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diff --git a/docs/doxygen/nel/driver_opengl_h-source.html b/docs/doxygen/nel/driver_opengl_h-source.html new file mode 100644 index 00000000..4e56ab65 --- /dev/null +++ b/docs/doxygen/nel/driver_opengl_h-source.html @@ -0,0 +1,499 @@ +<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> +<HTML> +<HEAD> + <TITLE>nevrax.org : docs</TITLE> + <LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css"> + <link href="doxygen.css" rel="stylesheet" type="text/css"> +</HEAD> +<BODY MARGINHEIGHT="0" MARGINWIDTH="0"> + +<!-- uplinks --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0> + <TR> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" 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WIDTH=140 BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT=""> + + <!------ Begin Box ------> + <TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0 cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black> + <FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td colspan=2 bgcolor=#FFFFFF> + <TABLE cellspacing=0 cellpadding=1 border=0> + <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/news/" TITLE="Rubrique news"><img width=13 height=15 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-news.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/news/" TITLE="News">News</a></td></tr> + <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/mail/" TITLE="Rubrique mail"><img width=15 height=11 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-mail.gif ALT=#></A></td><td><a 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TITLE="Bugtracking">Bugs</a></td></tr> + <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/GPL.php3" TITLE="Rubrique license"><img width=18 height=12 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-gpl.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/GPL.php3" TITLE="License">License</a></td></tr> + </TABLE> + </TD></TR></TABLE></TD></TR></TABLE> + <!------ End Box ------> + + </TD> + <TD WIDTH=15><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD ALIGN=left valign=top><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT=""> + +<!-- title --> +<TABLE background="http://www.nevrax.org/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td> +<A HREF="http://www.nevrax.org/docs/"><img src="http://www.nevrax.org/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A> +</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.2 on Wed May 30 22:01:07 2001 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>driver_opengl.h</h1><a href="driver_opengl_h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd. +</font>00008 <font class="comment"> * +</font>00009 <font class="comment"> * This file is part of NEVRAX NEL. +</font>00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify +</font>00011 <font class="comment"> * it under the terms of the GNU General Public License as published by +</font>00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option) +</font>00013 <font class="comment"> * any later version. +</font>00014 <font class="comment"> +</font>00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but +</font>00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of +</font>00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +</font>00018 <font class="comment"> * General Public License for more details. +</font>00019 <font class="comment"> +</font>00020 <font class="comment"> * You should have received a copy of the GNU General Public License +</font>00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the +</font>00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, +</font>00023 <font class="comment"> * MA 02111-1307, USA. +</font>00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_OPENGL_H +</font>00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_OPENGL_H +</font>00028 <font class="preprocessor"></font> +00029 +00030 <font class="preprocessor">#include "<a class="code" href="types_nl_h.html">nel/misc/types_nl.h</a>"</font> +00031 +00032 <font class="preprocessor">#ifdef NL_OS_WINDOWS +</font>00033 <font class="preprocessor"></font> +00034 <font class="preprocessor">#define WIN32_LEAN_AND_MEAN +</font>00035 <font class="preprocessor"></font><font class="preprocessor">#include <windows.h></font> +00036 +00037 <font class="preprocessor">#else // NL_OS_UNIX +</font>00038 <font class="preprocessor"></font> +<a name="l00039"></a><a class="code" href="driver_opengl_h.html#a0">00039</a> <font class="preprocessor">#define GL_GLEXT_PROTOTYPES +</font>00040 <font class="preprocessor"></font><font class="preprocessor">#include <GL/glx.h></font> +00041 +00042 <font class="preprocessor">#ifdef XF86VIDMODE +</font>00043 <font class="preprocessor"></font><font class="preprocessor">#include <X11/extensions/xf86vmode.h></font> +00044 <font class="preprocessor">#endif //XF86VIDMODE +</font>00045 <font class="preprocessor"></font> +00046 <font class="preprocessor">#endif // NL_OS_UNIX +</font>00047 <font class="preprocessor"></font> +00048 <font class="preprocessor">#include <GL/gl.h></font> +00049 <font class="preprocessor">#include "<a class="code" href="driver_opengl_extension_h.html">driver_opengl_extension.h</a>"</font> +00050 +00051 <font class="preprocessor">#include "<a class="code" href="driver_h.html">nel/3d/driver.h</a>"</font> +00052 <font class="preprocessor">#include "<a class="code" href="material_h.html">nel/3d/material.h</a>"</font> +00053 <font class="preprocessor">#include "<a class="code" href="shader_h.html">nel/3d/shader.h</a>"</font> +00054 <font class="preprocessor">#include "<a class="code" href="vertex_buffer_h.html">nel/3d/vertex_buffer.h</a>"</font> +00055 <font class="preprocessor">#include "<a class="code" href="matrix_h.html">nel/misc/matrix.h</a>"</font> +00056 <font class="preprocessor">#include "<a class="code" href="smart_ptr_h.html">nel/misc/smart_ptr.h</a>"</font> +00057 <font class="preprocessor">#include "<a class="code" href="rgba_h.html">nel/misc/rgba.h</a>"</font> +00058 <font class="preprocessor">#include "<a class="code" href="event_emitter_h.html">nel/misc/event_emitter.h</a>"</font> +00059 <font class="preprocessor">#include "<a class="code" href="bit_set_h.html">nel/misc/bit_set.h</a>"</font> +00060 +00061 <font class="preprocessor">#ifdef NL_OS_WINDOWS +</font>00062 <font class="preprocessor"></font><font class="preprocessor">#include "<a class="code" href="win_event_emitter_h.html">nel/misc/win_event_emitter.h</a>"</font> +00063 <font class="preprocessor">#elif defined (NL_OS_UNIX) +</font>00064 <font class="preprocessor"></font><font class="preprocessor">#include "<a class="code" href="unix_event_emitter_h.html">unix_event_emitter.h</a>"</font> +00065 <font class="preprocessor">#endif // NL_OS_UNIX +</font>00066 <font class="preprocessor"></font> +00067 +00068 <font class="keyword">namespace</font> NL3D { +00069 +00070 <font class="keyword">using</font> <a class="code" href="class_NLMISC__CMatrix.html">NLMISC::CMatrix</a>; +00071 <font class="keyword">using</font> <a class="code" href="class_NLMISC__CVector.html">NLMISC::CVector</a>; +00072 +00073 <font class="comment">// --------------------------------------------------</font> +00074 +<a name="l00075"></a><a class="code" href="class_NL3D__CTextureDrvInfosGL.html">00075</a> <font class="keyword">class </font>CTextureDrvInfosGL : <font class="keyword">public</font> ITextureDrvInfos +00076 { +00077 <font class="keyword">public</font>: +00078 <font class="comment">// The GL Id.</font> +<a name="l00079"></a><a class="code" href="class_NL3D__CTextureDrvInfosGL.html#m0">00079</a> GLuint ID; +00080 <font class="comment">// Is the internal format of the texture is a compressed one?</font> +<a name="l00081"></a><a class="code" href="class_NL3D__CTextureDrvInfosGL.html#m1">00081</a> <font class="keywordtype">bool</font> Compressed; +00082 +00083 <font class="comment">// The current wrap modes assigned to the texture.</font> +<a name="l00084"></a><a class="code" href="class_NL3D__CTextureDrvInfosGL.html#m2">00084</a> ITexture::TWrapMode WrapS; +<a name="l00085"></a><a class="code" href="class_NL3D__CTextureDrvInfosGL.html#m3">00085</a> ITexture::TWrapMode WrapT; +<a name="l00086"></a><a class="code" href="class_NL3D__CTextureDrvInfosGL.html#m4">00086</a> ITexture::TMagFilter MagFilter; +<a name="l00087"></a><a class="code" href="class_NL3D__CTextureDrvInfosGL.html#m5">00087</a> ITexture::TMinFilter MinFilter; +00088 +00089 <font class="comment">// The gl id is auto created here.</font> +00090 CTextureDrvInfosGL(IDriver *drv, ItTexDrvInfoPtrMap it); +00091 <font class="comment">// The gl id is auto deleted here.</font> +00092 ~CTextureDrvInfosGL(); +00093 }; +00094 +00095 +00096 +00097 <font class="comment">// --------------------------------------------------</font> +00098 +<a name="l00099"></a><a class="code" href="class_NL3D__CVBDrvInfosGL.html">00099</a> <font class="keyword">class </font>CVBDrvInfosGL : <font class="keyword">public</font> IVBDrvInfos +00100 { +00101 <font class="keyword">public</font>: +00102 <font class="comment">// Software Skinning: post-rendered vertices/normales.</font> +<a name="l00103"></a><a class="code" href="class_NL3D__CVBDrvInfosGL.html#m0">00103</a> std::vector<CVector> SoftSkinVertices; +<a name="l00104"></a><a class="code" href="class_NL3D__CVBDrvInfosGL.html#m1">00104</a> std::vector<CVector> SoftSkinNormals; +00105 <font class="comment">// Software Skinning: flags to know what vertex must be computed.</font> +<a name="l00106"></a><a class="code" href="class_NL3D__CVBDrvInfosGL.html#m2">00106</a> std::vector<uint8> SoftSkinFlags; +00107 +<a name="l00108"></a><a class="code" href="class_NL3D__CVBDrvInfosGL.html#a0">00108</a> CVBDrvInfosGL(IDriver *drv, ItVBDrvInfoPtrList it) : IVBDrvInfos(drv, it) {} +00109 }; +00110 +00111 <font class="comment">// --------------------------------------------------</font> +00112 +<a name="l00113"></a><a class="code" href="class_NL3D__CShaderGL.html">00113</a> <font class="keyword">class </font>CShaderGL : <font class="keyword">public</font> IShader +00114 { +00115 <font class="keyword">public</font>: +<a name="l00116"></a><a class="code" href="class_NL3D__CShaderGL.html#m0">00116</a> GLenum SrcBlend; +<a name="l00117"></a><a class="code" href="class_NL3D__CShaderGL.html#m1">00117</a> GLenum DstBlend; +<a name="l00118"></a><a class="code" href="class_NL3D__CShaderGL.html#m2">00118</a> GLenum ZComp; +00119 +<a name="l00120"></a><a class="code" href="class_NL3D__CShaderGL.html#m3">00120</a> GLfloat Emissive[4]; +<a name="l00121"></a><a class="code" href="class_NL3D__CShaderGL.html#m4">00121</a> GLfloat Ambient[4]; +<a name="l00122"></a><a class="code" href="class_NL3D__CShaderGL.html#m5">00122</a> GLfloat Diffuse[4]; +<a name="l00123"></a><a class="code" href="class_NL3D__CShaderGL.html#m6">00123</a> GLfloat Specular[4]; +00124 +<a name="l00125"></a><a class="code" href="class_NL3D__CShaderGL.html#a0">00125</a> CShaderGL(IDriver *drv, ItShaderPtrList it) : IShader(drv, it) {} +00126 }; +00127 +00128 <font class="comment">// --------------------------------------------------</font> +00129 +<a name="l00130"></a><a class="code" href="class_NL3D__CDriverGL.html">00130</a> <font class="keyword">class </font>CDriverGL : <font class="keyword">public</font> IDriver +00131 { +00132 <font class="keyword">public</font>: +00133 +00134 <font class="comment">// Some constants</font> +00135 <font class="keyword">enum</font> { MaxLight=8 }; +00136 +00137 <font class="comment">// Acces</font> +<a name="l00138"></a><a class="code" href="class_NL3D__CDriverGL.html#a0">00138</a> uint32 getHwnd ()<font class="keyword"> +</font>00139 <font class="keyword"> </font>{ +00140 <font class="preprocessor">#ifdef NL_OS_WINDOWS +</font>00141 <font class="preprocessor"></font> <font class="keywordflow">return</font> (uint32)_hWnd; +00142 <font class="preprocessor">#else // NL_OS_WINDOWS +</font>00143 <font class="preprocessor"></font> <font class="keywordflow">return</font> 0; +00144 <font class="preprocessor">#endif // NL_OS_WINDOWS +</font>00145 <font class="preprocessor"></font> } +00146 +00147 CDriverGL(); +<a name="l00148"></a><a class="code" href="class_NL3D__CDriverGL.html#a2">00148</a> <font class="keyword">virtual</font> ~CDriverGL()<font class="keyword"> </font>{ release(); }; +00149 +00150 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="nel_3dsmax_shared_cpp.html#a2">init</a>(); +00151 +00152 <font class="keyword">virtual</font> ModeList enumModes(); +00153 +00154 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> setDisplay(<font class="keywordtype">void</font>* wnd, <font class="keyword">const</font> GfxMode& mode) <font class="keywordflow">throw</font>(EBadDisplay); +00155 +<a name="l00156"></a><a class="code" href="class_NL3D__CDriverGL.html#a6">00156</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font>* getDisplay()<font class="keyword"> +</font>00157 <font class="keyword"> </font>{ +00158 <font class="preprocessor">#ifdef NL_OS_WINDOWS +</font>00159 <font class="preprocessor"></font> <font class="keywordflow">return</font> (<font class="keywordtype">void</font>*)_hWnd; +00160 <font class="preprocessor">#else // NL_OS_WINDOWS +</font>00161 <font class="preprocessor"></font> <font class="keywordflow">return</font> NULL; +00162 <font class="preprocessor">#endif // NL_OS_WINDOWS +</font>00163 <font class="preprocessor"></font> } +00164 +00165 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> activate(); +00166 +<a name="l00167"></a><a class="code" href="class_NL3D__CDriverGL.html#a8">00167</a> <font class="keyword">virtual</font> sint getNbTextureStages()<font class="keyword"> </font>{<font class="keywordflow">return</font> _Extensions.NbTextureStages;} +00168 +00169 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> isTextureExist(<font class="keyword">const</font> ITexture&tex); +00170 +<a name="l00171"></a><a class="code" href="class_NL3D__CDriverGL.html#a10">00171</a> <font class="keyword">virtual</font> <a class="code" href="class_NLMISC__IEventEmitter.html">NLMISC::IEventEmitter</a> *getEventEmitter()<font class="keyword"> </font>{ <font class="keywordflow">return</font>&_EventEmitter; }; +00172 +00173 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> clear2D(CRGBA rgba); +00174 +00175 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> clearZBuffer(<font class="keywordtype">float</font> zval=1); +00176 +00177 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> setupTexture(ITexture& tex); +00178 +00179 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> setupMaterial(CMaterial& mat); +00180 +00181 <font class="keyword">virtual</font> <font class="keywordtype">void</font> setFrustum(<font class="keywordtype">float</font> left, <font class="keywordtype">float</font> right, <font class="keywordtype">float</font> bottom, <font class="keywordtype">float</font> top, <font class="keywordtype">float</font> znear, <font class="keywordtype">float</font> zfar, <font class="keywordtype">bool</font> perspective = <font class="keyword">true</font>); +00182 +00183 <font class="keyword">virtual</font> <font class="keywordtype">void</font> setupViewMatrix(<font class="keyword">const</font> CMatrix& mtx); +00184 +00185 <font class="keyword">virtual</font> <font class="keywordtype">void</font> setupModelMatrix(<font class="keyword">const</font> CMatrix& mtx, uint8 n=0); +00186 +00187 <font class="keyword">virtual</font> CMatrix getViewMatrix() <font class="keyword">const</font>; +00188 +<a name="l00189"></a><a class="code" href="class_NL3D__CDriverGL.html#a19">00189</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> setupVertexMode(uint vmode)<font class="keyword"> +</font>00190 <font class="keyword"> </font>{ +00191 _VertexMode= vmode; +00192 } +00193 +00194 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> activeVertexBuffer(CVertexBuffer& VB); +00195 +00196 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> activeVertexBuffer(CVertexBuffer& VB, uint first, uint end); +00197 +00198 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> render(CPrimitiveBlock& PB, CMaterial& Mat); +00199 +00200 <font class="keyword">virtual</font> <font class="keywordtype">void</font> renderTriangles(CMaterial& Mat, uint32 *tri, uint32 ntris); +00201 +00202 <font class="keyword">virtual</font> <font class="keywordtype">void</font> renderPoints(CMaterial& Mat, uint32 numPoints) ; +00203 +00204 +00205 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> swapBuffers(); +00206 +00207 <font class="keyword">virtual</font> uint getNumMatrix(); +00208 +00209 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> supportPaletteSkinning(); +00210 +00211 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> release(); +00212 +00213 <font class="keyword">virtual</font> TMessageBoxId systemMessageBox (<font class="keyword">const</font> <font class="keywordtype">char</font>* message, <font class="keyword">const</font> <font class="keywordtype">char</font>* title, TMessageBoxType type=okType, TMessageBoxIcon icon=noIcon); +00214 +00215 <font class="keyword">virtual</font> <font class="keywordtype">void</font> setupScissor (<font class="keyword">const</font> <font class="keyword">class</font> CViewport& viewport); +00216 +00217 <font class="keyword">virtual</font> <font class="keywordtype">void</font> setupViewport (<font class="keyword">const</font> <font class="keyword">class</font> CViewport& viewport); +00218 +<a name="l00219"></a><a class="code" href="class_NL3D__CDriverGL.html#a32">00219</a> <font class="keyword">virtual</font> uint32 getImplementationVersion ()<font class="keyword"> const +</font>00220 <font class="keyword"> </font>{ +00221 <font class="keywordflow">return</font> ReleaseVersion; +00222 } +00223 +<a name="l00224"></a><a class="code" href="class_NL3D__CDriverGL.html#a33">00224</a> <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font>* getDriverInformation ()<font class="keyword"> +</font>00225 <font class="keyword"> </font>{ +00226 <font class="keywordflow">return</font> <font class="stringliteral">"Opengl 1.2 NeL Driver"</font>; +00227 } +00228 +00229 <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font>* getVideocardInformation (); +00230 +00231 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> isActive (); +00232 +00233 <font class="keyword">virtual</font> <font class="keywordtype">void</font> showCursor (<font class="keywordtype">bool</font> b); +00234 +00235 <font class="comment">// between 0.0 and 1.0</font> +00236 <font class="keyword">virtual</font> <font class="keywordtype">void</font> setMousePos(<font class="keywordtype">float</font> x, <font class="keywordtype">float</font> y); +00237 +00238 <font class="keyword">virtual</font> <font class="keywordtype">void</font> setCapture (<font class="keywordtype">bool</font> b); +00239 +00240 <font class="keyword">virtual</font> <font class="keywordtype">void</font> getWindowSize (uint32 &width, uint32 &height); +00241 +00242 <font class="keyword">virtual</font> <font class="keywordtype">void</font> getBuffer (CBitmap &bitmap); +00243 +00244 <font class="keyword">virtual</font> <font class="keywordtype">void</font> getZBuffer (std::vector<float> &zbuffer); +00245 +00246 <font class="keyword">virtual</font> <font class="keywordtype">void</font> getBufferPart (CBitmap &bitmap, <a class="code" href="class_NLMISC__CRect.html">NLMISC::CRect</a> &rect); +00247 +00248 <font class="keyword">virtual</font> <font class="keywordtype">void</font> getZBufferPart (std::vector<float> &zbuffer, <a class="code" href="class_NLMISC__CRect.html">NLMISC::CRect</a> &rect); +00249 +00250 <font class="keyword">virtual</font> <font class="keywordtype">void</font> setPolygonMode (TPolygonMode mode); +00251 +00252 <font class="keyword">virtual</font> <font class="keywordtype">void</font> setLight (uint8 num, <font class="keyword">const</font> CLight& light); +00253 +00254 <font class="keyword">virtual</font> <font class="keywordtype">void</font> enableLight (uint8 num, <font class="keywordtype">bool</font> enable=<font class="keyword">true</font>); +00255 +00256 <font class="keyword">virtual</font> <font class="keywordtype">void</font> setAmbientColor (CRGBA color); +00257 +00259 <font class="comment">// @{</font> +00260 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> fogEnabled(); +00261 <font class="keyword">virtual</font> <font class="keywordtype">void</font> enableFog(<font class="keywordtype">bool</font> enable); +00263 <font class="keyword">virtual</font> <font class="keywordtype">void</font> setupFog(<font class="keywordtype">float</font> start, <font class="keywordtype">float</font> end, CRGBA color); +00264 <font class="comment">// @}</font> +00265 +00266 +00267 <font class="keyword">private</font>: +00268 +00269 <font class="comment">// For fast vector/point multiplication.</font> +<a name="l00270"></a><a class="code" href="class_NL3D__CDriverGL__CMatrix3x4.html">00270</a> <font class="keyword">struct </font>CMatrix3x4 +00271 { +00272 <font class="comment">// Order them in memory line first, for faster memory access.</font> +<a name="l00273"></a><a class="code" href="class_NL3D__CDriverGL__CMatrix3x4.html#m3">00273</a> <font class="keywordtype">float</font> a11, a12, a13, a14; +<a name="l00274"></a><a class="code" href="class_NL3D__CDriverGL__CMatrix3x4.html#m7">00274</a> <font class="keywordtype">float</font> a21, a22, a23, a24; +<a name="l00275"></a><a class="code" href="class_NL3D__CDriverGL__CMatrix3x4.html#m11">00275</a> <font class="keywordtype">float</font> a31, a32, a33, a34; +00276 +00277 <font class="comment">// Copy from a matrix.</font> +00278 <font class="keywordtype">void</font> set(<font class="keyword">const</font> CMatrix &mat); +00279 <font class="comment">// mulAddvector. NB: in should be different as v!! (else don't work).</font> +<a name="l00280"></a><a class="code" href="class_NL3D__CDriverGL__CMatrix3x4.html#a1">00280</a> <font class="keywordtype">void</font> mulAddVector(<font class="keyword">const</font> CVector &in, <font class="keywordtype">float</font> scale, CVector &out)<font class="keyword"> +</font>00281 <font class="keyword"> </font>{ +00282 out.x+= (a11*in.x + a12*in.y + a13*in.z) * scale; +00283 out.y+= (a21*in.x + a22*in.y + a23*in.z) * scale; +00284 out.z+= (a31*in.x + a32*in.y + a33*in.z) * scale; +00285 } +00286 <font class="comment">// mulAddpoint. NB: in should be different as v!! (else don't work).</font> +<a name="l00287"></a><a class="code" href="class_NL3D__CDriverGL__CMatrix3x4.html#a2">00287</a> <font class="keywordtype">void</font> mulAddPoint(<font class="keyword">const</font> CVector &in, <font class="keywordtype">float</font> scale, CVector &out)<font class="keyword"> +</font>00288 <font class="keyword"> </font>{ +00289 out.x+= (a11*in.x + a12*in.y + a13*in.z + a14) * scale; +00290 out.y+= (a21*in.x + a22*in.y + a23*in.z + a24) * scale; +00291 out.z+= (a31*in.x + a32*in.y + a33*in.z + a34) * scale; +00292 } +00293 }; +00294 +00295 +00296 <font class="keyword">private</font>: +00297 <font class="comment">// Version of the driver. Not the interface version!! Increment when implementation of the driver change.</font> +<a name="l00298"></a><a class="code" href="class_NL3D__CDriverGL.html#r0">00298</a> <font class="keyword">static</font> <font class="keyword">const</font> uint32 ReleaseVersion; +00299 +<a name="l00300"></a><a class="code" href="class_NL3D__CDriverGL.html#o0">00300</a> <font class="keywordtype">bool</font> _FullScreen; +00301 +00302 <font class="preprocessor">#ifdef NL_OS_WINDOWS +</font>00303 <font class="preprocessor"></font> +00304 <font class="keyword">friend</font> <font class="keyword">static</font> LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); +00305 +00306 HWND _hWnd; +00307 HDC _hDC; +00308 PIXELFORMATDESCRIPTOR _pfd; +00309 HGLRC _hRC; +00310 <font class="keyword">static</font> uint _Registered; +00311 DEVMODE _OldScreenMode; +00312 NLMISC::CWinEventEmitter _EventEmitter; +00313 +00314 <font class="preprocessor">#elif defined (NL_OS_UNIX) +</font>00315 <font class="preprocessor"></font> +00316 Display *dpy; +00317 GLXContext ctx; +00318 Window win; +00319 Cursor cursor; +00320 NLMISC::CUnixEventEmitter _EventEmitter; +00321 +00322 <font class="preprocessor">#ifdef XF86VIDMODE +</font>00323 <font class="preprocessor"></font> <font class="keywordtype">int</font> _OldDotClock; <font class="comment">// old dotclock</font> +00324 XF86VidModeModeLine _OldScreenMode; <font class="comment">// old modeline</font> +00325 <font class="keywordtype">int</font> _OldX, _OldY; <font class="comment">//Viewport settings</font> +00326 <font class="preprocessor">#endif //XF86VIDMODE +</font>00327 <font class="preprocessor"></font> +00328 <font class="preprocessor">#endif // NL_OS_UNIX +</font>00329 <font class="preprocessor"></font> +<a name="l00330"></a><a class="code" href="class_NL3D__CDriverGL.html#o1">00330</a> <font class="keywordtype">bool</font> _Initialized; +00331 +00333 <font class="comment">// @{</font> +00334 <font class="comment">// OpenGL extensions Extensions.</font> +<a name="l00335"></a><a class="code" href="class_NL3D__CDriverGL.html#o2">00335</a> CGlExtensions _Extensions; +00336 <font class="comment">// Say if palette skinning can be done in Hardware</font> +<a name="l00337"></a><a class="code" href="class_NL3D__CDriverGL.html#o3">00337</a> <font class="keywordtype">bool</font> _PaletteSkinHard; +00338 <font class="comment">// @}</font> +00339 +00340 +00341 <font class="comment">// The vertex transform mode.</font> +<a name="l00342"></a><a class="code" href="class_NL3D__CDriverGL.html#o4">00342</a> uint _VertexMode; +00343 +00344 <font class="comment">// To know if matrix setup has been changed from last activeVertexBuffer() (any call to setupViewMatrix() / setupModelMatrix()).</font> +<a name="l00345"></a><a class="code" href="class_NL3D__CDriverGL.html#o5">00345</a> <font class="keywordtype">bool</font> _MatrixSetupDirty; +00346 +00347 <font class="comment">// To know if view matrix setup has been changed from last activeVertexBuffer() (any call to setupViewMatrix()).</font> +<a name="l00348"></a><a class="code" href="class_NL3D__CDriverGL.html#o6">00348</a> <font class="keywordtype">bool</font> _ViewMatrixSetupDirty; +00349 +00350 <font class="comment">// for each model matrix, a flag to know if setuped.</font> +<a name="l00351"></a><a class="code" href="class_NL3D__CDriverGL.html#o7">00351</a> <a class="code" href="class_NLMISC__CBitSet.html">NLMISC::CBitSet</a> _ModelViewMatrixDirty; +00352 <font class="comment">// same flag, but for palette Skinning (because they don't share same setup).</font> +<a name="l00353"></a><a class="code" href="class_NL3D__CDriverGL.html#o8">00353</a> <a class="code" href="class_NLMISC__CBitSet.html">NLMISC::CBitSet</a> _ModelViewMatrixDirtyPaletteSkin; +00354 +00355 +00356 <font class="comment">// Current (OpenGL basis) View matrix.</font> +<a name="l00357"></a><a class="code" href="class_NL3D__CDriverGL.html#o9">00357</a> CMatrix _ViewMtx; +00358 +00359 <font class="comment">// Current computed (OpenGL basis) ModelView matrix.</font> +<a name="l00360"></a><a class="code" href="class_NL3D__CDriverGL.html#o10">00360</a> CMatrix _ModelViewMatrix[MaxModelMatrix]; +00361 <font class="comment">// For software skinning.</font> +<a name="l00362"></a><a class="code" href="class_NL3D__CDriverGL.html#o11">00362</a> CMatrix _ModelViewMatrixNormal[MaxModelMatrix]; +<a name="l00363"></a><a class="code" href="class_NL3D__CDriverGL.html#o12">00363</a> CMatrix3x4 _ModelViewMatrix3x4[MaxModelMatrix]; +<a name="l00364"></a><a class="code" href="class_NL3D__CDriverGL.html#o13">00364</a> CMatrix3x4 _ModelViewMatrixNormal3x4[MaxModelMatrix]; +00365 +00366 +00367 <font class="comment">// Sofware Skinning.</font> +<a name="l00368"></a><a class="code" href="class_NL3D__CDriverGL.html#o14">00368</a> uint8 *_CurrentSoftSkinFlags; +<a name="l00369"></a><a class="code" href="class_NL3D__CDriverGL.html#o15">00369</a> uint8 *_CurrentSoftSkinSrc; +<a name="l00370"></a><a class="code" href="class_NL3D__CDriverGL.html#o16">00370</a> uint _CurrentSoftSkinNormalOff; +<a name="l00371"></a><a class="code" href="class_NL3D__CDriverGL.html#o17">00371</a> uint _CurrentSoftSkinPaletteSkinOff; +<a name="l00372"></a><a class="code" href="class_NL3D__CDriverGL.html#o18">00372</a> uint _CurrentSoftSkinWeightOff; +<a name="l00373"></a><a class="code" href="class_NL3D__CDriverGL.html#o19">00373</a> uint _CurrentSoftSkinSrcStride; +<a name="l00374"></a><a class="code" href="class_NL3D__CDriverGL.html#o20">00374</a> uint _CurrentSoftSkinFirst; +<a name="l00375"></a><a class="code" href="class_NL3D__CDriverGL.html#o21">00375</a> uint _CurrentSoftSkinEnd; +<a name="l00376"></a><a class="code" href="class_NL3D__CDriverGL.html#o22">00376</a> CVector *_CurrentSoftSkinVectorDst; +<a name="l00377"></a><a class="code" href="class_NL3D__CDriverGL.html#o23">00377</a> CVector *_CurrentSoftSkinNormalDst; +00378 +00379 <font class="comment">// Fog.</font> +<a name="l00380"></a><a class="code" href="class_NL3D__CDriverGL.html#o24">00380</a> <font class="keywordtype">bool</font> _FogEnabled; +00381 +00382 <font class="comment">// Num lights return by GL_MAX_LIGHTS</font> +<a name="l00383"></a><a class="code" href="class_NL3D__CDriverGL.html#o25">00383</a> uint _MaxDriverLight; +<a name="l00384"></a><a class="code" href="class_NL3D__CDriverGL.html#o26">00384</a> <font class="keywordtype">bool</font> _LightEnable[MaxLight]; <font class="comment">// Light enable.</font> +<a name="l00385"></a><a class="code" href="class_NL3D__CDriverGL.html#o27">00385</a> uint _LightMode[MaxLight]; <font class="comment">// Light mode.</font> +<a name="l00386"></a><a class="code" href="class_NL3D__CDriverGL.html#o28">00386</a> CVector _WorldLightPos[MaxLight]; <font class="comment">// World position of the lights.</font> +<a name="l00387"></a><a class="code" href="class_NL3D__CDriverGL.html#o29">00387</a> CVector _WorldLightDirection[MaxLight]; <font class="comment">// World direction of the lights.</font> +00388 +00389 <font class="comment">// Prec settings, for optimisation.</font> +<a name="l00390"></a><a class="code" href="class_NL3D__CDriverGL.html#o30">00390</a> ITexture* _CurrentTexture[IDRV_MAT_MAXTEXTURES]; +<a name="l00391"></a><a class="code" href="class_NL3D__CDriverGL.html#o31">00391</a> CMaterial* _CurrentMaterial; +<a name="l00392"></a><a class="code" href="class_NL3D__CDriverGL.html#o32">00392</a> CMaterial::CTexEnv _CurrentTexEnv[IDRV_MAT_MAXTEXTURES]; +<a name="l00393"></a><a class="code" href="class_NL3D__CDriverGL.html#o33">00393</a> <font class="keywordtype">bool</font> _CurrentNormalize; +00394 +00395 <font class="keyword">private</font>: +00396 <font class="keywordtype">bool</font> setupVertexBuffer(CVertexBuffer& VB); +00397 <font class="keywordtype">bool</font> activateTexture(uint stage, ITexture *tex); +00398 <font class="keywordtype">void</font> activateTexEnvMode(uint stage, <font class="keyword">const</font> CMaterial::CTexEnv &env); +00399 <font class="keywordtype">void</font> activateTexEnvColor(uint stage, <font class="keyword">const</font> CMaterial::CTexEnv &env); +00400 +00401 <font class="comment">// Called by activeVertexBuffer when _ViewMatrixSetupDirty is true to clean the view matrix.</font> +00402 <font class="comment">// set _ViewMatrixSetupDirty to false;</font> +00403 <font class="keywordtype">void</font> cleanViewMatrix (); +00404 +00405 <font class="comment">// According to extensions, retrieve GL tex format of the texture.</font> +00406 GLint getGlTextureFormat(ITexture& tex, <font class="keywordtype">bool</font> &compressed); +00407 +00408 +00409 <font class="comment">// Clip the wanted rectangle with window. return true if rect is not NULL.</font> +00410 <font class="keywordtype">bool</font> clipRect(<a class="code" href="class_NLMISC__CRect.html">NLMISC::CRect</a> &rect); +00411 +00412 +00413 <font class="comment">// software skinning. Use _CurrentSoftSkin* global setup.</font> +00414 <font class="keywordtype">void</font> computeSoftwareVertexSkinning(uint8 *pSrc, CVector *pVertexDst); +00415 <font class="keywordtype">void</font> computeSoftwareNormalSkinning(uint8 *pSrc, CVector *pNormalDst); +00416 <font class="keywordtype">void</font> refreshSoftwareSkinning(); +00417 +00418 +00420 <font class="comment">// @{ +</font>00422 <font class="comment"> sint beginMultiPass(const CMaterial &mat); +</font>00424 <font class="comment"> void setupPass(const CMaterial &mat, uint pass); +</font>00426 <font class="comment"> void endMultiPass(const CMaterial &mat); +</font><a name="l00428"></a><a class="code" href="class_NL3D__CDriverGL.html#o34">00428</a> <font class="comment"> CVertexBuffer *_LastVB;</font> +00429 <font class="comment">// @}</font> +00430 +00431 +00433 <font class="keywordtype">void</font> setupUVPtr(uint stage, CVertexBuffer &VB, uint uvId); +00434 +00435 }; +00436 +00437 } <font class="comment">// NL3D</font> +00438 +00439 <font class="preprocessor">#endif // NL_OPENGL_H +</font></div></pre> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |