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<hr><h1>NL3D::CZoneLighter Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a>, including all inherited members.<table>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o26">_BezierPatch</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o29">_Binded</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o28">_BindInfo</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o24">_BorderVertices</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o13">_CPUMask</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o18">_FallofDistance</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#r0">_GetNormalDeltaS</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private, static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#r1">_GetNormalDeltaT</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private, static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o33">_GetNormalNormal</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o32">_GetNormalPatch</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o34">_GetNormalRadius</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o35">_GetNormalSqRadius</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o19">_HeightField</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o20">_HeightFieldCellCount</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o22">_HeightfieldCellSize</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o37">_K</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o5">_Landscape</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o10">_LastPatchComputed</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o38">_LightableShapes</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o3">_LightDirection</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o27">_Locator</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o25">_Lumels</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o11">_NumberOfPatchComputed</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o39">_NumLightableShapesProcessed</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o21">_OrigineHeightField</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o30">_OversampleEdges</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o9">_PatchComputed</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o23">_PatchInfo</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o12">_ProcessCount</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o14">_ProcessExited</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o0">_QuadGrid</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o2">_RayAdd</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o1">_RayBasis</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o8">_ShadowArray</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o6">_ShadowBias</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o15">_Shape</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o16">_ShapeArea</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o17">_ShapeRadius</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o7">_Softshadow</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#z923_3">_StaticPointLightQuadGrid</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#z923_2">_StaticPointLights</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o36">_TriangleListAllocateur</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o41">_WaterShapeQuadGrid</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o40">_WaterShapes</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o31">_ZoneId</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#o4">_ZoneToLight</a></td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#a6">addLightableShape</a>(IShape *shape, const NLMISC::CMatrix &modelMT)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#z922_0">addStaticPointLight</a>(const CPointLightNamed &pln)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#a4">addTriangles</a>(CLandscape &landscape, std::vector< uint > &listZone, uint order, std::vector< CTriangle > &triangleArray)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#a5">addTriangles</a>(const IShape &shape, const NLMISC::CMatrix &modelMT, std::vector< CTriangle > &triangleArray)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c0">addTriangles</a>(const CMeshGeom &meshGeom, const NLMISC::CMatrix &modelMT, std::vector< CTriangle > &triangleArray)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c1">addTriangles</a>(const CMeshMRMGeom &meshGeom, const CMatrix &modelMT, std::vector< CTriangle > &triangleArray)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#a7">addWaterShape</a>(CWaterShape *shape, const NLMISC::CMatrix &MT)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c3">buildZoneInformation</a>(CLandscape &landscape, const std::vector< uint > &listZone, bool oversampling, const CLightDesc &lightDesc)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c6">calcSkyContribution</a>(sint s, sint t, float height, float skyIntensity, const CVector &normal) const</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#l1">CCalcLightableShapeRunnable</a> class</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [friend]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#z923_0">compilePointLightRT</a>(uint gridSize, float gridCellSize, std::vector< CTriangle > &obstacles, bool doShadow)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c19">computeTileFlagsForPositionTowardWater</a>(const CLightDesc &lightDesc, std::vector< const CTessFace * > &tessFaces)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#f0">copyTileFlags</a>(CZone &destZone, const CZone &srcZone)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private, static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#a0">CZoneLighter</a>()</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c4">excludeAllPatchFromRefineAll</a>(CLandscape &landscape, std::vector< uint > &listZone, bool exclude)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c21">getAPatch</a>(uint process)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c8">getMaxPhi</a>(sint s, sint t, sint deltaS, sint deltaT, float heightPos) const</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c10">getNormal</a>(const NL3D::CPatch *pPatch, sint16 lumelS, sint16 lumelT, std::vector< NL3D::CPatchUVLocator > &locator, const std::vector< NL3D::CPatch::CBindInfo > &bindInfo, const std::vector< bool > &binded, std::set< uint64 > &visited, float deltaS, float deltaT, uint rotation, const NL3D::CBezierPatch &bezierPatch, uint lastEdge=5)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c5">getPatchNormalAndPositions</a>(std::vector< CLumelDescriptor > &lumels, CLandscape &landscape, uint zoneToLight, uint patch, CPatchUVLocator *locator, bool *binded)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c7">getSkyContribution</a>(const CVector &pos, const CVector &normal, float SkyIntensity) const</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#a2">init</a>()</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#d0">isLightableShape</a>(IShape &shape)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [static]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c13">isLumelOnEdgeMustBeOversample</a>(uint patch, uint edge, sint s, sint t, const std::vector< bool > &binded, const std::vector< bool > &oversampleEdges, std::vector< CPatchUVLocator > &locator, uint8 shadowed, std::vector< std::vector< uint8 > > &shadowBuffer)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#a3">light</a>(CLandscape &landscape, CZone &output, uint zoneToLight, const CLightDesc &description, std::vector< CTriangle > &obstacles, std::vector< uint > &listZone)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c14">lightShapes</a>(uint zoneID, const CLightDesc &description)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c16">lightSingleShape</a>(CShapeInfo &lsi, CMultiShape &shape, CMultiShape &shapeTmp, const CLightDesc &description, uint cpu)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c17">lightWater</a>(CWaterShape &ws, const CMatrix &MT, CMultiShape &shape, CMultiShape &shapeTmp, const CLightDesc &description, uint cpu)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c18">makeQuadGridFromWaterShapes</a>(NLMISC::CAABBox zoneBBox)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#l0">NL3D::CCalcRunnable</a> class</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [friend]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c2">processCalc</a>(uint process, const CLightDesc &description)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c15">processLightableShapeCalc</a>(uint process, TShapeVect *shapeToLit, uint firstShape, uint lastShape, const CLightDesc &description)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#z923_1">processZonePointLightRT</a>(std::vector< CPointLightNamed > &listPointLight)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#a8">progress</a>(const char *message, float progress)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [inline, virtual]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c9">rayTrace</a>(const CVector &position, const CVector &normal, float s, float t, uint patchId, float &factor, CMultiShape &shape, CMultiShape &shapeTmp, uint cpu)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c11">rayTraceTriangle</a>(const NLMISC::CTriangle &toOverSample, NLMISC::CVector &normal, uint order, float s, float t, float &factor, uint &tested, uint patchId)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c20">setTileFlagsToDefault</a>(std::vector< const CTessFace * > &tessFaces)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#c12">testRaytrace</a>(const CVector &position, const CVector &normal, const CPlane &plane, float s, float t, uint patchId, CMultiShape &shape, CMultiShape &shapeTmp, uint cpu)</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#u0">TShapeVect</a> typedef</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#u1">TWaterShapeQuadGrid</a> typedef</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [private]</code></td></tr>
<tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CZoneLighter.html#a1">~CZoneLighter</a>()</td><td><a class="el" href="classNL3D_1_1CZoneLighter.html">NL3D::CZoneLighter</a></td><td><code> [inline, virtual]</code></td></tr>
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