font class="keywordtype">char</font>* title, TMessageBoxType type=okType, TMessageBoxIcon icon=noIcon);
00214 
00215         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    setupScissor (<font class="keyword">const</font> <font class="keyword">class</font> CViewport&amp; viewport);
00216 
00217         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    setupViewport (<font class="keyword">const</font> <font class="keyword">class</font> CViewport&amp; viewport);
00218 
<a name="l00219"></a><a class="code" href="class_NL3D__CDriverGL.html#a32">00219</a>         <font class="keyword">virtual</font> uint32                  getImplementationVersion ()<font class="keyword"> const
</font>00220 <font class="keyword">        </font>{
00221                 <font class="keywordflow">return</font> ReleaseVersion;
00222         }
00223 
<a name="l00224"></a><a class="code" href="class_NL3D__CDriverGL.html#a33">00224</a>         <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font>*             getDriverInformation ()<font class="keyword">
</font>00225 <font class="keyword">        </font>{
00226                 <font class="keywordflow">return</font> <font class="stringliteral">"Opengl 1.2 NeL Driver"</font>;
00227         }
00228 
00229         <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font>*             getVideocardInformation ();
00230 
00231         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    isActive ();
00232 
00233         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    showCursor (<font class="keywordtype">bool</font> b);
00234 
00235         <font class="comment">// between 0.0 and 1.0</font>
00236         <font class="keyword">virtual</font> <font class="keywordtype">void</font> setMousePos(<font class="keywordtype">float</font> x, <font class="keywordtype">float</font> y);
00237 
00238         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    setCapture (<font class="keywordtype">bool</font> b);
00239 
00240         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    getWindowSize (uint32 &amp;width, uint32 &amp;height);
00241 
00242         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    getBuffer (CBitmap &amp;bitmap);
00243 
00244         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    getZBuffer (std::vector&lt;float&gt;  &amp;zbuffer);
00245 
00246         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    getBufferPart (CBitmap &amp;bitmap, <a class="code" href="class_NLMISC__CRect.html">NLMISC::CRect</a> &amp;rect);
00247 
00248         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    getZBufferPart (std::vector&lt;float&gt;  &amp;zbuffer, <a class="code" href="class_NLMISC__CRect.html">NLMISC::CRect</a> &amp;rect);
00249 
00250         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    setPolygonMode (TPolygonMode mode);
00251 
00252         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    setLight (uint8 num, <font class="keyword">const</font> CLight&amp; light);
00253 
00254         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    enableLight (uint8 num, <font class="keywordtype">bool</font> enable=<font class="keyword">true</font>);
00255 
00256         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    setAmbientColor (CRGBA color);
00257 
00259         <font class="comment">// @{</font>
00260         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    fogEnabled();
00261         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    enableFog(<font class="keywordtype">bool</font> enable);
00263         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    setupFog(<font class="keywordtype">float</font> start, <font class="keywordtype">float</font> end, CRGBA color);
00264         <font class="comment">// @}</font>
00265 
00266 
00267 <font class="keyword">private</font>:
00268 
00269         <font class="comment">// For fast vector/point multiplication.</font>
<a name="l00270"></a><a class="code" href="class_NL3D__CDriverGL__CMatrix3x4.html">00270</a>         <font class="keyword">struct  </font>CMatrix3x4
00271         {
00272                 <font class="comment">// Order them in memory line first, for faster memory access.</font>
<a name="l00273"></a><a class="code" href="class_NL3D__CDriverGL__CMatrix3x4.html#m3">00273</a>                 <font class="keywordtype">float</font>   a11, a12, a13, a14;
<a name="l00274"></a><a class="code" href="class_NL3D__CDriverGL__CMatrix3x4.html#m7">00274</a>                 <font class="keywordtype">float</font>   a21, a22, a23, a24;
<a name="l00275"></a><a class="code" href="class_NL3D__CDriverGL__CMatrix3x4.html#m11">00275</a>                 <font class="keywordtype">float</font>   a31, a32, a33, a34;
00276 
00277                 <font class="comment">// Copy from a matrix.</font>
00278                 <font class="keywordtype">void</font>    set(<font class="keyword">const</font> CMatrix &amp;mat);
00279                 <font class="comment">// mulAddvector. NB: in should be different as v!! (else don't work).</font>
<a name="l00280"></a><a class="code" href="class_NL3D__CDriverGL__CMatrix3x4.html#a1">00280</a>                 <font class="keywordtype">void</font>    mulAddVector(<font class="keyword">const</font> CVector &amp;in, <font class="keywordtype">float</font> scale, CVector &amp;out)<font class="keyword">
</font>00281 <font class="keyword">                </font>{
00282                         out.x+= (a11*in.x + a12*in.y + a13*in.z) * scale;
00283                         out.y+= (a21*in.x + a22*in.y + a23*in.z) * scale;
00284                         out.z+= (a31*in.x + a32*in.y + a33*in.z) * scale;
00285                 }
00286                 <font class="comment">// mulAddpoint. NB: in should be different as v!! (else don't work).</font>
<a name="l00287"></a><a class="code" href="class_NL3D__CDriverGL__CMatrix3x4.html#a2">00287</a>                 <font class="keywordtype">void</font>    mulAddPoint(<font class="keyword">const</font> CVector &amp;in, <font class="keywordtype">float</font> scale, CVector &amp;out)<font class="keyword">
</font>00288 <font class="keyword">                </font>{
00289                         out.x+= (a11*in.x + a12*in.y + a13*in.z + a14) * scale;
00290                         out.y+= (a21*in.x + a22*in.y + a23*in.z + a24) * scale;
00291                         out.z+= (a31*in.x + a32*in.y + a33*in.z + a34) * scale;
00292                 }
00293         };
00294 
00295 
00296 <font class="keyword">private</font>:
00297         <font class="comment">// Version of the driver. Not the interface version!! Increment when implementation of the driver change.</font>
<a name="l00298"></a><a class="code" href="class_NL3D__CDriverGL.html#r0">00298</a>         <font class="keyword">static</font> <font class="keyword">const</font> uint32             ReleaseVersion;
00299 
<a name="l00300"></a><a class="code" href="class_NL3D__CDriverGL.html#o0">00300</a>         <font class="keywordtype">bool</font>                                    _FullScreen;
00301 
00302 <font class="preprocessor">#ifdef NL_OS_WINDOWS
</font>00303 <font class="preprocessor"></font>
00304         <font class="keyword">friend</font> <font class="keyword">static</font> LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
00305         
00306         HWND                                            _hWnd;
00307         HDC                                                     _hDC;
00308         PIXELFORMATDESCRIPTOR           _pfd;
00309     HGLRC                                               _hRC;
00310         <font class="keyword">static</font> uint                                     _Registered;
00311         DEVMODE                                         _OldScreenMode;
00312         NLMISC::CWinEventEmitter        _EventEmitter;
00313 
00314 <font class="preprocessor">#elif defined (NL_OS_UNIX)
</font>00315 <font class="preprocessor"></font>
00316         Display                                         *dpy;
00317         GLXContext                                      ctx;
00318         Window                                          win;
00319         Cursor                                          cursor;
00320         NLMISC::CUnixEventEmitter       _EventEmitter;
00321 
00322 <font class="preprocessor">#ifdef XF86VIDMODE
</font>00323 <font class="preprocessor"></font>        <font class="keywordtype">int</font>                                             _OldDotClock;   <font class="comment">// old dotclock</font>
00324         XF86VidModeModeLine             _OldScreenMode; <font class="comment">// old modeline</font>
00325         <font class="keywordtype">int</font>                                             _OldX, _OldY;   <font class="comment">//Viewport settings</font>
00326 <font class="preprocessor">#endif //XF86VIDMODE
</font>00327 <font class="preprocessor"></font>
00328 <font class="preprocessor">#endif // NL_OS_UNIX
</font>00329 <font class="preprocessor"></font>
<a name="l00330"></a><a class="code" href="class_NL3D__CDriverGL.html#o1">00330</a>         <font class="keywordtype">bool</font>                                    _Initialized;
00331 
00333         <font class="comment">// @{</font>
00334         <font class="comment">// OpenGL extensions Extensions.</font>
<a name="l00335"></a><a class="code" href="class_NL3D__CDriverGL.html#o2">00335</a>         CGlExtensions                   _Extensions;
00336         <font class="comment">// Say if palette skinning can be done in Hardware</font>
<a name="l00337"></a><a class="code" href="class_NL3D__CDriverGL.html#o3">00337</a>         <font class="keywordtype">bool</font>                                    _PaletteSkinHard;
00338         <font class="comment">// @}</font>
00339 
00340 
00341         <font class="comment">// The vertex transform mode.</font>
<a name="l00342"></a><a class="code" href="class_NL3D__CDriverGL.html#o4">00342</a>         uint                                    _VertexMode;
00343 
00344         <font class="comment">// To know if matrix setup has been changed from last activeVertexBuffer() (any call to setupViewMatrix() / setupModelMatrix()).</font>
<a name="l00345"></a><a class="code" href="class_NL3D__CDriverGL.html#o5">00345</a>         <font class="keywordtype">bool</font>                                    _MatrixSetupDirty;
00346 
00347         <font class="comment">// To know if view matrix setup has been changed from last activeVertexBuffer() (any call to setupViewMatrix()).</font>
<a name="l00348"></a><a class="code" href="class_NL3D__CDriverGL.html#o6">00348</a>         <font class="keywordtype">bool</font>                                    _ViewMatrixSetupDirty;
00349 
00350         <font class="comment">// for each model matrix, a flag to know if setuped.</font>
<a name="l00351"></a><a class="code" href="class_NL3D__CDriverGL.html#o7">00351</a>         <a class="code" href="class_NLMISC__CBitSet.html">NLMISC::CBitSet</a>                 _ModelViewMatrixDirty;
00352         <font class="comment">// same flag, but for palette Skinning (because they don't share same setup).</font>
<a name="l00353"></a><a class="code" href="class_NL3D__CDriverGL.html#o8">00353</a>         <a class="code" href="class_NLMISC__CBitSet.html">NLMISC::CBitSet</a>                 _ModelViewMatrixDirtyPaletteSkin;
00354 
00355 
00356         <font class="comment">// Current (OpenGL basis) View matrix.</font>
<a name="l00357"></a><a class="code" href="class_NL3D__CDriverGL.html#o9">00357</a>         CMatrix                                 _ViewMtx;
00358 
00359         <font class="comment">// Current computed (OpenGL basis) ModelView matrix.</font>
<a name="l00360"></a><a class="code" href="class_NL3D__CDriverGL.html#o10">00360</a>         CMatrix                                 _ModelViewMatrix[MaxModelMatrix];
00361         <font class="comment">// For software skinning.</font>
<a name="l00362"></a><a class="code" href="class_NL3D__CDriverGL.html#o11">00362</a>         CMatrix                                 _ModelViewMatrixNormal[MaxModelMatrix];
<a name="l00363"></a><a class="code" href="class_NL3D__CDriverGL.html#o12">00363</a>         CMatrix3x4                              _ModelViewMatrix3x4[MaxModelMatrix];
<a name="l00364"></a><a class="code" href="class_NL3D__CDriverGL.html#o13">00364</a>         CMatrix3x4                              _ModelViewMatrixNormal3x4[MaxModelMatrix];
00365 
00366 
00367         <font class="comment">// Sofware Skinning.</font>
<a name="l00368"></a><a class="code" href="class_NL3D__CDriverGL.html#o14">00368</a>         uint8                                   *_CurrentSoftSkinFlags;
<a name="l00369"></a><a class="code" href="class_NL3D__CDriverGL.html#o15">00369</a>         uint8                                   *_CurrentSoftSkinSrc;
<a name="l00370"></a><a class="code" href="class_NL3D__CDriverGL.html#o16">00370</a>         uint                                    _CurrentSoftSkinNormalOff;
<a name="l00371"></a><a class="code" href="class_NL3D__CDriverGL.html#o17">00371</a>         uint                                    _CurrentSoftSkinPaletteSkinOff;
<a name="l00372"></a><a class="code" href="class_NL3D__CDriverGL.html#o18">00372</a>         uint                                    _CurrentSoftSkinWeightOff;
<a name="l00373"></a><a class="code" href="class_NL3D__CDriverGL.html#o19">00373</a>         uint                                    _CurrentSoftSkinSrcStride;
<a name="l00374"></a><a class="code" href="class_NL3D__CDriverGL.html#o20">00374</a>         uint                                    _CurrentSoftSkinFirst;
<a name="l00375"></a><a class="code" href="class_NL3D__CDriverGL.html#o21">00375</a>         uint                                    _CurrentSoftSkinEnd;
<a name="l00376"></a><a class="code" href="class_NL3D__CDriverGL.html#o22">00376</a>         CVector                                 *_CurrentSoftSkinVectorDst;
<a name="l00377"></a><a class="code" href="class_NL3D__CDriverGL.html#o23">00377</a>         CVector                                 *_CurrentSoftSkinNormalDst;
00378 
00379         <font class="comment">// Fog.</font>
<a name="l00380"></a><a class="code" href="class_NL3D__CDriverGL.html#o24">00380</a>         <font class="keywordtype">bool</font>                                    _FogEnabled;
00381 
00382         <font class="comment">// Num lights return by GL_MAX_LIGHTS</font>
<a name="l00383"></a><a class="code" href="class_NL3D__CDriverGL.html#o25">00383</a>         uint                                            _MaxDriverLight;
<a name="l00384"></a><a class="code" href="class_NL3D__CDriverGL.html#o26">00384</a>         <font class="keywordtype">bool</font>                                            _LightEnable[MaxLight];                         <font class="comment">// Light enable.</font>
<a name="l00385"></a><a class="code" href="class_NL3D__CDriverGL.html#o27">00385</a>         uint                                            _LightMode[MaxLight];                           <font class="comment">// Light mode.</font>
<a name="l00386"></a><a class="code" href="class_NL3D__CDriverGL.html#o28">00386</a>         CVector                                         _WorldLightPos[MaxLight];                       <font class="comment">// World position of the lights.</font>
<a name="l00387"></a><a class="code" href="class_NL3D__CDriverGL.html#o29">00387</a>         CVector                                         _WorldLightDirection[MaxLight];         <font class="comment">// World direction of the lights.</font>
00388 
00389         <font class="comment">// Prec settings, for optimisation.</font>
<a name="l00390"></a><a class="code" href="class_NL3D__CDriverGL.html#o30">00390</a>         ITexture*                               _CurrentTexture[IDRV_MAT_MAXTEXTURES];
<a name="l00391"></a><a class="code" href="class_NL3D__CDriverGL.html#o31">00391</a>         CMaterial*                              _CurrentMaterial;
<a name="l00392"></a><a class="code" href="class_NL3D__CDriverGL.html#o32">00392</a>         CMaterial::CTexEnv              _CurrentTexEnv[IDRV_MAT_MAXTEXTURES];
<a name="l00393"></a><a class="code" href="class_NL3D__CDriverGL.html#o33">00393</a>         <font class="keywordtype">bool</font>                                    _CurrentNormalize;
00394 
00395 <font class="keyword">private</font>:
00396         <font class="keywordtype">bool</font>                                    setupVertexBuffer(CVertexBuffer&amp; VB);
00397         <font class="keywordtype">bool</font>                                    activateTexture(uint stage, ITexture *tex);
00398         <font class="keywordtype">void</font>                                    activateTexEnvMode(uint stage, <font class="keyword">const</font> CMaterial::CTexEnv  &amp;env);
00399         <font class="keywordtype">void</font>                                    activateTexEnvColor(uint stage, <font class="keyword">const</font> CMaterial::CTexEnv  &amp;env);
00400 
00401         <font class="comment">// Called by activeVertexBuffer when _ViewMatrixSetupDirty is true to clean the view matrix.</font>
00402         <font class="comment">// set _ViewMatrixSetupDirty to false;</font>
00403         <font class="keywordtype">void</font>                                    cleanViewMatrix ();
00404 
00405         <font class="comment">// According to extensions, retrieve GL tex format of the texture.</font>
00406         GLint                                   getGlTextureFormat(ITexture&amp; tex, <font class="keywordtype">bool</font> &amp;compressed);
00407 
00408 
00409         <font class="comment">// Clip the wanted rectangle with window. return true if rect is not NULL.</font>
00410         <font class="keywordtype">bool</font>                                    clipRect(<a class="code" href="class_NLMISC__CRect.html">NLMISC::CRect</a> &amp;rect);
00411 
00412 
00413         <font class="comment">// software skinning. Use _CurrentSoftSkin* global setup.</font>
00414         <font class="keywordtype">void</font>                    computeSoftwareVertexSkinning(uint8 *pSrc, CVector *pVertexDst);
00415         <font class="keywordtype">void</font>                    computeSoftwareNormalSkinning(uint8 *pSrc, CVector *pNormalDst);
00416         <font class="keywordtype">void</font>                    refreshSoftwareSkinning();
00417 
00418 
00420         <font class="comment">// @{
</font>00422 <font class="comment">        sint                    beginMultiPass(const CMaterial &amp;mat);
</font>00424 <font class="comment">        void                    setupPass(const CMaterial &amp;mat, uint pass);
</font>00426 <font class="comment">        void                    endMultiPass(const CMaterial &amp;mat);
</font><a name="l00428"></a><a class="code" href="class_NL3D__CDriverGL.html#o34">00428</a> <font class="comment">        CVertexBuffer   *_LastVB;</font>
00429         <font class="comment">// @}</font>
00430 
00431 
00433         <font class="keywordtype">void</font>            setupUVPtr(uint stage, CVertexBuffer &amp;VB, uint uvId);
00434 
00435 };
00436 
00437 } <font class="comment">// NL3D</font>
00438 
00439 <font class="preprocessor">#endif // NL_OPENGL_H
</font></div></pre>

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