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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
commit0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch)
tree2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/driver_opengl_h-source.html
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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.2 on Wed May 30 22:01:07 2001 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>driver_opengl.h</h1><a href="driver_opengl_h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.
+</font>00008 <font class="comment"> *
+</font>00009 <font class="comment"> * This file is part of NEVRAX NEL.
+</font>00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify
+</font>00011 <font class="comment"> * it under the terms of the GNU General Public License as published by
+</font>00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)
+</font>00013 <font class="comment"> * any later version.
+</font>00014 <font class="comment">
+</font>00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but
+</font>00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of
+</font>00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+</font>00018 <font class="comment"> * General Public License for more details.
+</font>00019 <font class="comment">
+</font>00020 <font class="comment"> * You should have received a copy of the GNU General Public License
+</font>00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the
+</font>00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+</font>00023 <font class="comment"> * MA 02111-1307, USA.
+</font>00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_OPENGL_H
+</font>00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_OPENGL_H
+</font>00028 <font class="preprocessor"></font>
+00029
+00030 <font class="preprocessor">#include "<a class="code" href="types_nl_h.html">nel/misc/types_nl.h</a>"</font>
+00031
+00032 <font class="preprocessor">#ifdef NL_OS_WINDOWS
+</font>00033 <font class="preprocessor"></font>
+00034 <font class="preprocessor">#define WIN32_LEAN_AND_MEAN
+</font>00035 <font class="preprocessor"></font><font class="preprocessor">#include &lt;windows.h&gt;</font>
+00036
+00037 <font class="preprocessor">#else // NL_OS_UNIX
+</font>00038 <font class="preprocessor"></font>
+<a name="l00039"></a><a class="code" href="driver_opengl_h.html#a0">00039</a> <font class="preprocessor">#define GL_GLEXT_PROTOTYPES
+</font>00040 <font class="preprocessor"></font><font class="preprocessor">#include &lt;GL/glx.h&gt;</font>
+00041
+00042 <font class="preprocessor">#ifdef XF86VIDMODE
+</font>00043 <font class="preprocessor"></font><font class="preprocessor">#include &lt;X11/extensions/xf86vmode.h&gt;</font>
+00044 <font class="preprocessor">#endif //XF86VIDMODE
+</font>00045 <font class="preprocessor"></font>
+00046 <font class="preprocessor">#endif // NL_OS_UNIX
+</font>00047 <font class="preprocessor"></font>
+00048 <font class="preprocessor">#include &lt;GL/gl.h&gt;</font>
+00049 <font class="preprocessor">#include "<a class="code" href="driver_opengl_extension_h.html">driver_opengl_extension.h</a>"</font>
+00050
+00051 <font class="preprocessor">#include "<a class="code" href="driver_h.html">nel/3d/driver.h</a>"</font>
+00052 <font class="preprocessor">#include "<a class="code" href="material_h.html">nel/3d/material.h</a>"</font>
+00053 <font class="preprocessor">#include "<a class="code" href="shader_h.html">nel/3d/shader.h</a>"</font>
+00054 <font class="preprocessor">#include "<a class="code" href="vertex_buffer_h.html">nel/3d/vertex_buffer.h</a>"</font>
+00055 <font class="preprocessor">#include "<a class="code" href="matrix_h.html">nel/misc/matrix.h</a>"</font>
+00056 <font class="preprocessor">#include "<a class="code" href="smart_ptr_h.html">nel/misc/smart_ptr.h</a>"</font>
+00057 <font class="preprocessor">#include "<a class="code" href="rgba_h.html">nel/misc/rgba.h</a>"</font>
+00058 <font class="preprocessor">#include "<a class="code" href="event_emitter_h.html">nel/misc/event_emitter.h</a>"</font>
+00059 <font class="preprocessor">#include "<a class="code" href="bit_set_h.html">nel/misc/bit_set.h</a>"</font>
+00060
+00061 <font class="preprocessor">#ifdef NL_OS_WINDOWS
+</font>00062 <font class="preprocessor"></font><font class="preprocessor">#include "<a class="code" href="win_event_emitter_h.html">nel/misc/win_event_emitter.h</a>"</font>
+00063 <font class="preprocessor">#elif defined (NL_OS_UNIX)
+</font>00064 <font class="preprocessor"></font><font class="preprocessor">#include "<a class="code" href="unix_event_emitter_h.html">unix_event_emitter.h</a>"</font>
+00065 <font class="preprocessor">#endif // NL_OS_UNIX
+</font>00066 <font class="preprocessor"></font>
+00067
+00068 <font class="keyword">namespace</font> NL3D {
+00069
+00070 <font class="keyword">using</font> <a class="code" href="class_NLMISC__CMatrix.html">NLMISC::CMatrix</a>;
+00071 <font class="keyword">using</font> <a class="code" href="class_NLMISC__CVector.html">NLMISC::CVector</a>;
+00072
+00073 <font class="comment">// --------------------------------------------------</font>
+00074
+<a name="l00075"></a><a class="code" href="class_NL3D__CTextureDrvInfosGL.html">00075</a> <font class="keyword">class </font>CTextureDrvInfosGL : <font class="keyword">public</font> ITextureDrvInfos
+00076 {
+00077 <font class="keyword">public</font>:
+00078 <font class="comment">// The GL Id.</font>
+<a name="l00079"></a><a class="code" href="class_NL3D__CTextureDrvInfosGL.html#m0">00079</a> GLuint ID;
+00080 <font class="comment">// Is the internal format of the texture is a compressed one?</font>
+<a name="l00081"></a><a class="code" href="class_NL3D__CTextureDrvInfosGL.html#m1">00081</a> <font class="keywordtype">bool</font> Compressed;
+00082
+00083 <font class="comment">// The current wrap modes assigned to the texture.</font>
+<a name="l00084"></a><a class="code" href="class_NL3D__CTextureDrvInfosGL.html#m2">00084</a> ITexture::TWrapMode WrapS;
+<a name="l00085"></a><a class="code" href="class_NL3D__CTextureDrvInfosGL.html#m3">00085</a> ITexture::TWrapMode WrapT;
+<a name="l00086"></a><a class="code" href="class_NL3D__CTextureDrvInfosGL.html#m4">00086</a> ITexture::TMagFilter MagFilter;
+<a name="l00087"></a><a class="code" href="class_NL3D__CTextureDrvInfosGL.html#m5">00087</a> ITexture::TMinFilter MinFilter;
+00088
+00089 <font class="comment">// The gl id is auto created here.</font>
+00090 CTextureDrvInfosGL(IDriver *drv, ItTexDrvInfoPtrMap it);
+00091 <font class="comment">// The gl id is auto deleted here.</font>
+00092 ~CTextureDrvInfosGL();
+00093 };
+00094
+00095
+00096
+00097 <font class="comment">// --------------------------------------------------</font>
+00098
+<a name="l00099"></a><a class="code" href="class_NL3D__CVBDrvInfosGL.html">00099</a> <font class="keyword">class </font>CVBDrvInfosGL : <font class="keyword">public</font> IVBDrvInfos
+00100 {
+00101 <font class="keyword">public</font>:
+00102 <font class="comment">// Software Skinning: post-rendered vertices/normales.</font>
+<a name="l00103"></a><a class="code" href="class_NL3D__CVBDrvInfosGL.html#m0">00103</a> std::vector&lt;CVector&gt; SoftSkinVertices;
+<a name="l00104"></a><a class="code" href="class_NL3D__CVBDrvInfosGL.html#m1">00104</a> std::vector&lt;CVector&gt; SoftSkinNormals;
+00105 <font class="comment">// Software Skinning: flags to know what vertex must be computed.</font>
+<a name="l00106"></a><a class="code" href="class_NL3D__CVBDrvInfosGL.html#m2">00106</a> std::vector&lt;uint8&gt; SoftSkinFlags;
+00107
+<a name="l00108"></a><a class="code" href="class_NL3D__CVBDrvInfosGL.html#a0">00108</a> CVBDrvInfosGL(IDriver *drv, ItVBDrvInfoPtrList it) : IVBDrvInfos(drv, it) {}
+00109 };
+00110
+00111 <font class="comment">// --------------------------------------------------</font>
+00112
+<a name="l00113"></a><a class="code" href="class_NL3D__CShaderGL.html">00113</a> <font class="keyword">class </font>CShaderGL : <font class="keyword">public</font> IShader
+00114 {
+00115 <font class="keyword">public</font>:
+<a name="l00116"></a><a class="code" href="class_NL3D__CShaderGL.html#m0">00116</a> GLenum SrcBlend;
+<a name="l00117"></a><a class="code" href="class_NL3D__CShaderGL.html#m1">00117</a> GLenum DstBlend;
+<a name="l00118"></a><a class="code" href="class_NL3D__CShaderGL.html#m2">00118</a> GLenum ZComp;
+00119
+<a name="l00120"></a><a class="code" href="class_NL3D__CShaderGL.html#m3">00120</a> GLfloat Emissive[4];
+<a name="l00121"></a><a class="code" href="class_NL3D__CShaderGL.html#m4">00121</a> GLfloat Ambient[4];
+<a name="l00122"></a><a class="code" href="class_NL3D__CShaderGL.html#m5">00122</a> GLfloat Diffuse[4];
+<a name="l00123"></a><a class="code" href="class_NL3D__CShaderGL.html#m6">00123</a> GLfloat Specular[4];
+00124
+<a name="l00125"></a><a class="code" href="class_NL3D__CShaderGL.html#a0">00125</a> CShaderGL(IDriver *drv, ItShaderPtrList it) : IShader(drv, it) {}
+00126 };
+00127
+00128 <font class="comment">// --------------------------------------------------</font>
+00129
+<a name="l00130"></a><a class="code" href="class_NL3D__CDriverGL.html">00130</a> <font class="keyword">class </font>CDriverGL : <font class="keyword">public</font> IDriver
+00131 {
+00132 <font class="keyword">public</font>:
+00133
+00134 <font class="comment">// Some constants</font>
+00135 <font class="keyword">enum</font> { MaxLight=8 };
+00136
+00137 <font class="comment">// Acces</font>
+<a name="l00138"></a><a class="code" href="class_NL3D__CDriverGL.html#a0">00138</a> uint32 getHwnd ()<font class="keyword">
+</font>00139 <font class="keyword"> </font>{
+00140 <font class="preprocessor">#ifdef NL_OS_WINDOWS
+</font>00141 <font class="preprocessor"></font> <font class="keywordflow">return</font> (uint32)_hWnd;
+00142 <font class="preprocessor">#else // NL_OS_WINDOWS
+</font>00143 <font class="preprocessor"></font> <font class="keywordflow">return</font> 0;
+00144 <font class="preprocessor">#endif // NL_OS_WINDOWS
+</font>00145 <font class="preprocessor"></font> }
+00146
+00147 CDriverGL();
+<a name="l00148"></a><a class="code" href="class_NL3D__CDriverGL.html#a2">00148</a> <font class="keyword">virtual</font> ~CDriverGL()<font class="keyword"> </font>{ release(); };
+00149
+00150 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="nel_3dsmax_shared_cpp.html#a2">init</a>();
+00151
+00152 <font class="keyword">virtual</font> ModeList enumModes();
+00153
+00154 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> setDisplay(<font class="keywordtype">void</font>* wnd, <font class="keyword">const</font> GfxMode&amp; mode) <font class="keywordflow">throw</font>(EBadDisplay);
+00155
+<a name="l00156"></a><a class="code" href="class_NL3D__CDriverGL.html#a6">00156</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font>* getDisplay()<font class="keyword">
+</font>00157 <font class="keyword"> </font>{
+00158 <font class="preprocessor">#ifdef NL_OS_WINDOWS
+</font>00159 <font class="preprocessor"></font> <font class="keywordflow">return</font> (<font class="keywordtype">void</font>*)_hWnd;
+00160 <font class="preprocessor">#else // NL_OS_WINDOWS
+</font>00161 <font class="preprocessor"></font> <font class="keywordflow">return</font> NULL;
+00162 <font class="preprocessor">#endif // NL_OS_WINDOWS
+</font>00163 <font class="preprocessor"></font> }
+00164
+00165 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> activate();
+00166
+<a name="l00167"></a><a class="code" href="class_NL3D__CDriverGL.html#a8">00167</a> <font class="keyword">virtual</font> sint getNbTextureStages()<font class="keyword"> </font>{<font class="keywordflow">return</font> _Extensions.NbTextureStages;}
+00168
+00169 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> isTextureExist(<font class="keyword">const</font> ITexture&amp;tex);
+00170
+<a name="l00171"></a><a class="code" href="class_NL3D__CDriverGL.html#a10">00171</a> <font class="keyword">virtual</font> <a class="code" href="class_NLMISC__IEventEmitter.html">NLMISC::IEventEmitter</a> *getEventEmitter()<font class="keyword"> </font>{ <font class="keywordflow">return</font>&amp;_EventEmitter; };
+00172
+00173 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> clear2D(CRGBA rgba);
+00174
+00175 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> clearZBuffer(<font class="keywordtype">float</font> zval=1);
+00176
+00177 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> setupTexture(ITexture&amp; tex);
+00178
+00179 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> setupMaterial(CMaterial&amp; mat);
+00180
+00181 <font class="keyword">virtual</font> <font class="keywordtype">void</font> setFrustum(<font class="keywordtype">float</font> left, <font class="keywordtype">float</font> right, <font class="keywordtype">float</font> bottom, <font class="keywordtype">float</font> top, <font class="keywordtype">float</font> znear, <font class="keywordtype">float</font> zfar, <font class="keywordtype">bool</font> perspective = <font class="keyword">true</font>);
+00182
+00183 <font class="keyword">virtual</font> <font class="keywordtype">void</font> setupViewMatrix(<font class="keyword">const</font> CMatrix&amp; mtx);
+00184
+00185 <font class="keyword">virtual</font> <font class="keywordtype">void</font> setupModelMatrix(<font class="keyword">const</font> CMatrix&amp; mtx, uint8 n=0);
+00186
+00187 <font class="keyword">virtual</font> CMatrix getViewMatrix() <font class="keyword">const</font>;
+00188
+<a name="l00189"></a><a class="code" href="class_NL3D__CDriverGL.html#a19">00189</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> setupVertexMode(uint vmode)<font class="keyword">
+</font>00190 <font class="keyword"> </font>{
+00191 _VertexMode= vmode;
+00192 }
+00193
+00194 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> activeVertexBuffer(CVertexBuffer&amp; VB);
+00195
+00196 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> activeVertexBuffer(CVertexBuffer&amp; VB, uint first, uint end);
+00197
+00198 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> render(CPrimitiveBlock&amp; PB, CMaterial&amp; Mat);
+00199
+00200 <font class="keyword">virtual</font> <font class="keywordtype">void</font> renderTriangles(CMaterial&amp; Mat, uint32 *tri, uint32 ntris);
+00201
+00202 <font class="keyword">virtual</font> <font class="keywordtype">void</font> renderPoints(CMaterial&amp; Mat, uint32 numPoints) ;
+00203
+00204
+00205 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> swapBuffers();
+00206
+00207 <font class="keyword">virtual</font> uint getNumMatrix();
+00208
+00209 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> supportPaletteSkinning();
+00210
+00211 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> release();
+00212
+00213 <font class="keyword">virtual</font> TMessageBoxId systemMessageBox (<font class="keyword">const</font> <font class="keywordtype">char</font>* message, <font class="keyword">const</font> <font class="keywordtype">char</font>* title, TMessageBoxType type=okType, TMessageBoxIcon icon=noIcon);
+00214
+00215 <font class="keyword">virtual</font> <font class="keywordtype">void</font> setupScissor (<font class="keyword">const</font> <font class="keyword">class</font> CViewport&amp; viewport);
+00216
+00217 <font class="keyword">virtual</font> <font class="keywordtype">void</font> setupViewport (<font class="keyword">const</font> <font class="keyword">class</font> CViewport&amp; viewport);
+00218
+<a name="l00219"></a><a class="code" href="class_NL3D__CDriverGL.html#a32">00219</a> <font class="keyword">virtual</font> uint32 getImplementationVersion ()<font class="keyword"> const
+</font>00220 <font class="keyword"> </font>{
+00221 <font class="keywordflow">return</font> ReleaseVersion;
+00222 }
+00223
+<a name="l00224"></a><a class="code" href="class_NL3D__CDriverGL.html#a33">00224</a> <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font>* getDriverInformation ()<font class="keyword">
+</font>00225 <font class="keyword"> </font>{
+00226 <font class="keywordflow">return</font> <font class="stringliteral">"Opengl 1.2 NeL Driver"</font>;
+00227 }
+00228
+00229 <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font>* getVideocardInformation ();
+00230
+00231 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> isActive ();
+00232
+00233 <font class="keyword">virtual</font> <font class="keywordtype">void</font> showCursor (<font class="keywordtype">bool</font> b);
+00234
+00235 <font class="comment">// between 0.0 and 1.0</font>
+00236 <font class="keyword">virtual</font> <font class="keywordtype">void</font> setMousePos(<font class="keywordtype">float</font> x, <font class="keywordtype">float</font> y);
+00237
+00238 <font class="keyword">virtual</font> <font class="keywordtype">void</font> setCapture (<font class="keywordtype">bool</font> b);
+00239
+00240 <font class="keyword">virtual</font> <font class="keywordtype">void</font> getWindowSize (uint32 &amp;width, uint32 &amp;height);
+00241
+00242 <font class="keyword">virtual</font> <font class="keywordtype">void</font> getBuffer (CBitmap &amp;bitmap);
+00243
+00244 <font class="keyword">virtual</font> <font class="keywordtype">void</font> getZBuffer (std::vector&lt;float&gt; &amp;zbuffer);
+00245
+00246 <font class="keyword">virtual</font> <font class="keywordtype">void</font> getBufferPart (CBitmap &amp;bitmap, <a class="code" href="class_NLMISC__CRect.html">NLMISC::CRect</a> &amp;rect);
+00247
+00248 <font class="keyword">virtual</font> <font class="keywordtype">void</font> getZBufferPart (std::vector&lt;float&gt; &amp;zbuffer, <a class="code" href="class_NLMISC__CRect.html">NLMISC::CRect</a> &amp;rect);
+00249
+00250 <font class="keyword">virtual</font> <font class="keywordtype">void</font> setPolygonMode (TPolygonMode mode);
+00251
+00252 <font class="keyword">virtual</font> <font class="keywordtype">void</font> setLight (uint8 num, <font class="keyword">const</font> CLight&amp; light);
+00253
+00254 <font class="keyword">virtual</font> <font class="keywordtype">void</font> enableLight (uint8 num, <font class="keywordtype">bool</font> enable=<font class="keyword">true</font>);
+00255
+00256 <font class="keyword">virtual</font> <font class="keywordtype">void</font> setAmbientColor (CRGBA color);
+00257
+00259 <font class="comment">// @{</font>
+00260 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> fogEnabled();
+00261 <font class="keyword">virtual</font> <font class="keywordtype">void</font> enableFog(<font class="keywordtype">bool</font> enable);
+00263 <font class="keyword">virtual</font> <font class="keywordtype">void</font> setupFog(<font class="keywordtype">float</font> start, <font class="keywordtype">float</font> end, CRGBA color);
+00264 <font class="comment">// @}</font>
+00265
+00266
+00267 <font class="keyword">private</font>:
+00268
+00269 <font class="comment">// For fast vector/point multiplication.</font>
+<a name="l00270"></a><a class="code" href="class_NL3D__CDriverGL__CMatrix3x4.html">00270</a> <font class="keyword">struct </font>CMatrix3x4
+00271 {
+00272 <font class="comment">// Order them in memory line first, for faster memory access.</font>
+<a name="l00273"></a><a class="code" href="class_NL3D__CDriverGL__CMatrix3x4.html#m3">00273</a> <font class="keywordtype">float</font> a11, a12, a13, a14;
+<a name="l00274"></a><a class="code" href="class_NL3D__CDriverGL__CMatrix3x4.html#m7">00274</a> <font class="keywordtype">float</font> a21, a22, a23, a24;
+<a name="l00275"></a><a class="code" href="class_NL3D__CDriverGL__CMatrix3x4.html#m11">00275</a> <font class="keywordtype">float</font> a31, a32, a33, a34;
+00276
+00277 <font class="comment">// Copy from a matrix.</font>
+00278 <font class="keywordtype">void</font> set(<font class="keyword">const</font> CMatrix &amp;mat);
+00279 <font class="comment">// mulAddvector. NB: in should be different as v!! (else don't work).</font>
+<a name="l00280"></a><a class="code" href="class_NL3D__CDriverGL__CMatrix3x4.html#a1">00280</a> <font class="keywordtype">void</font> mulAddVector(<font class="keyword">const</font> CVector &amp;in, <font class="keywordtype">float</font> scale, CVector &amp;out)<font class="keyword">
+</font>00281 <font class="keyword"> </font>{
+00282 out.x+= (a11*in.x + a12*in.y + a13*in.z) * scale;
+00283 out.y+= (a21*in.x + a22*in.y + a23*in.z) * scale;
+00284 out.z+= (a31*in.x + a32*in.y + a33*in.z) * scale;
+00285 }
+00286 <font class="comment">// mulAddpoint. NB: in should be different as v!! (else don't work).</font>
+<a name="l00287"></a><a class="code" href="class_NL3D__CDriverGL__CMatrix3x4.html#a2">00287</a> <font class="keywordtype">void</font> mulAddPoint(<font class="keyword">const</font> CVector &amp;in, <font class="keywordtype">float</font> scale, CVector &amp;out)<font class="keyword">
+</font>00288 <font class="keyword"> </font>{
+00289 out.x+= (a11*in.x + a12*in.y + a13*in.z + a14) * scale;
+00290 out.y+= (a21*in.x + a22*in.y + a23*in.z + a24) * scale;
+00291 out.z+= (a31*in.x + a32*in.y + a33*in.z + a34) * scale;
+00292 }
+00293 };
+00294
+00295
+00296 <font class="keyword">private</font>:
+00297 <font class="comment">// Version of the driver. Not the interface version!! Increment when implementation of the driver change.</font>
+<a name="l00298"></a><a class="code" href="class_NL3D__CDriverGL.html#r0">00298</a> <font class="keyword">static</font> <font class="keyword">const</font> uint32 ReleaseVersion;
+00299
+<a name="l00300"></a><a class="code" href="class_NL3D__CDriverGL.html#o0">00300</a> <font class="keywordtype">bool</font> _FullScreen;
+00301
+00302 <font class="preprocessor">#ifdef NL_OS_WINDOWS
+</font>00303 <font class="preprocessor"></font>
+00304 <font class="keyword">friend</font> <font class="keyword">static</font> LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
+00305
+00306 HWND _hWnd;
+00307 HDC _hDC;
+00308 PIXELFORMATDESCRIPTOR _pfd;
+00309 HGLRC _hRC;
+00310 <font class="keyword">static</font> uint _Registered;
+00311 DEVMODE _OldScreenMode;
+00312 NLMISC::CWinEventEmitter _EventEmitter;
+00313
+00314 <font class="preprocessor">#elif defined (NL_OS_UNIX)
+</font>00315 <font class="preprocessor"></font>
+00316 Display *dpy;
+00317 GLXContext ctx;
+00318 Window win;
+00319 Cursor cursor;
+00320 NLMISC::CUnixEventEmitter _EventEmitter;
+00321
+00322 <font class="preprocessor">#ifdef XF86VIDMODE
+</font>00323 <font class="preprocessor"></font> <font class="keywordtype">int</font> _OldDotClock; <font class="comment">// old dotclock</font>
+00324 XF86VidModeModeLine _OldScreenMode; <font class="comment">// old modeline</font>
+00325 <font class="keywordtype">int</font> _OldX, _OldY; <font class="comment">//Viewport settings</font>
+00326 <font class="preprocessor">#endif //XF86VIDMODE
+</font>00327 <font class="preprocessor"></font>
+00328 <font class="preprocessor">#endif // NL_OS_UNIX
+</font>00329 <font class="preprocessor"></font>
+<a name="l00330"></a><a class="code" href="class_NL3D__CDriverGL.html#o1">00330</a> <font class="keywordtype">bool</font> _Initialized;
+00331
+00333 <font class="comment">// @{</font>
+00334 <font class="comment">// OpenGL extensions Extensions.</font>
+<a name="l00335"></a><a class="code" href="class_NL3D__CDriverGL.html#o2">00335</a> CGlExtensions _Extensions;
+00336 <font class="comment">// Say if palette skinning can be done in Hardware</font>
+<a name="l00337"></a><a class="code" href="class_NL3D__CDriverGL.html#o3">00337</a> <font class="keywordtype">bool</font> _PaletteSkinHard;
+00338 <font class="comment">// @}</font>
+00339
+00340
+00341 <font class="comment">// The vertex transform mode.</font>
+<a name="l00342"></a><a class="code" href="class_NL3D__CDriverGL.html#o4">00342</a> uint _VertexMode;
+00343
+00344 <font class="comment">// To know if matrix setup has been changed from last activeVertexBuffer() (any call to setupViewMatrix() / setupModelMatrix()).</font>
+<a name="l00345"></a><a class="code" href="class_NL3D__CDriverGL.html#o5">00345</a> <font class="keywordtype">bool</font> _MatrixSetupDirty;
+00346
+00347 <font class="comment">// To know if view matrix setup has been changed from last activeVertexBuffer() (any call to setupViewMatrix()).</font>
+<a name="l00348"></a><a class="code" href="class_NL3D__CDriverGL.html#o6">00348</a> <font class="keywordtype">bool</font> _ViewMatrixSetupDirty;
+00349
+00350 <font class="comment">// for each model matrix, a flag to know if setuped.</font>
+<a name="l00351"></a><a class="code" href="class_NL3D__CDriverGL.html#o7">00351</a> <a class="code" href="class_NLMISC__CBitSet.html">NLMISC::CBitSet</a> _ModelViewMatrixDirty;
+00352 <font class="comment">// same flag, but for palette Skinning (because they don't share same setup).</font>
+<a name="l00353"></a><a class="code" href="class_NL3D__CDriverGL.html#o8">00353</a> <a class="code" href="class_NLMISC__CBitSet.html">NLMISC::CBitSet</a> _ModelViewMatrixDirtyPaletteSkin;
+00354
+00355
+00356 <font class="comment">// Current (OpenGL basis) View matrix.</font>
+<a name="l00357"></a><a class="code" href="class_NL3D__CDriverGL.html#o9">00357</a> CMatrix _ViewMtx;
+00358
+00359 <font class="comment">// Current computed (OpenGL basis) ModelView matrix.</font>
+<a name="l00360"></a><a class="code" href="class_NL3D__CDriverGL.html#o10">00360</a> CMatrix _ModelViewMatrix[MaxModelMatrix];
+00361 <font class="comment">// For software skinning.</font>
+<a name="l00362"></a><a class="code" href="class_NL3D__CDriverGL.html#o11">00362</a> CMatrix _ModelViewMatrixNormal[MaxModelMatrix];
+<a name="l00363"></a><a class="code" href="class_NL3D__CDriverGL.html#o12">00363</a> CMatrix3x4 _ModelViewMatrix3x4[MaxModelMatrix];
+<a name="l00364"></a><a class="code" href="class_NL3D__CDriverGL.html#o13">00364</a> CMatrix3x4 _ModelViewMatrixNormal3x4[MaxModelMatrix];
+00365
+00366
+00367 <font class="comment">// Sofware Skinning.</font>
+<a name="l00368"></a><a class="code" href="class_NL3D__CDriverGL.html#o14">00368</a> uint8 *_CurrentSoftSkinFlags;
+<a name="l00369"></a><a class="code" href="class_NL3D__CDriverGL.html#o15">00369</a> uint8 *_CurrentSoftSkinSrc;
+<a name="l00370"></a><a class="code" href="class_NL3D__CDriverGL.html#o16">00370</a> uint _CurrentSoftSkinNormalOff;
+<a name="l00371"></a><a class="code" href="class_NL3D__CDriverGL.html#o17">00371</a> uint _CurrentSoftSkinPaletteSkinOff;
+<a name="l00372"></a><a class="code" href="class_NL3D__CDriverGL.html#o18">00372</a> uint _CurrentSoftSkinWeightOff;
+<a name="l00373"></a><a class="code" href="class_NL3D__CDriverGL.html#o19">00373</a> uint _CurrentSoftSkinSrcStride;
+<a name="l00374"></a><a class="code" href="class_NL3D__CDriverGL.html#o20">00374</a> uint _CurrentSoftSkinFirst;
+<a name="l00375"></a><a class="code" href="class_NL3D__CDriverGL.html#o21">00375</a> uint _CurrentSoftSkinEnd;
+<a name="l00376"></a><a class="code" href="class_NL3D__CDriverGL.html#o22">00376</a> CVector *_CurrentSoftSkinVectorDst;
+<a name="l00377"></a><a class="code" href="class_NL3D__CDriverGL.html#o23">00377</a> CVector *_CurrentSoftSkinNormalDst;
+00378
+00379 <font class="comment">// Fog.</font>
+<a name="l00380"></a><a class="code" href="class_NL3D__CDriverGL.html#o24">00380</a> <font class="keywordtype">bool</font> _FogEnabled;
+00381
+00382 <font class="comment">// Num lights return by GL_MAX_LIGHTS</font>
+<a name="l00383"></a><a class="code" href="class_NL3D__CDriverGL.html#o25">00383</a> uint _MaxDriverLight;
+<a name="l00384"></a><a class="code" href="class_NL3D__CDriverGL.html#o26">00384</a> <font class="keywordtype">bool</font> _LightEnable[MaxLight]; <font class="comment">// Light enable.</font>
+<a name="l00385"></a><a class="code" href="class_NL3D__CDriverGL.html#o27">00385</a> uint _LightMode[MaxLight]; <font class="comment">// Light mode.</font>
+<a name="l00386"></a><a class="code" href="class_NL3D__CDriverGL.html#o28">00386</a> CVector _WorldLightPos[MaxLight]; <font class="comment">// World position of the lights.</font>
+<a name="l00387"></a><a class="code" href="class_NL3D__CDriverGL.html#o29">00387</a> CVector _WorldLightDirection[MaxLight]; <font class="comment">// World direction of the lights.</font>
+00388
+00389 <font class="comment">// Prec settings, for optimisation.</font>
+<a name="l00390"></a><a class="code" href="class_NL3D__CDriverGL.html#o30">00390</a> ITexture* _CurrentTexture[IDRV_MAT_MAXTEXTURES];
+<a name="l00391"></a><a class="code" href="class_NL3D__CDriverGL.html#o31">00391</a> CMaterial* _CurrentMaterial;
+<a name="l00392"></a><a class="code" href="class_NL3D__CDriverGL.html#o32">00392</a> CMaterial::CTexEnv _CurrentTexEnv[IDRV_MAT_MAXTEXTURES];
+<a name="l00393"></a><a class="code" href="class_NL3D__CDriverGL.html#o33">00393</a> <font class="keywordtype">bool</font> _CurrentNormalize;
+00394
+00395 <font class="keyword">private</font>:
+00396 <font class="keywordtype">bool</font> setupVertexBuffer(CVertexBuffer&amp; VB);
+00397 <font class="keywordtype">bool</font> activateTexture(uint stage, ITexture *tex);
+00398 <font class="keywordtype">void</font> activateTexEnvMode(uint stage, <font class="keyword">const</font> CMaterial::CTexEnv &amp;env);
+00399 <font class="keywordtype">void</font> activateTexEnvColor(uint stage, <font class="keyword">const</font> CMaterial::CTexEnv &amp;env);
+00400
+00401 <font class="comment">// Called by activeVertexBuffer when _ViewMatrixSetupDirty is true to clean the view matrix.</font>
+00402 <font class="comment">// set _ViewMatrixSetupDirty to false;</font>
+00403 <font class="keywordtype">void</font> cleanViewMatrix ();
+00404
+00405 <font class="comment">// According to extensions, retrieve GL tex format of the texture.</font>
+00406 GLint getGlTextureFormat(ITexture&amp; tex, <font class="keywordtype">bool</font> &amp;compressed);
+00407
+00408
+00409 <font class="comment">// Clip the wanted rectangle with window. return true if rect is not NULL.</font>
+00410 <font class="keywordtype">bool</font> clipRect(<a class="code" href="class_NLMISC__CRect.html">NLMISC::CRect</a> &amp;rect);
+00411
+00412
+00413 <font class="comment">// software skinning. Use _CurrentSoftSkin* global setup.</font>
+00414 <font class="keywordtype">void</font> computeSoftwareVertexSkinning(uint8 *pSrc, CVector *pVertexDst);
+00415 <font class="keywordtype">void</font> computeSoftwareNormalSkinning(uint8 *pSrc, CVector *pNormalDst);
+00416 <font class="keywordtype">void</font> refreshSoftwareSkinning();
+00417
+00418
+00420 <font class="comment">// @{
+</font>00422 <font class="comment"> sint beginMultiPass(const CMaterial &amp;mat);
+</font>00424 <font class="comment"> void setupPass(const CMaterial &amp;mat, uint pass);
+</font>00426 <font class="comment"> void endMultiPass(const CMaterial &amp;mat);
+</font><a name="l00428"></a><a class="code" href="class_NL3D__CDriverGL.html#o34">00428</a> <font class="comment"> CVertexBuffer *_LastVB;</font>
+00429 <font class="comment">// @}</font>
+00430
+00431
+00433 <font class="keywordtype">void</font> setupUVPtr(uint stage, CVertexBuffer &amp;VB, uint uvId);
+00434
+00435 };
+00436
+00437 } <font class="comment">// NL3D</font>
+00438
+00439 <font class="preprocessor">#endif // NL_OPENGL_H
+</font></div></pre>
+
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